The Angband Ladder: Vagabond, High-Elf Mage by <xala@freemail.hu>

  [ToME 2.2.4 Character Dump]

 Name  : Vagabond               Age                104       Str!     31     34
 Sex   : Male                   Height             105       INT!     40       
 Race  : High-Elf               Weight             174       WIS!     38       
 Class : Mage                   Social Class        33       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          40 Level             49    Max Hit Points       924   
 + To Melee Damage       26 Experience   9678369    Cur Hit Points       -18   
 + To Ranged Hit         50 Max Exp      9678369    Max SP (Mana)       1453   
 + To Ranged Damage      14 Exp to Adv. 10350000    Cur SP (Mana)       1190   
   AC                27+117 Gold         3964935    Piety             106092   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  7d4+182   
 Stealth     : Bad          Magic Device: Legendary[25]Infra-Vision: 40 feet   
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 19 (950')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 68 (3400')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 55 (2750')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 18852 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Bree from a dreadful Nazgul.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 41st Quelle of the 2890th year of the third age.
 Your adventure lasted 55 days.

     Your Attributes:
You are dead, killed by an Aranea on level 70 of Angband.
You can switch locations with another being.
You can feel the danger of evil magic.
You can cast magic missiles.
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         37.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 50.000 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       07.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           36.000 [1.000]
          . Temporal                             20.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.520 [0.550]
          . Prayer                               37.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Small Wooden Boomerang on level 8.
You may find a Staff of Reveal Ways on level 1.
You are fated to find a Ring of Protection on level 1.
You are fated to find a Staff of Globe of Light on level 1.
You are fated to find a Morning Star on level 1.
You are fated to find a Scroll of Blessing on level 9.


  [Character Equipment]

a) The Mage Staff of Gairen (1d4) (+9,+9) [+6](100%) (+5) {100% off}
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your intelligence by 5.  It increases your mana capacity
     by 100%.  It sustains your intelligence.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Heavy Crossbow of Linath (x7) (+15,+14) (+3 to speed) {cursed}
    It increases your strength, 
    intelligence, constitution, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 50 of The
    Sacred Land Of Mountains.
e) The Ring of Barod (+5) {cursed}
    It increases your wisdom by 5.  It sustains 
    your intelligence.  It provides resistance to electricity, fire, 
    poison, blindness, chaos and disenchantment.  It allows you to fly.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 36 of The Land Of
    Rhun.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 70 of
    Angband.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Cirith Ungol.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+12] (+2 to stealth)
    It increases your stealth, searching and 
    luck by 2.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Golden Crown of the Magi [0,+11] (+3)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Andoredh [6,+15]
    It sustains your 
    intelligence.  It provides resistance to shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Aeldanorn (1d5) (+25,+18) (+3 attacks)
    It increases your intelligence, 
    wisdom, charisma and attack speed by 3.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) a Gnomish Shovel of Digging (1d2) (+4,+8) (+6)
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 60 of The Sacred Land
    Of Mountains.
b) a Fireproof Tome of the Blowing Wind
c) a Fireproof Tome of Translocation
d) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Tome of the Time
f) a Fireproof Book of Beginner Cantrips {@m0@b0 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) The Gem of Ghosts {Satisfy Hunger}
    It can be activated for satisfy
    hunger.  
    You bought it from the Magic shop.
h) Gruumsh's Bottle of Death (charging) {Major heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
i) The Jester's Cap of Insanity (charging) {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven druid on level 67 of Dol
    Guldur.
j) Jor's Compendium of Strange Behaviour (charging) {Restore}
    It can be activated for restore stats and life levels every 750
    turns.  
k) 2 Potions of Healing
    
l) 8 Potions of Restore Mana
    
m) 11 Scrolls of Teleportation {25% off}
    
n) a Golden Rod of Teleport Other (125/125) {@z3}
    
o) a Mithril Rod of Capacity of Healing (91/320)
p) an Adamantite Rod of Quickness of Recall (200/200) {!*}
    It can cast spells faster.  
    You bought it from the Black Market.
q) a Staff of Recovery[4|22] (0 charges)
r) The Ring 'Rumal' (+4)
    It increases your intelligence by 
    4.  It sustains your charisma.  It provides resistance to cold, 
    confusion and shards.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 36 of Submerged Ruins.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 68 of Angband.
t) The Mace 'Nogrin' (2d4) (+15,+1) (+2 to speed)
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Angband.
v) Climbing Set
    It allows you to climb mountains.  
w) (nothing)


  [Home Inventory - Bree ]

a) The Bag of Tricks {Mass Genocide}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of an Angel on level 62 of The Sacred Land Of
    Mountains.
b) Baalzebub's All-seeing Servant {Major Heal}
    It can be activated for heal 700 hit points every 250 turns.
    
    You bought it from the Magic shop.
c) The Tome of Elven Household Magic {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
d) the Medallion of Good Will {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 31 of Mirkwood.
e) Raistlin's Ready Ranger {Restore St&Xp}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
f) Jor's Buckler of Missile Attraction {Light Absorb}
    It
    can be activated for light absorption.  
    You found it in the remains of a Poltergeist in the town of Lothlorien .
g) Pytar's Portable Pandemonium {Light Absorb}
    
    It can be activated for light absorption.  
    You bought it from the Magic shop.
h) 7 Sprigs of Athelas
i) 19 Potions of Cure Critical Insanity
j) 21 Potions of Cure Insanity
    
k) 35 Potions of Healing
    
l) 13 Potions of *Healing*
    
m) 8 Potions of Restore Mana
    
n) 3 Scrolls of *Destruction*
o) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) 3 Scrolls of Mass Genocide
    
q) a Wand of Fireflash[1|15] (6 charges)
r) a Wand of Stone Prison[2|15] (7 charges)
s) a Wand of Teleport Away[7|29] (8 charges)
t) a Wand of Banishment[6|21] (3 charges)
u) a Staff of Healing[2|31] of Plenty (13 charges)
    
    You found it in the remains of a Hezrou on level 39 of Moria.
v) a Staff of Genocide[1|5] of Plenty (4 charges)
    
    You bought it from the Black Market.
w) 3 Staffs of Genocide[1|5] (4 charges)
    


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) The Gem of Venom {Mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 55 of Paths of the Dead.
d) an Adamantite Rod of Nothing (200/200)
e) a Wand of Tidal Wave[9|49] (11 charges)
f) a Wand of Stone Prison[3|12] (6 charges)
g) a Staff of Mana[5|34] (3 charges)
h) a Staff of Mana[3|26] (5 charges)
i) a Staff of Mana[1|21] (5 charges)
j) a Staff of Mana[1|20] (4 charges)
    
k) The Golden Horn of the Thunderlords (4 charges) {100% off}
l) a Ring of Speed (+18) {100% off}
    It 
    increases your speed by 18.  
    You stole it from the Black Market.
m) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 62 of The Sacred Land
    Of Mountains.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 68 of The
    Sacred Land Of Mountains.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Black Dragon Scale Mail of Dagalanc (-2) [30,+26]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength and charisma.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, confusion and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
s) The White Dragon Scale Mail of Latumenos (-2) [30,+19]
    It can be activated for breathe
    frost (110) every 90+d90 turns if it is being worn. It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to cold, sound and shards.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
t) The Filthy Rag of Ninalair (-47,-22) [1,+13](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence.  It
    provides immunity to fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
u) The Iron Helm 'Elirenn' [5,+0] {WaterBr}
    It sustains your strength.  It provides
    resistance to fire, light and disenchantment.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) Climbing Set
    It
    allows you to climb mountains.  
w) a Mage Staff of Power (1d4) (-2,+9) (+10)


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind
b) a Tome of Translocation
c) 2 Holy Tomes of Manwe Sulimo
    
d) The Tome of Vagabond
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) 8 Potions of Detonations
f) 3 Potions of *Healing*
    
g) a Scroll of Mass Genocide
h) a Golden Rod of Quickness of Nothing (125/125)
i) a Golden Rod of Nothing (125/125)
j) a Mithril Rod of Nothing (160/160)
k) an Adamantite Rod of Detection (200/200) {@z2}
    
l) 50 Empty Bottles


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 18 Potions of Cure Critical Wounds
    
c) 16 Potions of Resistance
d) 23 Scrolls of Teleportation {25% off}
    
e) a Scroll of *Destruction*
f) a Scroll of Genocide
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Golden Rod of Charging of Nothing (125/125)
i) a Golden Rod of Nothing (125/125)
j) a Golden Rod of Nothing (125/125)
k) a Golden Rod of Nothing (125/125)
l) a Mithril Rod of Quickness of Nothing (160/160)
m) a Mithril Rod of Nothing (160/160)
n) a Rod Tip of Detection (80 Mana to cast)
o) 3 Rod Tips of Disarming (50 Mana to cast)
    
p) a Wand of Tidal Wave[4|32] of Plenty (18 charges)
q) a Wand of Stone Prison[1|5] (0 charges)
    
r) a Staff of Genocide[1|11] (3 charges)
    
s) a Staff of Genocide[1|5] (4 charges)
t) The Ring of Power of Dwar, Dog Lord of Waw (+5% of critical hits)
    It increases your strength, intelligence, wisdom
     and ability to score critical hits by 5.  It makes you invisible.  It
    sustains your strength.  It provides resistance to light and shards.  
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
u) a Ring of Speed (+9)
v) an Amulet of Reflection
w) a Mage Staff of Wizardry (1d4) (-27,+4)(60%) (+3)


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    It can be activated for something weird.  
    You found it in the remains of a Half-orc on level 20 of Orc Cave.
b) The Lost Works of Kenault
    It
    can be activated for cure confusion.  
    You found it lying on the ground on level 6 of Barrow-Downs.
c) Tenser's Mechanical Magician {Summon monster}
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 31 of Mirkwood.
d) The Ring of Angron
    It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, poison, nexus and disenchantment.  It allows you
    to levitate.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Paths of the Dead.
e) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 20 of Orc
    Cave.



Posted on 27.12.2003 23:12

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On 27.12.2003 23:12 xala@freemail.hu wrote:
He was almost there :)

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Zaldan, L50 DeathMold Mage
886th in ToME (2.2.0(CVS)) by <jepler@unpythonic.net> (36%)

Ammila, L50 Dark-Elf Mage
188th in ToME (2.2.2) by <dzhang@its.caltech.edu> (36%)

Alberich, L50 Petty-Dwarf Mage winner
166th in ToME (2.2.4) by <lorddimwit@hotmail.com> (36%)

Arute, L50 RohanKnight Mage winner
208th in ToME (2.2.2) by <dzhang@its.caltech.edu> (36%)

Heino, L50 Orc Mage winner
260th in ToME (2.2.4) by <rkyllo@shaw.ca> (36%)

Adwaom, L50 Dunadan Mage winner
481st in ToME (2.2.5) by <evilmrhenry@yahoo.com> (36%)

Kaardoldric, L50 Dunadan Mage winner
656th in ToME (2.2.6) by <kalon9999@hotmail.com> (36%)

Massacre, L50 Thunderlord Mage winner
86th in ToME (2.2.7) by <asc@ukrpost.net> (36%)

Radostek, L50 Hobbit Mage winner
693rd in ToME (2.2.6) by zasvid (36%)

Edylath, L50 Dark-Elf Mage winner
312th in ToME (2.2.7) by <misiu.pysiu@poczta.fm> (36%)



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