The Angband Ladder: Braenidd, Kobold Dark-Priest by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Braenidd               Age                 14       STR!     40       
 Sex   : Neuter                 Height              57       INT!     30       
 Race  : Kobold                 Weight             115       WIS!     33       
 Class : Dark-Priest            Social Class         9       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     37       
                                                                               
 + To Melee Hit         111 Level             50    Hit Points      770/   778 
 + To Melee Damage       92 Experience  17515240    Spell Points    453/   454 
 + To Ranged Hit         99 Max Exp     17515240    Sanity          595/   630 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                98598 
   AC                32+140 Gold         1120721    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[35]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  36d5+828  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Kobold.  You have               
          glowing eyes, short black hair, and blue leprous skin.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 6331 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You have completed 73 princess quests.
 You have completed 73 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..534...4.....6+            
        Add Int   : ..5...4........+            
        Add Wis   : ..5............+            
        Add Dex   : ..5.4.....4.....            
        Add Con   : ..53..4.4....3.+            
        Add Chr   : ..53...........+            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ....4.4.........            
        Add Sear. : ...3..........6.            
        Add Infra : ....4.........6.            
        Add Tun.. : ..............6.            
        Add Speed : **5.434....6....            
        Chaotic   : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : .............++.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.+...........            
        Sust Int  : ..+....+........            
        Sust Wis  : ..+....+........            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+....+........            
        Sust Chr  : ..+.+..+........            
        Invisible : ..+............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ..*.+.++*.+...+.            
        Imm Elec  : ..*...++........            
        Imm Fire  : .+**..*+.......*            
        Imm Cold  : +.*...+*........            
        Res Pois  : ..+.+..........+            
        Res Fear  : +.......+.......            
        Res Light : +...++.+........            
        Res Dark  : .....+........+.            
        Res Blind : ..+.............            
        Res Conf  : .....+..+.......            
        Res Sound : ....+...+.......            
        Res Shard : ....+...........            
        Res Neth  : ..+....+........            
        Res Nexus : ....+.+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..+.+..+......+.            
        Aura Fire : ......++........            
        Aura Elec : .......+........            
        Auto Curse: ..+.............            
        Lite      : +........+......            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : +.+.............            
        Activate  : ++++.+...++...+.            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+........+....            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ...+..+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ...+..+.........            
        Full ESP  : .++.......+....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.800 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            02.500 [0.900]
 - Magic                                         16.093 [0.900]
          . Magic-Device                         19.600 [1.050]
          . Spell-power                          00.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           50.000 [0.800]
 - Spirituality                                  19.800 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  01.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death


  [Fates]

You are fated to meet Farmer Maggot on level 13.
You are fated to find a Rod Tip of Trap Location on level 9.
You may find a Potion of Sickliness on level 12.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 87 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Angband.
k) The Amulet 'Ortanta' (+4) {100% off}
    It increases your strength, dexterity, stealth, infravision and speed
     by 4.  It sustains your strength, dexterity and charisma.  It
    provides resistance to acid, poison, light, sound, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak of Eonathlos [3,+16]
    It sustains your intelligence, wisdom, constitution and charisma.  It
    provides immunity to cold.  It provides resistance to acid, 
    electricity, fire, light, nether and disenchantment.  It produces a
    fiery sheath.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+6) {cursed, !k}
    It increases your speed by 6.  It is cursed.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Falion' (1d5) (+13,+15) (+3)
    It increases your constitution by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 64 of Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.


  [Character Inventory]

a) a Corrupted Tome of Melkor
b) 2 Sprigs of Athelas {100% off}
c) 2 Potions of Cure Insanity
d) 8 Potions of *Healing* {!k}
e) 4 Potions of Life {!k}
f) 9 Potions of Restore Mana {!k}
g) 17 Scrolls of *Identify* {!k}
h) 7 Scrolls of Satisfy Hunger {100% off}
i) 3 Scrolls of *Destruction* {!k}
j) a Scroll of Genocide {!k}
k) 4 Scrolls of Mass Genocide {!k}
l) a Golden Rod of Capacity of Recall (250/250)
m) a Golden Rod of Home Summoning (125/125)
n) an Adamantite Rod of Capacity of Healing (400/400)
o) an Adamantite Rod of Restoration (200/200)
p) an Adamantite Rod of Disarming (200/200)
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 68 of Angband.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    41 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) a Two-Handed Sword of Westernesse (3d6) (+15,+18) (+2) {nazgul}
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Angband.
v) The Dark Sword 'Mormegil' (E:96838, L:31) (6d7) (+32,+17) [-20] (+2 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 2.  It does extra
    damage from fire.  It drains life from your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, chaos and disenchantment.  It produces an electric sheath.  It 
    drains mana, life and experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 98 of Angband.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Gondolin ]

a) a Staff of Genocide[1|9] (3 charges)
b) The Dagger 'Nimthanc' (E:34675, L:30) (1d4) (+22,+14)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It provides
    resistance to electricity, fire, cold and confusion.  It produces a
    fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 9 Potions of Healing {100% off}
b) 51 Scrolls of *Identify* {!k}
c) a Staff of Probability Travel[5|22] (2 charges)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 87 of Angband.
h) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
j) The Large Metal Shield 'Donna' [5,+13]
    It provides immunity to electricity and cold.  It provides resistance 
    to confusion, nether and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 54 of
    Mordor.
k) The Set of Gauntlets of Estol [2,+10]
    It sustains your intelligence and constitution.  It provides
    resistance to acid, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
n) a Climbing Set
o) The Mage Staff of Norlalant (1d4) (+12,+6)(80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 4.
    It increases your mana capacity by 80%.  It sustains your intelligence
     and wisdom.  It provides resistance to confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 68 of Angband.



Posted on 2.7.2020 17:36

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2214. on the Ladder (of 18973)
754. on the ToME Ladder (of 3151)
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On 2.7.2020 17:36 Yottle wrote:
There were very few kobold winners and very few Dark-Priest winners so I thought I would try that combo. D-Ps are easy and more than made up for the limitations of kobolds. Killing Sauron was the only problem as he showed up in the Cracks of Doom room and I had to clear most of that before I could get to him.

On 2.7.2020 21:44 Estie wrote:
No genocide ? I thought you need at least 1 point of Udun for that.

On 3.7.2020 00:21 Yottle wrote:
Genocide requires at least one point in Nature and one in Udun so this character couldn't get it.

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