The Angband Ladder: Iboidfrid, Thunderlord Alchemist by <pasi-89@luukku.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Iboidfrid              Age                 19       STR!     40       
 Sex   : Female                 Height             242       INT:     40       
 Race  : Thunderlord            Weight             216       WIS!     39       
 Class : Alchemist              Social Class        52       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     37       
                                                                               
 + To Melee Hit          54 Level             39    Max Hit Points       769   
 + To Melee Damage       52 Experience   3800734    Cur Hit Points       769   
 + To Ranged Hit         60 Max Exp      3800734    Max SP (Mana)        477   
 + To Ranged Damage      19 Exp to Adv.  4300000    Cur SP (Mana)        477   
   AC                25+117 Gold          629270    Piety              19678   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  16d6+208  
 Stealth     : Fair         Magic Device: Poor         Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 52 of Mordor.
 You have defeated 10852 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 51 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4.1....43......            
        Add Int   : 4..16...........            
        Add Wis   : 4...6...........            
        Add Dex   : .4....3..3......            
        Add Con   : .4......43......            
        Add Stea. : .......3...5....            
        Add Sear. : 4...............            
        Add Infra : 4...............            
        Add Tun.. : 4.............4.            
        Add Speed : 4....13....5....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: .+..............            
        Slay Giant: ++..............            
        Slay Drag.: +...............            
        Poison Brd: .+..............            
        Fire Brand: +...............            
        Sust Str  : .......+.+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....++.....            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.+.....            
        Hold Life : +....+..........            
        Imm Acid  : ......+.*+.....+            
        Res Elec  : ...............+            
        Res Fire  : +..+............            
        Res Cold  : .........+.....+            
        Res Pois  : .+.............+            
        Res Fear  : +..+.....+......            
        Res Lite  : +.........+.....            
        Res Dark  : .........+......            
        Res Blind : ...+............            
        Res Conf  : ......+.+.......            
        Res Sound : ...+....+.......            
        Res Shard : ......++........            
        Res Neth  : ........+.......            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : +..........+...+            
        Lite      : ....++....+.....            
        See Invis : ++.+.+..........            
        Digestion : .........+......            
        Regen     : ...........+....            
        Activate  : +..+.+....+.....            
        Blessed   : +...............            
        Cursed    : .+..............            
        Fly       : ...............+            
        Orc.ESP   : .+......+.......            
        Troll.ESP : .+..............            
        Dragon.ESP: ...............+            
        Giant.ESP : ++..............            

Skills (points left: 0)
 - Combat                                        27.600 [0.700]
          . Weaponmastery                        24.600 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.700 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.600 [0.000]
 - Magic                                         35.589 [0.900]
          . Magic-Device                         04.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              43.400 [0.800]
 - Spirituality                                  30.000 [0.800]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You may find a Morphic Oil of 0 on level 1.
You may find a Potion of Booze on level 1.
You are fated to find a Potion of Strength on level 36.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
        It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Small Metal Boomerang Becoming (Exp:111106) (3d4) (+21,+19) (+4)
{cursed}
    It increases your strength, dexterity
     and constitution by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It is cursed.  It can resist being shattered by morgul
    beings.  
    You made it yourself.
e) a Ring of Critical Hits (+6% of critical hits)
    It increases your ability to score critical hits
     by 6.  
    You bought it from the Black Market.
f) The Ring of Naldain [+10] (+1)
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your strength and intelligence by 1.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, blindness and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Brilliance (+6)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 6.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) The Star of Elendil (+1)
    It can be activated for 
    light (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak called 'The cloak of Power' (+0,+0) [1,+29] (+3 to stealth)
    It provides light
    (radius 3) forever.  It increases your stealth by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nether and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 41 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+5)
    It increases your 
    stealth and speed by 5.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+4)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Tome of Iboidfrid
    It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) Baalzebub's Tormented Box
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) 3 Potions of Speed
d) 4 Potions of Healing
e) a Potion of Restore Mana
f) 2 Potions of Enlightenment
g) 6 Scrolls of *Identify*
h) 6 Scrolls of Satisfy Hunger
i) a Scroll of Genocide
j) a Scroll of Nothing
k) a Golden Rod of Simplicity of Perception (125/125)
l) 2 Rod Tips of Teleport Other (60 Mana to cast)
m) a Two-Handed Sword (3d6)
n) an Executioner's Sword (4d5)
o) a Mage Staff of Wizardry (1d4) (-5,-17)(20%) (+1)
p) an Essence of Magic
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Potions of Cure Insanity
b) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Amulet of Ithriquen (+4)
    It increases your wisdom, stealth and searching by 4.  It
    provides resistance to acid, light and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 8 of A lost temple.
e) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases 
    your dexterity, charisma and stealth by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to levitate.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 22 of Orc Cave.
g) 31 Essences of Poison
h) 7 Essences of Explosion
i) 32 Essences of Teleport
j) 17 Essences of Cold
k) an Essence of Fire
l) 9 Essences of Acid
m) 99 Essences of Life
n) 30 Essences of Confusion
o) 31 Essences of Light
p) 21 Essences of Chaos
q) 10 Essences of Time
r) 24 Essences of Darkness
s) 95 Essences of Knowledge
t) 80 Essences of Knowledge
u) 68 Essences of Force
v) 8 Essences of Lightning
w) 31 Essences of Mana
x) an Empty Bottle


  [Home Inventory - Gondolin ]

a) a Ring of Speed (-4) {cursed}
    
    It decreases your speed by 4.  It is cursed.  
    You made it yourself.
b) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness and disenchantment.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
c) The Iron Helm 'Manrumar' [5,+15]
    It provides light (radius 3) forever.  
    It sustains your constitution.  It provides resistance to life draining
     and chaos.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 43 of Mordor.
b) 4 Potions of *Healing*
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your charisma by 5.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to acid, fire and cold.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Amulet 'Niril' (+4)
    
    It increases your strength, constitution and charisma by 4.  It
    sustains your wisdom and constitution.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 43 of Mordor.
f) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 34 of Mordor.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
h) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) a Venomous Long Sword of Gondolin (2d5) (+26,+25) (+5)
    It provides light (radius 1) forever.  It 
    increases your strength and constitution by 5.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Bolt of Hiriengil (1d5) (+9,+5) (+2 attacks)
    It increases your intelligence and 
    attack speed by 2.  It does extra damage from electricity and frost.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 35 of Mordor.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 48 of Mordor.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Metal Boomerang of Haromedel (4d5) (+14,+11)
    It does extra damage from electricity
     and frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Mordor.
p) 43 Essences of Explosion
q) 24 Essences of Cold
r) 33 Essences of Fire
s) 9 Essences of Acid
t) 73 Essences of Life
u) 38 Essences of Light
v) 15 Essences of Chaos
w) 13 Essences of Darkness
x) 22 Essences of Mana


  [Home Inventory - Lothlorien ]

a) The Potion of Culengond
    It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength
     and charisma by 2.  It provides resistance to acid, electricity, fire
    , cold, shards, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Flail 'Armelion' (2d6) (+16,-5) (+1 attack)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    strength, dexterity and attack speed by 1.  It does extra damage from 
    fire.  It can cause earthquakes.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Bolt of Aegliar (1d5) (+10,+5) (+2 attacks)
    It increases your strength, 
    intelligence, constitution and attack speed by 2.  It does extra
    damage from electricity and fire.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
i) The Arrow of Quennar (1d4) (+10,+9)
    It
    does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
j) 22 Essences of Poison
k) 9 Essences of Explosion
l) 11 Essences of Teleport
m) 34 Essences of Cold
n) 19 Essences of Fire
o) 30 Essences of Acid
p) 72 Essences of Life
q) 17 Essences of Light
r) 13 Essences of Chaos
s) 4 Essences of Time
t) 28 Essences of Knowledge
u) 15 Essences of Force
v) 22 Essences of Lightning
w) 44 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Whip 'Valach' (1d6) (+7,+9) (+3)
    It increases your wisdom by 3.  It does extra
    damage from acid and electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.



Posted on 23.1.2005 19:32

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On 23.1.2005 19:32 pasi-89@luukku.com wrote:
beginning to make artifacts, but I have to dive deeper to get some of the items.. should I learn extra max blows or put the skill points elsewhere?

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