The Angband Ladder: Aphael, Yeek Alchemist by <z-sikorski@o2.pl>

  [ToME 2.2.3 Character Dump]

 Name  : Aphael                 Age                 11       STR!     40       
 Sex   : Male                   Height              41       INT!     36       
 Race  : Yeek                   Weight              54       WIS!     40       
 Class : Alchemist              Social Class         8       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit        1296 Level             50    Max Hit Points      2028   
 + To Melee Damage     1289 Experience  51666144    Cur Hit Points      2028   
 + To Ranged Hit         50 Max Exp     51666144    Max SP (Mana)        410   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        410   
   AC                48+1178Gold         2168327                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[780Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  816d18+154
 Stealth     : Legendary[17]Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          credit to the family.  You have brown eyes, straight blond           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Angband: Level 93 (4650')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 32 (1600')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 93 of Angband.
 You have defeated 12782 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Quelle of the 2890th year of the third age.
 You have been adventuring for 60 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4.3.432.....            
        Add Int   : 5..3............            
        Add Wis   : 5..34....3......            
        Add Dex   : 5...............            
        Add Con   : 5.3...3.432.....            
        Add Chr   : ..3.4...........            
        Add Stea. : 5..3...5...9....            
        Add Sear. : ..3..........3..            
        Add Infra : ......3......3..            
        Add Tun.. : .............3*.            
        Add Speed : .*..43...3.9....            
        Add Blows : 5..3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Sust Str  : +.....+.........            
        Sust Int  : +..+............            
        Sust Wis  : +...............            
        Sust Dex  : +...............            
        Sust Con  : +.....+.........            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+..+.+.+.....            
        Hold Life : +....+..........            
        Imm Acid  : *.....+.*.......            
        Res Elec  : +.....+..+......            
        Imm Fire  : *+*.+.+..+......            
        Res Cold  : +.....+..+......            
        Res Pois  : +...+...........            
        Res Fear  : +..++.+.........            
        Res Lite  : +....+.+.+......            
        Res Dark  : +....+++.+......            
        Res Blind : +........+......            
        Res Conf  : +........+......            
        Res Sound : +.......++......            
        Res Shard : ++..............            
        Res Neth  : +..+............            
        Res Nexus : +.......+.......            
        Res Chaos : +..+.+..++......            
        Res Disen : +...+...........            
        Levitate  : +..........+....            
        Lite      : +........+......            
        See Invis : +.+..+...+......            
        Digestion : +..+............            
        Regen     : +........+.+....            
        Activate  : +++.++...+......            
        Blessed   : +...............            
        Fly       : ..+.............            
        Orc.ESP   : +....+..+....+..            
        Troll.ESP : +............+..            
        Dragon.ESP: +...............            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        TLord.ESP : ..+.............            
        Full ESP  : +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 75)
 - Combat                                        22.350 [0.700]
          . Weaponmastery                        25.200 [0.700]
 - Sneakiness                                    04.600 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         12.468 [0.900]
          . Magic-Device                         46.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              46.600 [0.800]
 - Spirituality                                  14.600 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may meet a Great Wyrm of Chaos on level 93.
You may meet an Insect swarm on level 7.
You are fated to find The Demonblade of Gothmog on level 8.
You may meet a Grand master mystic on level 60.
You are fated to find a Scroll of Detect Invisible on level 9.
You are fated to meet a Jackal on level 15.
You are fated to find something special on level 16.
You are fated to find a Parchment - Deep Thoughts on level 4.
You are fated to find an Essence of Acid on level 6.
You may meet an Insect swarm on level 13.


  [Character Equipment]

a) a Vampiric Shadow Blade of Extra Attacks (68d18) (+1256,+1248) [+328](100%)
(+5
        It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, stealth and attack speed by 5.  It
    increases your hit points by 100%.  It poisons your foes.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid and fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, dark, blindness, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 80 of
    Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
f) The Ring 'Thering' (+3)
    
    It increases your intelligence, wisdom, stealth and attack speed by 3.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 65 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
n) Dwarven Mithril Plate Mail of Resist Acid (-3) [35,+754] (+3)
    
    It increases your strength, constitution and infravision by 3.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) a Shadow Cloak of Stealth [6,+14] (+5 to stealth)
    It increases your stealth by 5.  It provides
    resistance to light and dark.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Pair of Hard Leather Boots of Elvenkind [3,+9] (+9)
    It increases your stealth and speed by 9.  It allows
    you to levitate.  It speeds your regenerative powers.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability
    to tunnel and luck by 3.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
|) a Magical Dwarven Pick of Digging (1d4) (+66,+71) (+10)
    It grants you the power of stone to
    mud if it is being worn.  It increases your ability to tunnel by 10.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Balrilbon's Soulgem {@!d!d!s!s}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 10 of Orc Cave.
b) an Adamantite Rod of the Istari of Home Summoning (400/400) {@!k!d!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You made it yourself.
c) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
d) an Adamantite Rod of the Istari of Detection (400/400) {@!k!d!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
e) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
f) an Adamantite Rod of the Istari of Disarming (400/400) {@!k!d!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
g) a Wand of Manathrust[19|33] (29 charges) {@a1!mcl}
h) a Wand of Tidal Wave[10|50] (19 charges)
i) a Wand of Thunderstorm[3|45] (10 charges)
j) a Wand of Strike[3|37] (19 charges)
k) a Fireproof Staff of Remove Curses[4|31] (16 charges) {@!mcl}
    It cannot be harmed by fire.  
    You made it yourself.
l) a Fireproof Staff of Teleportation[15|46] (10 charges) {@!mcl}
    It cannot be harmed by fire.  
    You made it yourself.
m) a Fireproof Staff of Vision[3|26] (2 charges) {@!mcl}
    It cannot be harmed by fire.  
    You made it yourself.
n) a Fireproof Staff of Identify[7|34] (40 charges) {@!mcl}
    It cannot be harmed by fire.  
    You made it yourself.
o) a Fireproof Staff of Genocide[1|15] (3 charges) {@!mcl}
p) a Staff of Summon[40|41] (9 charges)
q) a Partial Totem of a Sky Drake {@!s!s!k!k!d!d}
r) a Partial Totem of a Marilith {@!s!s!k!k!d!d}
s) Climbing Set {@!d!d!s!s!k!k}
t) 3 Essences of Force
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 67 Scrolls of Identify
b) 43 Scrolls of *Identify*
c) 3 Fireproof Scrolls of Mass Genocide
    It cannot be harmed by fire.  
    You made it yourself.
d) a Scroll of Nothing
e) an Adamantite Rod of the Istari of Restoration (332/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
f) 66 Essences of Explosion
g) 90 Essences of Explosion
h) 85 Essences of Teleport
i) 2 Essences of Cold
j) 3 Essences of Fire
k) 6 Essences of Life
l) 3 Essences of Confusion
m) 85 Essences of Light
n) 81 Essences of Chaos
o) 28 Essences of Time
p) 38 Essences of Magic
q) 99 Essences of Extra Life
r) 83 Essences of Darkness
s) 2 Essences of Knowledge
t) 89 Essences of Force
u) 88 Essences of Force
v) an Essence of Lightning
w) 73 Essences of Mana
x) 14 Essences of Mana


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) 2 Potions of Cure Light Insanity
c) 6 Potions of Cure Serious Insanity
d) 2 Potions of Cure Critical Insanity {25% off}
e) a Golden Rod of Nothing (125/125)
f) 2 Rod Tips of Teleport Other (60 Mana to cast)
g) a Rod Tip of Acid Balls (60 Mana to cast)
h) a Rod Tip of Lightning Balls (50 Mana to cast)
i) a Rod Tip of Fire Balls (60 Mana to cast)
j) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
k) 3 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
l) 2 Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of a Great crystal drake on level 60 of Dol
    Guldur.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Large Metal Shield of Electricity [5,+8]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by electricity.  
    You found it in the remains of a War troll in the town of Gondolin .
p) The Light War Axe of Saladil (2d5) (+15,+11) (+2 to speed)
    It 
    increases your intelligence, wisdom, charisma and speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Dagger 'Nimthanc' (E:7109, L:17) (1d4) (+15,+11)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity and cold.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Small Sword 'Sting' (E:64677, L:27) (1d6) (+26,+17) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, speed and attack speed by 2.  It
    does extra damage from electricity and fire.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Halberd 'Galdi' (3d5) (+17,+12) (+5 to speed)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your constitution, charisma and 
    speed by 5.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin Chieftain in the town of Gondolin .
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Tome of Aphael
b) The Pendulum of Orcus
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it lying on the ground on level 68 of Dol Guldur.
c) a Scroll of Reset Recall
d) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 67 of Angband.
j) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
k) a Shield of Deflection [10,+10]


  [Home Inventory - Lothlorien ]

a) The Bottomless Bottle
    
    It can be activated for summon pet.  
    You found it lying on the ground on level 70 of Dol Guldur.
b) 3 Potions of Cure Critical Insanity
c) a Scroll of Reset Recall
d) a Silver Rod of Cold Balls (100/100)
e) a Mithril Rod of the Istari of Polymorph (278/320)
f) a Mithril Rod of Capacity of Nothing (320/320)
g) 2 Rod Tips of Nothing (1 Mana to cast)
h) a Wand of Stone Prison[1|5] of Plenty (9 charges)
    
    You bought it from the Black Market.
i) a Fireproof Staff of Healing[4|34] (4 charges)
    It cannot be harmed by fire.  
    You made it yourself.
j) a Fireproof Staff of Summon[18|43] (13 charges)
    It cannot be harmed by fire.  
    You made it yourself.
k) a Fireproof Staff of Globe of Light[11|31] (15 charges)
l) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
m) The Ring 'Aelon' (+3)
    It increases your intelligence by 3.
    It sustains your intelligence and wisdom.  It provides resistance to 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
p) The Small Leather Shield of Erumaran [2,+8]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to light, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of Dol Guldur.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice paladin on level 61 of Dol Guldur.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) Elven Blue Dragon Scale Mail (-2) [30,+20] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Mithril Chain Mail 'Thirecth' (-40,-39) [28,+126](40%) (+2)
    It increases your strength, 
    constitution and infravision by 2.  It increases your hit points by 
    40%.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
c) a Fiery Shadow Blade of Spinning (4d4) (+689,+760) [+48](80%) (+4 attacks)
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, stealth and attack speed by 4.  It increases your hit
    points by 80%.  It does extra damage from fire.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, dark, blindness, confusion, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.



Posted on 31.1.2004 05:38
Last updated on 3.2.2004 22:36

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372. on the Ladder (of 19090)
134. on the ToME Ladder (of 3155)
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On 31.1.2004 05:38 z-sikorski@o2.pl wrote:
Still lots fo work to do...
Never created any artifact, but kicks asses!

On 1.2.2004 05:58 z-sikorski@o2.pl wrote:
Someone, like me using mozilla (different fonts/width), could see that I deal "Mel. dmg/ Rnd" 154. Well, it's above 15000

On 1.2.2004 06:06 wrote:
I am vomiting at your cheap exploitation of a known bug. Go kill Morgoth in 1 round anyhow. Or rob a speed ring store until you get a +12 attacks ring.

On 3.2.2004 16:46 z-sikorski@o2.pl wrote:
So you have described yourself, cool.
And if it is a bug or whatever, I'm using it cause without it game wouldn't be fun to alchemists. And games are to have fun, right?
Also, just look at first related character below, go and vomit on him, and others. angband.oook.cz will surely look better...

BTW, I *don't* need to steal. I can create anything I want. And do you?

On 3.2.2004 23:59 iopia0 wrote:
Not the other poster.
I don't know how you alchemists sleep at night.

On 4.2.2004 00:56 dzhang@its.caltech.edu wrote:
My alchemist could kick your alchemist's ass, and I didn't even exploit this stupid trick.

On 4.2.2004 15:09 federico.odorizzi@studenti.unitn.it wrote:
Just wondering, how long did it take to create that incredible blade?

On 4.2.2004 18:13 mailto:z-sikorski@o2.pl wrote:
dzh...: which one?
fed...: just from 33mln exp till now

Anyway, this guy starts boring me. You will surely see him dead soon.
And if there is a way to delete him from lader, just let me know.

On 7.2.2004 15:43 wrote:
> dzhang
IMO there's not much difference in stupid tricks between Alchemist with utterly overpowered blade and one with an artifact ring (+238 attacks)

On 10.12.2009 02:19 Amused@righteous_indignation.com wrote:
I find it astounding how petty folks get....
Sikorski's having fun, playing the game, checking out different ways of doing it... and did I mention having fun? Happy to remove this character if folks were offended, etc. etc.

Posting characters here is a way of sharing the amusement. Why - oh why - must everyone get in a tizzy if someone uses a tactic that you don't like? Or even one that you feel is cheap?

I mean - it is fantastic that you're able to defeat Morgoth with your Yeek warrior, naked and unarmed, but if someone else finds it fun to make an Alchemist with a +5 trillion blade of look-at-me-wrong-and-you-are-dead, and has the audacity to share that because they think some of the rest of us might find it amusing - why must you dis' them?

Just my .02. I suppose if some folks find the most entertaining part of tome getting on their high horse and waxing indignant about bad, wicked people who don't play the game right - that's fine too!

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