The Angband Ladder: Narelith, DeathMold Possessor by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Narelith               Age                 19       STR!     40       
 Sex   : Neuter                 Height              11       INT!     30       
 Race  : DeathMold              Weight              51       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     39       
 Body  : Great Wyrm of Power                                 CON!     40       
 God   : Tulkas                                              CHR!     21       
                                                                               
 + To Melee Hit          48 Level             50    Hit Points     4778/  4778 
 + To Melee Damage       62 Experience  46462651    Spell Points     17/    17 
 + To Ranged Hit         48 Max Exp     46462651    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                29863 
   AC                174+98 Gold         3488236    Speed           Fast (+60) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Superb       Blows/Round:  24        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  1536-7248 
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, created by rotting flesh.              
          Since then you have given life to hundreds of foul                   
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 69 (3450')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 36 (1800')
        A lost temple: Level 28 (1400')

 You have done something experimental.
 Your body is a Great Wyrm of Power.
 You are currently in the town of Lothlorien.
 You have defeated 6636 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 72 princess quests.
 You have completed 72 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    efghijkmnosz{@              
        Add Str   : 3....2....3..+              
        Add Int   : .....2...2....              
        Add Wis   : .....2...23...              
        Add Dex   : ....82........              
        Add Con   : 3....23...3..+              
        Add Chr   : 3....2...2....              
        Add Stea. : ...6.2...2....              
        Add Sear. : 3..68.........              
        Add Speed : ..7682.3.23...              
        Add Blows : .376..........              
        Sust Str  : ..............              
        Sust Int  : .....++.+.....              
        Sust Wis  : .+...++.......              
        Sust Dex  : .+............              
        Sust Con  : ......+.......              
        Sust Chr  : .....+..+.....              
        Invisible : .........+....              
        Mul life  : ........+....+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : ...+.+.......+              
        Hold Life : .....+++......              
        Imm Acid  : ........*+...+              
        Res Elec  : ..+.......+..+              
        Imm Fire  : *.++....*++..+              
        Imm Cold  : ..+..*+..++..+              
        Res Pois  : ..+.....+....+              
        Res Fear  : ..+.+.........              
        Res Light : .......+..+...              
        Res Dark  : ......++......              
        Res Blind : .....+....+...              
        Res Conf  : .+..+..+..+..+              
        Res Sound : ..+.......+...              
        Res Shard : ....+...+.....              
        Res Neth  : .+++..+..+...+              
        Res Nexus : ....+........+              
        Res Chaos : .+.....+..+...              
        Res Disen : ....+...+....+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : ......+...+...              
        See Invis : +..+.+.+..+...              
        Digestion : .+............              
        Regen     : ......+...+...              
        Activate  : +....+++.++...              
        Fly       : +.............              
        Orc.ESP   : .......+......              
        TLord.ESP : +.............              
        Full ESP  : .....+........              

Skills (points left: 7)
 - Combat                                        46.900 [0.600]
          . Weaponmastery                        03.500 [0.600]
          . Archery                              03.500 [0.400]
          . Barehand-combat                      50.000 [0.500]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              32.300 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         04.980 [0.600]
          . Magic-Device                         06.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  15.650 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            31.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  34.770 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

 30 of your companions have been killed.

  [Fates]

You are fated to meet a Blubbering idiot on level 6.
You may find a Wooden Torch on level 4.


  [Character Equipment]

e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
    
f) The Ring of Losgionn (+3 attacks)
    It increases your attack speed by 3.  It sustains your wisdom and 
    dexterity.  It provides resistance to nether and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient gold dragon on level 105
    of Angband.
g) The Ring of Beret (+7)
    It increases your speed and attack speed by 7.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom.
h) The Ring 'Fearando' (+6)
    It increases your stealth, searching, speed and attack speed by 6.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
i) The Ring of Aglin (+8) {100% off}
    It increases your dexterity, searching and speed by 8.  It makes you
    completely fearless.  It provides resistance to confusion, shards, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Power 'Nenya' (+9,+9) (+2) {!k}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of Mount
    Doom.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 49 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Erebor.
    
n) The Rhino Hide Armour 'Lamlor' (-16,-4) [8,+18](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to acid and fire.  It provides
    resistance to poison, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!k}
    It cannot be harmed by fire.  
    It was given to you as a reward.
b) Raal's Voodoo Doll of Revenge {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Blubbering icky thing on level 29 of
    Mirkwood.
c) Tenser's Alteration Manual {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dreadmaster on level 41 of Mordor.
d) Bigby's Big Book of Brutality {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of A lost temple.
e) 6 Potions of *Healing* {100% off}
f) 2 Potions of Life
g) 3 Potions of Restore Mana
h) 9 Potions of Enlightenment {100% off}
i) a Golden Rod of Simplicity of Disarming (125/125)
j) a Golden Rod of Simplicity of Recall (89/125) {!z}
k) an Adamantite Rod of Restoration (200/200)
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 46 of
    The Sacred Land Of Mountains.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your intelligence, attack speed and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, dark and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 98 of Mount Doom.
c) The Red Dragon Scale Mail 'Eglaurhol' (-2 to accuracy) [30,+20]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your intelligence and dexterity.  It provides
    immunity to electricity and fire.  It provides resistance to acid, 
    cold, sound and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
d) The Rhino Hide Armour of Gurienor (-1 to accuracy) [8,+6]
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to life draining, acid, 
    electricity, fire, poison, light, dark, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
    
e) The Padded Armour 'Arian' [4,+13]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to fire and cold.  It provides resistance to electricity, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 55 of Mordor.
    
f) The Thunderlord Coat of Niondi (-70,-59) [9,+12](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and dexterity.  It provides immunity to acid and electricity.  
    It provides resistance to fire, cold, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Bert the Stone Troll in the town of Bree .


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Insanity
b) a Scroll of Rune of Protection
c) a Rod Tip of Recall (80 Mana to cast)
d) 2 Rod Tips of Disarming (50 Mana to cast)
e) The Ring 'Aglion' (+5 to speed)
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your strength and speed by 5.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, sound, nexus and chaos.  It allows you to
    fly.  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 60 of Erebor.
f) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your wisdom, infravision and attack speed by 3.  It makes
    you invisible.  It sustains your wisdom and charisma.  It provides
    resistance to sound.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 98 of Mount
    Doom.
g) The Ring of Turon (+4 to speed)
    It increases your strength, infravision and speed by 4.  It sustains 
    your wisdom.  It provides resistance to shards and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 91 of
    Angband.
h) The Ring of Aithalar (+5 to speed)
    It increases your intelligence, constitution and speed by 5.  It
    sustains your constitution.  It provides resistance to acid, fire, 
    poison, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 105 of Angband.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Erebor.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of Mount
    Doom.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Sindion (+3)
    It increases your constitution by 3.  It sustains your wisdom and 
    dexterity.  It provides resistance to sound and shards.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in the town of Gondolin .
m) The Ring 'Mendirin' (+2 attacks)
    It increases your constitution, infravision and attack speed by 2.  It
    sustains your wisdom and charisma.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature multi-hued dragon on level 97 of
    Mount Doom.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    The Sacred Land Of Mountains.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 45 of The Sacred Land
    Of Mountains.
q) The Robe of Great Luck [-30,-20] (+60)
r) The Robe of Ornoron [2,+11]
    It sustains your wisdom and charisma.  It provides immunity to acid, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Iron Crown 'Aromir' [0,+9]
    It sustains your strength, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, cold, poison, dark, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 69 of Erebor.



Posted on 12.12.2013 15:48

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459. on the Ladder (of 19092)
177. on the ToME Ladder (of 3155)
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On 12.12.2013 15:48 acockbur@gmail.com wrote:
The first time I have won with a dragon possessor. For some reason I had much trouble with this build. I kept losing promising characters to YASD. Once I even had Ancalogon and was headed to an easy win when I breathed too many times, popped out of my body, and wasn't carrying a spare.

On 13.12.2013 01:56 HugoTheGreat2011 wrote:
Awesome damage you got there!

On 13.12.2013 14:06 acockbur@gmail.com wrote:
The two rings of + attacks are munchkinish, but i was tired of stupid deaths and wanted to get done with the game. I didn't have to stop to heal while beating up Morgy.

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