The Angband Ladder: Cheidus, Yeek Alchemist by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Cheidus                Age                 13       STR!     40       
 Sex   : Neuter                 Height              39       INT!     40       
 Race  : Yeek                   Weight              47       WIS!     40       
 Class : Alchemist              Social Class        34       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit          65 Level             50    Hit Points     2352/  2352 
 + To Melee Damage       66 Experience   6545368    Spell Points    502/   502 
 + To Ranged Hit         35 Max Exp      6545368    Sanity          884/   930 
 + To Ranged Damage       7 Exp to Adv.    *****    Piety               281919 
   AC                32+121 Gold         1785099    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Heroic       Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  64d4+1056 
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 5910 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Coire of the 2890th year of the third age.
 You have been adventuring for 158 days.

                    adefkmnopsuxz{|@            
        Add Str   : 733.4.....*...6.            
        Add Int   : .3.....6.6......            
        Add Wis   : 73..4...56.....+            
        Add Dex   : 73.......6......            
        Add Con   : 733......6......            
        Add Chr   : .33.4...5.......            
        Mul Mana  : ...............+            
        Add Stea. : 7......6........            
        Add Sear. : ..3....65....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .3.*43.6...*....            
        Add Blows : 7...............            
        Slay Evil : +...............            
        Slay Orc  : +............++.            
        Slay Troll: +............++.            
        Slay Giant: +.............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............++.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : .......+.+......            
        Sust Wis  : ........++......            
        Sust Dex  : ........++......            
        Sust Con  : .........+......            
        Sust Chr  : ........++......            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : .........+......            
        Free Act  : +.....++........            
        Hold Life : .....+..........            
        Imm Acid  : ......*.+.....+.            
        Imm Elec  : ......*.+*......            
        Imm Fire  : ..*.+...........            
        Imm Cold  : ......*..*......            
        Res Pois  : ....+...........            
        Res Fear  : +...+...........            
        Res Light : +....+..........            
        Res Dark  : +....+..+.....+.            
        Res Blind : .........+......            
        Res Conf  : .....+...+......            
        Res Sound : .........+......            
        Res Shard : .........+......            
        Res Neth  : .........+......            
        Res Nexus : .........++.....            
        Res Chaos : .....+...+......            
        Res Disen : ....+.+.+.....+.            
        Lite      : .+......++......            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Regen     : .........+......            
        Xtra Shots: .+..............            
        Activate  : ..+.++..++....+.            
        Blessed   : +...............            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : +....+.......++.            
        Troll.ESP : +............+..            
        Giant.ESP : +...............            
        TLord.ESP : ..+.............            
        Good.ESP  : +...............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         05.700 [0.900]
          . Magic-Device                         00.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  06.500 [0.800]
          . Prayer                               30.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You are fated to meet a Creeping copper coins on level 1.
You may meet a Novice rogue on level 5.
You may find a Padded Armour on level 16.
You are fated to meet a Large white snake on level 1.
You are fated to find a Trident on level 9.
You may meet a Cave bear on level 1.
You are fated to meet a White jelly on level 1.
You may meet a Rotting corpse on level 1.
You are fated to find a Ring of Levitation on level 8.
You may find a Mage Staff on level 1.
You may meet a Giant slug on level 9.


  [Character Equipment]

a) The Blessed Shadow Blade of an Alchemist (Exp:347869) (4d4) (+36,+37)(140%)
(+7
    It increases your strength, wisdom, dexterity, constitution, stealth, 
    attack speed and ability to score critical hits by 7.  It increases
     your hit points by 140%.  It does extra damage from acid, electricity
    , fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, giants
     and good beings.  It slows your metabolism.  It has been blessed by
    the gods.  It can resist being shattered by morgul beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Ollor' (x3) (+6,+7) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
f) a Ring of Speed (+10) {!k}
    It increases your speed by 10.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 68 of Paths of the Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
n) The Soft Studded Leather 'Glienya' [5,+14]
    It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-3,-1) [4,+12] (+6) {!k}
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
s) The Iron Helm of an Alchemist (+0,+0) [6,+20] (+6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, wisdom, dexterity, constitution and luck
     by 6.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It provides resistance to blindness, sound, shards, nether, 
    nexus and chaos.  It gives telepathic powers.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It identifies all
    items for you.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
u) a Set of Leather Gloves of Power (+3,+3) [1,+10] (+10) {!k}
    It increases your strength by 10.  It provides resistance to nexus.  
    You made it yourself.
x) a Pair of Metal Shod Boots of Speed [6,+4] (+15)
    It increases your speed by 15.  
    You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!k!d}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Holy Tome of Eru Iluvatar {!k!d}
    It cannot be harmed by fire.  
    You made it yourself.
c) The Tome of Cheidus
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Sprig of Athelas
e) a Potion of *Healing*
f) a Scroll of Summon Never-Moving Pet
g) 27 Scrolls of *Destruction*
h) 14 Scrolls of Mass Genocide
i) 55 Scrolls of Nothing
j) a Mithril Rod of the Istari of Recall (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) 9 Essences of Life {!k}
n) 2 Essences of Magic {!k}
o) 2 Essences of Extra Life {!k}
p) 13 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 17 Essences of Poison {!k}
b) 62 Essences of Explosion {!k}
c) 42 Essences of Teleport {!k}
d) 48 Essences of Cold {!k}
e) 90 Essences of Fire {!k}
f) 31 Essences of Acid {!k}
g) 99 Essences of Life {!k}
h) 22 Essences of Life {!k}
i) 52 Essences of Confusion {!k}
j) 53 Essences of Light {!k}
k) 99 Essences of Chaos {!k}
l) 20 Essences of Time {!k}
m) 99 Essences of Magic {!k}
n) 42 Essences of Magic {!k}
o) 97 Essences of Darkness {!k}
p) 70 Essences of Knowledge {!k}
q) 99 Essences of Force {!k}
r) 78 Essences of Lightning {!k}
s) 96 Essences of Mana {!k}


  [Home Inventory - Gondolin ]

a) a Scroll of Genocide
b) 20 Scrolls of Nothing
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
f) an Amulet of Doom [+6] (+6)
g) a Dwarven Lantern
h) a Feathers Cloak of Air [1,+12]
    It allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 2 Shadow Blades (4d4) (-2,+2) (+1 to stealth)
j) 19 Essences of Life {!k}
k) 52 Essences of Magic {!k}


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 6 Sprigs of Athelas {!k}
c) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
d) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) an Ancient red dragon corpse {!k}
j) a Mage Staff of Power (1d4) (-14,-19) (+13)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 13.  
    You made it yourself.



Posted on 18.2.2013 17:29

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5204. on the Ladder (of 19090)
1036. on the ToME Ladder (of 3155)
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Comments

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On 18.2.2013 19:10 Therem Harth wrote:
This guy is astonishingly balanced, for what I've seen of T2 Alchemists.

On 18.2.2013 23:19 acockbur@gmail.com wrote:
Since I started with a yeek, even some fancy equipment was not enough to turn it into a munchkin. Without the plus to hit points I couldn't last with Sauron, and even with them it took some time to take down Morgy.

Put this stuff on a Dunadan and it would be silly easy.

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