The Angband Ladder: Laraliwyr, Yeek Alchemist by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Laraliwyr Age 14 STR! 40 Sex : Female Height 38 INT! 40 Race : Yeek Hermit Weight 36 WIS! 40 Class : Alchemist Social Class 34 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 33 Level 50 Hit Points 3279/ 3279 + To Melee Damage -16 Experience 15737321 Spell Points 26884/ 26884 + To Ranged Hit 38 Max Exp 15737321 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 269146 AC 33+98 Gold 3733335 Speed Fast (+40) (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4-64 Stealth : Bad Magic Device: Excellent Infra-Vision: 1340 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have green eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 4 (200') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7336 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Quelle of the 2890th year of the third age. You have been adventuring for 62 days. adefkmnopsuxz{|@ Add Str : ..33*....*8...6. Add Int : ...3*..7........ Add Wis : ...3*...5*.....+ Add Dex : ...3*....*...4.. Add Con : ..33*....*...... Add Chr : ..33*...5....... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......7...9.... Add Sear. : ..3....75.....6. Add Infra : *.............6. Add Tun.. : ..............6. Add Speed : .*.3.3.7...9.4.. Chaotic : .............+.. Vampiric : .............+.. Slay Demon: .............+.. Slay Orc : .............++. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : +..+............ Sust Int : +......+........ Sust Wis : ........++...... Sust Dex : +..+....+....... Sust Con : ...+.....+...... Sust Chr : +.......+....... Invisible : ................ Mul life : ......+..+.....+ Sens Fire : ................ Reflect : .........+...... Free Act : +..+..++........ Hold Life : ...+.+.......... Imm Acid : ........+*....+. Imm Elec : ...*....+*...... Imm Fire : .+*...+..*...... Imm Cold : ......+..*...... Res Pois : ...+..+..+...... Res Fear : .........+...... Res Light : .....+...+...... Res Dark : .....+..++....+. Res Blind : .........+...... Res Conf : .....+...+...... Res Sound : ......+..+...... Res Shard : .........+...... Res Neth : ......+..+...... Res Nexus : .........+...... Res Chaos : .....+...+...... Res Disen : ...+....+.+...+. Auto Curse: ....+........... Levitate : ...+.......+.... Lite : ........++...+.. See Invis : ++++.+.......... Digestion : ...+.....+.+.... Regen : ...+............ Activate : .+++.+..++....+. Cursed : ....+........... B.Breath : ...............+ Fly : ..+............. Climb : ..............+. Orc.ESP : .....+........+. TLord.ESP : ..+......+...... Good.ESP : .........+...... Nlive.ESP : .........+...... Spider ESP: .........+...... Full ESP : .........+...... Skills (points left: 0) - Combat 22.000 [0.700] . Weaponmastery -00.300 [0.700] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [0.900] . Magic-Device 14.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 07.000 [0.800] . Prayer 50.000 [0.500] - Monster-lore 01.700 [0.500] . Corpse-preservation 04.000 [0.800] Abilities * Artifact Creation * Perfect casting [Fates] You may meet Fang, Farmer Maggot's dog on level 17. You are fated to meet a Mangy-looking leper on level 15. You are fated to meet a Giant slug on level 18. You are fated to find an Arrow on level 13. You may find a Broken Sword on level 18. You may find a Wooden Torch on level 14. You may meet a Silver mouse on level 17. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:5220758) (1d4) (+10,+10)(2500%) (+125 to in It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 125. It increases your mana capacity by 2500%. It sustains your strength, intelligence, dexterity and charisma. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. k) an Indestructible Amulet of Doom [+5] (+10) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Thunderlord Coat of Valdal (-26,-68) [9,+13](20%) It increases your hit points by 20%. It provides immunity to paralysis. It provides resistance to fire, cold, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 88 of Mount Doom. o) an Elven Cloak of the Magi (-3,-3) [4,+26] (+7) {!k} It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. s) The Iron Helm of an Alchemist (Exp:2494518) (+0,+0) [6,+20](240%) (+12) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and luck by 12. It increases your hit points by 240%. It sustains your wisdom and constitution. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, sound, shards, nether, nexus and chaos. It gives telepathic powers. It slows your metabolism. It reflects bolts and arrows. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+5,+4) [1,+11] (+8) It increases your strength by 8. It provides resistance to disenchantment. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+9) {!x} It increases your stealth and speed by 9. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Falaidros (1d5) (+17,+16) (+4 to speed) It provides light (radius 1) forever. It increases your dexterity and speed by 4. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. d) a Scroll of Mass Genocide {!r!d!k} e) 9 Scrolls of Nothing f) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. g) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Recall (131/200) You made it yourself. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. k) a Magical Pick of Digging (+10) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) 30 Essences of Life {!k} m) 13 Essences of Magic {!k} n) 29 Essences of Extra Life {!k} o) 10 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 7 Wands of Noxious Cloud[1|25] (139 charges) c) 67 Rings of Nothing {!k} d) 79 Essences of Explosion {!k} e) 12 Essences of Teleport f) 46 Essences of Cold g) 53 Essences of Fire h) 46 Essences of Acid i) 99 Essences of Life {!k} j) 75 Essences of Confusion {!k} k) 59 Essences of Light {!k} l) 53 Essences of Chaos m) 20 Essences of Time {!k} n) 68 Essences of Darkness {!k} o) 75 Essences of Knowledge {!k} p) 85 Essences of Force {!k} q) 27 Essences of Lightning {!k} r) 78 Essences of Mana {!k} [Home Inventory - Gondolin ] a) an Ancient red dragon corpse {!k} [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You made it yourself. b) a Lembas c) 4 Sprigs of Athelas d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 89 of Mount Doom. f) a Ring of Nothing g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Paths of the Dead. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. i) 3 Brass Lanterns (with 7500 turns of light) j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. l) 71 Essences of Confusion {!k} m) 99 Essences of Magic {!k} n) 22 Essences of Magic {!k} o) 70 Essences of Darkness {!k} |
Posted on 25.12.2013 18:04
2557. on the Ladder (of 19090)
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