The Angband Ladder: Craodus, High-Elf Assassin by <ghom@myrealbox.com>

  [ToME 2.2.4 Character Dump]

 Name  : Craodus                Age                190       STR! 18/***       
 Sex   : Male                   Height              96       INT! 18/120       
 Race  : Zombie High-Elf        Weight             213       Wis! 18/102 18/110
 Class : Assassin               Social Class        33       DEX! 18/210       
 Body  : Player                                              Con!  18/70 18/***
 God   : Tulkas                                              CHR! 18/130       
                                                                               
 + To Melee Hit         117 Level             47    Max Hit Points       819   
 + To Melee Damage       74 Experience   9001398    Cur Hit Points       -16   
 + To Ranged Hit         47 Max Exp      9001398    Max SP (Mana)         98   
 + To Ranged Damage      11 Exp to Adv.  9450000    Cur SP (Mana)          4   
   AC                32+110 Gold         3715191    Piety              75419   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  11d4+814  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 62 (3100')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 7 (350')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 10522 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Hrive of the 2890th year of the third age.
 Your adventure lasted 74 days.

     Your Attributes:
You are dead, killed by a Barbazu on level 71 of Erebor.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        30.792 [0.800]
          - Weaponmastery                        43.800 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    13.600 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            02.500 [0.500]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         05.974 [0.300]
          . Magic-Device                         04.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  07.160 [0.700]
          . Prayer                               12.000 [0.500]
          . Mindcraft                            30.200 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Small Sword on level 20.
You are fated to find something special on level 9.
You may meet an Insect swarm on level 1.
You are fated to meet a Yellow worm mass on level 15.
You are fated to die on level 13.
You may meet an Aether vortex on level 63.
You may find a Horn on level 68.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:1820573, L:38) (1d4) (+29,+16) {!*!*!*}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to fire, cold
     and nether.  It slows your metabolism.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of The
    Sacred Land Of Mountains.
d) a metal Boomerang of Aman (4d5) (+9,+11) [+4] (+3 attacks)
    It increases your wisdom and attack speed by 
    3.  It strikes at demons with holy wrath.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.
e) an Indestructible Ring of Speed (+15) {100% off}
    It increases your speed by 15.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) an Indestructible Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur of Tandind [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity, nexus and chaos.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Demonshield of Ohtan [5,+10]
    It
    provides immunity to acid and electricity.  It provides resistance to 
    confusion, shards and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Iron Helm of Knowledge [6,+20] (-6) {!d!d!d@w0!A!A!A}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Cesti of Agility [5,+13] (+4)
    It increases your dexterity by 4.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
z) a Death mold (1949 hp)
    
{) (nothing)
|) a Magical Orcish Pick of Digging (1d3) (+12,+15) (+6) {25% off}
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Venom {!d!*@A5 [tele level]}
    It can be activated for teleport
    level.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) Lloth's Ceremonial Dagger {!d!*@A3 [mass geno]}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of Moria.
c) The Wand Construction Kit {@A1!d!k}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Boccob's Magical Mish-mash {!d@A4!* [mass geno]}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barrow wight on level 37 of Moria.
e) a Parchment titled ``Household Magic'' {!d@A2!A [geno]}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Grave wight on level 52 of The Sacred
    Land Of Mountains.
f) the Skull of Vecna (charging) {@A0!d!k [food]}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 26 of The Sandworm lair.
g) 39 Potions of Cure Critical Wounds {100% off}
    
h) 31 Scrolls of Phase Door {100% off}
    
i) 15 Scrolls of Teleportation {100% off}
    
j) 7 Scrolls of Word of Recall {!*!*}
    
k) 5 Scrolls of *Identify* {100% off}
    
l) a Silver Rod of the Istari of Teleport Other (200/200) {@z1!d!k}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) a Silver Rod of the Istari of Disarming (200/200) {@z2!d!k}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Metal Cap of Thengel [3,+12] (+3)
o) The Iron Helm 'Holhenneth' [5,+10] (+2) {!d!d!d@w0}
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 60 of Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
b) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
c) a Copper Rod of the Istari of Nothing (40/40)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) a Silver Rod of the Istari of Enlightenment (200/200) {@z3!d!k}
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Mithril Rod of the Istari of Detection (320/320) {@z3!d!k}
g) a Mithril Rod of Capacity of Nothing (320/320)
h) 2 Rod Tips of Recall (80 Mana to cast)
i) a Rod Tip of Havoc (90 Mana to cast)
    
j) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
k) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
l) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Robe 'Ninos' [2,+7]
    It provides
    immunity to acid and cold.  It provides resistance to life draining, 
    poison and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll on level 50 of The Sacred Land
    Of Mountains.
n) a Mouse Fur of Air [1,+8] {!*!*!*!*!*}
    It allows you to breathe without air.  
    You found it lying on the ground on level 38 of Moria.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 33 of Moria.
p) The Small Metal Shield of Silthras [3,+6]
    It
    sustains your strength and constitution.  It provides immunity to acid
     and fire.  It makes you completely fearless.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 40 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 50 of The Sacred
    Land Of Mountains.
d) 19 Potions of Cure Insanity {100% off}
    
e) 29 Potions of Healing {100% off}
    
f) 6 Potions of *Healing* {100% off}
    
g) 8 Potions of Enlightenment {100% off}
    
h) 2 Potions of Invulnerability {!*!*!*}
    
i) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
j) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Barwen' (+1 to stealth)
    It increases your stealth and 
    searching by 1.  It provides resistance to electricity, fire, light, 
    confusion, sound and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
n) The Steel Helm 'Lebohaum' [20,+80] {@w0!d!K}
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Dark Sword of Aman (3d7) (+15,+12) [+2] (+2)
    It generates an antimagic field.  It 
    increases your wisdom by 2.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
q) The Silver Arrow of Belthlach (3d4) (+43,+26) {100% off}
    
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Master Archer.


  [Home Inventory - Minas Anor ]

a) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Two-Handed Sword of Arentil (3d6) (+3,-2) (+6)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution by 6.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.


  [Home Inventory - Lothlorien ]

a) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
b) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Erebor.
c) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 45 of The
    Sacred Land Of Mountains.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and
    traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat of Celduwain (-28,-2) [9,+13](20%) {100% off}
    It increases your hit points by 20%.  It
    sustains your dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to fire, cold, light, dark, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
k) The Elven Cloak 'Fuinde' [4,+11] (+1 to stealth)
    It 
    increases your stealth, searching and luck by 1.  It sustains your 
    constitution and charisma.  It provides resistance to electricity, 
    fire, light and confusion.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    blindness.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 40 of The Land Of
    Rhun.
p) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being
    worn. It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  
    It provides resistance to electricity, poison, nether and nexus.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 16.12.2003 11:51

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6398. on the Ladder (of 19090)
1146. on the ToME Ladder (of 3155)

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