The Angband Ladder: Arnk, Orc Assassin by <greg@wooledge.org>

  [ToME 2.2.5 Character Dump]

 Name  : Arnk                   Age                 15       STR! 18/180       
 Sex   : Male                   Height              66       INT! 18/130       
 Race  : Orc                    Weight             150       WIS! 18/110       
 Class : Assassin               Social Class         4       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/100       
                                                                               
 + To Melee Hit          90 Level             47    Max Hit Points      1207   
 + To Melee Damage       64 Experience   4491101    Cur Hit Points       -35   
 + To Ranged Hit         52 Max Exp      4491101    Max SP (Mana)        139   
 + To Ranged Damage      15 Exp to Adv.  4725000    Cur SP (Mana)        139   
   AC                33+100 Gold          245894    Piety              33999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  7d7+448   
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Archer from the            
          Misty Mountains.  You have tiny black eyes, long black               
          hair, and white ulcerous skin.                                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 13 (650')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 9483 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by a Ranger on level 57 of Mordor.
You can feel the danger of evil magic.
You can embolden yourself.
You can destroy walls.
You are bleeding.
You are stunned.
You feel righteous.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against giants.

Skills (points left: 5)
 - Combat                                        32.992 [0.800]
          - Weaponmastery                        34.000 [0.800]
                   - Sword-mastery               35.200 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              10.200 [0.500]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    09.700 [2.000]
          . Stealth                              19.000 [2.000]
          . Disarming                            03.000 [0.500]
          . Backstab                             21.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.482 [0.200]
          . Magic-Device                         12.250 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  06.740 [0.700]
          . Prayer                               17.500 [0.500]
          . Mindcraft                            30.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Short Sword of Vorin (1d7) (+18,+20) (+3)
        It provides light (radius 1) forever.  It increases your intelligence
     and constitution by 3.  It does extra damage from acid.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
e) a Ring of Damage (+19)
    
    You found it in the remains of an Ancient gold dragon on level 37 of
    Mordor.
f) The Ring of Power of Uvatha the Horseman (+5 to speed) {cursed}
    It increases your dexterity and speed by 5.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and chaos.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 46 of Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak [4,+10] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.

p) a Dragon Shield [8,+17]
        It provides resistance to electricity, poison, blindness, confusion, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Faudh [3,+10]
    It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, cold, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Rotting quylthulg (294 hp)
    
{) 19 Iron Shots of Lightning (1d4) (+7,+10) {90% off}
    It does extra damage from 
    electricity.  It cannot be harmed by electricity.  
    You made it yourself.
|) a Magical Mattock (+12,+13) (+3)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Clay Tablets of Antiquity {restore stats/life}
    It can be activated for restore stats
    and life levels every 750 turns.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.
e) Cathal's Corrupting Cymbal {sat hunger}
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 13 of A lost temple.
f) 5 Potions of Cure Insanity {!*}
    
g) 11 Potions of Healing {!*}
    
h) 5 Potions of *Healing* {!*}
    
i) 6 Scrolls of Teleportation {!*}
    
j) 5 Scrolls of *Identify* {!*}
    
k) a Silver Rod of Capacity of Perception (200/200) {@z1}
    It can
    hold more mana.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
l) a Golden Rod of Recall (125/125) {!*!*}
    
m) a Partial Totem of a Master mystic
    
n) 23 Rounded Pebbles of Frost (1d2) (+11,+11) {90% off}
    It
    does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
o) 30 Mithril Shots of Slay Evil (3d4) (+11,+12) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 18 of Orc Cave.
b) 6 Sprigs of Athelas {!*}
    
c) 3 Potions of Corruption
d) 6 Potions of Restore Mana {!*}
    
e) 2 Potions of Enlightenment {!*}
    
f) 4 Scrolls of *Remove Curse* {!*}
    
g) a Rod Tip of Perception (20 Mana to cast)
h) a Staff of Healing[2|25] (4 charges)
i) a Fireproof Staff of Genocide[1|5] (4 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Ring of Nether Resistance
    It provides resistance to life
    draining and nether.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
k) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Mordor.
m) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision)
    It increases your strength, constitution and infravision by 6.  
    It provides resistance to dark.  
    You bought it from the Footwear Shop.
n) a Tulwar of Extra Attacks (2d4) (+8,+7) (+3 attacks)
    It increases your attack speed by 
    3.  
    You found it in the remains of The Queen Ant on level 39 of Mordor.
o) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Short Bow of Extra Might (x4) (+9,+18)
    It provides resistance to dark.  It
    fires missiles with extra might.  
    You bought it from the Master Archer.
q) a Light Crossbow of Extra Might (x4) (+11,+19)
    It provides resistance to 
    confusion.  It fires missiles with extra might.  
    You bought it from the Black Market.
r) a Heavy Crossbow of Extra Might (x6) (+11,+15)
s) a Shard of Pottery
t) a Shard of Pottery
u) a Shard of Pottery
v) a Broken Stick
w) a Broken Bone


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 38 of Mordor.
b) a Tome of Meta Spells
c) Tenser's Torch of Spontaneous Combustion {acquire}
    It
    can be activated for acquirement.  
    You found it in the remains of a Hezrou on level 40 of Mordor.
d) 3 Potions of *Healing* {!*}
    
e) 2 Potions of Restore Mana {!*}
f) a Silver Rod of Capacity of Detection (200/200)
g) a Partial Totem of an Ancient blue dragon
    
h) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
i) an Amulet of Trickery (+4)
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you completely fearless.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) Elven Double Chain Mail (-2 to accuracy) [16,+20] (+2 to stealth) {disen}
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) Dwarven Bar Chain Mail of Resist Fire (-2) [18,+23] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 40 of Mordor.
n) Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+17] (+1 to
stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of Mirkwood.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
q) The Dagger of Thalost (1d4) (+7,+1) (+5)
    
    It increases your dexterity by 5.  It does extra damage from frost.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
r) The Sling of Eoldal (x5) (+13,+11) (+3 to speed)
    It provides
    light (radius 1) forever.  It increases your dexterity and speed by 3.
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Master Archer.
s) 25 Seeker Bolts of Slay Evil (4d5) (+8,+12)
t) 22 Rounded Pebbles of Flame (1d2) (+7,+4) {90% off}
    It does extra damage from fire.  
    It cannot be harmed by fire.  
    You made it yourself.
u) Climbing Set
v) a Mage Staff of Power (1d4) (-1,-15) (+8)


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness {acquire}
    It can be activated for acquirement.  
    You found it lying on the ground on level 14 of A lost temple.
b) The Grail of Kenault {summon pet}
    It can
    be activated for summon pet.  
    You found it lying on the ground on level 39 of Mordor.
c) 20 Potions of Speed {!*}
    
d) 3 Potions of Restore Mana {!*}
    
e) 10 Scrolls of *Identify* {!*}
    
f) a Scroll of *Remove Curse* {!*}
g) a Copper Rod of Illumination (20/20) {@z9}
    
h) a Silver Rod of Cheapness of Trap Location (100/100) {@z0}
    It can cast
    spells for a lesser mana cost.  
    It was given to you as a reward.
i) The Ring 'Arancalin' (+16) (+1)
    It increases your strength, dexterity
     and searching by 1.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to acid, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
j) a Ring of Damage (+18)
    
    You found it lying in a vault on level 27 of Mirkwood.
k) Elven Hard Studded Leather (-1 to accuracy) [7,+13] (+1 to stealth) {chaos}
    It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 21 of Mirkwood.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) Elven Stone and Hide Armour (-1 to accuracy) [15,+8] (+3 to stealth) {light}
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
    , poison and light.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 20 of Mirkwood.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2
    .  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 42 of Mordor.
u) a Long Bow of Extra Shots (x3) (+10,+6)
    
    It fires missiles excessively fast.  
    You found it in the remains of a Crypt thing on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Recharge
    
b) 96 Potions of Water Curing {quest}
c) a Ring of Damage (+17)
    
    You bought it from the Black Market.
d) an Amulet of Spell
e) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold, poison and disenchantment.  It allows you to fly.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) a Shadow Cloak of Immolation [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to fire, light and dark.  It produces a fiery
    sheath.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Dwarven Steel Helm [6,+11] (+2 to infravision)
    It increases your constitution and 
    infravision by 2.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    It was given to you as a reward.
i) The Broad Axe of Belemen (2d6) (+18,+7) (+5)
    It can be wielded two-handed.  It 
    increases your strength by 5.  It does extra damage from acid and fire
    .  It poisons your foes.  It produces chaotic effects.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Mirkwood.
j) The Broad Sword 'Araglos' (2d5) (+10,+20) (+2)
    
    It increases your dexterity and charisma by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
k) a Long Sword (Defender) (2d5) (+8,+14) [+2] (+3 to stealth)
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    36 of Mordor.
m) 26 Bolts of Flame (1d5) (+8,+8)
n) a Broken Stick
o) a Broken Stick
p) a Broken Stick
q) 2 Broken Skulls
r) 4 Broken Bones
s) 3 Rodent Skeletons
t) 18 Elf Skeletons
u) 7 Dwarf Skeletons
v) 2 Human Skeletons



Posted on 2.1.2004 20:10

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6626. on the Ladder (of 19090)
1178. on the ToME Ladder (of 3155)
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On 2.1.2004 20:10 greg@wooledge.org wrote:
Death by overconfidence. KO by grand master mystic (princess quest to kill 12 of 'em).

This char was a bit underpowered in melee, but made up for it by being very well balanced in other areas. I don't know what the optimal configuration for an assassin is, but it sure as hell isn't "50 points in Critical-hits". ;)

Of course, Ringil wouldn't have been unwelcome....

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