The Angband Ladder: Gwiramas, Thunderlord Alchemist by <rajiv_sk@hotmail.com>
[ToME 2.2.2 Character Dump]
Name : Gwiramas Age 19 STR! 40
Sex : Male Height 196 INT! 38
Race : Thunderlord Weight 239 WIS! 38
Class : Alchemist Social Class 51 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 40
+ To Melee Hit 1124 Level 43 Max Hit Points 2052
+ To Melee Damage 1086 Experience 8485147 Cur Hit Points 2052
+ To Ranged Hit 43 Max Exp 8485147 Max SP (Mana) 394
+ To Ranged Damage 19 Exp to Adv. 9030000 Cur SP (Mana) 394
AC 25+189 Gold 887391 Piety -6780
(Miscellaneous Abilities)
Fighting : Legendary[677Perception : Excellent Blows/Round: 4
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 12d7+4344
Stealth : Bad Magic Device: Legendary[30]Infra-Vision: 0 feet
Tactic: coward
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of
various animals.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 35 (1750')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 62 (3100')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 59 (2950')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 29 (1450')
You have done something experimental.
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 22466 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 43rd Quelle of the 2890th year of the third age.
You have been adventuring for 57 days.
adefkmnopsuxz{|@
Add Str : 7..2....4.73....
Add Int : ...2.....3......
Add Wis : 7..2............
Add Dex : 72....33.3......
Add Con : 7.......4..3....
Add Chr : ...2...3.3......
Mul SPower: .........+......
Add Sear. : .....4...3......
Add Tun.. : ..............8.
Add Speed : ..9...3....3....
Vampiric : +...............
Slay Evil : +............+..
Slay Demon: +...............
Slay Troll: +...............
Slay Drag.: +...............
Poison Brd: +...............
Acid Brand: +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : +...............
Sens Fire : ................
Reflect : ................
Free Act : ++.+...++.......
Hold Life : +...............
Imm Acid : +.....++*+.....+
Res Elec : +..............+
Imm Fire : +......+.+.....*
Res Cold : +......+.......+
Res Pois : +..............+
Res Fear : +.....+....+....
Res Lite : +.......+.......
Res Dark : +...............
Res Blind : +..+............
Res Conf : +.........++....
Res Sound : +.......+.......
Res Shard : +.....+..+......
Res Neth : +...............
Res Nexus : +...............
Res Chaos : +.......+.......
Res Disen : +........+......
NoTeleport: ....+...........
Levitate : +..+...........+
Lite : +...............
See Invis : +..+............
Digestion : +......+........
Regen : +...............
Xtra Might: .+..............
Activate : .....+.+.+......
Blessed : +...............
Fly : ...............+
Orc.ESP : ........+.......
Dragon.ESP: .+.............+
Evil.ESP : +...............
Good.ESP : +...............
Full ESP : +...............
Corruption list:
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Random teleportation:
Randomly teleports you around
Skills (points left: 36)
- Combat 22.350 [0.700]
. Weaponmastery 26.600 [0.700]
. Archery 05.500 [0.300]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
- Magic 20.145 [0.900]
. Magic-Device 47.250 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 47.400 [0.800]
- Spirituality 01.240 [0.800]
. Prayer 09.000 [0.500]
- Monster-lore 03.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 07.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to meet Fang, Farmer Maggot's dog on level 1.
You are fated to meet a Jackal on level 1.
You are fated to meet a Rattlesnake on level 1.
You are fated to find an Arrow on level 11.
You are fated to find a Parchment - Monstrous Compendium 4 on level 10.
You may meet a Pitiful-looking beggar on level 19.
You may find an Essence of Darkness on level 1.
You may meet a Killer white beetle on level 20.
[Character Equipment]
a) a Blessed Dark Sword of Gondolin (3d7) (+1098,+1068)(140%) (+7)
It provides light (radius 1) forever. It generates an antimagic
field. It increases your strength, wisdom, dexterity and constitution
by 7. It increases your hit points by 140%. It does extra damage
from acid, electricity, fire and frost. It poisons your foes. It
drains life from your foes. It is especially deadly against dragons.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison,
light, dark, blindness, confusion, sound, shards, nether, nexus, chaos
and disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It gives telepathic powers. It slows your
metabolism. It speeds your regenerative powers. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Captain on level 31 of Moria.
e) an Indestructible Ring of Speed (+9) {100% off}
It increases your speed by 9. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
f) The Ring of Niengolwe (+2% of critical hits) {100% off}
It increases your strength,
intelligence, wisdom, charisma and ability to score critical hits by 2
. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to levitate. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
k) an Amulet of Anti-Teleportation
m) The Phial of Galadriel (+4)
It can be activated for light
area (dam 2d15) every 10+d10 turns if it is being worn. It provides
light (radius 3) forever. It increases your searching and luck by 4.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It makes you completely fearless. It provides resistance to
acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Cloak of Thingol [1,+18] (+3)
It can be activated
for recharging every 70 turns if it is being worn. It increases your
dexterity and charisma by 3. It provides immunity to paralysis. It
provides resistance to acid, fire and cold. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to light, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Quasit on level 32 of The Land Of Rhun.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@A1}
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) a Set of Leather Gloves of Power (+5,+4) [1,+9] (+7)
It increases your strength by 7. It
provides resistance to confusion.
You made it yourself.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and
speed by 3. It makes you completely fearless. It provides resistance
to confusion. It allows you to climb mountains. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Grape jelly (416 hp)
{) 25 Silver Arrows of Slay Evil (3d4) (+14,+12)
It fights against evil with holy fury.
It cannot be harmed by acid. It cannot be harmed by fire.
You made it yourself.
|) a Magical Dwarven Pick of Digging (1d4) (+11,+9) (+8)
[Character Inventory]
a) 4 Scrolls of Satisfy Hunger
b) a Scroll of Nothing
c) a Golden Rod of the Istari of Detection (250/250)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it lying on the ground on level 30 of The Sandworm lair.
d) a Mithril Rod of the Istari of Home Summoning (320/320)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
e) a Rod Tip of Healing (120 Mana to cast)
f) a Fireproof Staff of Remove Curses[2|24] (42 charges)
It cannot be harmed by fire.
You made it yourself.
g) a Fireproof Staff of Healing[3|39] (10 charges)
It cannot be harmed by fire.
You made it yourself.
h) a Fireproof Staff of Identify[1|23] (2 charges)
It cannot be harmed by fire.
You made it yourself.
i) 82 Essences of Life
j) 37 Essences of Magic
k) 8 Essences of Knowledge
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Benetar's Death Ray Experiment
It can be activated for gain corruption.
You found it lying on the ground on level 1 of Barrow-Downs.
b) 5 Sprigs of Athelas
c) The Ring of Power of Uvatha the Horseman (+2)
It
increases your wisdom by 2. It makes you invisible. It sustains your
dexterity. It provides resistance to dark. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 42 of Paths of the
Dead.
e) The Soft Studded Leather of Naxar [5,+2]
It sustains your strength. It provides immunity to electricity
and cold. It provides resistance to cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
f) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire,
cold, light, dark and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death knight on level 43 of Moria.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of Moria.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
used to store a spell. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 11 of Orc Cave.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Broad Sword of Annar (2d5) (+27,+27) (+2 to speed) {!k!d}
It provides light
(radius 1) forever. It increases your intelligence, wisdom, dexterity
, constitution and speed by 2. It does extra damage from electricity,
fire and frost. It poisons your foes. It produces chaotic effects.
It drains life from your foes. It is a great bane of dragons. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, poison, shards and chaos. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It
increases your searching by 1. It does extra damage from fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It fights against evil with holy fury. It provides resistance to fire
and light. It allows you to sense the presence of orcs. It slows
your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded
two-handed. It can be activated for confuse monster every 15 turns if
it is being worn. It provides light (radius 1) forever. It increases
your stealth by 2. It does extra damage from fire. It fights against
evil with holy fury. It provides resistance to fire and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 22 of The Old
Forest.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) 99 Essences of Explosion
p) 72 Essences of Teleport
q) 38 Essences of Cold
r) 48 Essences of Acid
s) 65 Essences of Light
t) 36 Essences of Chaos
u) 47 Essences of Time
v) 55 Essences of Darkness
w) 99 Essences of Force
x) 96 Essences of Lightning
[Home Inventory - Gondolin ]
a) The Ring of Power of Akhorahil the Blind
It makes you invisible. It sustains
your wisdom and charisma. It provides resistance to blindness and
confusion. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 46 of Paths of
the Dead.
b) The Ring of Halar (+5) {-}
It increases your intelligence, stealth and infravision by 5.
It provides resistance to electricity, fire, cold, dark, sound and
chaos. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
c) The Bar Chain Mail of Crinor (-2) [18,+8]
It sustains your strength,
intelligence and dexterity. It provides immunity to cold. It
provides resistance to acid, electricity, poison, light and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 40 of Moria.
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be
wielded two-handed. It can be activated for berserker and +10 to
speed (50) every 100+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength and constitution by 3.
It does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It provides resistance to acid. It drains mana. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 40 of Moria.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {@w0}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It
can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It
can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
l) 37 Essences of Poison
m) 30 Essences of Explosion
n) 24 Essences of Cold
o) 30 Essences of Fire
p) 53 Essences of Acid
q) 99 Essences of Life
r) 8 Essences of Confusion
s) 33 Essences of Light
t) 25 Essences of Darkness
u) 49 Essences of Knowledge
v) 46 Essences of Force
w) 73 Essences of Lightning
x) 57 Essences of Mana
[Home Inventory - Minas Anor ]
a) The Tome of Gwiramas
b) The Anchor of Space-Time
It provides light
(radius 1) forever. It prevents the space-time continuum from being
disrupted. It cannot be harmed by acid, cold, lightning or fire.
c) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Ring Mail 'Balion' (-2) [12,+11]
It sustains your
intelligence, dexterity and constitution. It provides immunity to
fire. It provides resistance to acid, light, shards and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Uruk on level 38 of Moria.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 40 of Moria.
f) The Double Chain Mail of Cringion (-2) [16,+11]
It provides immunity to cold. It provides immunity to paralysis. It
provides resistance to acid, fire, dark and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
g) The Bar Chain Mail 'Elrog' (-30,-34) [18,+10](20%)
It increases your
hit points by 20%. It sustains your strength and wisdom. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to sound, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser kraken in a deep water area.
h) The Full Plate Armour of Siachim (-3) [25,+8]
It
sustains your constitution and charisma. It provides immunity to
electricity. It provides resistance to poison, confusion and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon in a mountain chain.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
j) The Cord Armour of Heldain [6,+4]
It sustains your dexterity. It provides resistance to
life draining, poison and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young bronze dragon on level 32 of
Mirkwood.
k) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of Moria.
m) The Iron Helm of Umele [5,+8]
It sustains your
wisdom and constitution. It provides immunity to paralysis. It
provides resistance to electricity and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 34 of Moria.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can
be activated for rays of fear in every direction if it is being worn.
It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black orc Shaman on level 34 of Moria.
o) The Light War Axe of Ndennhil (2d5) (+15,+4) (+2)
It provides light (radius 1) forever. It increases your dexterity and
constitution by 2. It does extra damage from electricity. It drains
life from your foes. It is very sharp and can cut your foes. It is
very sharp and make your foes bleed. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 39 of Moria.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It
can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and blindness. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases
your intelligence, wisdom and attack speed by 2. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
resistance to nexus, chaos and disenchantment. It allows you to see
invisible monsters. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 28 of Cirith Ungol.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 25 of Cirith
Ungol.
t) The Halberd of Elume (3d5) (+8,+6) (+5 to speed)
It can be wielded two-handed. It increases your speed by 5. It
does extra damage from fire. It is very sharp and can cut your foes.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It is a great bane of undead. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 40 of Moria.
u) The Guisarme 'Valmargon' (2d5) (-2,-1) (+2 to speed)
It can be wielded two-handed. It increases your speed and attack speed
by 2. It produces chaotic effects. It is especially deadly against
dragons. It strikes at demons with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser kraken in a deep water area.
v) The Club of Calmor (1d4) (+15,+2) (+2)
It
increases your strength and dexterity by 2. It does extra damage from
electricity and fire. It strikes at undead with holy wrath. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 39 of Moria.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
x) Bolg, Son of Azog's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of A lost temple.
b) a Potion of *Enlightenment*
c) The Amulet 'Manor' (+1)
It
increases your intelligence, charisma and infravision by 1. It
sustains your wisdom. It makes you completely fearless. It provides
resistance to dark. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon in a hill.
d) The Metal Scale Mail of Ekkain (-2) [13,+9]
It
sustains your intelligence and charisma. It provides immunity to acid
and electricity. It provides resistance to shards and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 46 of Moria.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
f) The Full Plate Armour of Isildur [25,+25] (+1)
g) The Soft Studded Leather of Turegolos [5,+10]
h) The Large Metal Shield of Galatani [5,+12]
It sustains
your wisdom and dexterity. It provides immunity to paralysis. It
provides resistance to electricity and light. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 42 of Paths of the
Dead.
i) The Jewel Encrusted Crown of Durith [0,+9]
It sustains your strength. It provides immunity to paralysis.
It provides resistance to fire, light, confusion, sound, nether and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of A lost temple.
j) The Steel Helm of Hammerhand [6,+20] (+3)
It grants
you the power of berserk if it is being worn. It increases your
strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
k) The Steel Helm of Faudend [6,+12]
It provides light (radius 3) forever. It sustains your
intelligence, dexterity, constitution and charisma. It provides
immunity to paralysis. It provides resistance to sound and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
30 of Mirkwood.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases
your searching by 3. It does extra damage from frost. It is
especially deadly against dragons. It is especially deadly against
orcs. It fights against evil with holy fury. It provides resistance
to life draining, cold and dark. It allows you to sense the presence
of orcs and dragons. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 32 of Mirkwood.
n) The Long Sword 'Eredh' (2d5) (+17,+10) (+3 to speed)
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Two-Handed Sword of Alanwe (3d6) (+22,+23) (+1)
q) The Glaive of Pain (E:502, L:8) (9d6) (+4,+32)
It can be wielded two-handed. It is
especially deadly against dragons. It drains mana. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 31 of Maze.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be
wielded two-handed. It can be activated for destruction every
200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Mirkwood.
s) The Small Wooden Boomerang of Noromion (1d4) (+12,+18)
t) The Mage Staff of Loron (1d4) (+8,+7) [+1]
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It sustains your wisdom. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ranger on level 30 of Moria.
u) 24 Essences of Time
v) 89 Essences of Magic
w) 81 Essences of Extra Life
x) 79 Essences of Force
[Home Inventory - Khazad-dum ]
a) The Ring of Mithis (+3)
It
increases your constitution by 3. It sustains your strength and
wisdom. It provides resistance to acid, cold, dark and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
b) The Ring 'Halin' (+1)
It
increases your intelligence, wisdom, constitution, speed and attack
speed by 1. It makes you invisible. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
c) The Ring 'Eloron' (+6)
d) The Ring of Flare (+3)
e) The Padded Armour of Marverd [4,+13]
f) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every
111 turns if it is being worn. It provides resistance to acid,
electricity, fire, cold and poison. It allows you to sense the
presence of good beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
g) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
h) The Small Leather Shield 'Ordach' [2,+11]
i) The Set of Gauntlets 'Pauraegen' [2,+15]
j) The Dagger 'Dethanc' (E:167852, L:29) (1d4) (+24,+14)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It provides light (radius
1) forever. It does extra damage from acid and electricity. It
drains life from your foes. It fights against evil with holy fury.
It provides resistance to electricity, fire, poison and nexus. It
allows you to sense the presence of giants. It slows your metabolism.
It produces a fiery sheath. It produces an electric sheath. It
induces random teleportation. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hezrou on level 48 of Moria.
k) The Dagger of Rilia (2d4) (+4,+3)
It can be
activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 33 of Mirkwood.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Rounded Pebble 'Travak' (3d6) (+8,+6)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
n) The Mage Staff of Valang (1d4) (-3,-1) [+4] (+1)
[The Mathom-house Inventory - Bree ]
a) The Gem of Hate
It can be
activated for blindness.
You found it lying on the ground on level 25 of Maze.
b) Raal's Black Candle
It can be
activated for remove fear & heal 30 hp every 10 turns.
You found it in the remains of a Snaga Archer on level 10 of Orc Cave.
c) Lloth's Ceremonial Dagger
It can be activated for decreasing Wisdom.
You found it lying on the ground on level 9 of Barrow-Downs.
d) The Box of Many Wonders
It can be
activated for remove fear & heal 30 hp every 10 turns.
You found it in the remains of a Dark elven priest on level 10 of
Barrow-Downs.
e) the Medallion of Good Will
It can be activated for light area (dam 2d15) every
10+d10 turns.
You found it in the remains of a Dark elven priest on level 10 of
Barrow-Downs.
f) Agannazar's Altruistic Assassin
It can be activated for decreasing Charisma.
You found it lying on the ground on level 3 of Barrow-Downs.
|
Posted on 7.9.2003 23:22
7585. on the Ladder (of 19325)
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