The Angband Ladder: Blarg, DeathMold Possessor by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Blarg                  Age                  8       STR!     40       
 Sex   : Neuter                 Height              12       INT!     27       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class        21       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     25       
                                                                               
 + To Melee Hit         137 Level             50    Hit Points     1372/  1372 
 + To Melee Damage      118 Experience  25665460    Spell Points     16/    16 
 + To Ranged Hit         97 Max Exp     25665460    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                122+92 Gold         1072715    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[27]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  144d9+1888
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 240 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, called to life by Sauron               
          himself.  Since then you have given life to hundreds of              
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently in the town of Bree.
 You have defeated 6010 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 71 princess quests.
 You have completed 71 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ..5.13.34.4.4..2..6.        
        Add Int   : ....1...............        
        Add Wis   : .55.1.....4.........        
        Add Dex   : ..5.1...4.......4...        
        Add Con   : ..5.13.345..4..2....        
        Add Chr   : ....13.3..4.........        
        Add Stea. : ..5.................        
        Add Sear. : .......3.5........6.        
        Add Infra : ..5..3............6.        
        Add Tun.. : ..................6.        
        Add Speed : .55*1...454.........        
        Add Blows : .55.................        
        Vampiric  : .+..................        
        Slay Anim.: +.+.................        
        Slay Evil : +++.................        
        Slay Und. : +.+.................        
        Slay Demon: .++.................        
        Slay Orc  : +.+...............+.        
        Slay Troll: +.................+.        
        Slay Giant: ..................+.        
        Slay Drag.: .++...............+.        
        Kill Drag.: +...................        
        Impact    : +...................        
        Acid Brand: +.................+.        
        Elec Brand: +++.................        
        Fire Brand: +++.................        
        Cold Brand: ..+.................        
        Sust Str  : ....+............+..        
        Sust Int  : ....................        
        Sust Wis  : ..+.+...............        
        Sust Dex  : .........+.......+..        
        Sust Con  : ....++.......+......        
        Sust Chr  : ....+............+..        
        Invisible : .++.................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ..+.+....+..+..++...        
        Hold Life : .............+......        
        Imm Acid  : +........+..*...+.++        
        Imm Elec  : +++..........*......        
        Imm Fire  : +*++*..*..+.........        
        Res Cold  : +++..........+...+.+        
        Res Pois  : .+........+..+.....+        
        Res Fear  : .+..+.....+..+.....+        
        Res Light : ..+..............+..        
        Res Dark  : ..+..+...+........+.        
        Res Blind : ..+.................        
        Res Conf  : .+...+......+......+        
        Res Sound : ............+....+..        
        Res Shard : ...+.........+......        
        Res Neth  : ....+....+...+...+..        
        Res Nexus : ..+.................        
        Res Chaos : .+...+......+.......        
        Res Disen : .+........+.......+.        
        Aura Fire : +.+.................        
        Aura Elec : +++.................        
        AntiMagic : +...................        
        EvilCurse : .+..................        
        Levitate  : ..+..+..............        
        Lite      : +.+...........+.....        
        See Invis : +.+.+..+........+...        
        Digestion : ..+..+..............        
        Regen     : ....+...............        
        Activate  : +..++..++.+...+.+.+.        
        Drain Exp : .+..................        
        Teleport  : +++.................        
        Aggravate : ++..................        
        Blessed   : ..+.................        
        Cursed    : .+..................        
        Hvy Curse : .+..................        
        Fly       : .......+............        
        Sentient  : +++.................        
        Climb     : ..................+.        
        Orc.ESP   : ..+.........+.....+.        
        Giant.ESP : .+..................        
        Undead.ESP: ..+.................        
        Evil.ESP  : ........+...........        
        TLord.ESP : .......+............        
        Good.ESP  : ..+.................        
        Spider ESP: ..+.................        
        Full ESP  : +..................+        

Skills (points left: 15)
 - Combat                                        31.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
          . Barehand-combat                      01.300 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              28.100 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         08.640 [0.600]
          . Magic-Device                         03.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  17.200 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            45.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  24.870 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

 25 of your companions have been killed.

  [Fates]

You are fated to find a Battle Axe on level 4.
You are fated to find a Flight Arrow on level 2.
You may meet a Wild rabbit on level 1.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:51385, L:30) (9d9) (+50,+35) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from acid, electricity and fire.  It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces a fiery sheath.  It produces
    an electric sheath.  It produces an anti-magic shell.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Dark Sword 'Mormegil' (E:100421, L:42) (6d7) (+38,+20) [-20] (+5 to
speed) 
    It generates an antimagic field.  It increases your wisdom, speed and 
    attack speed by 5.  It does extra damage from electricity and fire.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    electricity, cold, poison, chaos and disenchantment.  It allows you to
    sense the presence of giants.  It produces an electric sheath.  It 
    drains mana, life and experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
c) The Small Sword 'Sting' (E:374077, L:43) (1d6) (+32,+17) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, stealth, infravision, speed and 
    attack speed by 5.  It does extra damage from electricity, fire and 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light, 
    dark, blindness and nexus.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders, undead and good beings.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 60 of Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Darrim (+3)
    It increases your strength, constitution, charisma and infravision by 
    3.  It sustains your constitution.  It provides resistance to dark and 
    chaos.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 32 of
    Mirkwood.
g) a Ring of Slaying (+16,+14) {!k}
    
    You stole it from the Black Market.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Paths of
    the Dead.
i) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 96 of
    Angband.
j) The Ring of Tarwe (+5)
    It increases your constitution, searching and speed by 5.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to acid, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 87 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 68 of Paths of the
    Dead.
p) (nothing)
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grave wight in the town of Bree .
r) The Small Leather Shield of Erele [2,+11]
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, poison, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 64 of Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death knight on level 65 of Paths of the
    Dead.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
    
w) The Set of Cesti of Turon [5,+10]
    It sustains your strength, dexterity and charisma.  It provides
    resistance to cold, light, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare {@A9 satify hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire lord on level 37 of Mordor.
b) 5 Potions of *Healing* {!k}
c) 19 Potions of Restore Mana {!k}
d) 3 Scrolls of Remove Curse
e) 3 Scrolls of Genocide {!r}
f) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it in the remains of an Archlich on level 47 of Mordor.
g) an Adamantite Rod of Home Summoning (200/200)
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 78 of
    Angband.
i) The Light War Axe of Ice (2d5) (+8,+12) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
j) a Dagger of Westernesse (1d4) (+22,+18) (+1) {!k!s}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying in a vault on level 60 of Mordor.
k) a Short Sword of Westernesse (1d7) (+10,+16) (+2) {!k!s}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Weaponsmith.
l) Gandalf the Grey's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 99 of Mount Doom.
m) The Mage Staff 'Auglos' (1d4) (+10,+10) [+13](100%) (+5) {@w0}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 64 of Mordor.
b) Lloth's Ceremonial Dagger {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 56 of Mordor.
c) The Box of Many Wonders {tp level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Nether wraith on level 71 of Angband.
d) The Medallion of Good Will {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vampire lord on level 37 of Mordor.
e) 3 Sprigs of Athelas {!k}
f) 33 Potions of Healing {!k}
g) 5 Potions of Life {!k}
h) 34 Scrolls of *Identify* {!k}
i) a Staff of Disarm[1|10] (20 charges)
j) a Staff of Disarm[1|10] (19 charges)
k) a Staff of Genocide[1|11] (5 charges)
l) a Staff of Genocide[1|11] (3 charges)
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Paths of
    the Dead.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 60 of Mordor.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
s) The Lochaber Axe of Guilas (3d8) (+9,+12) (+2)
    It can be wielded two-handed.  It increases your wisdom and 
    constitution by 2.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 45 of
    Mordor.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 84 of Angband.


  [Home Inventory - Gondolin ]

a) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 91 of
    Mount Doom.
b) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Sabre 'Garas' (1d7) (+9,+23) (+1 attack)
    It increases your constitution and attack speed by 1.  It drains life
    from your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths
    of the Dead.
d) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Lochaber Axe of Eonwen (3d8) (+3,+3) (+3 to speed)
    It can be wielded two-handed.  It increases your dexterity, speed and 
    attack speed by 3.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of Mount
    Doom.
h) Carcharoth, the Jaws of Thirst's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 60
    of Mordor.
i) Ancalagon the Black's corpse


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) a Climbing Set {100% off}


  [Home Inventory - Lothlorien ]

a) Kelek's Practical Joke {light adsorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Marilith on level 50 of Mordor.
b) 3 Sprigs of Athelas {!k}
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 68 of Paths of the
    Dead.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Paths of the
    Dead.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Paths of
    the Dead.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
i) The Small Metal Shield 'Panathren' [3,+5]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to dark and chaos.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of Mordor.
j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Dagger 'Narthanc' (E:1469, L:20) (1d4) (+24,+15)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and fire.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and chaos.  It produces an electric sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 37 of Mordor.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 99 of Mount Doom.
o) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, nether and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
p) Mim, Betrayer of Turin's corpse



Posted on 9.9.2013 17:46

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1251. on the Ladder (of 19090)
517. on the ToME Ladder (of 3155)
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On 9.9.2013 17:46 acockbur@gmail.com wrote:
This was intended as a bare-handed character using one of the dragon bodies. Then I found Sting...

I had never found Sting with a fighter before; only with Sorcerors. It was too much to pass up. Just for fun I added Grond, but with Sting, Mormegil, and Ice (for cold immunity) nobody lasted long.

Now back to my original plan. I hope I don't find Feanor and Pain.

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