The Angband Ladder: Koalgrin, Yeek Alchemist by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Koalgrin Age 14 STR! 40 Sex : Neuter Height 37 INT! 36 Race : Yeek Hermit Weight 41 WIS! 40 Class : Alchemist Social Class 61 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -43 Level 50 Hit Points 3162/ 3454 + To Melee Damage 12 Experience 10996122 Spell Points 23558/ 23558 + To Ranged Hit -33 Max Exp 10996122 Sanity 930/ 930 + To Ranged Damage 10 Exp to Adv. ***** Piety 263224 AC 27+130 Gold 2631772 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+48 Stealth : Excellent Magic Device: Bad Infra-Vision: 1730 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a well-liked child. You have blue eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 57 (2850') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 32 (1600') Heart of the Earth: Level 36 (1800') The Void: Level 128 (6400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') You have done something experimental. Your body is a Player. You are currently on level 128 of The Void. You have defeated 7476 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Hrive of the 2890th year of the third age. You have been adventuring for 76 days. adefkmnopsuxz{|@ Add Str : .2.39....*....6. Add Int : ....9........... Add Wis : ....9...5....4.+ Add Dex : .2..9..4.*...... Add Con : .2.39....*...... Add Chr : ...39...5....... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......4...*.... Add Sear. : ...3....5.....6. Add Infra : *.............6. Add Tun.. : ..............6. Add Speed : ..*..3.....*.4.. Slay Evil : .............+.. Slay Orc : .+............+. Slay Troll: .+............+. Slay Giant: .+............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Acid Brand: ..............+. Cold Brand: .............+.. Sust Str : ......+..+...... Sust Int : .........+...... Sust Wis : ........++...... Sust Dex : ........++...... Sust Con : .........+...... Sust Chr : ........++...... Invisible : .......+........ Mul life : ......+..+.....+ Sens Fire : ................ Reflect : .........+...... Free Act : .+.....+.++..... Hold Life : .....+...+...... Imm Acid : .......*+*....+. Imm Elec : ........+*...... Imm Fire : ...*..+..*...... Imm Cold : ......+..*...... Res Pois : .........+...... Res Fear : .+.......+...... Res Light : .....+...+...... Res Dark : .....+..++....+. Res Blind : .........+...... Res Conf : .....++..+...... Res Sound : .........+...... Res Shard : ......+..+...... Res Neth : ......+..+...... Res Nexus : .........+...... Res Chaos : .....++..+...... Res Disen : ........++....+. Auto Curse: ....+....+...... Levitate : ...........+.... Lite : ........++...... See Invis : .+.+.+.+........ Digestion : .........+...... Regen : ...........+.... Activate : ...+.+..++....+. Blessed : .............+.. Cursed : ....+........... Fly : ...+.....+...... Climb : .......+......+. Orc.ESP : .+...+...+....+. Troll.ESP : .+.......+...... Dragon.ESP: .........+...... Giant.ESP : .+.......+...... Demon.ESP : .........+...... Undead.ESP: .........+...... Evil.ESP : .........+...... Animal.ESP: .........+...... TLord.ESP : ...+.....+...... Good.ESP : .........+...... Nlive.ESP : .........+...... Spider ESP: .........+...... Full ESP : .........+...... Skills (points left: 22) - Combat 01.000 [0.700] . Weaponmastery -00.300 [0.700] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 15.600 [0.900] . Magic-Device 01.500 [1.250] . Fire 10.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 02.200 [0.800] . Prayer 35.000 [0.500] - Monster-lore 07.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Mage Staff of an Alchemist (Exp:182953) (1d4) (+10,+11)(3280%) (+164 to inf It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 164. It increases your mana capacity by 3280%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Wooden Boomerang of Westernesse (1d8) (+15,+10) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. e) a Ring of Speed (+11) It increases your speed by 11. You made it yourself. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. k) an Amulet of Doom [+6] (+9) {cursed, !k} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. n) The Robe of Edherch (-70,-2) [2,+15](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to fire, cold, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. s) The Iron Helm of an Alchemist (+0,+0) [6,+20](240%) (+12) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 5) forever. It increases your strength, dexterity, constitution and luck by 12. It increases your hit points by 240%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It gives telepathic powers. It slows your metabolism. It reflects bolts and arrows. It identifies all items for you. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Free Action [1,+16] It provides immunity to paralysis. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10) {!k} It increases your stealth and speed by 10. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt 'Sarunglin' (1d5) (+13,+10) (+4 to speed) It increases your wisdom and speed by 4. It does extra damage from frost. It is a great bane of dragons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. d) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You bought it from the Magic shop. e) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. f) The Deck of Wild Magic {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. g) The Wand Construction Kit (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 70 of Angband. h) The Skull of Vecna {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 72 of Erebor. i) 71 Scrolls of Summon Never-Moving Pet j) 15 Scrolls of Genocide {!r} k) 2 Scrolls of Mass Genocide l) 8 Scrolls of Nothing m) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. n) an Adamantite Rod of Simplicity of Nothing (200/200) You made it yourself. o) an Adamantite Rod of Simplicity of Recall (187/200) You made it yourself. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) 3 Essences of Magic {!k} r) 23 Essences of Extra Life {!k} s) 9 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) 6 Wands of Noxious Cloud[1|25] (194 charges) {!k} c) 2 Rings of Intelligence (+5) It increases your intelligence by 5. You made it yourself. d) 73 Rings of Nothing {!k} e) 50 Amulets of Nothing {!k} f) 26 Essences of Explosion {!k} g) 26 Essences of Teleport h) 29 Essences of Cold i) 34 Essences of Fire j) 32 Essences of Acid k) 99 Essences of Life {!k} l) 26 Essences of Confusion {!k} m) 42 Essences of Light n) 7 Essences of Chaos o) 47 Essences of Time p) 68 Essences of Time {!k} q) 99 Essences of Magic {!k} r) 99 Essences of Darkness {!k} s) 51 Essences of Darkness {!k} t) 84 Essences of Knowledge {!k} u) 77 Essences of Force {!k} v) 16 Essences of Lightning {!k} w) 58 Essences of Mana [Home Inventory - Lothlorien ] a) Mordekainen's Pocket Magician {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire lord on level 70 of Paths of the Dead. b) 3 Sprigs of Athelas c) an Adamantite Rod of Simplicity of Nothing (200/200) You made it yourself. d) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Paths of the Dead. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Paths of the Dead. g) 37 Brass Lanterns (with 7500 turns of light) {25% off} h) an Elven Cloak of the Magi (-2,-2) [4,+23] (+6) {!k} It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) a Hill troll corpse {!k} j) 67 Essences of Magic {!k} k) 38 Essences of Magic {!k} |
Posted on 4.1.2014 01:39
3720. on the Ladder (of 19090)
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