The Angband Ladder: Braenidd, Kobold Dark-Priest by Yottle
[ToME 2.3.5 Character Sheet] Name : Braenidd Age 14 STR! 40 Sex : Neuter Height 57 INT! 30 Race : Kobold Weight 115 WIS! 33 Class : Dark-Priest Social Class 9 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 37 + To Melee Hit 111 Level 50 Hit Points 770/ 778 + To Melee Damage 92 Experience 17515240 Spell Points 453/ 454 + To Ranged Hit 99 Max Exp 17515240 Sanity 595/ 630 + To Ranged Damage 14 Exp to Adv. ***** Piety 98598 AC 32+140 Gold 1120721 Speed Fast (+54) (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[35]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 36d5+828 Stealth : Bad Magic Device: Superb Infra-Vision: 130 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Kobold. You have glowing eyes, short black hair, and blue leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 69 (3450') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 102 of Angband. You have defeated 6331 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You have completed 73 princess quests. You have completed 73 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ..534...4.....6+ Add Int : ..5...4........+ Add Wis : ..5............+ Add Dex : ..5.4.....4..... Add Con : ..53..4.4....3.+ Add Chr : ..53...........+ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ....4.4......... Add Sear. : ...3..........6. Add Infra : ....4.........6. Add Tun.. : ..............6. Add Speed : **5.434....6.... Chaotic : .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Orc : .............++. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: .............+.. Cold Brand: +............... Sust Str : ..+.+........... Sust Int : ..+....+........ Sust Wis : ..+....+........ Sust Dex : ..+.+........... Sust Con : ..+....+........ Sust Chr : ..+.+..+........ Invisible : ..+............+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.+.....+.+..... Hold Life : .....+.......... Imm Acid : ..*.+.++*.+...+. Imm Elec : ..*...++........ Imm Fire : .+**..*+.......* Imm Cold : +.*...+*........ Res Pois : ..+.+..........+ Res Fear : +.......+....... Res Light : +...++.+........ Res Dark : .....+........+. Res Blind : ..+............. Res Conf : .....+..+....... Res Sound : ....+...+....... Res Shard : ....+........... Res Neth : ..+....+........ Res Nexus : ....+.+......... Res Chaos : .....+..+....... Res Disen : ..+.+..+......+. Aura Fire : ......++........ Aura Elec : .......+........ Auto Curse: ..+............. Lite : +........+...... See Invis : +.++.+.......... Digestion : +............... Regen : +.+............. Activate : ++++.+...++...+. Drain Exp : ..+............. Blessed : +............... Cursed : ..+........+.... Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ...+..+......... Climb : ..............+. Orc.ESP : .....+..+.....+. TLord.ESP : ...+..+......... Full ESP : .++.......+....+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery -00.800 [0.000] - Sneakiness 01.100 [0.900] . Stealth -01.000 [0.400] . Disarming 02.500 [0.900] - Magic 16.093 [0.900] . Magic-Device 19.600 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 50.000 [0.800] - Spirituality 19.800 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.500] - Monster-lore 01.500 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death [Fates] You are fated to meet Farmer Maggot on level 13. You are fated to find a Rod Tip of Trap Location on level 9. You may find a Potion of Sickliness on level 12. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 87 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 80 of Angband. k) The Amulet 'Ortanta' (+4) {100% off} It increases your strength, dexterity, stealth, infravision and speed by 4. It sustains your strength, dexterity and charisma. It provides resistance to acid, poison, light, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 73 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Fur Cloak of Eonathlos [3,+16] It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to cold. It provides resistance to acid, electricity, fire, light, nether and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. x) a Pair of Metal Shod Boots of Speed [6,+8] (+6) {cursed, !k} It increases your speed by 6. It is cursed. You bought it from the Footwear Shop. z) (nothing) {) The Bolt 'Falion' (1d5) (+13,+15) (+3) It increases your constitution by 3. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 64 of Mordor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. [Character Inventory] a) a Corrupted Tome of Melkor b) 2 Sprigs of Athelas {100% off} c) 2 Potions of Cure Insanity d) 8 Potions of *Healing* {!k} e) 4 Potions of Life {!k} f) 9 Potions of Restore Mana {!k} g) 17 Scrolls of *Identify* {!k} h) 7 Scrolls of Satisfy Hunger {100% off} i) 3 Scrolls of *Destruction* {!k} j) a Scroll of Genocide {!k} k) 4 Scrolls of Mass Genocide {!k} l) a Golden Rod of Capacity of Recall (250/250) m) a Golden Rod of Home Summoning (125/125) n) an Adamantite Rod of Capacity of Healing (400/400) o) an Adamantite Rod of Restoration (200/200) p) an Adamantite Rod of Disarming (200/200) q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 68 of Angband. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 41 of Moria. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} u) a Two-Handed Sword of Westernesse (3d6) (+15,+18) (+2) {nazgul} It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Balance on level 97 of Angband. v) The Dark Sword 'Mormegil' (E:96838, L:31) (6d7) (+32,+17) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 98 of Angband. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Gondolin ] a) a Staff of Genocide[1|9] (3 charges) b) The Dagger 'Nimthanc' (E:34675, L:30) (1d4) (+22,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire, cold and confusion. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 9 Potions of Healing {100% off} b) 51 Scrolls of *Identify* {!k} c) a Staff of Probability Travel[5|22] (2 charges) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 87 of Angband. h) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Metal Shield 'Donna' [5,+13] It provides immunity to electricity and cold. It provides resistance to confusion, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 54 of Mordor. k) The Set of Gauntlets of Estol [2,+10] It sustains your intelligence and constitution. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. n) a Climbing Set o) The Mage Staff of Norlalant (1d4) (+12,+6)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 68 of Angband. |
Posted on 2.7.2020 17:36
2227. on the Ladder (of 19090)
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