[ToME 2.2.5 Character Dump] Name : Arnk Age 15 STR! 18/180 Sex : Male Height 66 INT! 18/130 Race : Orc Weight 150 WIS! 18/110 Class : Assassin Social Class 4 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/100 + To Melee Hit 90 Level 47 Max Hit Points 1207 + To Melee Damage 64 Experience 4491101 Cur Hit Points -35 + To Ranged Hit 52 Max Exp 4491101 Max SP (Mana) 139 + To Ranged Damage 15 Exp to Adv. 4725000 Cur SP (Mana) 139 AC 33+100 Gold 245894 Piety 33999 (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Superb Blows/Round: 7 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 7d7+448 Stealth : Legendary[2] Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Orc Archer from the Misty Mountains. You have tiny black eyes, long black hair, and white ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Orc Cave: Level 13 (650') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 9483 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventure lasted 34 days. Your Attributes: You are dead, killed by a Ranger on level 57 of Mordor. You can feel the danger of evil magic. You can embolden yourself. You can destroy walls. You are bleeding. You are stunned. You feel righteous. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against giants. Skills (points left: 5) - Combat 32.992 [0.800] - Weaponmastery 34.000 [0.800] - Sword-mastery 35.200 [0.600] . Critical-hits 02.000 [0.800] - Archery 10.200 [0.500] . Boomerang-mastery 01.000 [0.300] - Sneakiness 09.700 [2.000] . Stealth 19.000 [2.000] . Disarming 03.000 [0.500] . Backstab 21.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.482 [0.200] . Magic-Device 12.250 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 06.740 [0.700] . Prayer 17.500 [0.500] . Mindcraft 30.200 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] . Symbiosis 01.700 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Short Sword of Vorin (1d7) (+18,+20) (+3) It provides light (radius 1) forever. It increases your intelligence and constitution by 3. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. e) a Ring of Damage (+19) You found it in the remains of an Ancient gold dragon on level 37 of Mordor. f) The Ring of Power of Uvatha the Horseman (+5 to speed) {cursed} It increases your dexterity and speed by 5. It makes you invisible. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 46 of Mordor. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak [4,+10] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. p) a Dragon Shield [8,+17] It provides resistance to electricity, poison, blindness, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Faudh [3,+10] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Rotting quylthulg (294 hp) {) 19 Iron Shots of Lightning (1d4) (+7,+10) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) a Magical Mattock (+12,+13) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You bought it from the Library. d) The Clay Tablets of Antiquity {restore stats/life} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Black orc on level 20 of Orc Cave. e) Cathal's Corrupting Cymbal {sat hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 13 of A lost temple. f) 5 Potions of Cure Insanity {!*} g) 11 Potions of Healing {!*} h) 5 Potions of *Healing* {!*} i) 6 Scrolls of Teleportation {!*} j) 5 Scrolls of *Identify* {!*} k) a Silver Rod of Capacity of Perception (200/200) {@z1} It can hold more mana. You found it in the remains of a Dracolich on level 51 of Mordor. l) a Golden Rod of Recall (125/125) {!*!*} m) a Partial Totem of a Master mystic n) 23 Rounded Pebbles of Frost (1d2) (+11,+11) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. o) 30 Mithril Shots of Slay Evil (3d4) (+11,+12) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 18 of Orc Cave. b) 6 Sprigs of Athelas {!*} c) 3 Potions of Corruption d) 6 Potions of Restore Mana {!*} e) 2 Potions of Enlightenment {!*} f) 4 Scrolls of *Remove Curse* {!*} g) a Rod Tip of Perception (20 Mana to cast) h) a Staff of Healing[2|25] (4 charges) i) a Fireproof Staff of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. j) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Hill orc on level 20 of Orc Cave. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of Mordor. m) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. n) a Tulwar of Extra Attacks (2d4) (+8,+7) (+3 attacks) It increases your attack speed by 3. You found it in the remains of The Queen Ant on level 39 of Mordor. o) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Short Bow of Extra Might (x4) (+9,+18) It provides resistance to dark. It fires missiles with extra might. You bought it from the Master Archer. q) a Light Crossbow of Extra Might (x4) (+11,+19) It provides resistance to confusion. It fires missiles with extra might. You bought it from the Black Market. r) a Heavy Crossbow of Extra Might (x6) (+11,+15) s) a Shard of Pottery t) a Shard of Pottery u) a Shard of Pottery v) a Broken Stick w) a Broken Bone [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 38 of Mordor. b) a Tome of Meta Spells c) Tenser's Torch of Spontaneous Combustion {acquire} It can be activated for acquirement. You found it in the remains of a Hezrou on level 40 of Mordor. d) 3 Potions of *Healing* {!*} e) 2 Potions of Restore Mana {!*} f) a Silver Rod of Capacity of Detection (200/200) g) a Partial Totem of an Ancient blue dragon h) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you completely fearless. It cannot be harmed by fire. It was given to you as a reward. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) Elven Double Chain Mail (-2 to accuracy) [16,+20] (+2 to stealth) {disen} It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) Dwarven Bar Chain Mail of Resist Fire (-2) [18,+23] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 40 of Mordor. n) Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. q) The Dagger of Thalost (1d4) (+7,+1) (+5) It increases your dexterity by 5. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. r) The Sling of Eoldal (x5) (+13,+11) (+3 to speed) It provides light (radius 1) forever. It increases your dexterity and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. s) 25 Seeker Bolts of Slay Evil (4d5) (+8,+12) t) 22 Rounded Pebbles of Flame (1d2) (+7,+4) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. u) Climbing Set v) a Mage Staff of Power (1d4) (-1,-15) (+8) [Home Inventory - Minas Anor ] a) The Ebon Cube of Darkness {acquire} It can be activated for acquirement. You found it lying on the ground on level 14 of A lost temple. b) The Grail of Kenault {summon pet} It can be activated for summon pet. You found it lying on the ground on level 39 of Mordor. c) 20 Potions of Speed {!*} d) 3 Potions of Restore Mana {!*} e) 10 Scrolls of *Identify* {!*} f) a Scroll of *Remove Curse* {!*} g) a Copper Rod of Illumination (20/20) {@z9} h) a Silver Rod of Cheapness of Trap Location (100/100) {@z0} It can cast spells for a lesser mana cost. It was given to you as a reward. i) The Ring 'Arancalin' (+16) (+1) It increases your strength, dexterity and searching by 1. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. j) a Ring of Damage (+18) You found it lying in a vault on level 27 of Mirkwood. k) Elven Hard Studded Leather (-1 to accuracy) [7,+13] (+1 to stealth) {chaos} It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 21 of Mirkwood. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) Elven Stone and Hide Armour (-1 to accuracy) [15,+8] (+3 to stealth) {light} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold , poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 20 of Mirkwood. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 42 of Mordor. u) a Long Bow of Extra Shots (x3) (+10,+6) It fires missiles excessively fast. You found it in the remains of a Crypt thing on level 37 of Mordor. [Home Inventory - Lothlorien ] a) a Spellbook of Recharge b) 96 Potions of Water Curing {quest} c) a Ring of Damage (+17) You bought it from the Black Market. d) an Amulet of Spell e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Shadow Cloak of Immolation [6,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to fire, light and dark. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. h) a Dwarven Steel Helm [6,+11] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. i) The Broad Axe of Belemen (2d6) (+18,+7) (+5) It can be wielded two-handed. It increases your strength by 5. It does extra damage from acid and fire . It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Mirkwood. j) The Broad Sword 'Araglos' (2d5) (+10,+20) (+2) It increases your dexterity and charisma by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. k) a Long Sword (Defender) (2d5) (+8,+14) [+2] (+3 to stealth) l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 36 of Mordor. m) 26 Bolts of Flame (1d5) (+8,+8) n) a Broken Stick o) a Broken Stick p) a Broken Stick q) 2 Broken Skulls r) 4 Broken Bones s) 3 Rodent Skeletons t) 18 Elf Skeletons u) 7 Dwarf Skeletons v) 2 Human Skeletons