The Angband Ladder: Galac, Ent Possessor by zasvid

  [ToME 2.2.5 Character Dump]

 Name  : Galac                  Age                296       Str!     40     40
 Sex   : Male                   Height              88       INT!     28       
 Race  : Ent                    Weight              93       WIS!     39       
 Class : Possessor              Social Class         1       DEX!     30       
 Body  : The Necromancer of Dol Guldur                       CON!     40       
 God   : Nobody                                              Chr!     30     36
                                                                               
 + To Melee Hit          80 Level             50    Max Hit Points      3192   
 + To Melee Damage       86 Experience  12181419    Cur Hit Points      3192   
 + To Ranged Hit         60 Max Exp     12181419    Max SP (Mana)         19   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)         19   
   AC                155+75 Gold         1287210                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  25d5+430  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 119 (5950')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is The Necromancer of Dol Guldur.
 You are currently in the town of Lothlorien.
 You have defeated 5240 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.234.........1.            
        Add Int   : .12...........1.            
        Add Wis   : .12.4.........1.            
        Add Dex   : 212...........1.            
        Add Con   : ..23..........1.            
        Add Chr   : ..234.........1.            
        Add Stea. : ..2....3........            
        Add Sear. : ...3.........3..            
        Add Infra : .............3..            
        Add Tun.. : .............31.            
        Add Speed : 212.43..........            
        Add Blows : ..............1.            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Sharpness : +...............            
        Acid Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : .......++.+.....            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+....+            
        Hold Life : ..+..+.+........            
        Imm Acid  : ......+*+.......            
        Res Elec  : .+....+.+......+            
        Imm Fire  : .+.*+.+.+......+            
        Imm Cold  : .+*...+*+......+            
        Res Pois  : ....+.++........            
        Res Fear  : ....+...........            
        Res Lite  : .....++...+.....            
        Res Dark  : .....++.........            
        Res Blind : ..+.............            
        Res Conf  : ......+++......+            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : ......++........            
        Res Nexus : ......++........            
        Res Chaos : .....+++........            
        Res Disen : ....+.+.........            
        Lite      : .........++.....            
        See Invis : +.++.+..........            
        Digestion : ++..............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+++++..++.....            
        Cursed    : ...+............            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            
        Full ESP  : ..+.............            

Skills (points left: 19)
 - Combat                                        32.680 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.000 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         01.260 [0.600]
          . Magic-Device                         31.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  14.200 [1.100]
          . Corpse-preservation                  35.200 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Tree walking

 3 of your companions have been killed.

  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1}
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {@w4}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
f) The Ring of Flare (+3) {cursed}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 66 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@w2}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 99 of Angband.
m) The Arkenstone of Thrain (+3) {@w3}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
n) Blasted Power Dragon Scale Mail [40,-9] {cursed}
    It
    can be activated for breathe the elements (300) every 60+d90 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Fur Cloak of Cuthore [3,+11] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides resistance to life draining, acid, cold, poison, confusion
    , shards, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 65 of Erebor.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w5}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
|) The Orcish Pick of Endil (+9,+7) (+1 attack)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel and attack speed by 1.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Kenault's Cantrip Generator (charging) {special, mass geno}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 99 of Angband.
b) 16 Lembases {!k!k!k}
c) 19 Potions of Cure Insanity
d) 16 Potions of Healing {25% off}
e) 3 Potions of *Healing*
f) a Potion of Life
g) 4 Potions of Restore Mana
h) 36 Scrolls of Satisfy Hunger {@r2}
i) 11 Scrolls of *Destruction* {25% off}
j) 4 Scrolls of Genocide {25% off}
k) a Scroll of Mass Genocide {!k}
l) a Copper Rod of Trap Location (20/20) {@z1}
m) an Adamantite Rod of Enlightenment (200/200) {@z4}
n) an Adamantite Rod of Recall (147/200) {@z0}
o) The Ring of Tulkas (+4) {@w4}
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) The Anchor of Space-Time {@w3}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
r) The Full Plate Armour of Isildur [25,+25] (+1)
s) The Small Metal Shield of Thorin [3,+25] (+4)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) The Sling of the Thain (x6) (+15,+15) (+4)
w) The Mage Staff of Menor (1d4) (-2,-2) [+10](100%) {@w1}
    It can be wielded
    two-handed.  It increases your mana capacity by 100%.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Home Inventory - Bree ]

a) a Player corpse
b) Bill the Stone Troll's corpse
c) Beorn, the Shape-Changer's corpse
d) Mughash, the Kobold Lord's corpse
e) Ufthak of Cirith Ungol's corpse
f) The wounded bear's corpse
g) Smeagol's corpse
h) The Minotaur of the Labyrinth's corpse
i) The Sandworm Queen's corpse
j) Ulwarth, Son of Ulfang's corpse
k) Sangahyando of Umbar's corpse
l) Bolg, Son of Azog's corpse
m) Shadowfax, steed of Gandalf's corpse
n) Durin's Bane's corpse
o) Ibun, Son of Mim's corpse
p) Smaug the Golden's corpse
q) Itangast the Fire Drake's corpse
r) Kavlax the Many-Headed's corpse
s) Gorlim, Betrayer of Barahir's corpse
t) Mim, Betrayer of Turin's corpse
u) The Watcher in the Water's corpse
v) Huan, Wolfhound of the Valar's corpse
w) The Queen Ant's corpse
x) Khim, Son of Mim's corpse


  [Home Inventory - Gondolin ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
d) The Amulet of Halim (+2)
    
    It can be used to store a spell.  It increases your wisdom by 2.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to acid, blindness and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
e) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 35 of Moria.
f) The Phial of Undeath (-5) {cursed}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 33 of Moria.
h) The Robe of Elorieleg [2,+13]
    It
    provides immunity to electricity.  It provides resistance to fire, 
    cold, poison and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
j) The Soft Studded Leather of Gwinwe [5,+11]
    
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, poison, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Leather Scale Mail 'Camlar' (-48,-38) [11,+12](20%)
    It increases your 
    hit points by 20%.  It sustains your strength.  It provides immunity 
    to fire.  It provides resistance to life draining, acid, cold, light
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 35 of Moria.
m) a Fur Cloak of the Magi (-1,-5) [3,+16] (+2)
    
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 61 of Erebor.
n) The Steel Helm of Hammerhand [6,+20] (+3) {@w5}
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Pair of Hard Leather Boots of Minar [3,+7]
    It sustains your wisdom and charisma.  It provides resistance 
    to poison, nether and nexus.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
u) The War Hammer of Tindroth (3d3) (+23,-1) (+1 to speed)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and speed by 1.  It drains life
    from your foes.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {@w1@t1}
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.


  [Home Inventory - Minas Anor ]

a) an Indestructible Ring of Slaying (+11,+13)
    
    You bought it from the Rare Jewelry Shop.
b) a Ring of Slaying (+13,+10)
    
    You bought it from the Jewelry Shop.
c) a Ring of Slaying (+11,+11)
    
    You bought it from the Jewelry Shop.
d) a Ring of Slaying (+6,+12)
    
    You bought it from the Black Market.
e) The Ring of Tuori (+7)
    It increases your constitution, 
    infravision and speed by 7.  It sustains your dexterity.  It provides
    resistance to cold, shards and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 61 of
    Erebor.
f) 3 Rings of Invisibility
g) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Carlammas (+2) {@w2}
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 67 of Erebor.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Erebor.
k) an Amulet of Telepathy
l) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Cat Lord on level 99 of Angband.
o) The Fur Cloak 'Menauren' [3,+6]
    It
    sustains your constitution.  It provides immunity to fire.  It
    provides resistance to electricity, cold and poison.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Short Sword 'Gilettar' (1d7) (+5,+9) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It does extra damage from electricity.  It is a great bane of dragons.
    It provides immunity to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
x) Climbing Set


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas {25% off}
b) 11 Potions of Self Knowledge
c) 5 Scrolls of *Remove Curse* {100% off}
d) 3 Crumpled Scrolls of Mass Resurrection
e) an Adamantite Rod of Nothing (200/200)
f) 2 Rod Tips of Recall (80 Mana to cast)
g) a Rod Tip of Enlightenment (40 Mana to cast)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Disarming (50 Mana to cast)
j) 9 Wands of Tidal Wave[1|20] (75 charges)
k) a Staff of Remove Curses[2|17] (5 charges)
l) a Staff of Probability Travel[2|17] (3 charges)
m) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
n) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
o) The Green Dragon Scale Mail of Ninglin (-2 to accuracy) [30,+23]
    It can be activated for breathe poison gas (150) every 90+d90
    turns if it is being worn. It sustains your wisdom and charisma.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to electricity, poison and light.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount
    Doom.
p) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
q) The Metal Brigandine Armour of Nelerad (-3 to accuracy) [19,+16]
    It provides immunity to electricity and cold.  It provides
    resistance to life draining, electricity, fire and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for 
    temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It 
    increases your intelligence, dexterity, charisma, searching and spell
    power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 99 of Mount
    Doom.
t) Climbing Set
u) Draebor, the Imp's corpse
v) The Mage Staff of Alineri (1d4) (+6,+11) [+4](60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Atata (+1) {cursed}
    
    It increases your strength and wisdom by 1.  It makes you invisible.  
    It provides resistance to electricity.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Ring of Avandor (-5 to searching) {cursed}
    It decreases your wisdom and searching by 5.  It sustains 
    your charisma.  It induces random teleportation.  It fills you with
    the Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Flight Arrow 'Earin' (1d3) (+18,+15)
    It does extra damage from frost.  It poisons your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.



Posted on 31.1.2004 16:59
Last updated on 31.1.2004 17:03

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3357. on the Ladder (of 19090)
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