The Angband Ladder: Adrigogord, DeathMold Possessor by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Adrigogord             Age                  8       STR!     40       
 Sex   : Neuter                 Height               6       INT!     32       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class        21       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit          97 Level             50    Hit Points     1408/  1408 
 + To Melee Damage       95 Experience  52472808    Spell Points     16/    16 
 + To Ranged Hit         75 Max Exp     52472808    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                132+94 Gold         3375343    Speed           Fast (+65) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Superb       Blows/Round:  13        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  65d5+1235 
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 200 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, called to life by Sauron               
          himself.  Since then you have given life to hundreds of              
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 62 (3100')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        A lost temple: Level 18 (900')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 101 of Angband.
 You have defeated 4997 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 72 princess quests.
 You have completed 72 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : 2....321..3.4.....3.        
        Add Int   : ......21..........3.        
        Add Wis   : ......21.....5....3.        
        Add Dex   : 23....21..3....4..3.        
        Add Con   : .....321....4.....3.        
        Add Chr   : ....*321.....5....3.        
        Add Stea. : ......2...3.........        
        Add Sear. : ....*3.......5......        
        Add Infra : .........73.........        
        Add Tun.. : ..................3.        
        Add Speed : 2..**.21973.........        
        Add Blows : .33.................        
        Chaotic   : ..+.................        
        Vampiric  : ..+.................        
        Slay Anim.: .+..................        
        Slay Evil : +...................        
        Slay Orc  : .+..................        
        Kill Drag.: ..+.................        
        Sharpness : ++..................        
        Poison Brd: .+..................        
        Acid Brand: ..+.................        
        Elec Brand: ..+.................        
        Sust Str  : .......+.........+..        
        Sust Int  : ......+.............        
        Sust Wis  : ......++..+..+......        
        Sust Dex  : ..........++.+..+...        
        Sust Con  : ....+..+..+.....+...        
        Sust Chr  : ......++.....+......        
        Invisible : ....+...............        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ++....++...++..+.+..        
        Hold Life : ......+..........+..        
        Imm Acid  : ............*+.++..+        
        Imm Elec  : ..........+*.+...+..        
        Imm Fire  : ...++*.*............        
        Imm Cold  : ....+.*..++*.......+        
        Res Pois  : .+.......++........+        
        Res Fear  : .......+...........+        
        Res Light : ....+....+..+....+..        
        Res Dark  : ..........+..+...+..        
        Res Blind : ......+.............        
        Res Conf  : ........++.++....+.+        
        Res Sound : ..........+.+.......        
        Res Shard : ....+.....+......+..        
        Res Neth  : ....+..+..+.....++..        
        Res Nexus : ....+.....+.....+...        
        Res Chaos : ........++.++....+..        
        Res Disen : ....+........+...+..        
        Levitate  : ........+.+.........        
        Lite      : ...+.........++...+.        
        See Invis : +....+++............        
        Digestion : +...................        
        Regen     : +......++...........        
        Activate  : ...+.+++.....+++....        
        Fly       : .....+..............        
        Orc.ESP   : .+..........+.......        
        TLord.ESP : .....+..............        
        Full ESP  : ......+........+...+        

Skills (points left: 0)
 - Combat                                        31.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         09.900 [0.600]
          . Magic-Device                         06.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  12.250 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            40.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Mimicry                              06.200 [0.500]

 110 of your companions have been killed.

  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w0}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 86 of Mount Doom.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Cutlass of Maroth (1d7) (+13,+6) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from acid
     and electricity.  It produces chaotic effects.  It drains life from
    your foes.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
e) The Ring of Salarman (+10)
    It increases your charisma, searching, speed and ability to score
    critical hits by 10.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to fire, cold, light, shards, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 86 of Mount Doom.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Rumen (+9) {100% off}
    It increases your speed by 9.  It provides resistance to confusion and 
    chaos.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
j) The Ring of Hudennach (+7) {100% off}
    It increases your infravision and speed by 7.  It provides resistance 
    to cold, poison, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
k) The Amulet of Tirim (+3)
    It increases your strength, dexterity, stealth, infravision and speed
     by 3.  It sustains your wisdom, dexterity and constitution.  It
    provides resistance to electricity, cold, poison, dark, sound, shards, 
    nether and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
p) The Small Leather Shield of Naerch [2,+11]
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
    
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 74 of Angband.
v) The Set of Leather Gloves 'Falcar' [1,+1]
    It sustains your dexterity and constitution.  It provides resistance 
    to acid, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Set of Cesti 'Gondin' [5,+6]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, light, dark, 
    confusion, shards, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
|) The Orcish Pick of Fauglaros (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) Pytar's Portable Pandemonium {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
b) 7 Potions of Restore Mana
c) 11 Potions of Enlightenment {!k}
d) 13 Scrolls of *Identify*
e) 21 Scrolls of Satisfy Hunger
f) 3 Scrolls of Genocide
g) a Silver Rod of Simplicity of Disarming (63/100) {!k}
h) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!k}
i) an Adamantite Rod of Simplicity of Healing (200/200) {!k}
j) an Adamantite Rod of Simplicity of Recall (200/200) {!k}
k) an Adamantite Rod of Simplicity of Speed (122/200)
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
m) a Fauchard of Westernesse (1d10) (+17,+20) (+2) {!k}
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.
n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) Maeglin, the Traitor of Gondolin's corpse
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 49 of Mordor.
b) 4 Sprigs of Athelas
c) 21 Potions of Enlightenment {!k}
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
e) The Amulet of Thothor (+3) {100% off}
    It increases your strength, intelligence, dexterity, stealth, 
    infravision and speed by 3.  It sustains your strength and dexterity.  
    It makes you completely fearless.  It provides resistance to cold, 
    poison, shards, nexus and chaos.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, shards and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 35 of Mordor.
i) a Set of Gauntlets of Agility [2,+12] (+2)
    It increases your dexterity by 2.  
    You bought it from the Black Market.
j) The Rapier of Egonwen (1d6) (+34,+20) (+3)
    It increases your intelligence by 3.  It does extra damage from acid.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 48 of
    Mordor.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
m) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
o) Mathilde, the Science Student's corpse
p) a Greater kraken corpse
q) a Marilith corpse


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) 16 Scrolls of Magic Mapping
c) 3 Rod Tips of Disarming (50 Mana to cast)
d) The Leather Scale Mail of Avarrim (-1 to accuracy) [11,+13]
    It provides immunity to electricity and cold.  It provides resistance 
    to acid, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake in a deep water area.
e) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
f) The Small Metal Shield called 'mine' [3,+10]
    It sustains your strength.  It provides immunity to acid and fire.  It
    provides resistance to poison and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
h) The Dagger of Drethmog (1d4) (+15,+16) (+1 attack)
    It increases your dexterity and attack speed by 1.  It poisons your
    foes.  It drains life from your foes.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 81 of
    Angband.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
j) The Long Sword of the Dawn (E:1750, L:23) (3d5) (+36,+25) (+4 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, light and blindness.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
k) The Great Scimitar of Miniquel (4d5) (+13,+9) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from electricity.  It is a great bane of dragons.
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 75 of Angband.
l) The Dark Sword 'Mormegil' (E:44685, L:30) (6d7) (+31,+20) [-20] (+2 to speed)
{
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It poisons your foes.  
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, poison, chaos and 
    disenchantment.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75 of
    Angband.
m) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
n) The Great Hammer of Ramennaxe (4d6) (+32,+16) (+2)
    It increases your charisma by 2.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It can
    cause earthquakes.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
o) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 70 of
    Angband.
p) The Physics Teacher's corpse
q) Atlas, the Titan's corpse
r) Ungoliant, the Unlight's corpse


  [Home Inventory - Lothlorien ]

a) Benetar's Death Ray Experiment {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 72 of Angband.
b) 3 Sprigs of Athelas
c) The Crumpled Scroll of Mass Resurrection
d) an Adamantite Rod of Simplicity of Nothing (200/200)
e) an Adamantite Rod of Simplicity of Nothing (200/200)
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 69 of Paths of the
    Dead.
h) The Amulet of Turim (+1 to searching)
    It can be used to store a spell.  It increases your constitution, 
    searching and infravision by 1.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, cold, light, dark, 
    confusion, shards, nether, nexus, chaos and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich in the town of Gondolin .
k) The Rusty Chain Mail of Osgil (-5 to accuracy) [14,+0]
    It provides immunity to electricity, fire and cold.  It provides
    resistance to poison, dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 86 of
    Angband.
l) The Metal Scale Mail of Dilon (-2 to accuracy) [13,+13]
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    cold, sound, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 80 of Angband.
    
m) The Cord Armour of Ulmil [6,+12]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to cold, poison, sound, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
n) The Spider Web of Elent [1,+11]
    It sustains your strength, wisdom and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, cold, sound and nexus.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 69 of Paths of the
    Dead.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 93 of Angband.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Bolt of Oimphel (1d5) (+11,+6) (+3 to speed)
    It increases your strength and speed by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against giants.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Angband.
t) Godzilla's corpse
u) Ancalagon the Black's corpse
v) Famine's corpse
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 9.8.2013 14:20

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356. on the Ladder (of 19097)
128. on the ToME Ladder (of 3157)
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On 9.8.2013 14:20 acockbur@gmail.com wrote:
I had never tried a WitW character before. With over 40 attacks/round it made short work of Morgoth. The seven GWoP companions didn't hurt, either.

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