The Angband Ladder: Oskar, Kobold Summoner by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Oskar                  Age                 69       STR!     39       
 Sex   : Neuter                 Height              57       INT!     34       
 Race  : Spectre Kobold         Weight             120       WIS!     38       
 Class : Summoner               Social Class        19       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     27       
                                                                               
 + To Melee Hit          70 Level             50    Hit Points     1191/  1191 
 + To Melee Damage       68 Experience  23829932    Spell Points    373/   373 
 + To Ranged Hit         76 Max Exp     23829932    Sanity          880/   880 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                25384 
   AC                37+100 Gold          963461    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  32d6+544  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, short black hair, and green                 
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6663 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Ruler.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.2.4....3......            
        Add Int   : ..2...42........            
        Add Wis   : ..2.4..2........            
        Add Dex   : 522......3......            
        Add Con   : .22...4..3.5....            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..2...42........            
        Add Infra : ...........5....            
        Add Tun.. : ..............1.            
        Add Speed : ..294342.....0..            
        Chaotic   : +...............            
        Slay Anim.: +............+..            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Demon: +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+....++......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........++......            
        Sust Con  : ........++......            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+++............            
        Hold Life : ..+..+.........+            
        Res Acid  : ...+..++++......            
        Res Elec  : ......+.+.......            
        Imm Fire  : .+..+.*++.......            
        Imm Cold  : ..*...++++.....+            
        Res Pois  : ....+...+......+            
        Res Fear  : ....+....+......            
        Res Light : .....+..........            
        Res Dark  : .....+...+.+....            
        Res Blind : ..+....+........            
        Res Conf  : ...+.+..........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...+...........+            
        Res Nexus : ......+..+......            
        Res Chaos : ...+.+..........            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        See Invis : ..+..+.........+            
        Digestion : ...+.....+.....+            
        Xtra Might: .+..............            
        Activate  : ..+.++.+........            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        25.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              00.000 [0.400]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              02.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         35.944 [0.800]
          . Magic-Device                         25.500 [1.000]
 - Spirituality                                  04.700 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  41.680 [1.200]
          . Summoning                            25.500 [0.700]
          . Corpse-preservation                  10.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 38 of your companions have been killed.

  [Fates]

You are fated to meet a Boil-covered wretch on level 1.
You are fated to meet a White harpy on level 7.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to find something special on level 19.


  [Character Equipment]

a) The Demonblade called 'Perkele' (4d6) (+11,+12) (+5)
    It increases your strength and dexterity by 5.  It produces chaotic
    effects.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Mount
    Doom.
f) The Ring called 'Santa Claus' (+9) {100% off}
    It increases your speed by 9.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, nether and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 70 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Slaying (+4,+5) [5,+10]
    
    You bought it from the Black Market.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+5 to infravision)
    It increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
|) a Magical Pick (+1)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
b) a Fireproof Tome of the Everrunning Wave
c) a Fireproof Tome of the Tree
d) a Fireproof Forest Tome of Yavanna
e) 6 Potions of Cure Serious Insanity
f) 24 Potions of Cure Critical Wounds
g) a Potion of Restore Mana
h) a Silver Rod of the Istari of Healing (200/200)
i) a Silver Rod of Disarming (100/100)
j) a Silver Rod of Trap Location (100/100)
k) a Golden Rod of Capacity of Healing (250/250)
l) a Mithril Rod of Recall (160/160)
m) an Adamantite Rod of Healing (200/200)
n) an Adamantite Rod of Healing (200/200)
o) an Adamantite Rod of Charging of Enlightenment (200/200)
p) a Partial Totem of a Great Wyrm of Chaos
q) The Ring of Power of The Witch-King of Angmar (+3 to speed) {cursed}
    It increases your dexterity, charisma, searching and speed by 3.  It
    makes you invisible.  It sustains your strength, wisdom and dexterity.
    It provides resistance to cold and blindness.  It drains experience.  
    It is heavily cursed.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 106 of
    Angband.
r) an Amulet of Sustenance
s) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 106 of
    Angband.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 106 of
    Angband.


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Golden Rod of Nothing (125/125)
c) a Mithril Rod of Nothing (160/160)
d) a Rod Tip of Perception (20 Mana to cast)
e) 2 Rod Tips of Recall (80 Mana to cast)
f) a Partial Totem of an Enchantress
g) a Partial Totem of a Beholder hive-mother
h) The Ring of Power of Hoarmurath of Dir (+2 to speed)
i) The Ring of Power of Ren the Unclean (+3 to searching)
j) The Ring of Power of Hoarmurath of Dir (+2 to stealth)
k) a Ring
l) a Ring of Speed (+6)
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Phial of Undeath (-5)
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
q) The Full Plate Armour of Isildur [25,+25] (+1)
r) The Ribbed Plate Armour of Elydhring (-3 to accuracy) [28,+11]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to dark, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk in the town of Khazad-dum .
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
b) a Rod Tip of Trap Location (8 Mana to cast)
c) a Partial Totem of a Tiger
d) a Partial Totem of a Basilisk
e) a Partial Totem of a Lesser titan
f) a Partial Totem of a Great Wyrm of Perplexity
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 64 of The Sacred Land
    Of Mountains.
h) The Ring of Angolath (+4 to infravision)
    It increases your constitution and infravision by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    sound, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of a Death drake on level 72 of Erebor.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Morgor (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength and dexterity by 4.  It
    sustains your intelligence and wisdom.  It provides resistance to cold
     and poison.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
o) The Stone of Lore
p) The Metal Scale Mail 'Fornost' (-2 to accuracy) [13,+0]
    It sustains your strength and constitution.  It provides resistance to 
    acid, light and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Filthy Rag of the Wight [1,+5](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Main Gauche of Maedhros (2d5) (+9,+12) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Basilard of Celorn (1d8) (+8,+12)
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Orc Cave.
u) The Dark Sword 'Mormegil' (E:7202, L:17) (6d7) (+9,+2) [-20] (+4 to speed)


  [Home Inventory - Minas Anor ]

a) a Slimy Dagger
b) 14 Potions of Cure Serious Insanity
c) a Silver Rod of Capacity of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) a Mithril Rod of Nothing (160/160) {good}
f) a Partial Totem of an Elder aranea
g) a Partial Totem of an Eye of the deep
h) a Partial Totem of a Dracolisk
i) a Partial Totem of a Cyclops
j) a Partial Totem of an Ancient multi-hued dragon
k) a Partial Totem of a Great Bile Wyrm
l) a Partial Totem of a Great Wyrm of Thunder
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 67 of The Sacred
    Land Of Mountains.
n) The Ring of Durin (+2) {cursed}
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
    
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Quarterstaff 'Antelluir' (1d9) (+26,+8) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) a Shovel (+1)
u) The Metal Boomerang of Urgoth (4d5) (+10,+2)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Lothlorien ]

a) The Tome of Oskar
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Sprig of Athelas
c) 99 Potions of Water Curing {quest}
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) a Rod Tip of Curing (35 Mana to cast)
j) 2 Rod Tips of Disarming (50 Mana to cast)
k) The Wand of Digging of Thrain (4 charges)
l) a Partial Totem of a Storm giant
m) a Ring of Speed (+7)
n) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Black Market.
o) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+3 to stealth)
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to levitate.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 70 of Paths of the
    Dead.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Lochaber Axe of Nuroth (3d8) (+22,+13)
    It can be wielded two-handed.  It does extra damage from frost.  It 
    poisons your foes.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [The Mathom-house Inventory - Bree ]

a) Heward's Excellent Experimental Earmuffs
    It can be activated for cuts.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Shattered Dagger (0d0) (+5,+5)
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) 13 Bolts (1d5) (-3,-2) {cursed}
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
g) The Small Metal Boomerang 'Estir' (3d4) (+28,+14)
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) a Harp (+1)
i) a Harp (+1)
j) a Novice mage corpse
k) a Novice warrior corpse
l) Golfimbul, the Hill Orc Chief's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
m) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) an Acid vortex raw meat
o) a Dwarf Skeleton
p) a Human Skeleton



Posted on 19.6.2016 17:19

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On 19.6.2016 17:19 strda221@student.otago.ac.nz wrote:
My first win with either a Kobold or a vanilla Summoner, Oskar did his fair share of his own fighting (though being in the vicinity of a Morgoth vs Great Wyrm of Many Colours fight was quite hazardous). His biggest weakness was sanity - there were no potion stores in the game's single dungeon market, which meant that he had to make one quick recall out of Mount Doom at one point to refresh supplies.

His other weakness was finding a meaty enough weapon that didn't aggravate (for obvious reasons). This meant I was using the Main Gauche of Maedhros far longer than normal.

On 19.6.2016 17:56 Estie wrote:
How was mana holding up ? I remember that I tried a summoner after the nerf and basically couldnt maintain anything worthwhile for any useful length of time. Of course, fighting yourself for the most part might solve.

On 19.6.2016 18:21 strda221 wrote:
Mana was awkward early on, so I had to push Magic a fair way up. Essentially, I tried to get a Mature Dragon, and then multi-summoned them against an Elder Aranea on the Mirkwood Spider Quest (I could hide in the trees, since I was a Spectre). Once I had the Elder Aranea totem, I could not only overwhelm critters with spiders, I could keep the spiders that my partial had summoned.

Later on it was less of an issue: I managed to get hold of a Great Wyrm of Chaos totem by swamping it with Great Wyrms of Perplexity. The nice thing about Great Wyrms of Chaos is that they can start chain-summoning...

On 19.6.2016 19:33 Therem Harth wrote:
Oh... Hmm. You know, I'd never even thought of raising Magic skill first instead of Summoning, and relying on partial totems. I'll have to give that a try.

Also, curious how you managed Yavannah worship? I've never gotten anywhere with her, even with Druid/Summoner type characters.

On 19.6.2016 19:53 strda221 wrote:
Yavanna is an acquired taste: she's completely useless early on, but with sufficient prayer level can be absolutely awesome (the spells she gives access to include Healing, Stone Skin, Stone Prison, Ent's Potion, and Tidal Wave). Water Bite is a double-edged sword for a summoner (rather like Demon Blade for a Demonologist), since past a certain level it acts in a radius, and can hurt/annoy your pets. Uproot produces some pretty tough Ents too.

A basic guide with Yavanna worship:

- Keep away from trees if at all possible. Mirkwood and the Old Forest are not your friend. This seems counter-intuitive until you realise that any damage to trees (by fire-breathing critters or jumping fireballs) drains your piety.

- Paths of the Dead (once you're of sufficient level) should be your main hunting ground. A high-level Yavanna worshipper should have Ghouls and Dreads among their most-killed monsters.

- Don't pray to her. It's never worth it, and by the time your piety is high enough to make tree-walking feasible, you'll likely have flight anyway. She hates it when you kill anything while praying, so just don't.

- Be extra-careful of piety drain traps. You'll spend a good portion of the early and middle game with your piety underwater anyway, until you start finding enough demons and undead to kill, but no need to make things worse.

- The quick and dirty way to get piety up with Yavanna (not used by this character) is to boost Mindcraft. Domination at a sufficient level works on all critters in sight - which means you get piety points for charming low-level Hounds.

- See Invisible and Free Action are necessary for Yavanna God Quests. You'll run into ghosts and ghouls.

Overall I think Yavanna is great for characters of the warrior-mage type. She's no use for pure mages, since she pretty much duplicates spells you'd have access to anyway, and her God spells are more fighter-orientated. You just have to invest lots of points in Magic to get your mana up, and get Prayer really high to make her effective.

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