The Angband Ladder: Yildric, Ent Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Yildric                Age                306       STR!     40       
 Sex   : Male                   Height              70       INT!     33       
 Race  : Ent                    Weight             107       WIS!     40       
 Class : Possessor              Social Class        34       DEX:     33       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit         -10 Level             50    Hit Points     6684/  6684 
 + To Melee Damage      -15 Experience  49020051    Spell Points     33/    33 
 + To Ranged Hit        -10 Max Exp     49020051    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               297263 
   AC                202+68 Gold         3303569    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  40-520    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is Ancalagon the Black.
 You are currently in the town of Lothlorien.
 You have defeated 2719 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    efghijkmnosz{@              
        Add Str   : ..4123........              
        Add Int   : ...12.2..23...              
        Add Wis   : .1.12.2..2...+              
        Add Dex   : ..412.....3...              
        Add Con   : .14123........              
        Add Chr   : ...123...23...              
        Mul Mana  : ......+......+              
        Mul SPower: ..........+...              
        Add Stea. : ....2....2....              
        Add Sear. : .....3....3...              
        Add Infra : .1............              
        Add Speed : 9.412..3.2....              
        Sust Str  : .+.+..........              
        Sust Int  : ....+.+.......              
        Sust Wis  : ...++.+.......              
        Sust Dex  : .+............              
        Sust Con  : .+.+..........              
        Sust Chr  : ...++.........              
        Invisible : .........+....              
        Mul life  : ........+....+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ...++.........              
        Hold Life : ....+.++......              
        Imm Acid  : ........*++..+              
        Imm Elec  : +.......*....+              
        Imm Fire  : +..*.*...++..+              
        Imm Cold  : +...*...*+...+              
        Res Pois  : .............+              
        Res Fear  : ...+..........              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : ....+.........              
        Res Conf  : .+.....++....+              
        Res Sound : .+.......+....              
        Res Shard : ..........+...              
        Res Neth  : ...+..........              
        Res Nexus : ..............              
        Res Chaos : .......++.....              
        Res Disen : ..........+...              
        Auto Curse: ......+.......              
        Levitate  : .............+              
        Lite      : ......+.......              
        See Invis : +..+++.+......              
        Digestion : ......+.......              
        Regen     : .+.+..+.......              
        Activate  : ..++++.+.++...              
        Hvy Curse : ......+.......              
        Fly       : .....+........              
        Orc.ESP   : .......+......              
        Evil.ESP  : ..+...+.......              
        TLord.ESP : .....+........              
        Good.ESP  : ......+.......              
        Full ESP  : ....+........+              

Skills (points left: 0)
 - Combat                                        28.000 [0.600]
          . Weaponmastery                        00.700 [0.600]
          . Archery                              00.800 [0.400]
          . Barehand-combat                      01.700 [0.500]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    03.600 [0.700]
          . Stealth                             -02.900 [0.700]
          . Disarming                            01.500 [0.500]
 - Magic                                         04.680 [0.600]
          . Magic-Device                         01.500 [1.000]
 - Spirituality                                  35.400 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            45.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Tree walking

 53 of your companions have been killed.

  [Fates]

You may find a Scroll of Phase Door on level 2.
You are fated to find a Potion of Resist Heat on level 5.
You may meet Mathilde, the Science Student on level 11.
You are fated to find a Potion of Poison on level 18.
You are fated to find a Robe on level 5.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 11.
You may meet a Large white snake on level 20.


  [Character Equipment]

e) The Ring 'Nalluril' (+9) {100% off}
    It increases your speed by 9.  It provides resistance to electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Brechalad (+1 to infravision)
    It increases your wisdom, constitution and infravision by 1.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to confusion and sound.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of Mount
    Doom.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Mount Doom.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
n) The Metal Lamellar Armour of Cardi (-59,-67) [23,+15](40%)
    It increases your hit points by 40%.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of
    Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Boccob's Magical Mish-mash {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Grey wraith on level 51 of Mordor.
b) Raistlin's Ready Ranger {@A1 satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 38 of Mordor.
c) Mordenkainen's Mysterious Mind-Masher {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Headless ghost on level 68 of Paths of
    the Dead.
d) 8 Potions of *Healing* {!k}
e) 17 Potions of Restore Mana
f) a Silver Rod of Simplicity of Recall (55/100)
g) a Mithril Rod of Simplicity of Disarming (160/160)
h) an Adamantite Rod of Restoration (200/200)
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tormented Spirits {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.


  [Home Inventory - Gondolin ]

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
b) The Quarterstaff of Dagladrim (1d9) (+20,+11) (+2)
    It can be wielded two-handed.  It increases your dexterity by 2.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
c) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) 9 Sprigs of Athelas
b) 4 Potions of Life {!k}
c) 2 Scrolls of Mass Genocide {!k}
d) a Rod Tip of Recall (80 Mana to cast)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
    
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
h) The Large Metal Shield 'Ithar' [5,+10]
    It sustains your strength and constitution.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 89 of Mount Doom.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Mount
    Doom.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Angband.
m) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
n) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 89 of
    Angband.
o) a Lucerne Hammer of Westernesse (2d5) (+14,+15) (+2) {!k}
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Thunder on level 92 of
    Angband.
p) a Magical Dwarven Pick (+3) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
r) The Bolt of Aedheb (1d5) (+11,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     by 3.  It does extra damage from electricity.  It drains life from
    your foes.  It is especially deadly against orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Physics Teacher's corpse
t) Marda, rider of gold Laronth's corpse
u) DarkGod, the Mighty Coder of Hell's corpse
v) The Watcher in the Water's corpse
w) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
x) The Mage Staff of Rithilwe (1d4) (+10,+10) [+5](100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 5.  It increases your 
    mana capacity by 100%.  It sustains your wisdom.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Mount Doom.



Posted on 29.3.2019 23:29

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165. on the ToME Ladder (of 3151)
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On 29.3.2019 23:29 Yottle wrote:
I didn't even notice when Morgoth died. He had summoned the Witch King. i was waiting for my pets to knock him down enough so I could get rid of him before taking on Morgy. Then I noticed the iron crown lying on the floor- he had bled to death while I was watching the WK. i never touched him.

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