The Angband Ladder: Alex, Kobold Chemist by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Alex                   Age                 23       Str!     40     40
 Sex   : Male                   Height              76       Int!     27     33
 Race  : Kobold                 Weight             126       Wis!     22     25
 Class : Chemist                Social Class         2       Dex!     32     35
 Body  : Player                                              Con!     36     40
 God   : Melkor Bauglir                                      Chr!     20     29
                                                                               
 + To Melee Hit          69 Level             50    Hit Points     -221/   944 
 + To Melee Damage       54 Experience   8129980    Spell Points    229/   229 
 + To Ranged Hit         64 Max Exp      8465408    Sanity          405/   405 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               189491 
   AC                 38+92 Gold          740467    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  14d5+378  
 Stealth     : Very Good    Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have glowing eyes, colourless albino hair, and blue leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 28 (1400')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 26 (1300')
        A lost temple: Level 44 (2200')
        Emyn Luin: Level 60 (3000')
        Tol Eressea: Level 45 (2250')

 Your body was a Player.
 You have defeated 20004 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 26 princess quests.
 You have completed 43 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Greater Spam Demon on level 70 of Dol Guldur.
You can emit bright light.
You can feel the danger of evil magic.
You can throw poisoned darts.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ...3..........7+            
        Add Int   : 3..3.....2.....+            
        Add Wis   : .........2.....+            
        Add Dex   : 3...............            
        Add Con   : ...3..........7+            
        Add Chr   : ...3...........+            
        Add Stea. : ....5...........            
        Add Sear. : .........2....7.            
        Add Tun.. : ..............7.            
        Add Speed : 3.*..1..........            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : .......++.......            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ....+..++.......            
        Sust Con  : .......++.+.....            
        Sust Chr  : ........+.......            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..++....            
        Hold Life : .....+.+........            
        Res Acid  : ........+.......            
        Res Elec  : .......++.......            
        Imm Fire  : ........+..+...*            
        Imm Cold  : ......*.+.......            
        Res Pois  : ...+...+.......+            
        Res Fear  : .......+........            
        Res Light : ..++..+...++....            
        Res Dark  : .......+........            
        Res Blind : .........+......            
        Res Conf  : ....+...........            
        Res Sound : ........+.......            
        Res Shard : ...........+....            
        Res Neth  : .+.+............            
        Res Nexus : .......+........            
        Res Chaos : ...........+....            
        Res Disen : ...........+....            
        Aura Elec : .......+........            
        Lite      : ..+..+....+.....            
        See Invis : +....+...+......            
        Digestion : +...............            
        Xtra Might: .+..............            
        Activate  : .....+...++.....            
        Cursed    : ..+...+.......+.            
        Fly       : ...+............            
        Evil.ESP  : ........+.......            

Skills (points left: 12)
 - Combat                                        56.551 [0.870]
          - Weaponmastery                        58.066 [0.870]
                   - Sword-mastery               12.842 [0.725]
                            . Critical-hits      18.065 [0.820]
          - Archery                             -00.800 [0.000]
                   . Sling-mastery               01.000 [0.300]
                   . Ranged-power                01.000 [0.300]
 - Sneakiness                                    27.200 [2.000]
          . Stealth                              54.780 [1.110]
          . Disarming                            00.800 [1.500]
          . Backstab                             19.876 [1.120]
          . Stealing                             29.606 [1.020]
          . Dodging                              52.950 [2.100]
 - Magic                                         35.346 [0.950]
          . Magic-Device                         25.450 [1.300]
                   . Air                         02.900 [0.450]
          . Conveyance                           00.000 [0.500]
          . Divination                           08.705 [0.685]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  56.130 [0.910]
          . Prayer                               41.749 [0.850]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Haggling                             01.380 [0.330]
          . Four-dimensional                     16.000 [1.050]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Trapping


  [Fates]

You may meet an Insect swarm on level 51.
You are fated to find a Mage Staff on level 3.
You may find a Scroll titled "trol ral" of Remove Curse on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!s}
    It increases your INT, DEX and speed by 3.  Slays trolls.  Slays
    giants.  Free Action.  See invisible.  Slow Digestion.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
d) a Sling of Extra Might (x3) (+19,+13)
    Resistance to nether.  It fires missiles with extra might.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Master Archer.
e) a Dazzling Ring of Speed (+13) {cursed, !*!*!*}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 13.  
    Resistance to light.  It is cursed.  It cannot be harmed by acid.  
    You stole it from the Black Market.
f) The Sandstone Ring of Nilon (+3)
    It increases your STR, INT, CON and CHA by 3.  Sustain STR and WIS.  
    Resistance to poison, light and nether.  Flying.  Device Mastery.  It
    cannot be harmed bla-bla.  
    You found it lying on the ground on level 62 of Dol Guldur.
k) The Lightning Resistance of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  Sustain DEX.  Resistance to confusion
    .  It cannot be harmed bla-bla.  
    You found it in the remains of a Master rogue on level 16 of The Old
    Forest.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  Resistance to life draining.  See invisible.  It
    cannot be harmed bla-bla.  
    You found it in the remains of a Jikiniki on level 48 of Mordor.
n) a Metal Lamellar Armor of Helcaraxe (-3 to accuracy) [23,+11] {cursed}
    It provides immunity to cold.  Resistance to light.  Inventory
    Protection.  It is cursed.  It cannot be harmed by acid.  It cannot be
    harmed by cold.  
    You found it in the remains of a Mornungol on level 59 of Dol Guldur.
o) The Mouse Fur of Celbel [1,+11]
    Sustain INT, DEX and CON.  Free Action.  Resist fear.  Resistance to 
    life draining, electricity, poison, dark and nexus.  It produces an
    electric sheath.  Inventory Protection.  It cannot be harmed bla-bla.  
    
    You found it lying in a vault on level 10 of Barrow-Downs.
p) The Large Metal Shield of Anarion [5,+20]
    Sustain STR, INT, WIS, DEX, CON and CHA.  Resistance to acid, 
    electricity, fire, cold and sound.  It grants ESP of evil beings.  It
    cannot be harmed bla-bla.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+11] (+2)
    It can be activated for detection every 100+d100 turns if it is being
    worn. It increases your INT, WIS and searching by 2.  Resistance to 
    blindness.  See invisible.  It cannot be harmed bla-bla.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 30 of The Land Of Rhun.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  Sustain CON.  Free
    Action.  Resistance to light.  It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Mirenwe [3,+11]
    Free Action.  Resistance to fire, light, shards, chaos and 
    disenchantment.  Peacekeeping.  Inventory Protection.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Light-Fingered Sonya on level 11 of
    Mirkwood.
z) (nothing)
    
{) 19 Rounded Pebbles 'Travak' (3d6) (+10,+11)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 19 of The Old Forest.
|) a Stalwart Pick of Searching [+1] (+7 to searching) {cursed, !k!k!k}
    It increases your STR, CON, searching and tunneling by 7.  It is
    cursed.  It cannot be harmed by acid.  
    You bought it from the Common Shop.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m1 !k!k!k}
    It cannot be harmed by fire.  
b) 38 Rations of Food
    
c) a Sprig of Athelas
    
d) 20 Coagulated Crimson Potions of Speed {25% off}
    
e) 20 Effervescent Potions of Healing {25% off}
    
f) 18 Hazy Potions of *Healing*
    
g) 45 Scrolls titled "vivban sacdai" of Teleportation {50% off}
    
h) 9 Scrolls titled "araman fagel" of Word of Recall {!*}
    
i) a Moonstone Rod of the Istari of Disarming (150/150) {@z2 shock !k!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  It cannot be
    harmed by electricity.  
    You bought it from the Wand Shop.
j) a Silver Rod of the Istari of Teleport Other (194/200) {@z4 shockproof}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  It cannot be
    harmed by electricity.  
    You found it lying in a vault on level 40 of A lost temple.
k) a Bauxite Wand of Noxious Cloud[1|41] (9 charges)
    
l) a Wand of Noxious Cloud[1|25] (9 charges)
    
m) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  Resistance to fire and 
    poison.  It cannot be harmed bla-bla.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
n) 50 Iron Shots (exploding) (1d4) (+3,+7) {stun, !k!k!k}
    
o) a Climbing Set of Regeneration {!k!k!k}
    Mountain Climbing.  Regeneration.  
    You found it lying in a vault on level 46 of Mordor.
p) 67 Empty Bottles
    
q) (nothing)
    
r) (nothing)
    
s) (nothing)
    
t) (nothing)
    
u) (nothing)
    
v) (nothing)
    
w) (nothing)
    


  [4D Pocket]

a) a Smoky Potion of Life
    
b) a Green Potion of Charisma
    
c) a Shockproof Wand of Home Summoning[0|0] (0 charges) {!*}
    It cannot be harmed by electricity.  
    You bought it from the Wand Shop.
d) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your STR and CHA by 3.  Sustain DEX.  Free Action.  It
    grants ESP of orcs.  Regeneration.  Reflection.  It cannot be harmed
    bla-bla.  
    It was given to you as a reward.
e) a Broad Spear of Spike Defense (1d9) (+13,+14)
    Resist fear.  Resistance to electricity, poison and chaos.  Inventory
    Protection.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your STR, DEX and speed
     by 2.  Slays orcs.  Slays trolls.  Slays evil.  Resist fear.  See
    invisible.  It cannot be harmed bla-bla.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
g) a Quarterstaff of *Slay Evil* (1d9) (+12,+10) (+2)
    It can be wielded two-handed.  It increases your WIS by 2.  Slays
    evil.  Resist fear.  See invisible.  It grants ESP of evil beings.  It
    has been blessed by the gods.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
h) a Ball-and-Chain of Aman (2d4) (+18,+19) [+2] (+2)
    It can be wielded two-handed.  It increases your WIS by 2.  Slays
    demons.  Slays undead.  Slays evil.  Sustain WIS.  Resist fear.  See
    invisible.  It grants ESP of evil beings.  It has been blessed by the
    gods.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 31 of A lost temple.
b) a Fireproof Spellbook of Phase Door
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 6 Sprigs of Athelas
    
d) 16 Sky Blue Potions of Cure Light Insanity
    
e) 4 Ivory White Potions of Cure Serious Insanity
    
f) a Potion of Restore Life Levels {25% off}
    
g) 10 Potions of Restore Strength
    
h) 2 Potions of Restore Intelligence {50% off}
    
i) 2 Potions of Restore Wisdom
    
j) a Potion of Restore Dexterity
    
k) 3 Potions of Restore Constitution
    
l) 3 Potions of Restore Charisma
    
m) 2 Blue Potions of Enlightenment
    
n) 4 Scrolls titled "braver fro sol" of Trap Creation
    
o) a Fireproof Scroll titled "zunsne yedpet" of Identify
    It cannot be harmed by fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
p) 4 Scrolls of *Identify*
    
q) 2 Scrolls titled "trol ral" of Remove Curse
    
r) a Scroll titled "x subro" of *Remove Curse*
    
s) 5 Scrolls of Recharging
    
t) a Scroll titled "monfor shulech" of Reset Recall
    
u) a Scroll titled "muchsna iv" of Light
    
v) 17 Scrolls of Object Detection
    
w) a Scroll titled "shit wit yperk" of Satisfy Hunger
    
x) a Scroll titled "tsu rantri" of Trap/Door Destruction
    
a) a Scroll titled "erwex titich" of Reincarnation
    
b) a Wooden Rod of Trap Location (10/10) {@z1}
    
c) a Copper Rod of Quickness of Nothing (20/20)
    It can cast spells faster.  
    You found it lying in a vault on level 8 of Barrow-Downs.
d) an Iron Rod of Nothing (50/50)
    
e) a Bauxite Wand of Noxious Cloud[7|27] (12 charges)
    
f) a Copper Wand of Teleport Away[1|21] (5 charges)
    
g) an Ashen Staff of Globe of Light[1|10] (12 charges)
    
h) an Ashen Staff of Globe of Light[1|11] (15 charges)
    
i) a Staff of Disarm[1|11] (12 charges)
    
j) a Mistletoe Staff of Disarm[1|11] (8 charges)
    
k) a Mistletoe Staff of Disarm[1|10] (14 charges)
    
l) a Timber Staff of Sense Monsters[2|15] (0 charges)
    
m) The Rhinestone Ring of Idreg (+1 to infravision)
    It increases your infravision and luck by 1.  Sustain INT, CON and CHA
    .  Resistance to poison, light, nexus and disenchantment.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed bla-bla.  
    You found it in the remains of The Squint-eyed Southerner on level 7 of
    Barrow-Downs.
n) an Adamantite Ring of Fear Resistance
    Resist fear.  
    You found it lying in a vault on level 5 of Barrow-Downs.
o) a Scarab Amulet of Searching (+3)
    It increases your searching by 3.  
    You found it in the remains of a Young bronze dragon on level 25 of Maze.
p) The Bar Chain Mail of Minur (-2 to accuracy) [18,+16] (+1)
    It increases your luck by 1.  Resistance to life draining, electricity
    , poison, confusion, shards and nether.  It cannot be harmed bla-bla.  
    
    You found it lying in a vault on level 32 of A lost temple.
q) The Filthy Rag of the Wight [1,-1](20%) (+2 to searching) {cursed}
    It increases your INT and searching by 2.  It increases your mana
    capacity by 20%.  Resistance to blindness and confusion.  It makes you
    vulnerable to fire.  See invisible.  It is heavily cursed.  It cannot
    be harmed bla-bla.  
r) a Feathers Cloak of Aman [1,+9] (+1 to stealth)
    It increases your stealth by 1.  Resistance to dark.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 11 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your INT and WIS by 2.  Resistance to blindness and 
    shards.  It grants ESP of orcs, trolls and evil beings.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 10 of Barrow-Downs.
t) a Pair of Running Heels [4,+6] (+3 to speed)
    It increases your speed by 3.  
u) a Frozen Hatchet (1d5) (+2,+4)
    It can be wielded two-handed.  It does extra damage from frost.  
    Resistance to cold.  It cannot be harmed by cold.  
    You found it in the remains of a Termite mound on level 2 of Barrow-Downs.
v) 2 Daggers (1d4) (+0,+0)
    
w) a Rapier of Westernesse (1d6) (+9,+10) (+1)
    It increases your STR, DEX and CON by 1.  Slays orcs.  Slays trolls.  
    Slays giants.  Free Action.  See invisible.  It grants ESP of orcs, 
    trolls and giants.  
    You found it lying in a vault on level 9 of Barrow-Downs.
x) The Pike of Barvere (2d5) (+11,+6) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your STR, WIS and CHA by 4.  It does extra damage from 
    electricity.  It poisons your foes.  It causes bleeding damage.  Slays
    animals.  Inventory Protection.  It can resist being shattered by
    morgul beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 8 of Barrow-Downs.
a) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your STR and CON by 3
    .  It does extra damage from acid.  Slays orcs.  Slays trolls.  Kills
    demons.  Resistance to acid.  It drains mana.  It cannot be harmed
    bla-bla.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) 26 Arrows (exploding) (1d4) (+4,+4)
    
c) 20 Flight Arrows of Slay Undead (1d3) (+9,+4)
    Slays undead.  
    You found it lying in a vault on level 8 of Barrow-Downs.
d) 18 Arrows (1d4) (+2,+2)
    
e) 26 Arrows (1d4) (+1,+3)
    
f) 17 Arrows (1d4) (+1,+2)
    
g) 19 Rounded Pebbles (exploding) (1d2) (+1,+1)
    
h) 28 Rounded Pebbles (1d2) (+0,+0)
    
i) 28 Iron Shots (exploding) (1d4) (+3,+4) {time}
    
j) 26 Iron Shots (1d4) (+3,+2)
    
k) 81 Iron Shots (1d4) (+0,+0)
    
l) 6 Large cockroach raw meats
    
m) 5 Essences of Explosion
    
n) 2 Broken Skulls
    
o) a Broken Bone
    
p) a Human Skeleton
    


  [Home Inventory - Gondolin ]

a) a Tome of Magical Energy
    
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Dol Guldur.
e) a Tome of Translocation
    
f) 4 Tomes of Knowledge {@m1 !k!k!k}
    
g) a Tome of Meta Spells
    It cannot be harmed by fire.  
h) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
i) an Unholy Tome of the Hellflame
    
j) an Unholy Tome of the Hellflame
    
k) a Holy Tome of Eru Iluvatar
    
l) a White Mushroom of Restoring
    
m) 12 Sprigs of Athelas
    
n) 51 Morphic Oils of Spider
    
o) 58 Sky Blue Potions of Cure Light Insanity
    
p) 23 Ivory White Potions of Cure Serious Insanity {50% off}
    
q) 25 Swirly Potions of Cure Critical Insanity
    
r) 27 Purple Potions of Cure Insanity
    
s) 21 Coagulated Crimson Potions of Speed {25% off}
    
t) 30 White Potions of Cure Critical Wounds
    
u) 49 Potions of Restore Life Levels
    
v) 7 Oily Yellow Potions of Restore Strength
    
w) 3 Yellow Speckled Potions of Restore Intelligence
    
x) 13 Potions of Restore Wisdom
    
a) 42 Potions of Restore Dexterity
    
b) 9 Potions of Restore Constitution
    
c) 9 Potions of Restore Charisma {50% off}
    
d) an Iridescent Potion of Strength
    
e) 2 Red Speckled Potions of Intelligence
    
f) 3 Pink Speckled Potions of Wisdom
    
g) 3 Vermilion Potions of Dexterity
    
h) 4 Gloopy Green Potions of Constitution
    
i) 2 Green Potions of Charisma
    
j) 15 Blue Potions of Enlightenment
    
k) 17 Scrolls titled "buttood tem ex" of *Identify* {25% off}
    
l) a Fireproof Scroll of *Remove Curse*
    It cannot be harmed by fire.  
    You bought it from the Temple.
m) 15 Scrolls of Recharging
    
n) a Fireproof Scroll titled "monfor shulech" of Reset Recall
    It cannot be harmed by fire.  
    You found it lying in a vault on level 46 of Mordor.
o) 23 Scrolls titled "monfor shulech" of Reset Recall
    
p) 2 Scrolls of Divination
    
q) 2 Fireproof Scrolls titled "rol gre vepri" of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Scribe.
r) 13 Scrolls titled "rol gre vepri" of *Destruction*
    
s) 2 Scrolls titled "ish famab ri" of Mass Resurrection
    
t) 12 Scrolls titled "fraplay ash" of Genocide
    
u) 2 Scrolls of Mass Genocide
    
v) 4 Scrolls of Fireproofing
    
w) a Scroll titled "vom abbin" of Coldproofing
    
x) 2 Scrolls titled "saarr kingnil" of Shockproofing
    
a) a Golden Rod of Quickness of Teleport Other (125/125) {@z4 shock !k!k!k}
    It can cast spells faster.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 30 of The Land Of Rhun.
b) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 62 of Dol Guldur.
c) a Mithril Rod of Charging of Nothing (160/160)
    It regenerates its mana faster.  
    You found it in the remains of a Lord of Change on level 58 of Dol Guldur.
d) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
e) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it in the remains of a Demilich on level 66 of Dol Guldur.
f) an Adamantite Rod of Nothing (200/200)
    
g) 2 Uridium Rod Tips of Recall (80 Mana to cast)
    
h) a Tin Rod Tip of Detection (80 Mana to cast)
    
i) 2 Shockproof Chromium Rod Tips of Healing (120 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 57 of Mordor.
j) 2 Rod Tips of Disarming (50 Mana to cast)
    
k) a Shockproof Triclinic Rod Tip of Trap Location (8 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 46 of Mordor.
l) a Zirconium Wand of Manathrust[3|19] (14 charges)
    
m) an Adamantite Wand of Home Summoning[0|0] (4 charges)
    
n) a Staff of Remove Curses[1|16] (4 charges)
    
o) a Lavender Staff of Genocide[1|15] (4 charges)
    
p) a Lavender Staff of Genocide[1|10] (3 charges)
    
q) a Rohirric Quartz Ring of Sustain Constitution (+1 to speed)
    It increases your speed by 1.  Sustain CON.  Resist fear.  
    You found it in the remains of a Halfling slinger on level 58 of Dol
    Guldur.
r) a Tiger Eye Ring of Intelligence (+4)
    It increases your INT by 4.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
s) a Jet Ring of Speed (+6)
    It increases your speed by 6.  
    You found it lying in a vault on level 66 of Dol Guldur.
t) The Diametrine Ring of Celron (+1)
    It increases your DEX and luck by 1.  Sustain WIS, CON and CHA.  
    Resist fear.  Resistance to life draining, confusion, sound, nether
     and chaos.  It cannot be harmed bla-bla.  
    You found it in the remains of Prince Imrahil the Proud on level 46 of
    Mordor.
u) a Chrysoberyl Ring of Nexus Resistance
    Resistance to nexus.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
v) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your CON by 2.  
    Resistance to fire.  It cannot be harmed bla-bla.  
    You found it in the remains of an Archlich on level 63 of Dol Guldur.
w) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your CON by 3.  Sustain INT, WIS and CON.  Resistance to 
    life draining, cold, dark and nether.  Regeneration.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Dol
    Guldur.
x) an Elemental Pewter Amulet of Trickery (+3)
    It increases your DEX, stealth, infravision and speed by 3.  Sustain 
    DEX.  It provides immunity to fire.  Resistance to acid, electricity, 
    cold, poison, sound and nexus.  Device Mastery.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 44 of A lost temple.
a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed bla-bla.  
    You found it in the remains of Fasolt the Giant on level 46 of Mordor.
b) The Anchor of Unliving (+0) {cursed}
    It provides light (radius 5) forever.  It prevents the space-time
    continuum from being disrupted.  It decreases your luck by 0.  Void
    Breathing.  It grants ESP of undead.  It is cursed.  It carries an
    ancient foul curse.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 61 of Dol Guldur.
c) The Inertia Dragon Scale Mail of Carossea (-2 to accuracy) [30,+17]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. Sustain DEX, CON and CHA.  Resist fear.  Resistance 
    to shards, disenchantment and inertia.  Flying.  Inventory Protection.
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 44 of A lost temple.
d) an Inertia Dragon Scale Mail (-2 to accuracy) [30,+16]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. Resistance to inertia.  Flying.  It cannot be harmed
    bla-bla.  
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction every once in
    a while if it is being worn. It provides light (radius 1) forever.  It 
    increases your STR by 2.  Sustain STR.  Resist fear.  It grants ESP of 
    trolls.  Regeneration.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
f) The Bar Chain Mail 'Venomsward' (-2 to accuracy) [18,+15]
    It provides light (radius 2) forever.  It provides immunity to poison.
    It cannot be harmed bla-bla.  
    You found it in the remains of a Vampire orc on level 63 of Dol Guldur.
    
g) The Soft Leather Armor 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  Resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
h) The Cord Armor of Ornurim [6,-8] {cursed}
    Resistance to nether.  Inventory Protection.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed bla-bla.  
    You found it in the remains of Magamagol, Leader of the Mystics on level
    60 of Dol Guldur.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your DEX and speed by 3.  Resistance to acid, sound and 
    shards.  It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
j) a Thunderlord Coat of Lightning Immunity [9,+10]
    It provides immunity to electricity.  Resistance to fire and cold.  It
    cannot be harmed by electricity.  
    You found it in the remains of a Jikiniki on level 63 of Dol Guldur.
k) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your DEX, stealth and speed by 5.  It makes you invisible.  Sustain 
    DEX.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 44 of A lost temple.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your INT, WIS, stealth and speed by 2.  
    Resistance to acid.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
m) a Buckler of Lightning Immunity [-30,+8] (+1 attack)
    It increases your attack speed by 1.  It provides immunity to 
    electricity.  It cannot be harmed by electricity.  
    You found it in the remains of a Cloud giant on level 65 of Dol Guldur.
    
n) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your INT and CON by 3.  It provides immunity to fire.  
    Resist fear.  Resistance to shards.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
o) The Large Leather Shield of Neruin [4,+15]
    Sustain WIS, DEX and CHA.  Resistance to fire, cold, shards, chaos and 
    disenchantment.  Peacekeeping.  It cannot be harmed bla-bla.  
    You found it in the remains of an Eldrak in the town of Gondolin .
p) The Large Leather Shield of Celegorm [4,+20]
    Resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
q) The Small Mithril Shield 'Doniniel' [5,+19]
    Sustain STR, WIS and CHA.  Resistance to cold, nether, nexus and 
    disenchantment.  Peacekeeping.  Inventory Protection.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 34 of A lost temple.
r) an Iron Crown of Telepathy [0,+8]
    Full ESP.  
    You found it lying in a vault on level 59 of Dol Guldur.
s) The Golden Crown of Vienaur [0,+5]
    Sustain INT.  Resistance to life draining, fire, light, confusion, 
    nexus and chaos.  See invisible.  It cannot be harmed bla-bla.  
    You found it in the remains of a Jikiniki on level 48 of Mordor.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your STR and CON by 2.  Free Action.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 34 of A lost temple.
u) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your STR by 
    4.  Sustain STR.  Resistance to fire.  Regeneration.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 60 of Dol Guldur.
v) a Set of Cesti of Slaying (+3,+5) [5,+10]
    
    It was given to you as a reward.
w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 25 turns if
    it is being worn. It increases your DEX and CHA by 5.  Sustain CON and 
    CHA.  Free Action.  Resistance to confusion, nether and chaos.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
x) The Bearded Axe of Nain (3d8) (+12,+18) (+6 to searching)
    It increases your STR, searching and infravision by 6.  It does extra
    damage from acid.  Slays dragons.  Slays orcs.  Slays trolls.  Slays
    giants.  Resistance to acid, dark and disenchantment.  It grants ESP 
    of orcs.  It cannot be harmed bla-bla.  
    You found it in the remains of Nicholas D. Wolfwood on level 60 of Dol
    Guldur.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your DEX by 4.  It is vorpal and can cut your foes.  It
    causes bleeding damage.  It cannot be harmed bla-bla.  
    You found it in the remains of a War troll in the town of Gondolin .
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  Slays dragons.  Slays orcs.  
    Slays evil.  Resistance to cold, dark and chaos.  It grants ESP of 
    orcs and dragons.  Slow Digestion.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 46 of Mordor.
c) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your crit chance
     by 1.  It causes bleeding damage.  Slays orcs.  Resist fear.  
    Resistance to blindness.  It grants ESP of orcs.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your STR, CON and speed by 2.  It does extra damage from 
    electricity.  It is vorpal and can cut your foes.  It causes bleeding
    damage.  Slays demons.  Slays evil.  Free Action.  Resistance to 
    electricity, light and dark.  See invisible.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed bla-bla.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your STR by 2.  It does
    extra damage from fire.  It poisons your foes.  It is vorpal and can
    cut your foes.  Kills dragons.  Slays trolls.  Free Action.  
    Resistance to fire and poison.  It grants ESP of dragons.  Slow
    Digestion.  Regeneration.  It drains life.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 500 turns if it is being worn. It increases your DEX and CHA by 
    3.  It does extra damage from fire and frost.  Free Action.  
    Resistance to fire, cold and light.  See invisible.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
g) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your STR, WIS and speed by 4.  Slays
    undead.  Slays evil.  Resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of A lost temple.
h) 20 Bolts of Venom (1d5) (+10,+10)
    It poisons your foes.  
    You found it in the remains of a Giant chieftain on level 48 of Mordor.
    
i) 28 Sheaf Arrows of Slay Animal (1d5) (+14,+12)
    Slays animals.  
    You found it lying in a vault on level 46 of Mordor.
j) 20 Arrows of Slay Demon (1d4) (+13,+8)
    Slays demons.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) 26 Iron Shots of Tilydhrin (1d4) (+14,+12) (+1)
    It increases your luck by 1.  It does extra damage from acid and frost
    .  Kills dragons.  Slays trolls.  Slays giants.  Slays demons.  Kills
    undead.  Slays evil.  Slays animals.  It cannot be harmed bla-bla.  
    You found it in the remains of a Ghoul on level 63 of Dol Guldur.
l) 33 Iron Shots of Frost (1d4) (+9,+10)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of a Cave troll on level 63 of Dol Guldur.
m) 17 Iron Shots of Slay Demon (1d4) (+6,+8)
    Slays demons.  
    You found it in the remains of a Dreadlord on level 59 of Dol Guldur.
n) 23 Mithril Shots (3d4) (+10,+9)
    It cannot be harmed by acid.  
o) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your DEX and speed by 3.  It poisons your foes.  Slays
    undead.  Slays evil.  Free Action.  Resistance to acid, electricity, 
    fire, cold and sound.  Regeneration.  It prevents teleportation.  It
    is cursed.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 55 of Mordor.
p) a Drum of the Eldar (+3)
    It increases your STR and CHA by 3.  Resistance to acid and 
    electricity.  See invisible.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 58 of Dol Guldur.
q) a Climbing Set {!k!k!k}
    Mountain Climbing.  


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
b) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Old Forest.
c) a Holy Tome of Eru Iluvatar
    
d) a Corrupted Tome of Melkor
    
e) a White Mushroom of Restoring
    
f) 7 Sprigs of Athelas
    
g) a Morphic Oil of Spider
    
h) 26 Sky Blue Potions of Cure Light Insanity
    
i) 15 Ivory White Potions of Cure Serious Insanity
    
j) 5 Potions of Cure Critical Insanity
    
k) a Purple Potion of Cure Insanity
    
l) 10 Coagulated Crimson Potions of Speed
    
m) 2 Ichor Potions of Restore Mana
    
n) a Potion of Restore Strength
    
o) a Potion of Restore Intelligence
    
p) a Potion of Restore Wisdom
    
q) a Potion of Restore Dexterity
    
r) a Potion of Restore Constitution
    
s) a Potion of Restore Charisma
    
t) a Green Potion of Charisma
    
u) 6 Blue Potions of Enlightenment
    
v) 2 Scrolls titled "braver fro sol" of Trap Creation
    
w) a Scroll of Remove Curse
    
x) 7 Scrolls titled "monfor shulech" of Reset Recall
    
a) a Scroll titled "ish famab ri" of Mass Resurrection
    
b) a Scroll titled "vom abbin" of Coldproofing
    
c) a Scroll titled "snikfix sub ti" of Acidproofing
    
d) a Mithril Rod of Nothing (160/160)
    
e) an Adamantite Rod of Nothing (200/200)
    
f) a Copper Rod Tip of Teleport Other (60 Mana to cast)
    
g) 3 Rod Tips of Trap Location (8 Mana to cast) {@z1}
    
h) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Short Wand of Clone Monster[4|30] (10 charges)
    
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your STR, INT, WIS, DEX, CON, CHA, stealth
     and searching by 1.  Resistance to poison and dark.  See invisible.  
    It cannot be harmed bla-bla.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
k) The Chrysoberyl Ring of Yarion (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  Free Action.
    Resist fear.  Resistance to acid, electricity and nexus.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) an Aquamarine Ring of Flying
    Flying.  
    You found it in the remains of a Skaven on level 55 of Mordor.
m) an Amber Amulet of the Serpents [+3] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your DEX by 3.  Resistance to poison.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
n) a Lustrous Amulet of Telepathy
    Full ESP.  It cannot be harmed bla-bla.  
    You found it in the remains of a Great unclean one on level 53 of Mordor.
o) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by fire.  
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 22 of The Old Forest.
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your STR, 
    INT, WIS, DEX, CON, CHA and luck by 5.  Void Breathing.  It grants ESP 
    of undead.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed bla-bla.  
    You found it lying on the ground on level 21 of The Old Forest.
r) The Anchor of Undeath (-5) {cursed}
    It provides light (radius 5) forever.  It prevents the space-time
    continuum from being disrupted.  It decreases your STR, INT, WIS, DEX, 
    CON, CHA and luck by 5.  Void Breathing.  It grants ESP of undead.  It
    is cursed.  It carries an ancient Morgothian curse.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 53 of Mordor.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your STR and CHA by 2.  Resistance to acid, electricity, 
    fire, cold, shards and nexus.  It cannot be harmed bla-bla.  
    You found it in the remains of a Ghost on level 22 of Orc Cave.
t) The Large Mithril Shield of Thoros [8,+13]
    Sustain STR, INT and CON.  Free Action.  Resistance to acid and sound.
    It cannot be harmed bla-bla.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your WIS, CHA and luck by 3.  Resistance to confusion.  
    It cannot be harmed bla-bla.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your CON, stealth and speed by 3.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 23 of The Old Forest.
w) a Pair of Running Heels [4,+5] (+3 to speed)
    It increases your speed by 3.  
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and tunneling by 4.  Mountain
    Climbing.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 49 of Mordor.
a) The Dagger 'Dethanc' (E:4228, L:25) (1d4) (+16,+12) {!d!s}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity, fire and frost.  
    Slays dragons.  Slays demons.  Slays evil.  Slays animals.  Resistance 
    to electricity, fire, cold and dark.  It drains experience.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 15 of The Old Forest.
b) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  Slays orcs.  Slays trolls.
    Slays giants.  Resist fear.  Resistance to electricity, fire and 
    blindness.  It grants ESP of orcs, trolls and giants.  Slow Digestion.
    It has been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 23 of The Old Forest.
c) The Broad Sword 'Ostel' (2d5) (+3,+8) (+1)
    It increases your DEX and luck by 1.  It does extra damage from frost.
    Slays orcs.  Slays trolls.  Slays evil.  Peacekeeping.  It cannot be
    harmed bla-bla.  
    You found it in the remains of an Uruk on level 25 of The Old Forest.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your DEX, CHA and stealth by 2.  Slays orcs.  Slays
    trolls.  Levitation.  See invisible.  It grants ESP of orcs and trolls
    .  It cannot be harmed bla-bla.  
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your INT, WIS and attack speed by 2.  Slays dragons.  
    Slays demons.  Slays undead.  Slays evil.  Slays animals.  Resistance 
    to nexus, chaos and disenchantment.  See invisible.  It has been
    blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 53 of Mordor.
f) The Halberd of Avalion (3d5) (+8,+13) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your luck by 1.  Slays demons.  Slays animals.  Inventory
    Protection.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 53 of Mordor.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your CHA by 4.  It does extra damage from 
    fire.  It provides immunity to fire.  It is cursed.  It carries an
    ancient foul curse.  It cannot be harmed bla-bla.  
    You found it in the remains of Teddy Ruxpin on level 53 of Mordor.
h) 22 Bolts of Slay Evil (1d5) (+8,+9)
    Slays evil.  
    You found it lying in a vault on level 21 of The Old Forest.
i) 22 Bolts of Flame (1d5) (+5,+8)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 13 of Orc Cave.
j) 26 Arrows of Flame (1d4) (+10,+6)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 12 of Orc Cave.
k) 29 Seeker Arrows 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  Slays dragons.  Slays orcs.  Slays trolls.  Slays
    giants.  Kills demons.  Slays undead.  Slays evil.  Slays animals.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 51 of Mordor.
l) 26 Seeker Arrows of Gondor (10d8) (+10,+20)
    Slays demons.  Slays evil.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 54 of Mordor.
m) 18 Iron Shots of Wounding (1d4) (+6,+12)
    
    You found it lying on the ground on level 15 of The Old Forest.
n) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your CHA, stealth, infravision, tunneling and luck by 2.  
    Sustain CHA.  It cannot be harmed bla-bla.  
    You found it in the remains of Sir Physt on level 51 of Mordor.
o) 6 Boar raw meats
    


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It causes bleeding damage.  Slays demons.  Slays
    evil.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 5 of Barrow-Downs.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your CHA by 5.  
    See invisible.  It grants ESP of demons.  Slow Digestion.  
    Regeneration.  It can re-curse itself.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 32 of The Land Of Rhun.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Land Of Rhun.
d) a Book of Beginner Cantrips
    
e) 3 Spellbooks of Sense Hidden {@m2}
    
f) 4 Spellbooks of Sense Monsters {@m1}
    
g) a Spellbook of Charm
    
h) a Spellbook of Phase Door
    
i) a Spellbook of Sense Monsters
    
j) a Spellbook of Curse
    
k) 3 Light Blue Mushrooms of Restore Constitution
    
l) 8 Sprigs of Athelas
    
m) 8 Flasks of oil
    
n) 63 Morphic Oils of Spider {25% off}
    
o) 45 Sky Blue Potions of Cure Light Insanity
    
p) 31 Ivory White Potions of Cure Serious Insanity {50% off}
    
q) 13 Swirly Potions of Cure Critical Insanity
    
r) 10 Purple Potions of Cure Insanity
    
s) 99 Potions of Water Curing {quest}
    
t) an Ichor Potion of Restore Mana
    
u) a Potion of Restore Strength {25% off}
    
v) a Potion of Restore Intelligence
    
w) a Potion of Restore Wisdom
    
x) a Potion of Restore Dexterity
    
a) a Potion of Restore Constitution
    
b) a Potion of Restore Charisma {25% off}
    
c) a Purple Speckled Potion of Resistance
    It cannot be harmed bla-bla.  
d) a Scroll titled "shoe ypbul" of Summon Never-Moving Pet
    
e) 8 Scrolls titled "braver fro sol" of Trap Creation
    
f) 26 Scrolls titled "zunsne yedpet" of Identify {@r2}
    
g) 4 Scrolls of *Identify* {25% off}
    
h) a Scroll titled "trol ral" of Remove Curse
    
i) 10 Scrolls titled "bjorva" of Enchant Weapon To-Hit
    
j) 4 Scrolls of Recharging {25% off}
    
k) 14 Scrolls titled "monfor shulech" of Reset Recall
    
l) 13 Scrolls of Magic Mapping
    
m) 2 Scrolls of Divination
    
n) 4 Fireproof Scrolls of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Scribe.
o) a Scroll titled "rol gre vepri" of *Destruction*
    
p) a Fireproof Scroll titled "fraplay ash" of Genocide
    It cannot be harmed by fire.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
q) a Scroll titled "plekli" of Renounce Religion
    
r) a Wooden Rod of Nothing (10/10)
    
s) a Wooden Rod of Nothing (10/10)
    
t) a Wooden Rod of Nothing (10/10)
    
u) a Wooden Rod of Nothing (10/10)
    
v) a Copper Rod of Nothing (20/20)
    
w) a Silver Rod of Nothing (100/100)
    
x) a Golden Rod of Disarming (125/125) {@z2}
    
a) a Golden Rod of ShockproofNothing (125/125)
    It regenerates its mana faster.  It cannot be harmed by electricity.  
    You bought it from the Wand Shop.
b) a Golden Rod of Nothing (125/125)
    
c) an Uridium Rod Tip of Recall (80 Mana to cast)
    
d) a Tin Rod Tip of Detection (80 Mana to cast)
    
e) a Shockproof Rod Tip of Teleport Other (60 Mana to cast)
    It cannot be harmed by electricity.  
    You bought it from the Wand Shop.
f) 2 Rod Tips of Disarming (50 Mana to cast)
    
g) a Shockproof Triclinic Rod Tip of Trap Location (8 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
h) 3 Triclinic Rod Tips of Trap Location (8 Mana to cast)
    
i) a Curved Wand of Tidal Wave[4|21] (9 charges)
    
j) a Long Wand of Dig[1|5] (19 charges)
    
k) an Aluminium-Plated Wand of Strike[1|10] (6 charges)
    
l) a Skew Wand of Banishment[3|13] (4 charges)
    
m) a Tamarack Staff of Remove Curses[1|16] (5 charges)
    
n) a Tamarack Staff of Remove Curses[3|17] (7 charges)
    
o) a Cherry Staff of Shake[2|10] (14 charges)
    
p) a Mistletoe Staff of Disarm[2|10] (16 charges)
    
q) a Staff of Disarm[1|11] (1 charge)
    
r) a Staff of Sense Monsters[1|21] (0 charges)
    
s) a Rohirric Jacinth Ring of Slow Digestion (+1 to speed)
    It increases your speed by 1.  Resist fear.  Slow Digestion.  
    You found it lying in a vault on level 11 of Mirkwood.
t) a Diametrine Ring of Nether Resistance
    Resistance to life draining and nether.  
    You found it in the remains of a Crystal drake on level 30 of The Land Of
    Rhun.
u) a Cursed Kunzite Ring of Sound Resistance
    Resistance to sound.  It can re-curse itself.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
v) a Radiant Onyx Ring of Confusion Resistance
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 4) forever.  Resistance to light and confusion.
    
    You found it in the remains of a Halfling slinger Thief on level 38 of The
    Land Of Rhun.
w) an Onyx Ring of Confusion Resistance
    Resistance to confusion.  
    You found it lying in a vault on level 15 of The Old Forest.
x) a Water Dragon Scale Mail (-2 to accuracy) [30,+14]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. Resistance to water.  Flying.  It cannot be harmed
    bla-bla.  
a) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
    It increases your STR, DEX and speed by 2.  Resist fear.  Resistance 
    to acid, electricity, fire, cold, confusion and sound.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of
    The Land Of Rhun.
b) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 1000 turns if it is being
    worn. It increases your DEX, CHA, stealth, searching and luck by 3.  
    It makes you invisible.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
c) a Fur Cloak [3,+4]
    
d) an Abominable Cloak of Immolation [1,+6]
    Resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Spider Web of Peace [1,+11]
    Peacekeeping.  
    You found it lying in a vault on level 32 of The Land Of Rhun.
f) a Spider Web [1,+2]
    
g) The Large Leather Shield of Belwe [4,+8]
    Sustain CHA.  Resistance to cold, poison and nether.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Dreadlord on level 36 of The Land Of Rhun.
h) a Large Mithril Shield of Inventory Protection [8,+20]
    Inventory Protection.  It cannot be harmed by acid.  
    You found it lying in a vault on level 21 of The Old Forest.
i) The Metal Cap of Radhel [3,+10]
    It provides light (radius 3) forever.  Sustain DEX.  Resistance to 
    cold, poison, confusion and disenchantment.  See invisible.  Inventory
    Protection.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 4 of Barrow-Downs.
j) a Pair of Running Heels of Stealth [4,+13] (+3 to speed) {!*!*!*}
    It increases your stealth and speed by 3.  It cannot be harmed by
    acid.  
    You stole it from the Rare Footwear Shop.
k) The Cleaver 'Clever Cleaver' (2d4) (+8,+8)
    Slays undead.  Slays evil.  It can resist being shattered by morgul
    beings.  It cannot be harmed bla-bla.  
    You found it in the remains of Phineas T. Barnum on level 12 of Mirkwood.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your DEX and 
    searching by 4.  Slays orcs.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 43 of Tol Eressea.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your STR, CON and 
    tunneling by 3.  It does extra damage from acid and fire.  Slays
    dragons.  Slays orcs.  Slays trolls.  Kills demons.  Free Action.  
    Resist fear.  Resistance to acid, fire, light, dark and chaos.  It
    grants ESP of evil beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 30 of The Land Of Rhun.
n) The Dagger of Adant (1d4) (+5,+9) (+1)
    It provides light (radius 1) forever.  It increases your INT and luck
     by 1.  It poisons your foes.  Kills dragons.  Slays trolls.  Slays
    demons.  Kills undead.  Slays evil.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 2 of A lost temple.
o) The Guisarme of Marth (2d5) (+1,+15) {cursed}
    It can be wielded two-handed.  It does extra damage from acid.  Kills
    dragons.  Slays evil.  Inventory Protection.  It prevents
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed bla-bla.  
    You found it in the remains of Groo, the Wanderer on level 34 of The Land
    Of Rhun.
p) The Sling of Farmer Maggot (x2) (+20,+12) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
q) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  Resistance to cold.  It cannot
    be harmed bla-bla.  
    You found it in the remains of a Swamp ogre on level 36 of The Land Of
    Rhun.
r) a Light Crossbow of Extra Might (x5) (+10,+18)
    Resistance to shards.  It fires missiles with extra might.  
    You found it lying in a vault on level 12 of Mirkwood.
s) 24 Bolts of Venom (1d5) (+4,+5)
    It poisons your foes.  
    It was given to you as a reward.
t) 24 Bolts of Slay Evil (1d5) (+5,+6)
    Slays evil.  
    You found it lying in a vault on level 12 of Mirkwood.
u) 21 Bolts of Frost (1d5) (+3,+4)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it lying on the ground on level 12 of Mirkwood.
v) 21 Bolts (1d5) (+5,+1)
    
w) 29 Bolts (exploding) (1d5) (+6,+6)
    
x) 26 Arrows of the Teleri (1d4) (+12,+6)
    It causes bleeding damage.  Resistance to shards.  It has been blessed
    by the gods.  
    You found it lying in a vault on level 43 of Tol Eressea.
a) 19 Arrows (1d4) (+0,+0)
    
b) 24 Rounded Pebbles (1d2) (+0,+0)
    
c) 25 Rounded Pebbles (exploding) (1d2) (+3,+5)
    
d) 13 Iron Shots (exploding) (1d4) (+6,+5) {sound}
    
e) 22 Iron Shots (exploding) (1d4) (+4,+6) {gravity}
    
f) 41 Iron Shots (1d4) (+3,+5)
    
g) The Small Metal Boomerang of Turion (3d4) (+2,+1) (+1)
    It increases your luck by 1.  It does extra damage from fire.  Slays
    orcs.  Slays evil.  Peacekeeping.  It cannot be harmed bla-bla.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) a Drum (+1)
    It increases your STR by 1.  
i) a Martina Egg
    It can be activated for stop or resume the egg development.  
j) 18 Elf Skeletons
    



Posted on 15.8.2024 23:09
Last updated on 1.11.2024 18:31

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4515. on the Ladder (of 19090)
994. on the ToME Ladder (of 3155)
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On 15.8.2024 23:09 AmyBSOD wrote:
New attempt to play in ironman mode for the Let's Play thread: https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/page-14 - at least this time it's looking a bit better, even completed a FF quest and also found Gothmog's blade.

On 18.8.2024 16:15 AmyBSOD wrote:
Got the Deathwatch artifacts and also completed a bunch of FF quests in the Maze, gaining sword-mastery several times. If I can get that a couple more times I might start assigning points to it.

On 21.8.2024 12:49 AmyBSOD wrote:
Made some progress in the Barrow-Downs, completed three fumblefingers quests and two of them gave something good. Here's hoping we can complete more of them.

On 21.8.2024 18:33 AmyBSOD wrote:
Barrow-Downs complete, first Melkor temple quest complete too, currently trying my luck in Mirkwood.

On 29.8.2024 17:30 AmyBSOD wrote:
Making progress with those fumblefingers quests (lots and lots of them this time!), and also found a dungeon town in the Old Forest but it kinda sucked. What's worse, all my stealing attempts failed despite my high stealing skill so that town is even more useless than before now... :(

On 29.8.2024 20:10 AmyBSOD wrote:
And another dungeon town, although this one had a potion store back when there still was a princess quest (bought CHA and STR) and now it doesn't, of course.

On 3.9.2024 21:13 AmyBSOD wrote:
It's insane what great RNG I've had with this char, getting so many fumblefingers quests. Normally it's just princess after annoying princess, but this time, we're really collecting those big skill bonuses! Last two were Combat and Prayer, incidentally.

On 7.9.2024 21:44 AmyBSOD wrote:
Stat gain potions!!! Including some bought from the nice little dungeon town I found in the Orc Caves. :D We'll have to go back to that town whenever there's cash to spend on more potions.

On 20.9.2024 21:25 AmyBSOD wrote:
Now we can really buy all the stat potions we ever need. :D Very nice of the RNG to place a town on the Land of Rhun with another potion shop! Also the fumblefingers quests just keep on coming, greatly improving my skill set :)

On 30.9.2024 21:55 AmyBSOD wrote:
Woah, I've never had such a fumblefingers quest density, like ever! Skills just keep going up, although I've not gotten divination lately. Also another dungeon town in Rhun but that one was kinda underwhelming.

On 5.10.2024 20:55 AmyBSOD wrote:
Land of Rhun done, and also completed a couple levels of Tol Eressea but it's very tough going. Also the various dungeon town shops don't want to give me strength and wisdom potions! :/

On 7.10.2024 21:13 AmyBSOD wrote:
Not much progress depth-wise this time, but a Melkor quest was completed again and I found quite some nice items, plus my stats have once again been boosted by potions! Strength in particular :D

On 15.10.2024 22:33 AmyBSOD wrote:
Mordor is slow going. Also the quests aren't giving good rewards lately, but at least I've gained some more stats.

On 21.10.2024 21:47 AmyBSOD wrote:
Only completed two more depths this session, and then grinded my way to XL45 to get that annoying Gondolin teleport out of the way.

On 27.10.2024 17:00 AmyBSOD wrote:
Another god quest out of the way, and I've also made some progress in the tower of Dol Guldur but the quests just don't want to give me any divination skill. :(

On 1.11.2024 16:28 AmyBSOD wrote:
Last temple quest done, making progress in Dol Guldur but the one level has fumblefingers for a pack of druj! Ack!

On 1.11.2024 18:31 AmyBSOD wrote:
GAME OVER, man... It's wholly impossible to fight greater spam demons... :( And the ironman rooms prevented me from teleporting away since all valid teleport locations were in breathing range of those demon bastards.

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