The Angband Ladder: Yaliwin, Yeek Possessor by Yottle

  [ToME 2.3.4 Character Sheet]

 Name  : Yaliwin                Age                 13       STR!     34       
 Sex   : Male                   Height              37       INT!     34       
 Race  : Yeek Hermit            Weight              41       WIS!     39       
 Class : Possessor              Social Class        34       DEX!     25       
 Body  : Kronos, Lord of the Titans                          CON!     27       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          33 Level             50    Hit Points     4593/  4593 
 + To Melee Damage       35 Experience  38779095    Spell Points     78/    78 
 + To Ranged Hit         38 Max Exp     38779095    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                171+68 Gold         2098635    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  4d4+140   
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is Kronos, Lord of the Titans.
 You are currently in the town of Lothlorien.
 You have defeated 3130 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 95 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..13.....3....6.            
        Add Int   : ..1.2..2..3..3..            
        Add Wis   : ..1.2..2.3...3.+            
        Add Dex   : ..1..........3..            
        Add Con   : ..13.....3......            
        Add Chr   : ..13...2.....3..            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*1..3.2.3...3..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ..+.....+.......            
        Sust Int  : ....+.+.+.......            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.++....            
        Hold Life : ....++..........            
        Imm Acid  : .......+*.....++            
        Imm Elec  : ......*.+++....+            
        Imm Fire  : .+**..*+*+.....+            
        Imm Cold  : ......*+*+.....+            
        Res Pois  : ........+.+....+            
        Res Fear  : ..+.............            
        Res Light : .....+...+......            
        Res Dark  : .....+..+.+...+.            
        Res Blind : .........+......            
        Res Conf  : .....+..++......            
        Res Sound : .........+......            
        Res Shard : ......+.+.......            
        Res Neth  : .++.....+.......            
        Res Nexus : ........++......            
        Res Chaos : .....+...+......            
        Res Disen : .......++.....+.            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : ....+....+......            
        See Invis : ..++.+...+......            
        Digestion : ....+...........            
        Regen     : ..+.+....+......            
        Activate  : .+++.+.+.++...+.            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        10.000 [0.600]
          . Weaponmastery                        00.000 [0.600]
          . Archery                              00.000 [0.400]
 - Sneakiness                                    00.900 [0.700]
          . Stealth                              01.100 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         06.660 [0.600]
          . Magic-Device                         04.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  07.550 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            46.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  41.700 [1.100]
          . Summoning                            41.200 [0.500]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.300 [0.400]

 42 of your companions have been killed.

  [Fates]

You are fated to find a Potion of Detect Invisible on level 2.
You are fated to meet a Red worm mass on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Ungoliant, the Unlight on level 68 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Mount
    Doom.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 68 of Paths of the
    Dead.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Paths of the
    Dead.
n) The Hard Studded Leather of Turienar (-1 to accuracy) [7,+14]
    It sustains your intelligence.  It provides immunity to electricity, 
    fire and cold.  It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
    
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield 'Eloteleg' [3,+12]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, dark, 
    confusion, shards, nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Gondolin .
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
x) a Pair of Soft Leather Boots of Free Action [2,+14] {!k}
    It provides immunity to paralysis.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt of Rande (1d5) (+16,+13) (+3 to speed)
    It increases your intelligence, wisdom, dexterity, charisma and speed
     by 3.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 93 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Kenault's Cantrip Generator {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 70 of Dol Guldur.
b) Boccob's Unfinished Works {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 70 of Paths of
    the Dead.
c) 4 Potions of *Healing* {!k}
d) 9 Potions of Restore Mana {!k}
e) 13 Scrolls of *Identify* {25% off}
f) 2 Scrolls of *Remove Curse*
g) 16 Scrolls of Satisfy Hunger {!k}
h) 2 Scrolls of Genocide {!r}
i) a Mithril Rod of Simplicity of Recall (160/160)
    
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
j) an Adamantite Rod of Home Summoning (200/200)
k) an Adamantite Rod of Simplicity of Disarming (200/200)
l) 3 Partial Totems of a Great Wyrm of Power
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Paths of
    the Dead.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Shadow Blade 'Galanya' (4d4) (+11,+29) (+3 to speed)
    It increases your stealth, speed and attack speed by 3.  It does extra
    damage from acid.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    a great bane of undead.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Mount Doom.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!k}
b) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your intelligence, speed and ability to score critical
    hits by 5.  It makes you invisible.  It sustains your wisdom.  It
    provides resistance to electricity, cold and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 95 of Mount
    Doom.
c) The Ring of Cargorn (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It sustains 
    your strength and wisdom.  It provides resistance to fire, cold and 
    confusion.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Mount Doom.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of Mount
    Doom.
f) an Amulet of the Serpents [+6] (+5) {!k}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Leather Scale Mail of Ilwarn (-56,-4) [11,+11](40%)
    It increases your hit points by 40%.  It provides immunity to acid and 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 41 of Mordor.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) Eol, the Dark Elf's corpse


  [Home Inventory - Gondolin ]

a) 6 Scrolls of Remove Curse
b) a Staff of Genocide[1|5] of Plenty (5 charges)
    
    You bought it from the Black Market.
c) a Partial Totem of a Great Wyrm of Law
d) a Partial Totem of a Great Wyrm of Chaos
e) a Partial Totem of a Sky Drake
f) a Partial Totem of a Bronze Thunderlord
g) a Partial Totem of a Gold Thunderlord
h) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases your dexterity, charisma, searching and ability to score
    critical hits by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to fire, poison, blindness and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
i) The Ring of Ostol (+5)
    It increases your dexterity and speed by 5.  It sustains your strength
    .  It provides resistance to poison, dark and confusion.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 96 of Mount
    Doom.
j) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Mount Doom.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
n) The Iron Helm 'Gollar' [5,+9]
    It provides light (radius 3) forever.  It sustains your strength.  It
    provides resistance to electricity, cold, poison, confusion, nether, 
    chaos and disenchantment.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 96 of Mount Doom.
o) The Long Sword of Handur (2d5) (+24,+27) (+3 attacks)
    It increases your strength, wisdom, dexterity, charisma and attack
    speed by 3.  It produces chaotic effects.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 96 of
    Mount Doom.
p) The Long Sword of Hiren (2d5) (+10,+17) (+3 attacks)
    It provides light (radius 1) forever.  It increases your strength, 
    charisma and attack speed by 3.  It does extra damage from fire.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of Bree
    .
q) The Dark Sword 'Mormegil' (E:35541, L:28) (6d7) (+36,+23) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your strength, speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, chaos and disenchantment.  It
    slows your metabolism.  It produces an electric sheath.  It drains 
    mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    The Sacred Land Of Mountains.
r) Ancalagon the Black's corpse
s) Flare, rider of bronze Moonth's corpse
t) Carcharoth, the Jaws of Thirst's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Mount Doom.
u) Sarko, rider of gold Foronth's corpse
v) Marda, rider of gold Laronth's corpse


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 10 Potions of Cure Insanity {!k}
c) 3 Potions of Life
d) 4 Scrolls of Mass Genocide {!k}
e) a Mithril Rod of Restoration (160/160)
f) a Mithril Rod of Simplicity of Nothing (160/160)
g) a Fireproof Staff of Probability Travel[4|20] (2 charges)
h) a Staff of Genocide[1|5] (4 charges)
i) The Ring 'Oronim' (+4 to stealth)
    It increases your dexterity, stealth and searching by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to acid
    , fire, cold, sound and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 73 of
    Angband.
j) The Ring of Cuanninwe (+2 to speed)
    It increases your speed by 2.  It makes you invisible.  It sustains 
    your strength and charisma.  It makes you completely fearless.  It
    provides resistance to light, nether and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 52 of Illusory
    Castle.
k) The Ring 'Mirest' (+2% of critical hits)
    It increases your strength, constitution and ability to score critical
    hits by 2.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to light, dark, shards and nexus.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Mordor.
l) The Amulet of Gornin (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  It sustains your wisdom and constitution.  It
    provides resistance to cold, poison, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of The
    Sacred Land Of Mountains.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword of the Dawn (E:3195, L:24) (3d5) (+32,+25) (+5 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 5.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, poison, light and blindness.  It allows you to
    levitate.  It allows you to sense the presence of trolls and giants.  
    It speeds your regenerative powers.  It produces a fiery sheath.  It 
    drains experience.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
s) Maeglin, the Traitor of Gondolin's corpse



Posted on 8.12.2014 01:42

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617. on the Ladder (of 19092)
253. on the ToME Ladder (of 3155)
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On 8.12.2014 01:42 Yottle wrote:
Interesting build. Easy at low levels, difficult in the middle, and trivial at the end. I let my GWoP companions pets take out most monsters. The problem in the middle was that I had so few hp that I kept getting killed by splash damage from pet breaths. In Kronos' body that wasn't a problem with 4500 hp and directed teleport to get out of nasty situations.

Also, notice the footwear. I found most artifacts but never found any artifact footwear. Weird.

On 8.12.2014 02:13 Therem Harth wrote:
I'll have to try this. How did you get the first body though?

Also wowza, you really capitalized on the Fumblefingers quests. :)

On 8.12.2014 02:56 Yottle wrote:
First body was courtesy of the eagles in the mountains. Generally I tried to gain a few levels killing vermin in the grasslands east of Bree (easy to gain levels as a yeek) and then scum the mountains until a friendly eagle killed a dragon or giant. Then I had enough hp and damage to level up to the mid-20s rapidly, when I switched to a cyclops for the speed bonus or storm giant for teleport to. This worked well until about level 30 or so when lack of hp and damage became an issue again.

The BM was very good to me- no ridiculous monsters. I probably completed ten quests. That had more effect than FF, I think.

On 8.12.2014 03:21 HugoTheGreat2011 wrote:
This is the sequence I had when I last played a ToME Possessor-based Loremaster:
Green naga (clvl 8 - 10)
-> Red naga (clvl 10 - 11)
-> 2-Headed hydra (clvl 11 - 24)
-> The wounded bear (clvl 24)
-> 2-Headed hydra (clvl 24 - 25)
-> Mature bronze dragon (clvl 25 - 27?)
-> Cyclops (clvl 27? - now)


On 8.12.2014 03:43 Yottle wrote:
I don't like naga bodies because of the random movement. I kept my original body until something very good showed up.

Even a yeek can kill white and black ants in the grass if it is running and very careful. A white ant instantly puts one up to level 3, IIRC.

I had always played possessors starting with a death mold for the great starting stats. But they take forever to level up. When I am in a body like Kronos it doesn't really matter what my base hp are because his are so much higher that the difference is a rounding error. The rapid level gain of a yeek is much more useful than base hp.

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