[ToME 2.3.5 Character Sheet] Name : Yildric Age 306 STR! 40 Sex : Male Height 70 INT! 33 Race : Ent Weight 107 WIS! 40 Class : Possessor Social Class 34 DEX: 33 Body : Ancalagon the Black CON! 40 God : Eru Iluvatar CHR! 37 + To Melee Hit -10 Level 50 Hit Points 6684/ 6684 + To Melee Damage -15 Experience 49020051 Spell Points 33/ 33 + To Ranged Hit -10 Max Exp 49020051 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 297263 AC 202+68 Gold 3303569 Speed Fast (+55) (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 4 Bows/Throw : Bad Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 40-520 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is Ancalagon the Black. You are currently in the town of Lothlorien. You have defeated 2719 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 76 princess quests. You have completed 76 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Quelle of the 2890th year of the third age. You have been adventuring for 57 days. efghijkmnosz{@ Add Str : ..4123........ Add Int : ...12.2..23... Add Wis : .1.12.2..2...+ Add Dex : ..412.....3... Add Con : .14123........ Add Chr : ...123...23... Mul Mana : ......+......+ Mul SPower: ..........+... Add Stea. : ....2....2.... Add Sear. : .....3....3... Add Infra : .1............ Add Speed : 9.412..3.2.... Sust Str : .+.+.......... Sust Int : ....+.+....... Sust Wis : ...++.+....... Sust Dex : .+............ Sust Con : .+.+.......... Sust Chr : ...++......... Invisible : .........+.... Mul life : ........+....+ Sens Fire : .............. Reflect : .............. Free Act : ...++......... Hold Life : ....+.++...... Imm Acid : ........*++..+ Imm Elec : +.......*....+ Imm Fire : +..*.*...++..+ Imm Cold : +...*...*+...+ Res Pois : .............+ Res Fear : ...+.......... Res Light : .......+...... Res Dark : .......+...... Res Blind : ....+......... Res Conf : .+.....++....+ Res Sound : .+.......+.... Res Shard : ..........+... Res Neth : ...+.......... Res Nexus : .............. Res Chaos : .......++..... Res Disen : ..........+... Auto Curse: ......+....... Levitate : .............+ Lite : ......+....... See Invis : +..+++.+...... Digestion : ......+....... Regen : .+.+..+....... Activate : ..++++.+.++... Hvy Curse : ......+....... Fly : .....+........ Orc.ESP : .......+...... Evil.ESP : ..+...+....... TLord.ESP : .....+........ Good.ESP : ......+....... Full ESP : ....+........+ Skills (points left: 0) - Combat 28.000 [0.600] . Weaponmastery 00.700 [0.600] . Archery 00.800 [0.400] . Barehand-combat 01.700 [0.500] . Boulder-throwing 00.000 [0.600] - Sneakiness 03.600 [0.700] . Stealth -02.900 [0.700] . Disarming 01.500 [0.500] - Magic 04.680 [0.600] . Magic-Device 01.500 [1.000] - Spirituality 35.400 [0.500] . Prayer 15.000 [0.500] . Mindcraft 45.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.700 [0.500] Abilities * Tree walking 53 of your companions have been killed. [Fates] You may find a Scroll of Phase Door on level 2. You are fated to find a Potion of Resist Heat on level 5. You may meet Mathilde, the Science Student on level 11. You are fated to find a Potion of Poison on level 18. You are fated to find a Robe on level 5. You are fated to find a Parchment - Compendium of Deep Thoughts on level 11. You may meet a Large white snake on level 20. [Character Equipment] e) The Ring 'Nalluril' (+9) {100% off} It increases your speed by 9. It provides resistance to electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Brechalad (+1 to infravision) It increases your wisdom, constitution and infravision by 1. It sustains your strength, dexterity and constitution. It provides resistance to confusion and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Mount Doom. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 96 of Mount Doom. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 90 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. n) The Metal Lamellar Armour of Cardi (-59,-67) [23,+15](40%) It increases your hit points by 40%. It provides immunity to acid, electricity and cold. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 127 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Angband. z) (nothing) {) (nothing) [Character Inventory] a) Boccob's Magical Mish-mash {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Grey wraith on level 51 of Mordor. b) Raistlin's Ready Ranger {@A1 satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 38 of Mordor. c) Mordenkainen's Mysterious Mind-Masher {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Headless ghost on level 68 of Paths of the Dead. d) 8 Potions of *Healing* {!k} e) 17 Potions of Restore Mana f) a Silver Rod of Simplicity of Recall (55/100) g) a Mithril Rod of Simplicity of Disarming (160/160) h) an Adamantite Rod of Restoration (200/200) i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Tormented Spirits {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. [Home Inventory - Gondolin ] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . b) The Quarterstaff of Dagladrim (1d9) (+20,+11) (+2) It can be wielded two-handed. It increases your dexterity by 2. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . c) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Lothlorien ] a) 9 Sprigs of Athelas b) 4 Potions of Life {!k} c) 2 Scrolls of Mass Genocide {!k} d) a Rod Tip of Recall (80 Mana to cast) e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. h) The Large Metal Shield 'Ithar' [5,+10] It sustains your strength and constitution. It provides immunity to acid, electricity and cold. It provides resistance to nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 32 of Mirkwood. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 89 of Mount Doom. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Mount Doom. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 91 of Angband. m) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. n) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 89 of Angband. o) a Lucerne Hammer of Westernesse (2d5) (+14,+15) (+2) {!k} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Thunder on level 92 of Angband. p) a Magical Dwarven Pick (+3) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. r) The Bolt of Aedheb (1d5) (+11,+15) (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Physics Teacher's corpse t) Marda, rider of gold Laronth's corpse u) DarkGod, the Mighty Coder of Hell's corpse v) The Watcher in the Water's corpse w) Ar-Pharazon the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. x) The Mage Staff of Rithilwe (1d4) (+10,+10) [+5](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 97 of Mount Doom.