The Angband Ladder: Aceriwin, Ent Possessor by <chudus@go2.pl>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Aceriwin               Age                261       STR: 18/***       
 Sex   : Neuter                 Height              83       INT:  18/83       
 Race  : Ent                    Weight              84       WIS: 18/120       
 Class : Possessor              Social Class         1       DEX: 18/159       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Manwe Sulimo                                        CHR:  18/91       
                                                                               
 + To Melee Hit          61 Level             50    Max Hit Points      1384   
 + To Melee Damage       62 Experience  12505050    Cur Hit Points       872   
 + To Ranged Hit         61 Max Exp     12505050    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                154+259Gold          959541    Piety              24888   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  17d4+1054 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mordor: Level 55 (2750')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 1 (50')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')

 Your body is The Watcher in the Water.
 You are currently on level 99 of Angband.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    abcdefghijkpqrsuvw|@        
        Vampiric  : +...................        
        Slay Anim.: +.+.................        
        Slay Evil : .+..................        
        Slay Demon: .+..................        
        Slay Orc  : ..+.................        
        Slay Troll: ..+.................        
        Slay Giant: ..+.................        
        Slay Drag.: ..+.................        
        Sharpness : .+..................        
        Poison Brd: +...................        
        Acid Brand: +...................        
        Elec Brand: .+..................        
        Fire Brand: +...................        
        Sust Str  : .........+..++......        
        Sust Int  : ............+....+..        
        Sust Wis  : ....+.......+....+..        
        Sust Dex  : ............++......        
        Sust Con  : ....++...+..++.+....        
        Sust Chr  : +........+..+.......        
        Invisible : ....++.......+......        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : .+..+........+..+...        
        Hold Life : .........+...+......        
        Res Acid  : +........+.++...++.+        
        Res Elec  : .+...+.....++....+..        
        Imm Fire  : +..++.....+++......*        
        Res Cold  : .........+.++..+...+        
        Res Pois  : +.........+........+        
        Res Fear  : +....+....+........+        
        Res Lite  : .+..+......+........        
        Res Dark  : .+.......+.+.....+..        
        Res Blind : ....+...............        
        Res Conf  : ............+....+.+        
        Res Sound : ....................        
        Res Shard : ....................        
        Res Neth  : .....+...+..........        
        Res Nexus : ....................        
        Res Chaos : ....+....+.+........        
        Res Disen : ..........+......+..        
        Aura Fire : .............+.....+        
        Levitate  : ...+.........+......        
        Lite      : +...................        
        See Invis : .+..................        
        Digestion : ....+...............        
        Regen     : ...............+....        
        Activate  : +..+......+...+++...        
        Drain Exp : +...++...+..........        
        Aggravate : .+.......+..........        
        Cursed    : ++++++++++..........        
        Hvy Curse : +...++...+...+......        
        Fly       : .....+.............+        
        Troll.ESP : +...................        
        Giant.ESP : +...................        
        Evil.ESP  : .........+..+.......        
        Animal.ESP: ..+.................        
        Troll.ESP : +...................        
        Giant.ESP : +...................        
        Evil.ESP  : .........+..+.......        
        Animal.ESP: ..+.................        

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Random teleportation:
  Randomly teleports you around

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        29.920 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Barehand-combat                             00.000 [0.200]
	  . Boulder-throwing                            10.800 [0.600]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         01.806 [0.600]
	  . Magic-Device                                44.000 [1.000]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  12.220 [1.100]
	  . Corpse-preservation                         37.000 [0.900]
	  . Possession                                  50.000 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 3 princesses.

 You have defeated 3363 enemies.


  [Fates]

You may find a Ration of Food on level 1.
You may meet a Village idiot on level 1.
You are fated to find a Ring of Levitation on level 10.
You may meet a Wild rabbit on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:5382130, L:44) (1d4) (+10,+8) (+4) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma and ability to tunnel by 4.  It does extra damage from acid
     and fire.  It poisons your foes.  It drains life from your foes.  It
    is especially deadly against natural creatures.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, fire and poison.  It allows you to sense the presence of 
    trolls and giants.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Long Sword 'Anguirel' (2d5) (+6,+6) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Sabre 'Careth Asdriag' (2d7) (+8,+6) (+2 to speed) {cursed}
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to levitate.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
e) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    
    It increases your strength, constitution, charisma, searching and 
    attack speed by 3.  It makes you invisible.  It sustains your wisdom
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, light, blindness and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Moria.
f) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    
    It increases your intelligence, wisdom, dexterity and searching by 5.  
    It makes you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to electricity and nether
    .  It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
g) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) a Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed
     by 2.  It is cursed.  
    You stole it from the Rare Jewelry Shop.
i) a Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed
     by 2.  It is cursed.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 67 of Angband.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 67 of Angband.
q) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
r) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 67 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Set of Cesti of Athloth [5,+16]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    acid, electricity, dark, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
|) a Dwarven Pick (1d4) (+2,+4) (+3)


  [Character Inventory]

a) 5 Potions of Healing
b) 5 Potions of *Healing*
c) a Potion of Life
d) 7 Scrolls of Teleportation
e) 4 Scrolls of Word of Recall
f) 14 Scrolls of Identify
g) 3 Scrolls of *Remove Curse*
h) 9 Scrolls of Satisfy Hunger
i) an Iron Rod of the Istari of Enlightenment (100/100)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of Simplicity of Nothing (100/100)
k) a Golden Rod of Perception (125/125)
l) a Golden Rod of Cheapness of Nothing (125/125)
m) an Adamantite Rod of Capacity of Home Summoning (400/400)
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
n) an Adamantite Rod of Restoration (200/200)
o) 2 Rod Tips of Healing (120 Mana to cast)
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated
    for powerful things if it is being worn. It grants you the power of 
    change the world if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Potions of Cure Light Insanity
b) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    
    It increases your infravision by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to electricity and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet in the wilderness or in
    a town.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
d) a Set of Leather Gloves [1,-1]
e) Bert the Stone Troll's corpse
f) Tom the Stone Troll's corpse
g) Bill the Stone Troll's corpse
h) Meneldor the Swift's corpse
i) a Giant roc corpse
j) Beorn, the Shape-Changer's corpse


  [Home Inventory - Gondolin ]

a) The Skull of Ancient Wisdom
    
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Glabrezu on level 67 of Angband.
b) 13 Potions of Cure Serious Insanity
c) The Crumpled Scroll of Mass Resurrection
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 67 of
    Angband.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
i) The Star of Elendil (+1)
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kavlax the Many-Headed on level 48 of Moria.
k) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 105 of
    Angband.
l) The Metal Scale Mail of Normalas (-2) [13,+6]
    It sustains your strength, intelligence, wisdom and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to electricity, fire, cold, poison, dark, shards, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Adunaphel the Quiet on level 49 of Moria.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Angband.
n) The Full Plate Armour of Isildur [25,+25] (+1)
o) an Iron Crown of the Magi [0,+13] (+1)
    
    It can be used to store a spell.  It increases your intelligence by 1.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Lochaber Axe of Imanar (3d8) (+15,+3) (+3 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your speed by 3.  It
    does extra damage from frost.  It poisons your foes.  It is very sharp
    and make your foes bleed.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) Ungoliant, the Unlight's corpse


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    
    It can be activated for cure blindness.  
    You found it in the remains of a Vampire on level 99 of Angband.
b) 7 Potions of Cure Light Insanity
c) 2 Potions of Cure Critical Insanity
d) a Potion of Cure Insanity
e) 99 Potions of Water Curing
f) a Scroll of Curse Weapon
g) a Staff of Teleportation (9 charges)
h) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It 
    increases your infravision and speed by 4.  It makes you invisible.  
    It provides resistance to cold, nether and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
i) a Ring of Acid [+18]
    
    It can be activated for ball of acid and resist acid if it is being
    worn. It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Black Market.
j) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Ring of Rhorot [+15] (+3 to stealth)
    
    It can be activated for ball of lightning and resist lightning if it
    is being worn. It increases your strength, intelligence and stealth by 
    3.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Anchor of Space-Time
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 67 of
    Angband.
p) The Mouse Fur 'Faurhur' [1,+15]
    It sustains your intelligence, wisdom and dexterity.  It makes
    you completely fearless.  It provides resistance to electricity, cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) a Battle Axe of Slaying (4d9) (+14,+19)
r) The Bastard Sword 'Eingil' (3d4) (+19,+27) (+4 to speed)
    It can be wielded two-handed.  It 
    increases your intelligence and speed by 4.  It does extra damage from 
    acid and fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every
    20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) a Marilith corpse
w) Ancalagon the Black's corpse
x) Rogrog the Black Troll's corpse



Posted on 12.6.2003 18:06

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3262. on the Ladder (of 19090)
893. on the ToME Ladder (of 3155)
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