The Angband Ladder: Yavin, RohanKnight Swordmaster by <mugsynj@optonline.net>
[ToME 2.3.1 Character Sheet] Name : Yavin Age 21 STR: 40 Sex : Female Height 50 INT: 25 Race : RohanKnight Weight 82 WIS: 28 Class : Swordmaster Social Class 1 DEX: 40 Body : Player CON: 32 God : Tulkas CHR! 39 + To Melee Hit 80 Level 37 Max Hit Points 661 + To Melee Damage 46 Experience 1328717 Cur Hit Points -207 + To Ranged Hit 22 Max Exp 1328717 Max SP (Mana) 82 + To Ranged Damage 17 Exp to Adv. 1540000 Cur SP (Mana) 82 AC 28+77 Gold 101102 Piety 34330 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Bad Blows/Round: 11 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Superb Mel.dmg/Rnd: 11d4+506 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 0 feet Tactic: confident Explor: very fast (Character Background) You are one of several children of a Serf. You have green eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 45 (2250') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 18 (900') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 7300 enemies. The sword that was broken is now reforged. You saved a young hobbit from an horrible fate. You saved 44 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Lesser Balrog on level 45 of Mordor. You can use rohir powers. You can sense what is beyond walls. You are stunned. Your position is very uncertain. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have normal luck. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 12) - Combat 37.154 [0.900] - Weaponmastery 31.566 [1.150] . Sword-mastery 41.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 11.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 07.670 [0.900] . Stealth 00.000 [0.400] . Disarming 40.700 [0.900] - Magic 01.795 [0.300] . Magic-Device 41.750 [1.150] - Spirituality 05.480 [0.500] . Prayer 06.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 01.500 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Everburning Torch on level 1. [Character Equipment] a) The Dagger 'Nimthanc' (E:664535, L:33) (1d4) (+27,+17) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity and cold. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Heavy Crossbow of Extra Might (x6) (+10,+17) e) The Ring of Agduin (+1 to searching) It increases your strength, dexterity and searching by 1. It sustains your dexterity. It provides resistance to electricity and fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . f) The Ring 'Carwend' (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength and dexterity. It provides resistance to confusion, sound, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) an Amulet of the Serpents [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it lying on the ground on level 14 of Orc Cave. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 32 of Mirkwood. o) a Mouse Fur of Immolation [1,+16] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) a Large Metal Shield of Resistance [5,+6] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 34 of Mordor. s) an Iron Helm of Seeing [5,+0] (+1 to searching) It increases your searching by 1. It provides resistance to blindness . It allows you to see invisible monsters. You bought it from the Armoury. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) an Ultimate Mimic (1053 hp) {) The Bolt of Valin (1d5) (+7,+2) (+2 attacks) It increases your intelligence and attack speed by 2. It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 39 of The Land Of Rhun. |) a Shovel of Digging (+2) [Character Inventory] a) a Fireproof War Tome of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Library. b) 6 Rations of Food c) 20 Potions of Cure Critical Wounds d) 5 Potions of Healing e) 13 Scrolls of Teleportation f) 57 Scrolls of Identify g) 8 Scrolls of Satisfy Hunger h) an Iron Rod of Trap Location (50/50) i) a Moonstone Rod of Enlightenment (75/75) j) a Silver Rod of Recall (100/100) k) a Silver Rod of Disarming (100/100) l) 2 Wands of Noxious Cloud[1|25] (0 charges) m) The Wand of Digging of Thrain (8 charges) n) a Fireproof Staff of Remove Curses[2|21] (5 charges) o) a Staff of Healing[3|33] (5 charges) p) a Sabre of Slay Undead (1d7) (+9,+10) q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) 83 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Potions of Cure Light Insanity b) a Potion of Cure Serious Insanity c) a Potion of Cure Critical Insanity d) a Potion of Cure Insanity e) a Potion of Healing f) 3 Potions of *Healing* g) a Scroll of Genocide h) a Staff of Shake[1|10] (12 charges) i) The Amulet 'Nuron' (+5) It increases your wisdom by 5. It sustains your intelligence. It provides resistance to electricity, cold, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 67 of Angband. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Pair of Soft Leather Boots of Elemendur [2,+5] It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to fire, light and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Dingon [6,+2] It sustains your strength and wisdom. It provides resistance to life draining, confusion, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Tulwar of Aman (2d4) (+14,+7) [+3] (+1) It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a Mummified orc on level 22 of Orc Cave. r) a Broad Sword (Defender) (2d5) (+7,+8) [+2] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Venomous Long Sword (*Defender*) (2d5) (+5,+6) [+9] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It poisons your foes. It sustains your strength and dexterity. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness, confusion and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 32 of Mirkwood. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Fauchard (Defender) (1d10) (+8,+6) [+5] (+1 to stealth) It can be wielded two-handed. It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. [Home Inventory - Gondolin ] a) a Potion of *Healing* b) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 39 of Mordor. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) a Fiery Scimitar (2d5) (+20,+14) [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) a Morphic Oil of Spider c) a Potion of Cure Light Insanity d) 2 Potions of Cure Serious Insanity e) 6 Potions of Cure Insanity f) 7 Potions of Healing g) 2 Potions of *Healing* h) 2 Scrolls of *Identify* i) The Ring of Aldor (+3 to stealth) It increases your stealth by 3. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to cold, poison and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Ring of Giliathar [+13] (+1 to stealth) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your stealth by 1 . It makes you invisible. It makes you completely fearless. It provides resistance to cold, blindness, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 44 of Mordor. l) The Splint Mail of Tanaxar (-50,-45) [19,+0](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Jewel Encrusted Crown of Lordliness [0,+8] (+1) It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to poison. It cannot be harmed by acid. It was given to you as a reward. o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 34 of Mordor. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 42 of Mordor. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 31.5.2005 09:56
9061. on the Ladder (of 19090)
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