The Angband Ladder: Adwerannor, Kobold Swordmaster by <bugboy3001@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Adwerannor             Age                 12       STR! 18/***       
 Sex   : Female                 Height              45       INT! 18/170       
 Race  : Kobold                 Weight             102       WIS! 18/210       
 Class : Swordmaster            Social Class        17       DEX! 18/180       
 Body  : Player                                              CON! 18/190       
 God   : Nobody                                              CHR! 18/120       
                                                                               
 + To Melee Hit         107 Level             50    Hit Points      -36/     1 
 + To Melee Damage       86 Experience  20353264    Spell Points    454/   454 
 + To Ranged Hit         57 Max Exp     20393994    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                43+123 Gold         1939055    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Legendary[35]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  26d5+1118 
 Stealth     : Fair         Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, bright red hair, and black leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 28 (1400')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 20478 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 28 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by being drawn to the shadow world on level 83 of Angband.
You can throw poisoned darts.
You can wreck the world around you.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..5.4.....2...5.            
        Add Int   : 2.5......2......            
        Add Wis   : 2.5.4....2......            
        Add Dex   : ..5.............            
        Add Con   : ..5.......2.....            
        Add Chr   : ..5.4...........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Tun.. : ..............5.            
        Add Speed : .*5*43..........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : .............+..            
        Sust Str  : ..+...+.......+.            
        Sust Int  : ..+........+....            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+...+.........            
        Sust Con  : ..+........+....            
        Sust Chr  : ..+.....+.......            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .++....+..+.....            
        Hold Life : .....+.+........            
        Imm Acid  : ..*...+*........            
        Imm Elec  : ..*...*.+..+....            
        Imm Fire  : .+*.+.*++.......            
        Imm Cold  : ..*....*+.......            
        Res Pois  : ..+.+......+...+            
        Res Fear  : ....+.+........+            
        Res Light : .....+++......+.            
        Res Dark  : .....+..+.....+.            
        Res Blind : ..+......+......            
        Res Conf  : +....+..+..+..+.            
        Res Sound : ......++...+....            
        Res Shard : ................            
        Res Neth  : +.+...+.........            
        Res Nexus : +........+......            
        Res Chaos : +....+..+.....+.            
        Res Disen : +.+.+...........            
        Auto Curse: ..+.............            
        Lite      : ..............+.            
        See Invis : +.+..+..........            
        Regen     : ..+.............            
        Activate  : .++.+++.......+.            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ......+....+....            
        Climb     : ..............+.            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Full ESP  : ..+.............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around


Skills (points left: 19)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              38.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.800 [0.900]
 - Magic                                         03.643 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  02.320 [0.400]
          . Prayer                               44.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Nothing on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) {!s!d!v resdisen}
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nether, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 70 of
    Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !w!w!w!w!w}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Ring of Speed (+11) {!k!d!s!v}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Angband.
n) The Black Dragon Scale Mail of Londrian (-2 to accuracy) [30,+16]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength and dexterity.  It provides
    immunity to electricity and fire.  It makes you completely fearless.  
    It provides resistance to acid, light, sound and nether.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
o) The Wolf Pelt of Elleth [1,+12]
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire, light and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Adorocame [3,+11]
    It sustains your charisma.  It provides resistance to electricity, 
    fire, cold, dark and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 39 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 75 of Angband.
x) The Pair of Metal Shod Boots 'Arningwar' [6,+20]
    It sustains your intelligence and constitution.  It provides
    resistance to electricity, poison, confusion and sound.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) a Skull druj named Arvydas (1400 hp)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 38 of Moria.
b) 2 Tomes of Translocation {!k!s!d!v}
    
c) 2 War Tomes of Tulkas {!k!d!s!v}
    
d) Baalzebub's All-seeing Servant (charging) {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 57 of Paths of the Dead.
e) Mordekainen's Pocket Magician {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 58 of Paths of the Dead.
f) Balrilbon's Bag of Wondrous Tricks {heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 56 of Paths of the Dead.
g) a Parchment titled ``Planar Travel Made Easy'' {restoration}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Erinyes on level 55 of Mordor.
h) Tenser's Torch of Spontaneous Combustion {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 62 of Mordor.
i) 10 Rations of Food
    
j) 17 Potions of Speed
    
k) 6 Potions of Cure Critical Wounds
    
l) 17 Potions of Healing
    
m) 5 Potions of *Healing*
    
n) a Wooden Rod of Trap Location (10/10) {@z3}
    
o) a Silver Rod of Detection (100/100) {@z1}
p) a Golden Rod of Recall (125/125) {!*}
q) a Mithril Rod of Capacity of Disarming (320/320) {@Z0}
r) a Mithril Rod of Quickness of Healing (160/160)
s) a Mithril Rod of Quickness of Perception (160/160) {@z7}
t) a Mithril Rod of Teleport Other (160/160)
u) an Adamantite Rod of Healing (200/200)
v) The Ring of Flare (+3) {!s!s!d!d!v!v}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of The
    Sacred Land Of Mountains.
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Dispel Undead
    
b) The Wand of Digging of Thrain (20 charges)
c) a Ring of Protection [+11] {25% off}
    
    You bought it from the Magic shop.
d) a Ring of Fear Resistance
    It makes you completely fearless.  
e) a Tulwar of Aman (2d4) (+15,+10) [+4] (+3) {!k}
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Snotling on level 12 of Orc Cave.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) a Broad Sword of Aman (2d5) (+8,+5) [+3] (+2)
h) 26 Bolts (1d5) (+2,+4) {90% off}
    
i) 25 Seeker Arrows (exploding) (4d4) (+1,+3) {90% off}
    
j) a Dwarf Skeleton


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Impenetrable Earth
b) The Gem of Hate {light absorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Vampire lord on level 55 of Paths of the
    Dead.
c) The Crystal Ball of The Witch-King of Angmar {!A telelevel}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
d) a Morphic Oil of Spider
    
e) 2 Scrolls of Acquirement {!*}
f) The Ring 'Annim' {!k!s!d!v}
    It sustains your constitution.  It provides resistance to dark, sound, 
    shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Speed Ring Market.
h) a Ring of Blindness Resistance
i) a Ring of Extra Attacks (+3 attacks) {!k!s!d!v}
    It increases your attack speed by 3.  
    You bought it from the Jewelry Shop.
j) The Star of Elendil (+1) {@A4}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of The
    Sacred Land Of Mountains.
k) The Metal Brigandine Armour 'Huinuren' (-3 to accuracy) [19,+13]
    It sustains your wisdom and dexterity.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 62 of Dol Guldur.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Mount Doom.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Mount Doom.
n) The Thunderlord Coat 'Arfind' [9,+16]
    It sustains your wisdom and charisma.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to cold, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) a Feathers Cloak of Air [1,+11]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 50 of Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Aranruth' (3d5) (+17,+9) (+4) {!k!s!d!v}
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed)
    It increases your strength, dexterity and speed by 3.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
t) The Claymore of Helion (2d8) (+11,+11) (+3 to speed)
    It can be wielded two-handed.  It increases your wisdom, speed and 
    attack speed by 3.  It does extra damage from electricity and frost.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of demons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) a Mushroom of Restoring
b) 2 Sprigs of Athelas
c) 3 Morphic Oils of Spider
    
d) a Potion of Cure Critical Insanity
e) 3 Potions of Curing
    
f) a Silver Rod of Fire Balls (100/100)
g) a Golden Rod of Enlightenment (125/125) {@z2}
h) a Golden Rod of Cold Balls (125/125)
i) a Golden Rod of Slow Monster (125/125)
j) a Rod Tip of Cold Balls (55 Mana to cast)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of The Sacred
    Land Of Mountains.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 63 of The Sacred
    Land Of Mountains.
o) The Thunderlord Coat of Turimon [9,+16]
    It sustains your wisdom.  It provides immunity to electricity, fire
     and cold.  It provides resistance to sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 64 of
    Mordor.
p) The Cloak of Thorongil [1,+10] {princess}
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 64 of Mordor.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 55 of The
    Sacred Land Of Mountains.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!k!s!d!v}
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 41 of Moria.
t) The Long Sword of the Dawn (E:46684, L:30) (3d5) (+41,+30) (+3 to
infravision) 
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire and frost.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison, light, blindness and nexus.  It allows
    you to sense the presence of trolls and giants.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 10 Potions of Cure Serious Insanity
    
c) a Potion of Cure Insanity
d) 89 Potions of Water Curing {quest}
e) a Silver Rod of Acid Balls (100/100)
f) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
g) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Ring Mail 'Vorond' (-2 to accuracy) [12,+15]
    It sustains your wisdom and constitution.  It provides immunity to 
    fire.  It provides resistance to electricity, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
i) The Double Ring Mail of Elduiath (-2 to accuracy) [15,+7]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 44 of Mordor.
j) The Splint Mail of Mindondil (-8,-1) [19,+9](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 48 of The Sacred
    Land Of Mountains.
k) The Leather Jacket of Uivras (-1 to accuracy) [12,+9]
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to light, shards, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 53 of The Sacred
    Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!s!s}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cloud giant on level 42 of Moria.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) a Dragon Helm of Water Breathing [8,+20]
q) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 68 of The Sacred Land
    Of Mountains.
t) 15 Elf Skeletons



Posted on 20.7.2008 19:47

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1793. on the Ladder (of 19090)
662. on the ToME Ladder (of 3155)
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On 20.7.2008 19:47 bugboy3001@gmail.com wrote:
So, yeah. I got overwhelmed on mt. doom so figured, why not put on the ring?

I wish I had just died a noble death instead.

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