[ToME 2.2.6 Character Dump] Name : Dworectred Age 71 STR: 40 Sex : Male Height 57 INT: 13 Race : Zombie RohanKnight Weight 79 WIS: 20 Class : Swordmaster Social Class 4 DEX: 35 Body : Player CON: 34 God : Nobody CHR: 21 + To Melee Hit 79 Level 37 Max Hit Points 646 + To Melee Damage 80 Experience 1522780 Cur Hit Points 646 + To Ranged Hit 40 Max Exp 1522780 Max SP (Mana) 23 + To Ranged Damage 15 Exp to Adv. 1855000 Cur SP (Mana) 23 AC 35+77 Gold 150456 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Good Blows/Round: 9 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 27d5+720 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have dark brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 16 (800') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Small Water Cave: Level 32 (1600') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6922 enemies. The sword that was broken is now reforged. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : 4.....2......... Add Int : .1.............. Add Wis : .1.............. Add Dex : 41....2......... Add Stea. : .......3........ Add Sear. : .....4...5...... Add Speed : .18...2....*...+ Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : +............... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+..... Hold Life : ...............+ Res Acid : ......+......... Res Elec : .+....+......... Res Fire : ++....+......... Res Cold : .+....+........+ Res Pois : ...............+ Res Fear : +.....+........+ Res Lite : ......+...+..... Res Dark : ................ Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : +............... Lite : +.........+..... See Invis : +..............+ Digestion : .+.............+ Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +....+....+..... Blessed : +............... Skills (points left: 0) - Combat 41.204 [0.900] - Weaponmastery 41.815 [1.150] . Sword-mastery 41.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 01.735 [0.300] . Magic-Device 41.250 [1.150] - Spirituality 19.900 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find The Dagger 'Nimthanc' on level 1. You are fated to find something special on level 17. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. e) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Jewelry Shop. f) a Ring of Damage (+17) You bought it from the Black Market. k) an Amulet of Regeneration It speeds your regenerative powers. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) {@A0} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest on level 44 of Moria. o) a Cloak of Stealth [1,+6] (+3 to stealth) It increases your stealth by 3. You bought it from the Black Market. p) a Small Metal Shield of Reflection [3,+13] s) an Iron Helm of Seeing [5,+7] (+5 to searching) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {100% off} It increases your speed by 10. You stole it from the Footwear Shop. z) (nothing) {) 23 Arrows (1d4) (+6,+6) |) Climbing Set {100% off} [Character Inventory] a) Baalzebub's Tormented Box It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Ghoul on level 42 of Moria. b) Lloth's Ceremonial Dagger It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 39 of Moria. c) 17 Potions of Cure Critical Wounds d) 15 Scrolls of Phase Door e) 10 Scrolls of Teleportation f) 8 Scrolls of *Identify* g) 12 Scrolls of Satisfy Hunger {@r0} h) a Wooden Rod of Trap Location (10/10) {@z0} i) a Moonstone Rod of Perception (75/75) {@z1} j) a Silver Rod of Recall (100/100) {!*!*} k) a Golden Rod of Polymorph (125/125) l) a Wand of Essence of Speed[1|17] (0 charges) m) a Staff of Healing[3|20] n) an Indestructible Ring of Damage (+16) o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . p) The Double Chain Mail of Vandil (-2 to accuracy) [16,+11] It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to life draining, acid, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 50 of Moria. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. r) The Full Plate Armour 'Antir' (-3 to accuracy) [25,+7] It sustains your dexterity. It provides immunity to electricity. It provides resistance to life draining, fire, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. s) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+12] It provides immunity to cold. It cannot be harmed by acid. It cannot be harmed by cold. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . t) The Robe 'Dellin' [2,+14] It sustains your dexterity. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Trifurcate Spear 'Radhol' (2d9) (+26,+19) (+1) It increases your intelligence, wisdom and constitution by 1. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 39 of Moria. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 50 of Moria. [Home Inventory - Bree ] a) 88 Potions of Water Curing {quest} b) 12 Scrolls of Word of Recall {!*!*} c) 8 Scrolls of *Identify* d) a Wooden Rod of Simplicity of Nothing (10/10) e) a Wooden Rod of Nothing (10/10) f) a Moonstone Rod of Nothing (75/75) g) a Rod Tip of Door/Stair Location (10 Mana to cast) h) a Ring of Damage (+12) i) a Ring of Fear Resistance j) a Cursed Ring of Nexus Resistance k) a Ring of Confusion Resistance l) an Amulet of Anti-Magic m) The Anchor of Space-Time n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. r) a Venomous Bastard Sword (3d4) (+4,+3) s) The Great Scimitar of Eldorgolf (4d5) (+8,+6) It must be wielded two-handed. It does extra damage from acid and fire. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 43 of Moria. v) a Pick (+1 to accuracy) (+1) {50% off} [Home Inventory - Minas Anor ] a) The Gem of Hate It can be activated for paralyze. You found it in the remains of a Half-orc on level 35 of Moria. b) The Diamond Prism of Light It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Snaga on level 35 of Moria. c) The Cunning Plan of Zog It can be activated for confusion. You found it in the remains of a Half-orc on level 35 of Moria. d) 2 Potions of Restore Mana e) 2 Potions of Curing f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) 5 Scrolls of *Identify* b) a Wooden Rod of Nothing (10/10) c) a Wooden Rod of Nothing (10/10) d) a Copper Rod of Nothing (20/20) e) an Iron Rod of Nothing (50/50) f) a Rod Tip of Door/Stair Location (10 Mana to cast) g) a Rod Tip of Slow Monster (25 Mana to cast) h) a Rod Tip of Fire Bolts (40 Mana to cast) i) a Rod Tip of Frost Bolts (35 Mana to cast) j) a Ring of Constitution (+3) k) a Ring of Accuracy (+15) l) a Ring of Confusion Resistance m) an Indestructible Amulet of the Serpents [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 26 of Mirkwood. n) an Indestructible Amulet of Wisdom (+1) o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Ball-and-Chain 'Niellir' (2d4) (+16,+16) It can be wielded two-handed. It provides light (radius 1) forever. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Home Inventory - Khazad-dum ] a) a Copper Rod of Illumination (20/20) {@z2} b) a Feanorian Lamp c) The Dagger of Calian (1d4) (+0,-6) (-4) {cursed} It decreases your wisdom by 4. It does extra damage from electricity. It is especially deadly against dragons. It prevents teleportation. It has been blessed by the gods. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Toenail of Vecna It can be activated for create hunger. You found it in the remains of a Green glutton ghost in the town of Minas Anor .