The Angband Ladder: Yavin, RohanKnight Swordmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Yavin                  Age                 21       STR:     40       
 Sex   : Female                 Height              50       INT:     25       
 Race  : RohanKnight            Weight              82       WIS:     28       
 Class : Swordmaster            Social Class         1       DEX:     40       
 Body  : Player                                              CON:     32       
 God   : Tulkas                                              CHR!     39       
                                                                               
 + To Melee Hit          80 Level             37    Max Hit Points       661   
 + To Melee Damage       46 Experience   1328717    Cur Hit Points      -207   
 + To Ranged Hit         22 Max Exp      1328717    Max SP (Mana)         82   
 + To Ranged Damage      17 Exp to Adv.  1540000    Cur SP (Mana)         82   
   AC                 28+77 Gold          101102    Piety              34330   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Superb       Mel.dmg/Rnd:  11d4+506  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, straight brown hair, and a very dark complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 45 (2250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 7300 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 44 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Lesser Balrog on level 45 of Mordor.
You can use rohir powers.
You can sense what is beyond walls.
You are stunned.
Your position is very uncertain.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have normal luck.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 12)
 - Combat                                        37.154 [0.900]
          - Weaponmastery                        31.566 [1.150]
                   . Sword-mastery               41.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              11.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    07.670 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            40.700 [0.900]
 - Magic                                         01.795 [0.300]
          . Magic-Device                         41.750 [1.150]
 - Spirituality                                  05.480 [0.500]
          . Prayer                               06.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Everburning Torch on level 1.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:664535, L:33) (1d4) (+27,+17) {.}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity, fire and frost.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It provides resistance 
    to electricity and cold.  It slows your metabolism.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Heavy Crossbow of Extra Might (x6) (+10,+17)
e) The Ring of Agduin (+1 to searching)
    It increases your strength, 
    dexterity and searching by 1.  It sustains your dexterity.  It
    provides resistance to electricity and fire.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
f) The Ring 'Carwend' (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength and dexterity.  It provides resistance to confusion, 
    sound, chaos and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of the Serpents [+1] (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 3.  It provides resistance to 
    poison.  
    You found it lying on the ground on level 14 of Orc Cave.
m) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 3.
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 32 of Mirkwood.
o) a Mouse Fur of Immolation [1,+16]
    
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Large Metal Shield of Resistance [5,+6]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 34 of Mordor.
s) an Iron Helm of Seeing [5,+0] (+1 to searching)
    
    It increases your searching by 1.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    You bought it from the Armoury.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) an Ultimate Mimic (1053 hp)
{) The Bolt of Valin (1d5) (+7,+2) (+2 attacks)
    It increases your intelligence and 
    attack speed by 2.  It does extra damage from acid.  It drains life
    from your foes.  It is a great bane of dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 39 of The Land
    Of Rhun.
|) a Shovel of Digging (+2)


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {100% off}
    It cannot be harmed by fire.  
    You stole it from the Library.
b) 6 Rations of Food
    
c) 20 Potions of Cure Critical Wounds
    
d) 5 Potions of Healing
    
e) 13 Scrolls of Teleportation
    
f) 57 Scrolls of Identify
    
g) 8 Scrolls of Satisfy Hunger
    
h) an Iron Rod of Trap Location (50/50)
i) a Moonstone Rod of Enlightenment (75/75)
j) a Silver Rod of Recall (100/100)
k) a Silver Rod of Disarming (100/100)
l) 2 Wands of Noxious Cloud[1|25] (0 charges)
    
m) The Wand of Digging of Thrain (8 charges)
n) a Fireproof Staff of Remove Curses[2|21] (5 charges)
o) a Staff of Healing[3|33] (5 charges)
p) a Sabre of Slay Undead (1d7) (+9,+10)
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) 83 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Potions of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
e) a Potion of Healing
f) 3 Potions of *Healing*
    
g) a Scroll of Genocide
h) a Staff of Shake[1|10] (12 charges)
i) The Amulet 'Nuron' (+5)
    It increases your wisdom by 5.  It sustains your 
    intelligence.  It provides resistance to electricity, cold, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 67 of Angband.
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Pair of Soft Leather Boots of Elemendur [2,+5]
    It sustains your strength and wisdom.  It makes you completely
    fearless.  It provides resistance to fire, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Pair of Metal Shod Boots of Dingon [6,+2]
    It sustains your strength and wisdom.  
    It provides resistance to life draining, confusion, shards, nether, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) a Tulwar of Aman (2d4) (+14,+7) [+3] (+1)
    It increases your wisdom by 1.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Mummified orc on level 22 of Orc Cave.
r) a Broad Sword (Defender) (2d5) (+7,+8) [+2] (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Venomous Long Sword (*Defender*) (2d5) (+5,+6) [+9] (+4 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It poisons your foes.  It sustains 
    your strength and dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, blindness, confusion and chaos.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 32 of Mirkwood.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Fauchard (Defender) (1d10) (+8,+6) [+5] (+1 to stealth)
    It can be wielded two-handed.  It 
    increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
    
b) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon on level 39 of
    Mordor.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
f) a Fiery Scimitar (2d5) (+20,+14)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Morphic Oil of Spider
c) a Potion of Cure Light Insanity
d) 2 Potions of Cure Serious Insanity
e) 6 Potions of Cure Insanity
f) 7 Potions of Healing
g) 2 Potions of *Healing*
    
h) 2 Scrolls of *Identify*
    
i) The Ring of Aldor (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to cold, poison and nexus.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Ring of Giliathar [+13] (+1 to stealth) {100% off}
    It can be activated for ball of cold and resist cold
    every 50+d50 turns if it is being worn. It increases your stealth by 1
    .  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to cold, blindness, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 44 of Mordor.
l) The Splint Mail of Tanaxar (-50,-45) [19,+0](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Jewel Encrusted Crown of Lordliness [0,+8] (+1)
    It increases your wisdom and charisma
     by 1.  It sustains your wisdom and charisma.  It provides resistance 
    to poison.  It cannot be harmed by acid.  
    It was given to you as a reward.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 34 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 42 of Mordor.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 31.5.2005 09:56
Last updated on 31.5.2005 12:07

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On 31.5.2005 12:07 mugsynj@optonline.net wrote:
Knocked out and surrounded by Lesser Balrogs. I hate insta-deaths.

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