The Angband Ladder: Galac, Ent Possessor by zasvid
[ToME 2.2.5 Character Dump] Name : Galac Age 296 Str! 40 40 Sex : Male Height 88 INT! 28 Race : Ent Weight 93 WIS! 39 Class : Possessor Social Class 1 DEX! 30 Body : The Necromancer of Dol Guldur CON! 40 God : Nobody Chr! 30 36 + To Melee Hit 80 Level 50 Max Hit Points 3192 + To Melee Damage 86 Experience 12181419 Cur Hit Points 3192 + To Ranged Hit 60 Max Exp 12181419 Max SP (Mana) 19 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 19 AC 155+75 Gold 1287210 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Poor Blows/Round: 5 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 25d5+430 Stealth : Bad Magic Device: Superb Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 119 (5950') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is The Necromancer of Dol Guldur. You are currently in the town of Lothlorien. You have defeated 5240 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Bree from a dreadful Nazgul. You saved 70 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : 2.234.........1. Add Int : .12...........1. Add Wis : .12.4.........1. Add Dex : 212...........1. Add Con : ..23..........1. Add Chr : ..234.........1. Add Stea. : ..2....3........ Add Sear. : ...3.........3.. Add Infra : .............3.. Add Tun.. : .............31. Add Speed : 212.43.......... Add Blows : ..............1. Vampiric : ..............+. Slay Evil : +............... Slay Orc : .............+.. Slay Troll: .............+.. Sharpness : +............... Acid Brand: .............+.. Sust Str : ........+....... Sust Int : ..+.....+....... Sust Wis : ..+.....+....... Sust Dex : ........+....... Sust Con : .......++.+..... Sust Chr : ..+.....+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.......+....+ Hold Life : ..+..+.+........ Imm Acid : ......+*+....... Res Elec : .+....+.+......+ Imm Fire : .+.*+.+.+......+ Imm Cold : .+*...+*+......+ Res Pois : ....+.++........ Res Fear : ....+........... Res Lite : .....++...+..... Res Dark : .....++......... Res Blind : ..+............. Res Conf : ......+++......+ Res Sound : ......+......... Res Shard : ......++........ Res Neth : ......++........ Res Nexus : ......++........ Res Chaos : .....+++........ Res Disen : ....+.+......... Lite : .........++..... See Invis : +.++.+.......... Digestion : ++.............. Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+++++..++..... Cursed : ...+............ Fly : ...+..+......... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Evil.ESP : ........+....... TLord.ESP : ...+............ Full ESP : ..+............. Skills (points left: 19) - Combat 32.680 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 01.260 [0.600] . Magic-Device 31.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 14.200 [1.100] . Corpse-preservation 35.200 [0.900] . Possession 50.000 [0.800] Abilities * Tree walking 3 of your companions have been killed. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 50 of Moria. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) {@w4} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. f) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 66 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@w2} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Angband. m) The Arkenstone of Thrain (+3) {@w3} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Erebor. n) Blasted Power Dragon Scale Mail [40,-9] {cursed} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Fur Cloak of Cuthore [3,+11] (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides immunity to acid and cold. It provides resistance to life draining, acid, cold, poison, confusion , shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 65 of Erebor. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) {@w5} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. |) The Orcish Pick of Endil (+9,+7) (+1 attack) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) Kenault's Cantrip Generator (charging) {special, mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vampire lord on level 99 of Angband. b) 16 Lembases {!k!k!k} c) 19 Potions of Cure Insanity d) 16 Potions of Healing {25% off} e) 3 Potions of *Healing* f) a Potion of Life g) 4 Potions of Restore Mana h) 36 Scrolls of Satisfy Hunger {@r2} i) 11 Scrolls of *Destruction* {25% off} j) 4 Scrolls of Genocide {25% off} k) a Scroll of Mass Genocide {!k} l) a Copper Rod of Trap Location (20/20) {@z1} m) an Adamantite Rod of Enlightenment (200/200) {@z4} n) an Adamantite Rod of Recall (147/200) {@z0} o) The Ring of Tulkas (+4) {@w4} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. p) The Anchor of Space-Time {@w3} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) r) The Full Plate Armour of Isildur [25,+25] (+1) s) The Small Metal Shield of Thorin [3,+25] (+4) t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] v) The Sling of the Thain (x6) (+15,+15) (+4) w) The Mage Staff of Menor (1d4) (-2,-2) [+10](100%) {@w1} It can be wielded two-handed. It increases your mana capacity by 100%. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. [Home Inventory - Bree ] a) a Player corpse b) Bill the Stone Troll's corpse c) Beorn, the Shape-Changer's corpse d) Mughash, the Kobold Lord's corpse e) Ufthak of Cirith Ungol's corpse f) The wounded bear's corpse g) Smeagol's corpse h) The Minotaur of the Labyrinth's corpse i) The Sandworm Queen's corpse j) Ulwarth, Son of Ulfang's corpse k) Sangahyando of Umbar's corpse l) Bolg, Son of Azog's corpse m) Shadowfax, steed of Gandalf's corpse n) Durin's Bane's corpse o) Ibun, Son of Mim's corpse p) Smaug the Golden's corpse q) Itangast the Fire Drake's corpse r) Kavlax the Many-Headed's corpse s) Gorlim, Betrayer of Barahir's corpse t) Mim, Betrayer of Turin's corpse u) The Watcher in the Water's corpse v) Huan, Wolfhound of the Valar's corpse w) The Queen Ant's corpse x) Khim, Son of Mim's corpse [Home Inventory - Gondolin ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) b) The Wand of Digging of Thrain (18 charges) c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. d) The Amulet of Halim (+2) It can be used to store a spell. It increases your wisdom by 2. It sustains your wisdom, dexterity and constitution. It provides resistance to acid, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 20 of Orc Cave. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. f) The Phial of Undeath (-5) {cursed} g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 33 of Moria. h) The Robe of Elorieleg [2,+13] It provides immunity to electricity. It provides resistance to fire, cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Erebor. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) j) The Soft Studded Leather of Gwinwe [5,+11] It sustains your strength and intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Leather Scale Mail 'Camlar' (-48,-38) [11,+12](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to life draining, acid, cold, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Captain on level 35 of Moria. m) a Fur Cloak of the Magi (-1,-5) [3,+16] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 61 of Erebor. n) The Steel Helm of Hammerhand [6,+20] (+3) {@w5} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Pair of Hard Leather Boots of Minar [3,+7] It sustains your wisdom and charisma. It provides resistance to poison, nether and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. u) The War Hammer of Tindroth (3d3) (+23,-1) (+1 to speed) It can be wielded two-handed. It increases your strength, dexterity and speed by 1. It drains life from your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {@w1@t1} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. [Home Inventory - Minas Anor ] a) an Indestructible Ring of Slaying (+11,+13) You bought it from the Rare Jewelry Shop. b) a Ring of Slaying (+13,+10) You bought it from the Jewelry Shop. c) a Ring of Slaying (+11,+11) You bought it from the Jewelry Shop. d) a Ring of Slaying (+6,+12) You bought it from the Black Market. e) The Ring of Tuori (+7) It increases your constitution, infravision and speed by 7. It sustains your dexterity. It provides resistance to cold, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 61 of Erebor. f) 3 Rings of Invisibility g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Carlammas (+2) {@w2} It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 67 of Erebor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Erebor. k) an Amulet of Telepathy l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 35 of Moria. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Erebor. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 99 of Angband. o) The Fur Cloak 'Menauren' [3,+6] It sustains your constitution. It provides immunity to fire. It provides resistance to electricity, cold and poison. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Erebor. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. r) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Short Sword 'Gilettar' (1d7) (+5,+9) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. x) Climbing Set [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas {25% off} b) 11 Potions of Self Knowledge c) 5 Scrolls of *Remove Curse* {100% off} d) 3 Crumpled Scrolls of Mass Resurrection e) an Adamantite Rod of Nothing (200/200) f) 2 Rod Tips of Recall (80 Mana to cast) g) a Rod Tip of Enlightenment (40 Mana to cast) h) a Rod Tip of Detection (80 Mana to cast) i) a Rod Tip of Disarming (50 Mana to cast) j) 9 Wands of Tidal Wave[1|20] (75 charges) k) a Staff of Remove Curses[2|17] (5 charges) l) a Staff of Probability Travel[2|17] (3 charges) m) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 80 of Angband. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. o) The Green Dragon Scale Mail of Ninglin (-2 to accuracy) [30,+23] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your wisdom and charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to electricity, poison and light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount Doom. p) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] q) The Metal Brigandine Armour of Nelerad (-3 to accuracy) [19,+16] It provides immunity to electricity and cold. It provides resistance to life draining, electricity, fire and sound. It cannot be harmed by acid, cold, lightning or fire. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 99 of Mount Doom. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 99 of Mount Doom. t) Climbing Set u) Draebor, the Imp's corpse v) The Mage Staff of Alineri (1d4) (+6,+11) [+4](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. [The Mathom-house Inventory - Bree ] a) The Ring of Atata (+1) {cursed} It increases your strength and wisdom by 1. It makes you invisible. It provides resistance to electricity. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Ring of Avandor (-5 to searching) {cursed} It decreases your wisdom and searching by 5. It sustains your charisma. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Flight Arrow 'Earin' (1d3) (+18,+15) It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. |
Posted on 31.1.2004 16:59
3360. on the Ladder (of 19097)
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