The Angband Ladder: Phroom, Ent Possessor by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Phroom                 Age                312       STR!     40       
 Sex   : Neuter                 Height              72       INT!     29       
 Race  : Ent                    Weight             144       WIS!     39       
 Class : Possessor              Social Class        31       DEX!     37       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              CHR!     37       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points     1403/  1403 
 + To Melee Damage       96 Experience  37430963    Spell Points     25/    25 
 + To Ranged Hit         80 Max Exp     37430963    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               197785 
   AC                136+153Gold         8290547    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  15d4+1440 
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is The Watcher in the Water.
 You are currently in the town of Lothlorien.
 You have defeated 23115 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 78 princess quests.
 You have completed 78 lost sword quests.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ....33.........4..6+        
        Add Int   : ....3...........3...        
        Add Wis   : ....3......5........        
        Add Dex   : ..4.3.2..........4..        
        Add Con   : ....33.............+        
        Add Chr   : ....33.....5........        
        Mul Mana  : ................+...        
        Add Sear. : .....3.....5......6.        
        Add Infra : ..................6.        
        Add Tun.. : ..................6.        
        Add Speed : .*.*3...............        
        Add Blows : ......22.2..........        
        Slay Anim.: ..+.................        
        Slay Evil : ++..................        
        Slay Und. : ++..................        
        Slay Orc  : ..................+.        
        Slay Troll: .+................+.        
        Slay Giant: ..................+.        
        Slay Drag.: ..+...............+.        
        Acid Brand: +.................+.        
        Elec Brand: +...................        
        Cold Brand: ++..................        
        Sust Str  : ....+...............        
        Sust Int  : ....................        
        Sust Wis  : ...........+.+......        
        Sust Dex  : ....+......++.......        
        Sust Con  : ....+.+.............        
        Sust Chr  : .........+.+........        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ............+.......        
        Free Act  : .++.+........+..++..        
        Hold Life : ..+.+........+......        
        Imm Acid  : +.*........+*....+++        
        Imm Elec  : +...*....+.+....+...        
        Imm Fire  : ...+.*...+...+......        
        Imm Cold  : ++...........*.....+        
        Res Pois  : ....+...........+..+        
        Res Fear  : .+..........+......+        
        Res Light : .+..........+.......        
        Res Dark  : ...........+.+..+.+.        
        Res Blind : .........+..........        
        Res Conf  : .........+...+.....+        
        Res Sound : ......+......+.+....        
        Res Shard : ....................        
        Res Neth  : ..+.................        
        Res Nexus : ............+.......        
        Res Chaos : .........+...+......        
        Res Disen : +...+......+......+.        
        Aura Fire : +...................        
        Aura Elec : +...................        
        Levitate  : ....+.+..+......+...        
        Lite      : ++.+.......+..+.....        
        See Invis : .++.+++..+..........        
        Digestion : .++.+...............        
        Regen     : .++.+...............        
        Activate  : ++++++.....+..+.+++.        
        Teleport  : +...................        
        Blessed   : .++.................        
        Fly       : .....+..............        
        Sentient  : +...................        
        Climb     : ..................+.        
        Orc.ESP   : ..................+.        
        TLord.ESP : .....+..............        
        Full ESP  : ..........+.........        

Skills (points left: 0)
 - Combat                                        47.500 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              00.800 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    03.600 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.500]
 - Magic                                         04.182 [0.600]
          . Magic-Device                         37.500 [1.000]
 - Spirituality                                  22.250 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  24.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:1282777, L:36) (1d4) (+38,+23)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and frost.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It provides
    resistance to acid, electricity, cold and disenchantment.  It produces
    a fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
b) The Long Sword 'Ringil' (4d5) (+18,+20) (+10) {!d!k!v!s}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
c) The Trident of Ulmo (4d8) (+15,+19) (+4) {!d!k!v!s}
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
g) The Ring of Falion (+2 attacks)
    It increases your dexterity and attack speed by 2.  It sustains your 
    constitution.  It provides resistance to sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 90 of Angband.
h) an Indestructible Ring of Extra Attacks (+2 attacks) {!d!k!v!s}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 44 of Illusory Castle.
i) a Ring of Slaying (+14,+17)
    
    You bought it from the Black Market.
j) The Ring 'Fauriach' (+0,+0) (+2 attacks) {!d!k!v!s}
    It increases your attack speed by 2.  It sustains your charisma.  It
    provides resistance to electricity, fire, blindness and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) an Amulet of Telepathy {!d!k!v!s}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 62 of
    Mordor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
q) The Small Leather Shield of Eriale [2,+12]
    It sustains your dexterity.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to light and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 49 of Illusory
    Castle.
r) The Large Metal Shield of Nendiri [5,+12] { !d!k!v!s}
    It sustains your wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    dark, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Cesti of Power (+4,+5) [5,+10] (+4)
    It increases your strength by 4.  It provides resistance to sound.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
v) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) {!d!k!v!s}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 57 of
    Mordor.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 45 of
    Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 58 Potions of Healing {!q}
b) 56 Potions of *Healing* {!q}
c) 4 Potions of Life {!q}
d) 30 Potions of Restore Mana {!q}
e) 44 Potions of Enlightenment
f) 36 Potions of Resistance
g) 24 Scrolls of *Identify*
h) 8 Scrolls of *Remove Curse* {!r}
i) 29 Scrolls of Satisfy Hunger {!r}
j) 4 Scrolls of Genocide {!r}
k) 4 Scrolls of Mass Genocide {!r}
l) a Silver Rod of the Istari of Enlightenment (200/200) {@6 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 64 of Mordor.
m) a Silver Rod of the Istari of Disarming (200/200) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 74 of Angband.
n) a Silver Rod of Cheapness of Illumination (100/100) {@2 !d!k!v!s}
o) a Golden Rod of the Istari of Home Summoning (250/250) { !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 100
    of Angband.
p) a Golden Rod of the Istari of Healing (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 86 of Angband.
q) an Adamantite Rod of the Istari of Detection (400/400) {@8 !d!k!v!s}
r) an Adamantite Rod of the Istari of Recall (400/400) {!d!k!v!s}
s) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@4 !d!k!v!s}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
b) 6 Sprigs of Athelas
c) a Golden Rod of the Istari of Nothing (250/250)
d) an Adamantite Rod of Disarming (200/200)
e) an Amulet of Trickery (+3)
f) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 41 of Mordor.
g) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 49 of Illusory
    Castle.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 46 of Illusory
    Castle.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Leather Jacket of Denyari (-1 to accuracy) [12,+7]
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    acid, poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga Archer on level 36 of Illusory
    Castle.
k) The Fur Cloak of Barmirya [3,+12]
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity and cold.  It provides resistance to poison, light and 
    nexus.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.
l) The Shadow Cloak of Luthien [6,+20] (+2)
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Pair of Metal Shod Boots 'Orthoris' [6,+10]
    It provides resistance to acid, electricity, fire, poison, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) a Dagger (Defender) (1d4) (+21,+15) [+7] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 17 of Orc
    Cave.
q) a Player corpse
r) Lokkak, the Ogre Chieftain's corpse
s) Smaug the Golden's corpse
t) Eol, the Dark Elf's corpse


  [Home Inventory - Gondolin ]

a) 18 Potions of Cure Critical Insanity
b) a Scroll of Artifact Creation {!r}
c) a Copper Rod of the Istari of Trap Location (40/40) {@5 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Emperor wight on level 41 of Mordor.
d) an Adamantite Rod of Nothing (200/200)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Healing (120 Mana to cast)
g) The Ring of Mornion (+3)
    It increases your strength, intelligence, wisdom and constitution by 3
    .  It sustains your constitution.  It provides resistance to chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient white dragon on level 65 of
    Mordor.
h) The Ring of Regil (+3 to infravision)
    It increases your intelligence and infravision by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire, light, shards and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 53 of Mordor.
    
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
j) The Metal Lamellar Armour of Inilpel (-3 to accuracy) [23,+10]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It makes you completely fearless.  It provides resistance to 
    confusion, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 49 of Illusory Castle.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
l) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 83 of Angband.
m) The Large Metal Shield of Anarion [5,+20] {!d!k!v!s}
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 47 of Mordor.
p) The Set of Cesti 'Aglin' [5,+7]
    It sustains your dexterity.  It provides resistance to life draining, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 59 of Dol Guldur.
r) a Vampiric Dagger (Defender) (1d4) (+5,+8) [+8](-20%) (-1 to stealth)
    It decreases your stealth by 1.  It decreases your hit points by 20%.  
    It drains life from your foes.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 83 of Angband.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d!k!v!s}
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
v) Mim, Betrayer of Turin's corpse
w) a Lesser titan corpse


  [Home Inventory - Minas Anor ]

a) Boccob's Magical Mish-mash (charging) {acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Lich in the town of Minas Anor .
b) a Potion of New Life { !q}
c) 3 Rod Tips of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) 3 Rod Tips of Speed (100 Mana to cast)
f) a Ring of Speed (+10)
g) an Indestructible Ring of Extra Attacks (+2 attacks) {!d!k!v!s}
h) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
i) The Golden Crown of Gondor [0,+15] (+3) { !d!v!s!k}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Bolt 'Gabar' (1d5) (+21,+13) (+4)
    It increases your strength and wisdom by 4.  It does extra damage from 
    acid, electricity and fire.  It fights against evil with holy fury.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
n) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
o) The Metal Boomerang of Beor (4d5) (+9,+13) (+4 to speed) {!d!k!v!s}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Mount Doom.
q) Durin's Bane's corpse


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
b) Valdarbon's Automatic Alchemist {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 13 of Mirkwood.
c) 4 Sprigs of Athelas {!E}
d) 22 Potions of Speed
e) a Ring of Damage (+23)
f) an Indestructible Ring of Speed (+13)
g) The Ring 'Mormen' (+10) {!d!k!v!s}
    It increases your intelligence, wisdom, infravision and speed by 10.  
    It sustains your intelligence and charisma.  It makes you completely
    fearless.  It provides resistance to dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
h) The Ring of Tulkas (+4)
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) 4 Rings of Extra Attacks (+2 attacks) {!d!k!v!s}
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient black dragon on level 63 of
    Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) a Set of Gauntlets of Power (+5,+2) [2,+11] (+1)
    It increases your strength by 1.  It provides resistance to blindness.
    
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
o) The Dagger 'Narthanc' (E:12437, L:20) (1d4) (+24,+13)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It poisons your foes.  It is especially deadly
    against natural creatures.  It sustains your charisma.  It provides
    resistance to fire and blindness.  It allows you to sense the presence 
    of trolls.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Mordor.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cyclops on level 38 of Mordor.
r) a Claymore of Life (2d8) (+15,+18)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 61 of Mordor.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.
u) a Marilith corpse
v) Glaurung, Father of the Dragons's corpse
w) Ancalagon the Black's corpse



Posted on 14.1.2009 18:48

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648. on the Ladder (of 18973)
277. on the ToME Ladder (of 3151)
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