The Angband Ladder: Paradox, Maia Swordmaster by <paradox>

  [ToME 2.2.7 Character Dump]

 Name  : Paradox                Age                 17       Str:     25     27
 Sex   : Male                   Height              58       Int:     16     22
 Race  : Maia                   Weight             180       Wis:     27     29
 Class : Swordmaster            Social Class        28       Dex:     40     40
 Body  : Player                                              CON:     26       
 God   : Nobody                                              CHR:     30       
                                                                               
 + To Melee Hit          86 Level             37    Max Hit Points       541   
 + To Melee Damage       66 Experience    660097    Cur Hit Points      -230   
 + To Ranged Hit         43 Max Exp       768372    Max SP (Mana)         73   
 + To Ranged Damage       3 Exp to Adv.   700000    Cur SP (Mana)         73   
   AC                 18+39 Gold          255646                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  18d5+594  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have attached yourself to Nessa.  In the past you dwelt          
          on earth in the form of a wise and ancient counsellor.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 5282 enemies.
 You saved 42 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by a Winged Horror on level 43 of Mordor.
You are poisoned.
You aggravate monsters.
You will soon be recalled.
You can see invisible creatures.
You have free action.
You can sense presence of undead.
You have normal luck.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 25)
 - Combat                                        37.091 [0.900]
          - Weaponmastery                        43.034 [0.950]
                   . Sword-mastery               40.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.050 [0.900]
          . Disarming                            05.500 [0.900]
 - Magic                                         02.133 [0.400]
          . Magic-Device                         38.950 [1.150]
 - Spirituality                                  09.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Rune [Knowledge] on level 17.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) a Wooden Boomerang of *Slay Undead* (1d8) (+9,+3) (+1)
    It increases your 
    wisdom by 1.  It is a great bane of undead.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It allows you to
    sense the presence of undead.  
    It was given to you as a reward.
e) a Ring of Slaying (+9,+8)
f) a Ring of Fire Resistance
    It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
k) an Indestructible Amulet of Lightning Resistance
    It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 36 of
    Mordor.
m) a Feanorian Lamp of the Eternal Eye
    It provides light (radius 3) forever.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 25 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Aryonwe [1,+7] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to acid, light, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) (nothing)
s) an Iron Helm of Beauty [5,+7] (+4)
    It increases your charisma by 4.  It
    sustains your charisma.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Agility [1,+9] (+3)
    It increases your dexterity by 3.  
    It was given to you as a reward.
x) (nothing)
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+3)
    It increases your ability to tunnel by 
    3.  


  [Character Inventory]

a) The Shrunken Head of Nightmares
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 10 of Barrow-Downs.
b) 13 Rations of Food
    
c) a Potion of Cure Insanity
d) 19 Potions of Cure Critical Wounds {@q1}
    
e) a Potion of Slowness
f) 3 Fireproof Scrolls of Teleportation {25% off}
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Scroll of Teleport Level
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) 9 Scrolls of Word of Recall
    
i) a Copper Rod of Illumination (20/20) {@z2}
    
j) a Moonstone Rod of Nothing (75/75)
k) a Golden Rod of Cheapness of Detection (125/125) {@z1}
l) a Wand of Ice Storm[4|33] (4 charges)
m) a Wand of Essence of Speed[1|17] (2 charges)
    
n) a Ring of Sustain Strength
o) a Ring of Lordly Protection [+15]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison, sound and 
    disenchantment.  
    You found it in the remains of a Black pudding on level 45 of Cirith Ungol.
p) an Amulet of the Serpents [+3] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it in the remains of a Ranger chieftain on level 35 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for cure stun.  
    You found it lying on the ground on level 22 of Orc Cave.
b) The Wand of Digging of Thrain (18 charges)
c) a Ring of Invisibility
d) a Brass Lantern of Boldness (with 5215 turns of light)
e) The Short Sword of Turath (1d7) (+8,+10) (+1)
    It provides
    light (radius 1) forever.  It increases your intelligence, dexterity
     and charisma by 1.  It does extra damage from electricity.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) Benetar's Portable Plague
    It can be activated for curing.  
    You found it in the remains of a Quasit on level 10 of Barrow-Downs.
b) 4 Potions of Speed
    
c) a Potion of Berserk Strength
d) a Potion of Healing
e) 8 Potions of Restore Life Levels
    
f) a Potion of Resistance
g) a Silver Rod of Nothing (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Golden Rod of Quickness of Nothing (125/125)
j) a Golden Rod of Quickness of Nothing (125/125)
k) a Rod Tip of Teleport Other (60 Mana to cast)
    
l) a Rod Tip of Disarming (50 Mana to cast)
m) a Rod Tip of Polymorph (25 Mana to cast)
n) a Staff of Remove Curses[1|15] (9 charges)
    
o) a Ring of Nether Resistance
p) a Ring of Shard Resistance
    It
    provides resistance to shards.  
    You bought it from the Black Market.
q) an Indestructible Amulet of Anti-Teleportation
r) an Amulet of Regeneration
    It speeds your regenerative
    powers.  
    You found it in the remains of a Young multi-hued dragon on level 29 of
    Mirkwood.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    44 of Cirith Ungol.
t) The Rhino Hide Armour of Pelungrin (-60,-55) [8,+1](20%)
    It increases your hit points by 20%.  It makes you
    completely fearless.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) The Great Scimitar 'Halin' (4d5) (+11,+13)
    It must be wielded two-handed.  It does extra damage from 
    fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 41 of Mordor.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 43 of Mordor.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 41 of
    Mordor.
x) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It provides resistance to 
    acid and electricity.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Light (15 Mana to cast)
c) a Rod Tip of Sleep Monster (25 Mana to cast)
d) a Rod Tip of Lightning Bolts (30 Mana to cast)
e) a Rod Tip of Fire Balls (60 Mana to cast)
f) a Ring of Levitation
g) a Ring of Cold Resistance
h) a Ring of Protection [+18]
    
    You bought it from the Magic shop.
i) a Ring of Free Action
j) an Indestructible Ring of Dexterity (+2)
k) a Ring of Light and Darkness Resistance
l) a Ring of Nexus Resistance
m) a Ring of Sound Resistance
n) an Indestructible Ring of Confusion Resistance
o) a Ring of Flying
p) an Amulet of Acid Resistance
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Magic shop.
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Broad Sword of Aman (2d5) (+11,+7) [+4] (+3)
    It increases your 
    wisdom by 3.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
t) a Small Metal Boomerang of *Slay Dragon* (3d4) (+4,+3) (+2)
    It increases your constitution by 2.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to cold.  It allows you to sense the presence of 
    dragons.  
    It was given to you as a reward.



Posted on 27.5.2005 01:58
Last updated on 30.5.2005 22:04

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9219. on the Ladder (of 19090)
1605. on the ToME Ladder (of 3155)

Comments

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On 27.5.2005 03:24 wrote:
Got my sword from the princess at lvl 1. =)
Otherwise nothing special happened.

On 27.5.2005 19:27 wrote:
Orc caves: Killed stuff...

On 28.5.2005 20:42 wrote:
Mirkwood to 20: Killed stuff.
Too scared to visit the spider quest. :)


On 28.5.2005 20:52 amaurea wrote:
Good to see that you have most resists covered. Is curing really good enough to sacrifice an inventory slot for? Wow. You sure have a lot of scrolls and potions with you. But does it really help to have that many? I use !ccw to remove status effects, mostly (the heal almost nothing), and you won't have time to drink more than one or two in a pinch.

You have wands of noxious cloud, too, I see. They are my favourite. Tidal wave is also nice. But is door/stair location of any use? Trap detection is much more important in my opinion.

Hm. You carry around those rings in case you should need those resists, right? I never take the time for such equipment manipulation while in the dungeon, but it might pay off.

Isn't the light radius of an everburning torch a bit too small?

PS: Use the automizer and macros!

On 29.5.2005 00:52 paradox wrote:
Rest of Mirkwood: Killed stuff. But then I encountered Quachil Uttaus in the last princess quest. (He's mean)
Managed to take him down after a close-fought battle.
Also paid the spider quest a visit.


On 30.5.2005 21:48 paradox wrote:
Deep down in mordor I stumbled across a nasty little trap. Trap of drop everything! (fortunately not literally everythig, but more than half of what I had, which was bad enough) Normally this wouldn't have been a problem. However I was in a rather cramped area, being chased by some bad monsters, including two who could summon. I grabbed the most important items (or so I thought at the time...) and then I was rudely interrupted and teleported over to a bad monster. With 80 hp left and surrounded I thought: "Well, I'll just read a teleport scroll then." ... >_< ... *censored* ... no scrolls of teleport, no rod of recall, no healing potions of any kind. All I had left were 3 scrolls of teleport level. Fortunately they led me to a staircase, (or do they always do that?) so after some time of veeeery careful dungeoncrawling I managed to get to the surface. So the morale of the story is: it pays off to carry several kinds of teleports. :)


On 30.5.2005 22:04 paradox wrote:
And after that daring escape Paradox fell to reading the wrong scroll in a dangerous situation.

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