The Angband Ladder: Asaynad, Yeek Alchemist by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet] Name : Asaynad Age 11 STR! 40 Sex : Male Height 41 INT! 40 Race : Yeek Weight 40 WIS! 36 Class : Alchemist Social Class 6 DEX! 39 Body : Player CON! 40 God : Eru Iluvatar CHR! 37 + To Melee Hit 1 Level 50 Hit Points 1381/ 1381 + To Melee Damage -46 Experience 4825264 Spell Points 10544/ 10544 + To Ranged Hit 5 Max Exp 4825264 Sanity 755/ 755 + To Ranged Damage 14 Exp to Adv. ***** Piety 293046 AC 15+114 Gold 1484786 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-184 Stealth : Superb Magic Device: Bad Infra-Vision: 980 feet Tactic: coward Explor: running (Character Background) You are one of five children of a blue Yeek. You are a credit to the family. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 62 (3100') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') a lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently on level 100 of Angband. You have defeated 1494 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Quelle of the 2890th year of the third age. You have been adventuring for 64 days. adefkmnopsuxz{|@ Add Str : ..328...459...5. Add Int : ...28..6........ Add Wis : ...28..........+ Add Dex : ...28....5...... Add Con : ..328...45...... Add Chr : ..328........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2...6...9.... Add Sear. : ..3....6.....3.. Add Infra : *............3.. Add Tun.. : .............35. Add Speed : .*.2.3.6...9.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ......+..+....+. Sust Int : ...+...+........ Sust Wis : +..+............ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : +..+............ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : +............... Free Act : +..+..++++...... Hold Life : ...+.+.....+.... Imm Acid : ......+.*....... Res Elec : +............... Imm Fire : .+*............. Imm Cold : +..*............ Res Pois : +............... Res Fear : ..........+..... Res Light : .....++..+....+. Res Dark : .....+..+.....+. Res Blind : +..+............ Res Conf : .+...++.+.....+. Res Sound : ........+....... Res Shard : ......+......... Res Neth : +............... Res Nexus : +............... Res Chaos : .+...+..+.....+. Res Disen : +............... Auto Curse: ....+........... Levitate : ...........+.... Lite : ..............+. See Invis : ..++.+.......... Activate : .+++.+........+. Cursed : ....+........... Fly : +.+............. Climb : ..............+. Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. TLord.ESP : ..+............. Full ESP : +..+............ Skills (points left: 20) - Combat 04.500 [0.700] . Weaponmastery 00.200 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.500 [0.900] . Stealth -05.000 [0.400] . Disarming -00.500 [0.000] - Magic 10.200 [0.900] . Magic-Device 00.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Mage Staff of an Alchemist (Exp:95861) (1d4) (+11,+10)(1860%) (+93 to infra It can be wielded two-handed. It provides light (radius 2) forever. It can be used to store a spell. It increases your infravision and spell power by 93. It increases your mana capacity by 1860%. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to electricity, cold, poison, blindness, nether , nexus and disenchantment. It allows you to fly. It gives telepathic powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. k) an Amulet of Doom [+4] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient red dragon in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Paths of the Dead. n) The Soft Studded Leather of Erufin (-35,-68) [5,+10](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, light , confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) an Elven Cloak of the Magi (-4,-5) [4,+8] (+6) {!k} It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Paths of the Dead. s) a Golden Crown of Might [0,+14] (+5) {!k} It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid. You made it yourself. u) a Set of Leather Gloves of Power (+4,+5) [1,+13] (+9) {!k} It increases your strength by 9. It makes you completely fearless. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) {k} It increases your stealth and speed by 9. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. e) 3 Potions of *Healing* f) 19 Scrolls of *Destruction* {!r!k} g) 14 Scrolls of Mass Genocide {!k!r} h) 6 Scrolls of Nothing i) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of a Nightwalker on level 69 of Paths of the Dead. k) an Adamantite Rod of Simplicity of Disarming (200/200) You found it lying in a vault on level 30 of The Sandworm lair. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} n) 19 Essences of Life {!k} o) 11 Essences of Force p) 7 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (178 charges) b) a Wand of Slow Monster[1|20] (74 charges) c) a Wand of Confuse[1|20] (235 charges) d) a Wand of Heal Monster[1|20] (644 charges) e) a Fireproof Staff of Sense Monsters[1|15] (487 charges) It cannot be harmed by fire. You made it yourself. f) 99 Essences of Explosion {!k} g) 36 Essences of Teleport {!k} h) 42 Essences of Cold {!k} i) 61 Essences of Fire {!k} j) 33 Essences of Acid {!k} k) 95 Essences of Light {!k} l) 74 Essences of Chaos {!k} m) 86 Essences of Time {!k} n) 75 Essences of Lightning {!k} [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) 10 Scrolls of Mass Genocide {!k!r} c) an Adamantite Rod of Simplicity of Nothing (200/200) You made it yourself. d) an Adamantite Rod of Simplicity of Nothing (200/200) You made it yourself. e) a Fireproof Staff of Probability Travel[4|19] (9 charges) It cannot be harmed by fire. You found it in the remains of a Grey wraith on level 69 of Paths of the Dead. f) 4 Rings of Nothing g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) an Amulet of Nothing i) 10 Brass Lanterns (with 7500 turns of light) {75% off} j) a Dragon Helm of Water Breathing [8,+24] It makes you completely fearless. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) an Ancient black dragon corpse {!k} m) 99 Essences of Magic {!k} n) 68 Essences of Magic {!k} o) 5 Essences of Darkness {!k} p) 99 Essences of Force {$k} q) 85 Essences of Force {$k} |
Posted on 27.11.2024 12:42
5526. on the Ladder (of 19097)
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