The Angband Ladder: FuSoYa, Hobbit Thaumaturgist by <Ntndochamp@aol.com>

  [ToME 2.2.6 Character Dump]

 Name  : FuSoYa                 Age                 25       STR:     27       
 Sex   : Male                   Height             313       INT:     40       
 Race  : Hobbit                 Weight              59       WIS:     30       
 Class : Thaumaturgist          Social Class         6       DEX:     31       
 Body  : Player                                              CON:     35       
 God   : Tulkas                                              CHR:     35       
                                                                               
 + To Melee Hit          29 Level             34    Max Hit Points       428   
 + To Melee Damage       24 Experience    418318    Cur Hit Points       339   
 + To Ranged Hit         23 Max Exp       426374    Max SP (Mana)        448   
 + To Ranged Damage       5 Exp to Adv.   490000    Cur SP (Mana)        448   
   AC                 26+75 Gold          257605    Piety               6709   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  2         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  8d5+48    
 Stealth     : Superb       Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have dark brown eyes, straight            
          blond hair, and a very dark complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 1 (50')
        The Sandworm lair: Level 22 (1100')

 Your body is a Player.
 You are currently on level 22 of The Sandworm lair.
 You have defeated 2446 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.5..2....3..3.            
        Add Int   : .3..4..2......3.            
        Add Wis   : ....4..2.3....3.            
        Add Dex   : ..............3.            
        Add Con   : .3.5......43..3.            
        Add Chr   : ...5..2..3....3.            
        Add Stea. : .......2........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : ..5....2...3....            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ..........+.....            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : ...+..+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+...+.....            
        Res Pois  : ...+............            
        Res Fear  : ...........+....            
        Res Lite  : ................            
        Res Dark  : ...+............            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ....+...........            
        See Invis : +...............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+.+..+.....            

Skills (points left: 0)
 - Combat                                        01.400 [0.200]
          . Weaponmastery                        02.300 [0.400]
                   . Sling-mastery               00.000 [0.300]
 . Sneakiness                                    05.500 [0.900]
 - Magic                                         38.630 [0.950]
          . Magic-Device                         35.650 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.700 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               26.600 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            02.800 [0.700]
          . Thaumaturgy                          38.000 [1.000]
 - Spirituality                                  01.880 [0.550]
          . Prayer                               08.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Broken Dagger on level 20.
You may find a Potion of Resist Heat on level 20.
You are fated to find a Scroll of Summon Undead on level 30.
You may find a Small Leather Shield on level 1.
You may find a Rune [Fire] on level 24.


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
        It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 11 of Mirkwood.
d) The Sling 'Nelon' (x5) (+12,+5) (+3)
    It increases 
    your strength, intelligence and constitution by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
e) an Indestructible Ring of Speed (+5)
    It increases 
    your speed by 5.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) The Ring of Gareth (+5) {100% off}
    It 
    increases your strength, constitution and charisma by 5.  It sustains 
    your intelligence and charisma.  It provides resistance to electricity
    , poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
k) an Amulet of Brilliance (+4) {100% off}
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Pick of Cabereg (+10,+9) (+3)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and ability to tunnel by 3.  It drains life from your foes.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Tome of the Tree {!k!k!k!k!d!d}
b) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Runestone {Lay of Identify}
d) a Runestone {Mystic Sheild}
e) a Silver Rod of Detection (100/100)
f) a Silver Rod of Recall (100/100) {!k!k!z!z!d!d}
g) a Silver Rod of Detection (100/100)
h) a Complicated Arrow Trap Set for Demons (+36,+30) [+14] (+4)
i) an Orcish Pick of Digging (+6,+6) (+7)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Book of Beginner Cantrips
c) 4 Runes [Self]
d) 4 Runes [Arrow]
e) a Rune [Sphere]
f) a Rune [Power Surge] {100% off}
g) a Rune [Life]
h) a Rune [Protection] {100% off}
i) a Rune [Holding]
j) a Rune [Mind] {100% off}
k) a Rune [Knowledge]
l) a Rune [Undeath] {100% off}
m) a Scroll of Word of Recall {25% off}
n) a Silver Rod of the Istari of Nothing (200/200)
o) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Golden Rod of Charging of Nothing (125/125)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) a Golden Rod of Quickness of Nothing (125/125)
    It can
    cast spells faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) a Golden Rod of Cheapness of Nothing (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Silver Rod of Charging of Nothing (100/100)
c) a Golden Rod of Cheapness of Nothing (125/125)
d) The Amulet 'Oimar' (+6)
    It 
    increases your charisma and searching by 6.  It sustains your charisma
    .  It makes you completely fearless.  It provides resistance to 
    electricity, fire, cold, poison, dark, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
f) The Fur Cloak 'Riand' [3,+6]
    It sustains your 
    intelligence and dexterity.  It provides resistance to electricity and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 11 of Mirkwood.
g) a Golden Crown of Telepathy [0,+9]
    It gives
    telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Jewel Encrusted Crown of Seeing [0,+13] (+5 to searching) {100% off}
    It 
    increases your searching by 5.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid.  
    You stole it from the Black Market.
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases 
    your strength, wisdom, charisma and speed by 10.  It does extra damage 
    from fire.  It drains life from your foes.  It makes you invisible.  
    It provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases 
    your strength, constitution and attack speed by 2.  It produces
    chaotic effects.  It drains life from your foes.  It provides immunity
    to paralysis.  It provides resistance to life draining, confusion, 
    nether, nexus and chaos.  It prevents teleportation.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 11 of Mirkwood.
r) The Awl-Pike of Barth (1d8) (+8,+8) (+3 attacks)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from acid.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Horn of Rohan (+2)
    It can
    be activated for heroism, berserker, haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.



Posted on 17.6.2004 15:54
Last updated on 28.6.2004 02:00

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10164. on the Ladder (of 19092)
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Comments

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On 17.6.2004 15:54 Ntndochamp@AOL.com wrote:
A companion character to Selenia, this one played in much the same way, except he dabbled in runecraft and HE PLAYS IRONMAN rooms. I made this dump after my first checkerboard vault and every artiafact in my inventory came from that one vault (except the metal cap of thengel.)

On 18.6.2004 01:09 serinfr@hotmail.com wrote:
nice job. go to the sandworm lair next, but avoid shudde m'ell!

On 28.6.2004 02:00 Ntndochamp@aol.com wrote:
First ironman character... And first character to use runecraft... (nice backup for thaumaturgy.)

On 28.6.2004 02:02 wrote:
wow... i forgot i had dumped thisw guy before... My has he GROWN!!!!!!! ^_^

On 28.6.2004 03:07 kingvictory2003@yahoo.com wrote:
You're telling me FuSoYa is a Hobbit?

I always wondered why he had such a big beard...maybe his foot-hair genes ended up on his chin :)

Victor

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