The Angband Ladder: Agon Eth, Hobbit Assassin by <slagvi@hem.passagen.se>

  [ToME 2.2.3 Character Dump]

 Name  : Agon Eth               Age                 26       STR!     40       
 Sex   : Female                 Height              43       INT!     38       
 Race  : Vampire Hobbit         Weight              58       WIS!     24       
 Class : Assassin               Social Class        71       DEX:     36       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit          51 Level             45    Max Hit Points       914   
 + To Melee Damage       52 Experience   5663783    Cur Hit Points        -3   
 + To Ranged Hit         47 Max Exp      5686466    Max SP (Mana)        196   
 + To Ranged Damage      15 Exp to Adv.  6345000    Cur SP (Mana)        196   
   AC                52+103 Gold         3603397    Piety              92551   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[12]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  22d4+572  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Burglar.  You are a               
          credit to the family.  You have brown eyes, straight blond           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 8 (400')

 Your body was a Player.
 You have defeated 22274 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Quelle of the 2890th year of the third age.
 Your adventure lasted 44 days.

     Your Attributes:
You are dead, killed by Maeglin, the Traitor of Gondolin in the town of
Gondolin.
You can drain life from a foe.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 3)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               10.570 [0.600]
                            . Critical-hits      49.200 [0.800]
          - Archery                              01.300 [0.400]
                   . Sling-mastery               00.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    16.600 [2.000]
          . Stealth                              49.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             49.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.000 [0.200]
          . Magic-Device                         03.250 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  03.100 [0.700]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Large grey snake on level 12.
You are fated to find a Flight Arrow on level 17.
You are fated to meet a Rock mole on level 1.
You may find an Essence of Light on level 7.
You may meet Fang, Farmer Maggot's dog on level 1.
You are fated to die on level 48.
You are fated to meet a White worm mass on level 1.
You are fated to find The Silver Bolt 'Stone-biter' on level 67.
You may meet a Boil-covered wretch on level 13.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) a Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  
    You bought it from the Black Market.
f) The Ring of Galdagol (+5)
    It increases your intelligence, 
    charisma and searching by 5.  It provides resistance to light and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) an Indestructible Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Mordor.
n) The Chaos Dragon Scale Mail 'Arastinar' (-2) [30,+18]
    It can be
    activated for breathe chaos/disenchant (220) every 60+d90 turns if it
    is being worn. It sustains your strength and constitution.  It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to acid, chaos and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) a Dragon Shield [8,+12]
    It
    provides resistance to cold, confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) a Pair of Metal Shod Boots of Stealth [6,+10] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 17 Arrows of Frost (1d4) (+9,+9)
|) a Mattock of Digging (1d8) (+6,+10) (+8)


  [Character Inventory]

a) Benetar's Portable Plague (charging) {Heal 700}
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it in the remains of a Dreadmaster on level 46 of Moria.
b) The Grail of Kenault {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice paladin on level 39 of Moria.
c) the Hand of Vecna {Destruction}
    
    It can be activated for Destruction.  
d) The Cunning Plan of Zog {Restore stats/xp}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Black orc on level 31 of Moria.
e) a Potion of Wisdom
f) 25 Scrolls of Teleportation {25% off}
    
g) a Scroll of *Remove Curse*
    
h) 29 Scrolls of Satisfy Hunger
    
i) a Golden Rod of Capacity of Acid Balls (250/250)
j) a Mithril Rod of Charging of Perception (160/160) {@z2!k!v!d}
k) a Mithril Rod of Charging of Detection (160/160) {@z1!v!k!d}
l) a Mithril Rod of Recall (160/160) {@z5!v!k!d}
m) a Wand of Stone Prison[2|12] (6 charges)
n) a Lance (2d8) (+1,+3)
o) 56 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram {Heal 4t8+wounds}
    It can
    be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) Baalzebub's Tormented Skullcap
    It can
    be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Spectre on level 30 of Mirkwood.
c) a Parchment titled ``Tenser's Last Words''
    It
    can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying in a vault on level 29 of Mirkwood.
d) Raistlin's Ready Ranger {Teleport/45 turns}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) 8 Potions of Detonations
    
f) 2 Potions of Enlightenment
g) a Wand of Magelock[1|16] of Plenty (17 charges)
h) a Staff of Reveal Ways[7|25] of Plenty (9 charges)
i) The Ring of Power of Akhorahil the Blind (+4)
    It 
    increases your dexterity and constitution by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to blindness and chaos.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
j) The Ring 'Brinir' (+4 to infravision)
    
    It increases your charisma and infravision by 4.  It sustains your 
    dexterity and constitution.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
k) an Indestructible Ring of Speed (+4) {90% off}
    It 
    increases your speed by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
m) Polished Bronze Dragon Scale Mail of Defense (-2) [30,+21]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides resistance 
    to confusion.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Dagger 'Nimthanc' (E:443295, L:32) (1d4) (+26,+14)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from electricity, fire and frost.  It poisons your foes.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to electricity, fire, cold and 
    shards.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ent on level 49 of Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Shadow Blade (4d4) (+2,+7) (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to dark.  It
    cannot be harmed by acid.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every
    5 turns if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
u) The Sling of Ruinquen (x3) (+13,+8) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your dexterity, 
    constitution, charisma and speed by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Erebor.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) Agannazar's Altruistic Assassin {Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 49 of Moria.
b) The Ring 'Ellorn' (+3 to stealth)
    It increases 
    your intelligence, charisma and stealth by 3.  It sustains your 
    intelligence.  It provides resistance to cold and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient white dragon on level 61
    of Erebor.
c) The Ring 'Bregonar' (+17)
    It provides resistance to acid, electricity, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon in the town of
    Gondolin .
d) The Ring 'Aranthri' (+2 to infravision)
    It increases your strength, wisdom and infravision by 2.  It
    sustains your dexterity.  It provides resistance to blindness, 
    confusion and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
f) The Stone of Lore (charging)
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 30 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 38 of The
    Land Of Rhun.
i) The Paper Armour 'Lorialda' [4,+8]
    It sustains your constitution and charisma.  It provides
    resistance to electricity, fire, dark, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 48 of Moria.
j) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 48 of Moria.
o) The Broad Axe 'Apaldilwe' (2d6) (+29,+9) (+2 attacks)
    It can be
    wielded two-handed.  It increases your strength, wisdom and attack
    speed by 2.  It does extra damage from electricity and frost.  It 
    poisons your foes.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against giants.  It is a great
    bane of demons.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 31 of Moria.
p) The Dagger 'Narthanc' (E:269859, L:31) (1d4) (+4,+2) {.}
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It drains life from your foes.  It fights against evil with holy fury.
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire and dark.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 32 of Moria.
s) The Bastard Sword of Harnirim (3d4) (+14,+19) (+3 to speed)
    It
    can be wielded two-handed.  It increases your dexterity, constitution
     and speed by 3.  It does extra damage from fire.  It produces chaotic
    effects.  It is especially deadly against giants.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 50 of
    Moria.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 50 of Moria.
u) The Lochaber Axe 'Uialad' (3d8) (+10,+9) (+2 to speed)
    It
    can be wielded two-handed.  It increases your intelligence and speed
     by 2.  It does extra damage from electricity and frost.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
v) 24 Sheaf Arrows of Frost (1d5) (+5,+6)
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 24 of The Old
    Forest.
x) The Small Metal Boomerang 'Elthor' (3d4) (+6,+2)
    It does extra damage from electricity.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Fireproof War Tome of Tulkas
b) the Eye of Vecna
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 40 of Mordor.
c) Heward's Excellent Experimental Earmuffs
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Patriarch on level 41 of Mordor.
d) a Moonstone Rod of Capacity of Enlightenment (150/150) {@z3!k!v!d}
    It
    can hold more mana.  
    You bought it from the Black Market.
e) The Ring of Apalin (+3 to infravision)
    It increases your infravision by 3
    .  It sustains your strength and dexterity.  It provides resistance to 
    fire and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 42 of Mordor.
f) The Ring of Sorieloki (+12) (+4 to stealth)
    
    It increases your stealth and infravision by 4.  It sustains your 
    constitution.  It provides resistance to cold, blindness and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Mordor.
g) The Ring of Niphel (+1)
    It increases your 
    wisdom and constitution by 1.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to fire, dark, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 41 of Mordor.
h) The Amulet of Eigliona (+4)
    
    It increases your intelligence and constitution by 4.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to light and sound.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 38 of Mordor.
i) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Splint Mail 'Glamaegon' (-18,-16) [19,+12](40%)
    It increases your hit points by 40%.  
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It provides resistance to electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
k) The Splint Mail 'Celwedron' (-23,-32) [19,+9](20%)
    It increases
     your hit points by 20%.  It sustains your wisdom.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 37 of
    Mordor.
l) The Large Metal Shield 'Meleng' [5,+6]
    It sustains your dexterity and constitution.  It provides
    resistance to acid, cold, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 37 of
    Mordor.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 35 of Mordor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 42 of Mordor.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 35 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Gelatinous cube on level 20 of Mirkwood.
b) 8 Sprigs of Athelas
c) 99 Potions of Water Curing {quest}
d) 3 Potions of *Healing*
    
e) 2 Potions of Enlightenment
    
f) The Ring of Power of Uvatha the Horseman (+2 to speed)
    
    It increases your strength, stealth, speed and attack speed by 2.  It
    makes you invisible.  It sustains your strength, intelligence, 
    dexterity and constitution.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your strength, searching, speed and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to cold and confusion.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Moria.
h) a Ring of Damage (+17)
    
    You bought it from the Black Market.
i) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
j) a Ring of Speed (+6)
k) a Ring of Extra Attacks (+2 attacks)
l) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 47 of Moria.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
p) The Main Gauche of Maedhros (2d5) (+8,+11) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Eithril (1d5) (+0,+6) (+3 attacks)
    It increases your 
    intelligence, constitution and attack speed by 3.  It does extra
    damage from frost.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Moria.
r) a Small Sword of Aman (1d6) (+8,+9) [+4] (+3 attacks)
    It 
    increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    It was given to you as a reward.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
t) The Two-Handed Sword of Mabilpelu (3d6) (+3,+6) (+2 attacks)
    It
    must be wielded two-handed.  It increases your intelligence, 
    constitution and attack speed by 2.  It does extra damage from acid.  
    It poisons your foes.  It is very sharp and make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 16 of Mirkwood.
v) The Sling 'Ondel' (x2) (+4,+15) (+5)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 34 of Moria.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Lost Works of Kenault
    It can be activated for decreasing
    Charisma.  
    You found it in the remains of a Black orc on level 8 of Barrow-Downs.
b) a Parchment titled ``Household Magic''
    
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) Pytar's Portable Pandemonium
    It
    can be activated for experience loss.  
    You found it lying in a vault on level 17 of The Old Forest.
d) 15 Mushrooms of Cure Serious Wounds {100% off}
    
e) The Ring Mail of Rhorotel (-2) [12,+13]
    It
    sustains your strength and dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, light
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Erebor.
f) The Hard Leather Armour of Astiri (-36,-16) [6,+13](40%)
    It
    increases your hit points by 40%.  It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.



Posted on 19.11.2003 14:46

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6913. on the Ladder (of 18974)
1219. on the ToME Ladder (of 3152)
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On 19.11.2003 14:46 slagvi@hem.passagen.se wrote:
Was fun playing assassin. What to expect or not to expect in the fixed quests is what i usually die to. Went down the last one with too few healing potions.

Memorable was the vault at dlvl 25 in the Sandworm Lair. 15+ mage books, 6-7 artefacts, no item from it was less than exellent. Only worms and wereworms guarding it too, or so I thought untill I ran into some wall monsters. Took what I could before they chased me away form the lvl.

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