The Angband Ladder: Adrecan, Yeek Thaumaturgist by <rkyllo@shaw.ca>
[ToME 2.1.2 Character Dump] Name : Adrecan Age 11 STR: 15 Sex : Male Height 39 INT: 18/40 Race : Yeek LostSoul Weight 53 WIS: 7 Class : Thaumaturgist Social Class 31 DEX: 17 Body : Player CON: 11 God : Yavanna Kementari CHR: 18/41 + To Melee Hit 0 Level 35 Max Hit Points 128 + To Melee Damage -4 Experience 232060 Cur Hit Points 128 + To Ranged Hit -2 Max Exp 232060 Max SP (Mana) 286 + To Ranged Damage 13 Exp to Adv. 247500 Cur SP (Mana) 286 AC 14+88 Gold 475967 Piety -2647 (Miscellaneous Abilities) Fighting : Poor Perception : Very Good Blows/Round: 1 Bows/Throw : Bad Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 1d4-4 Stealth : Very Good Magic Device: Legendary[12]Infra-Vision: 20 feet Tactic: coward Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have hazel eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 18 (900') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. It now is 32 days that you are adventuring. Your Attributes: You are dead, killed by a Dark Elven Mage adefkmnopsuxz{|@ Add Str : ...+............ Add Int : ...+.....+...... Add Dex : ...++........... Add Sear. : .....+.......... Add Tun.. : ..............+. Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ...+............ Sust Con : ..........+..... Sust Chr : .......+........ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ................ Res Acid : ..+...+..+...... Res Elec : ......+..+...... Res Fire : ......+..+...... Res Cold : ......+..+...... Res Pois : ....+........... Res Fear : ................ Res Lite : ...+......+..... Res Dark : .......+........ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Easy Know : ...+............ Hide Type : .....+.......... Show Mods : +.............+. Insta Art : .....+.......... Lite : .........++..... See Invis : ...............+ Ign Acid : ..++.+++.++..... Ign Elec : ...+.+++.++..... Ign Fire : ...+.+++.++..... Ign Cold : ...+.+++.++..... Activate : ..+.++....+..... Fly : .......+........ Corruption list: Skills (points left: 0) - Combat 01.600 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 41.108 [0.950] . Magic-Device 34.600 [1.050] . Spell-power 04.200 [0.600] . Sorcery 00.000 [0.400] . Mana 00.000 [0.600] . Fire 02.100 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 14.000 [0.700] . Divination 25.200 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 39.000 [1.000] - Spirituality 04.300 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved 18 princesses. You have defeated 5926 enemies. [Fates] You may find a Scroll of Detect Invisible on level 1. You are fated to die on level 1. You are fated to find The Dagger 'Nimthanc' on level 1. You may find a Ring of Aggravate Monster on level 30. You are fated to die on level 39. You are fated to meet a Mangy-looking leper on level 10. [Character Equipment] a) a Mage Staff [Teleportation] (1d4) (+8,+6) d) a Small Wooden Boomerang of Power (1d4) (+6,+13) You found it in the remains of an Ogre on level 14 of Orc Cave. e) a Ring of Acid [+14] It can be activated for ball of acid and resist acid if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You found it lying on the ground on level 95 of Halls of Mandos. f) The Ring of Tinquend (+5) It increases your strength, intelligence and dexterity by 5. It sustains your dexterity. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Halls of Mandos. k) an Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it lying on the ground on level 87 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. n) a Thunderlord Coat of Resistance [9,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Halls of Mandos. o) The Cloak of Mimicry [Ghost] of Miryath [1,+9] It sustains your charisma. It provides resistance to dark and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. p) (nothing) s) a Jewel Encrusted Crown of the Magi [Identify] [0,+16] (+1) It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Halls of Mandos. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Free Action [3,+7] z) (nothing) {) (nothing) |) a Magical Shovel (1d2) (+4,+4) (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) 2 Books of Beginner Cantrips b) 2 Spellbooks of Disarm c) Raal's Voodoo Doll of Revenge It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 17 of Mirkwood. d) 8 Potions of Speed e) 11 Potions of Cure Critical Wounds f) 12 Scrolls of Word of Recall {!r} g) 76 Empty Bottles h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Time b) a Tome of Meta Spells c) a Book of Teleportation d) a Book of Recall e) a Spellbook of Identify f) Agannazar's Antique Acorn It can be activated for teleport level. You found it in the remains of a Black orc on level 17 of Orc Cave. g) 40 Pints of Fine Ale h) 10 Potions of Cure Serious Insanity i) 16 Potions of Cure Insanity j) 14 Potions of Healing k) 15 Potions of Restore Life Levels l) 5 Scrolls of Reset Recall m) a Copper Rod of Quickness of Nothing (20/20) n) a Moonstone Rod of Nothing (75/75) o) a Silver Rod of Nothing (100/100) p) a Mithril Rod of Nothing (160/160) q) Bronze Dragon Scale Mail (-2) [30,+10] r) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. [Home Inventory - Lothlorien ] a) a Spellbook of Greater Identify b) 3 Scrolls of Reset Recall c) a Staff of Recovery[2|11] (8 charges) d) a Ring of Free Action {25% off} It provides immunity to paralysis. You bought it from the Black Market. e) a Ring of Invisibility f) a Ring of Spell [The Mathom-house Inventory - Bree ] a) The Gem of Venom It can be activated for paralyze. You found it in the remains of a Red naga on level 14 of Mirkwood. b) The Gem of Knowledge It can be activated for cure fear. You found it in the remains of a Hill orc on level 17 of Orc Cave. c) Mordekainen's Pocket Magician It can be activated for decreasing Intelligence. You found it lying on the ground on level 22 of The Old Forest. d) Raal's Tormented Spirits It can be activated for Ruination. You found it lying on the ground on level 10 of Barrow-Downs. e) the Skull of Vecna It can be activated for confusion. You found it in the remains of a Dark elven mage on level 20 of Orc Cave. f) The Cunning Plan of Zog It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Bullywug shaman on level 19 of The Old Forest. g) A parchment titled ''Immortality For Dummies'' It can be activated for high stat loss. You found it lying on the ground on level 18 of Mirkwood. h) Agannazar's Altruistic Assassin It can be activated for poison. You found it lying on the ground on level 21 of The Old Forest. i) The Lance of Shelin (2d8) (+13,+2) {cursed} It must be wielded two-handed. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 20 of Orc Cave. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 18.5.2003 00:49
9917. on the Ladder (of 19090)
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