The Angband Ladder: Lycurgus, Kobold Rogue by <lorddimwit@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Lycurgus               Age                 62       STR! 18/***       
 Sex   : Male                   Height              75       INT! 18/***       
 Race  : Zombie Kobold          Weight             124       WIS! 18/***       
 Class : Rogue                  Social Class         4       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         130 Level             50    Max Hit Points       874   
 + To Melee Damage       97 Experience  41776944    Cur Hit Points       872   
 + To Ranged Hit         61 Max Exp     41776944    Max SP (Mana)        359   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        358   
   AC                 39+81 Gold          953656    Piety              10835   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Heroic       Blows/Round:  10        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  30d5+970  
 Stealth     : Legendary[32]Magic Device: Legendary[5] Infra-Vision: 1330 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have pale eyes, no hair at all, and black scabby skin.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 30 (1500')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 7602 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 87 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.4...........            
        Add Int   : ..5..1..........            
        Add Wis   : ..5.41..........            
        Add Dex   : ..5.............            
        Add Con   : ..5.............            
        Add Chr   : 4.5.41..........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : 4......6........            
        Add Sear. : .......6........            
        Add Infra : 4...............            
        Add Tun.. : ..............7.            
        Add Speed : .*5.4......5....            
        Add Blows : ...3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +............+..            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : +.+.............            
        Sust Dex  : ..+.......+.....            
        Sust Con  : ..+.............            
        Sust Chr  : +.+...+.........            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : ...............+            
        Imm Acid  : ..*...*...+.....            
        Imm Elec  : ..*...*.*.......            
        Imm Fire  : ++*.+...*.......            
        Imm Cold  : ..*...*........+            
        Res Pois  : +.+.+..........+            
        Res Fear  : +...+.....+.....            
        Res Lite  : +.......+.+.....            
        Res Dark  : +...............            
        Res Blind : +.+..+..........            
        Res Conf  : ......+...+.....            
        Res Sound : ..........+.....            
        Res Shard : ........+.......            
        Res Neth  : ..+.......+.....            
        Res Nexus : ........+.......            
        Res Chaos : ..........+.....            
        Res Disen : ..+.+...+.......            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ++..............            
        Lite      : +............+..            
        See Invis : ..+............+            
        Digestion : ...............+            
        Regen     : +.+.............            
        Activate  : +++.+...........            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Troll.ESP : +...............            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        Good.ESP  : +...............            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        28.566 [0.700]
          - Weaponmastery                        39.500 [0.700]
                   - Sword-mastery               26.200 [0.300]
                            . Critical-hits      01.000 [0.500]
 - Sneakiness                                    20.500 [2.000]
          . Stealth                              34.000 [1.500]
          . Disarming                            21.000 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         08.259 [0.700]
          . Magic-Device                         38.200 [1.550]
          . Conveyance                           09.000 [0.500]
          . Divination                           12.500 [0.500]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  30.680 [0.700]
          . Prayer                               32.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Trapping


  [Fates]

You are fated to find a Scroll of Light on level 7.
You may find a Scroll of Remove Curse on level 18.
You are fated to find a Staff of Sense Monsters on level 6.


  [Character Equipment]

a) The Long Sword of the Dawn (E:8726753, L:47) (3d5) (+53,+37) (+4 to stealth)
        It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma, stealth and infravision by 4.  It does extra
    damage from fire.  It poisons your foes.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your wisdom and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , light, dark and blindness.  It allows you to levitate.  It allows
    you to sense the presence of trolls and good beings.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 52 of Mordor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+1) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Ribbed Plate Armour 'Bariach' (-3) [28,+8]
    It sustains your charisma.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 83 of Angband.
o) an Elven Cloak of Stealth [4,+16] (+6 to stealth) {!k}
    It 
    increases your stealth, searching and luck by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Small Metal Shield of Ilornath [3,+10]
    It provides immunity to electricity
     and fire.  It provides resistance to light, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Leather Gloves of Avath [1,+11]
    It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid, 
    light, confusion, sound, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+5) {!k}
    
    It increases your speed by 5.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1)
    forever.  It does extra damage from fire.  It is a great bane of
    demons.  It is a great bane of undead.  It allows you to sense the
    presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Gnomish Shovel of Digging (1d2) (+8,+9) (+7) {!k}
    It increases your ability to tunnel by 7.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 3 Fireproof Tomes of Translocation {!k}
    It cannot be harmed by
    fire.  
    You found it in the remains of a Keeper of Secrets on level 51 of Mordor.
b) a Fireproof Tome of Knowledge {!k}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Keeper of Secrets on level 51 of Mordor.
c) Boccob's Unifinished Works {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 29 of Mirkwood.
d) Balrilbon's Bag of Wondrous Tricks {Restore}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of an Emperor wight on level 29 of Mirkwood.
e) 5 Potions of Healing
f) a Potion of Charisma
g) 9 Scrolls of Teleportation
h) a Scroll of *Identify*
i) a Scroll of *Enchant Weapon*
j) 17 Scrolls of Satisfy Hunger
k) a Silver Rod of Cheapness of Recall (100/100) {!k!da@1}
l) a Silver Rod of Quickness of Illumination (100/100) {!k!da@0}
m) a Mithril Rod of Simplicity of Home Summoning (160/160)
n) The Ring of Power of Adunaphel the Quiet (+4 to speed) {cursed}
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of Mordor.
p) The Golden Crown of Gondor [0,+15] (+3)
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Hatchet of the Night (2d6) (+17,+5) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
v) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {!k}
b) 19 Scrolls of Magic Mapping
c) 4 Scrolls of Object Detection {!k}
d) The Ring of Flare (+3)
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Dark Sword 'Mormegil' (E:1819, L:12) (6d7) (+8,+5) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It strikes at undead with holy wrath.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It produces a fiery sheath.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Cheapness of Nothing (100/100)
b) a Golden Rod of Cheapness of Nothing (125/125)
c) a Mithril Rod of Capacity of Nothing (320/320)
d) a Ring of Slaying (+8,+13)
    
    You bought it from the Jewelry Shop.
e) The Ring 'Airhuor' [+25] (+1) {!k}
    It increases your dexterity by 1.  
    It sustains your strength, dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to life draining, cold, 
    poison, light, blindness, sound, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution
     by 1.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) a Small Metal Shield of Resist Lightning [3,+5]
j) a Shield of Deflection of Resist Acid [10,+23] {!k}
    It provides
    resistance to acid.  It cannot be harmed by acid.  
k) The Metal Cap of Thengel [3,+12] (+3)
l) The Dragon Helm of Thrain [8,+11]
    It provides light
    (radius 5) forever.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, poison, dark, 
    blindness and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
n) The Set of Gauntlets 'Paurhach' [2,+15]
o) The Pair of Metal Shod Boots of Anden [6,+6] {!k}
    
    It sustains your wisdom.  It provides resistance to electricity, dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Footwear Shop.
p) The Main Gauche of Maedhros (2d5) (+0,+0) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
r) The Long Sword 'Anduril' (3d5) (+0,+0) (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 62 of Mordor.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
w) a Small Wooden Boomerang (Defender) (1d4) (+15,+13) [+7] (+4 to stealth) {!k}
    
    It increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 43 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
c) a True Totem of a Great Hell Wyrm
d) The Ring 'Naste' (+2)
    It 
    increases your searching by 2.  It sustains your wisdom and charisma.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    fire, blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
f) The Phial of Galadriel (+4)
g) The Phial of Undeath (-5)
h) The Augmented Chain Mail of Telenog (-2) [16,+12]
    
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to life draining, dark, sound, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green Thunderlord in a shallow water area.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 41 of Mordor.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 90
    of Angband.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 90 of
    Angband.
m) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+2) {!k}
    It increases your stealth and speed by 2.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 83 of Angband.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 43 of
    Mordor.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.
    It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 82 of Angband.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)


  [Home Inventory - Lothlorien ]

a) a Golden Rod of Cheapness of Enlightenment (125/125)
b) an Adamantite Rod of Quickness of Nothing (200/200)
c) an Adamantite Rod of Capacity of Nothing (400/400)
d) a Staff of Vision[2|30] (8 charges)
e) The Ring of Durin (+2) {cursed}
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 59 of Mordor.
g) The Amulet of Amach (+4) {!k}
    
    It increases your intelligence, dexterity, constitution, stealth, 
    infravision and speed by 4.  It sustains your intelligence and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, poison, nexus and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
h) The Star of Elendil (+1)
i) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Small Metal Shield of Thorin [3,+25] (+4)
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
n) a Set of Gauntlets of Power (+3,+4) [2,+9] (+5) {!k}
    It increases your strength by 5.  It
    provides resistance to chaos.  
    It was given to you as a reward.
o) The Dagger of Rilia (2d4) (+4,+3)
p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  
    It is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Small Wooden Boomerang of *Slay Demon* (1d4) (+4,+4) (+1)
s) a Wooden Boomerang of the Thunderlords (1d8) (+14,+17) (+1 to searching)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to shards and nexus.  
    It allows you to fly.  It allows you to sense the presence of dragons.
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 3.12.2003 22:46
Last updated on 5.12.2003 06:19

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544. on the Ladder (of 19090)
220. on the ToME Ladder (of 3155)
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On 3.12.2003 22:46 lorddimwit@hotmail.com wrote:
Fighting for equal rights for Zombie Kobold Rogues!

This is a pretty tough character. Had to try him a few times before getting this one. The Rogue plays a lot like a handicapped Assassin.

On 4.12.2003 00:10 takomanus@yahoo.com wrote:
I think it might have been better not to put points into disarming, even if the increment is 2.0. A staff(early)/ rod(later) is only one slot, and you've got a high Magic Device.
Nice drop from Old Man Willow, though!

On 5.12.2003 06:19 lorddimwit@hotmail.com wrote:
Sadly, this one took the easy way out, wearing the Ring and abandoning Tulkas, then just waltzing through the rest of Angband. Really weak character though; I'm not sure if I could've handled Mount Doom.

This is my *nth winner. Though I'm sure nobody would have expected it, I'm getting tired of ToME. I'm going to take a hiatus from it for a good long while, maybe be back for 3.0.0 beta.

Until then...

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