The Angband Ladder: Koalgrin, Yeek Alchemist by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Koalgrin               Age                 14       STR!     40       
 Sex   : Neuter                 Height              37       INT!     36       
 Race  : Yeek Hermit            Weight              41       WIS!     40       
 Class : Alchemist              Social Class        61       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -43 Level             50    Hit Points     3162/  3454 
 + To Melee Damage       12 Experience  10996122    Spell Points  23558/ 23558 
 + To Ranged Hit        -33 Max Exp     10996122    Sanity          930/   930 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety               263224 
   AC                27+130 Gold         2631772    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+48    
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 1730 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          well-liked child.  You have blue eyes, straight auburn               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 57 (2850')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 32 (1600')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 128 (6400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 128 of The Void.
 You have defeated 7476 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Hrive of the 2890th year of the third age.
 You have been adventuring for 76 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.39....*....6.            
        Add Int   : ....9...........            
        Add Wis   : ....9...5....4.+            
        Add Dex   : .2..9..4.*......            
        Add Con   : .2.39....*......            
        Add Chr   : ...39...5.......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......4...*....            
        Add Sear. : ...3....5.....6.            
        Add Infra : *.............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*..3.....*.4..            
        Slay Evil : .............+..            
        Slay Orc  : .+............+.            
        Slay Troll: .+............+.            
        Slay Giant: .+............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ......+..+......            
        Sust Int  : .........+......            
        Sust Wis  : ........++......            
        Sust Dex  : ........++......            
        Sust Con  : .........+......            
        Sust Chr  : ........++......            
        Invisible : .......+........            
        Mul life  : ......+..+.....+            
        Sens Fire : ................            
        Reflect   : .........+......            
        Free Act  : .+.....+.++.....            
        Hold Life : .....+...+......            
        Imm Acid  : .......*+*....+.            
        Imm Elec  : ........+*......            
        Imm Fire  : ...*..+..*......            
        Imm Cold  : ......+..*......            
        Res Pois  : .........+......            
        Res Fear  : .+.......+......            
        Res Light : .....+...+......            
        Res Dark  : .....+..++....+.            
        Res Blind : .........+......            
        Res Conf  : .....++..+......            
        Res Sound : .........+......            
        Res Shard : ......+..+......            
        Res Neth  : ......+..+......            
        Res Nexus : .........+......            
        Res Chaos : .....++..+......            
        Res Disen : ........++....+.            
        Auto Curse: ....+....+......            
        Levitate  : ...........+....            
        Lite      : ........++......            
        See Invis : .+.+.+.+........            
        Digestion : .........+......            
        Regen     : ...........+....            
        Activate  : ...+.+..++....+.            
        Blessed   : .............+..            
        Cursed    : ....+...........            
        Fly       : ...+.....+......            
        Climb     : .......+......+.            
        Orc.ESP   : .+...+...+....+.            
        Troll.ESP : .+.......+......            
        Dragon.ESP: .........+......            
        Giant.ESP : .+.......+......            
        Demon.ESP : .........+......            
        Undead.ESP: .........+......            
        Evil.ESP  : .........+......            
        Animal.ESP: .........+......            
        TLord.ESP : ...+.....+......            
        Good.ESP  : .........+......            
        Nlive.ESP : .........+......            
        Spider ESP: .........+......            
        Full ESP  : .........+......            

Skills (points left: 22)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                       -00.300 [0.700]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         15.600 [0.900]
          . Magic-Device                         01.500 [1.250]
                   . Fire                        10.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  02.200 [0.800]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  07.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of an Alchemist (Exp:182953) (1d4) (+10,+11)(3280%) (+164 to
inf
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your infravision and spell power by 164.  It increases your 
    mana capacity by 3280%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
d) a Wooden Boomerang of Westernesse (1d8) (+15,+10) (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Dracolich on level 68 of Paths of the
    Dead.
e) a Ring of Speed (+11)
    It increases your speed by 11.  
    You made it yourself.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
k) an Amulet of Doom [+6] (+9) {cursed, !k}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
n) The Robe of Edherch (-70,-2) [2,+15](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to fire, cold, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
s) The Iron Helm of an Alchemist (+0,+0) [6,+20](240%) (+12)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 5) forever.  It 
    increases your strength, dexterity, constitution and luck by 12.  It
    increases your hit points by 240%.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, dark, blindness, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It gives telepathic powers.  It slows your metabolism.  It
    reflects bolts and arrows.  It identifies all items for you.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) a Set of Leather Gloves of Free Action [1,+16]
    It provides immunity to paralysis.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10) {!k}
    It increases your stealth and speed by 10.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt 'Sarunglin' (1d5) (+13,+10) (+4 to speed)
    It increases your wisdom and speed by 4.  It does extra damage from 
    frost.  It is a great bane of dragons.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You made it yourself.
f) The Deck of Wild Magic {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
g) The Wand Construction Kit (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
h) The Skull of Vecna {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 72 of Erebor.
i) 71 Scrolls of Summon Never-Moving Pet
j) 15 Scrolls of Genocide {!r}
k) 2 Scrolls of Mass Genocide
l) 8 Scrolls of Nothing
m) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You made it yourself.
n) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
o) an Adamantite Rod of Simplicity of Recall (187/200)
    
    You made it yourself.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) 3 Essences of Magic {!k}
r) 23 Essences of Extra Life {!k}
s) 9 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas
b) 6 Wands of Noxious Cloud[1|25] (194 charges) {!k}
c) 2 Rings of Intelligence (+5)
    It increases your intelligence by 5.  
    You made it yourself.
d) 73 Rings of Nothing {!k}
e) 50 Amulets of Nothing {!k}
f) 26 Essences of Explosion {!k}
g) 26 Essences of Teleport
h) 29 Essences of Cold
i) 34 Essences of Fire
j) 32 Essences of Acid
k) 99 Essences of Life {!k}
l) 26 Essences of Confusion {!k}
m) 42 Essences of Light
n) 7 Essences of Chaos
o) 47 Essences of Time
p) 68 Essences of Time {!k}
q) 99 Essences of Magic {!k}
r) 99 Essences of Darkness {!k}
s) 51 Essences of Darkness {!k}
t) 84 Essences of Knowledge {!k}
u) 77 Essences of Force {!k}
v) 16 Essences of Lightning {!k}
w) 58 Essences of Mana


  [Home Inventory - Lothlorien ]

a) Mordekainen's Pocket Magician {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 70 of Paths of the
    Dead.
b) 3 Sprigs of Athelas
c) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 67 of Paths of the Dead.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Paths of the Dead.
g) 37 Brass Lanterns (with 7500 turns of light) {25% off}
h) an Elven Cloak of the Magi (-2,-2) [4,+23] (+6) {!k}
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
i) a Hill troll corpse {!k}
j) 67 Essences of Magic {!k}
k) 38 Essences of Magic {!k}



Posted on 4.1.2014 01:39

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