The Angband Ladder: Iris, RohanKnight Sorceror by Van
[ToME 2.3.5 Character Sheet] Name : Iris Age 21 STR! 40 Sex : Female Height 55 INT! 40 Race : Vampire RohanKnight Weight 67 WIS! 40 Class : Sorceror Social Class 7 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -32 Level 50 Hit Points 1419/ 1419 + To Melee Damage -75 Experience 29598385 Spell Points 3241/ 3241 + To Ranged Hit 6 Max Exp 29598385 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 41050 AC 43+223 Gold 10881110 Speed Fast (+54) (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[12]Blows/Round: 4 Bows/Throw : Bad Searching : Legendary[12]Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-300 Stealth : Legendary[12]Magic Device: Poor Infra-Vision: 1600 feet Tactic: coward Explor: very slow (Character Background) You are one of several children of a Landed Knight. You have blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') A lost temple: Level 37 (1850') Your body was a Player. You have defeated 8602 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 67 princess quests. You have completed 67 lost sword quests. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. Your adventure lasted 31 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can teleport at will. You can drain life from a foe. You can cast magic missiles. You can restore lost life forces. You can use rohir powers. The Blood of Life flows through your veins. You are temporarily invulnerable. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ........4*...... Add Int : *...2..2.*...... Add Wis : *...2..2.*.....+ Add Dex : ...*.....*4..... Add Con : ........4*...... Add Chr : *......2.*...... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : ...*.........3.. Add Infra : *..*.....*...3.. Add Tun.. : .............38. Add Speed : .***.3.2.......+ Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ...+............ Sust Chr : ................ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.+..... Hold Life : ..+.++....+....+ Imm Acid : +......+*++..... Res Elec : +.....+..+...... Imm Fire : *+.+..*+.+...... Imm Cold : +.....*+.+.....+ Res Pois : ........++.....+ Res Fear : ................ Res Light : .....+...+...... Res Dark : .....+...+.....+ Res Blind : ...+............ Res Conf : .....++.++...... Res Sound : .......++....... Res Shard : ......+......... Imm Neth : ..*+..+..+.....+ Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ......+......... Auto Curse: ....+........... WraithForm: ..+............. Lite : ....+....+.....+ See Invis : +.+..+...+...... Digestion : .+..+........... Regen : ..+.+........... Activate : ++...+.+..+..... Drain Exp : ..+............. Cursed : ..+......+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.000 [0.300] . Archery 01.800 [0.400] - Sneakiness 09.605 [0.900] . Stealth 19.900 [0.500] . Disarming 01.000 [0.000] - Magic 50.000 [1.000] . Magic-Device 04.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 10.100 [0.700] . Mana 00.000 [0.900] . Fire 50.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 25.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 38.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 50.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 15.050 [0.550] . Prayer 10.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 07.700 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Luinwed (+20) {100% off} It increases your dexterity, searching, infravision and speed by 20. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor. n) The Metal Lamellar Armour of Vatath (-34,-63) [23,+13](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides resistance to electricity, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. o) The Shadow Cloak of Luthien [Ent's Potion] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) a Skull druj (5000 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!k} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Eternal Flame {!d!k} It cannot be harmed by fire. You found it lying on the ground on level 55 of Mordor. c) 2 Fireproof Tomes of the Impenetrable Earth {!d!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 66 of Erebor. d) 2 Fireproof Tomes of Translocation {!d!k} It cannot be harmed by fire. You bought it from the Library. e) 2 Fireproof Tomes of the Tree {!d!k} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. f) 2 Fireproof Tomes of Knowledge {!d!k} It cannot be harmed by fire. You bought it from the Forbidden Library. g) 2 Fireproof Unholy Tomes of the Hellflame {!d!k} It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 66 of Erebor. h) 8 Potions of Cure Insanity i) 28 Potions of Healing j) 18 Potions of *Healing* k) 7 Potions of Life l) 31 Potions of Restore Mana m) 6 Potions of *Enlightenment* n) a Potion of Invulnerability o) a Potion of New Life p) 46 Scrolls of Teleportation q) 32 Scrolls of Word of Recall {50% off} r) 6 Scrolls of *Destruction* s) an Adamantite Rod of Capacity of Nothing (72/400) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. t) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 136 of The Void. u) an Elven Cloak of Air [4,+21] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 671 of Nether Realm. w) The Mage Staff of Saegorgon (1d4) (+10,+10) [+5](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 35 Potions of Cure Critical Insanity c) a Fireproof Scroll of *Destruction* It cannot be harmed by fire. You bought it from the Black Market. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Amulet of Amandrim (+5) {100% off} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and charisma by 5. It provides immunity to paralysis. It provides resistance to nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor. g) The Metal Brigandine Armour of Amannath (-15,-28) [19,+7](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 72 of Erebor. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. i) a Mage Staff of Power (1d4) (-2,-17) (+9) [Home Inventory - Gondolin ] a) 37 Pints of Fine Wine b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 91 of Angband. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Chain Mail 'Elevorind' (-17,-54) [14,+7](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 65 of Erebor. g) The Small Metal Shield of Aurol [3,+12] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to fire, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Iron Crown of the Magi [Ent's Potion] [0,+12] (+3) It has a spell stored inside. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 66 of Erebor. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. n) a Climbing Set It allows you to climb mountains. o) a Mage Staff (1d4) (+6,+4) It can be wielded two-handed. It can be used to store a spell. p) a Mage Staff (1d4) (+0,+0) It can be wielded two-handed. [Home Inventory - Lothlorien ] a) 2 Fireproof Tomes of the Blowing Wind {!d!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. b) 2 Tomes of the Everrunning Wave {!d!k} c) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of a Lesser black reaver on level 43 of Mordor. d) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of a Lesser Balrog on level 44 of Mordor. e) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Amulet of Mengol (+5) {100% off} It increases your constitution and charisma by 5. It sustains your wisdom. It provides resistance to acid, poison, light and confusion. It allows you to levitate. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 66 of Erebor. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 53 of The Sacred Land Of Mountains. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. k) The Steel Helm of Mornilos [6,+12] It provides light (radius 5) forever. It provides resistance to electricity and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 66 of Erebor. |
Posted on 26.3.2017 19:51
959. on the Ladder (of 19090)
Comments Related dumps: Anendel, L50 RohanKnight Sorceror winner 484th in ToME (2.1.1) by <Marcmeyer@cablespeed.com> (95%) Bralenwan, L50 RohanKnight Sorceror winner 207th in ToME (2.2.5) by <terryp@daimi.au.dk> (95%) Rayb, L50 RohanKnight Sorceror winner 567th in ToME (2.2.7) by <acockbur@mail.wvu.edu> (95%) Bos, L50 RohanKnight Sorceror 421st in ToME (2.3.4) by <jasonbosman@yahoo.com> (95%) Faei, L50 RohanKnight Sorceror 578th in ToME (2.3.1) by mbell999 (95%) Werewulf, L50 RohanKnight Sorceror winner 555th in ToME (2.3.1) by <strda221@student.otago.ac.nz> (95%) Welind, L50 RohanKnight Sorceror 585th in ToME (2.3.2) by Daniel Fishman (95%) Bilatram, L50 RohanKnight Sorceror winner 341st in ToME (2.3.4) by <anaijames@yahoo.de> (95%) Crerrader, L50 RohanKnight Sorceror winner 419th in ToME (2.3.4) by <eumenides2000@yahoo.com> (95%) Claudia, L50 RohanKnight Sorceror winner 154th in ToME (2.3.4) by <TBNelson@gmail.com> (95%) Dumpling, L50 RohanKnight Sorceror winner 325th in ToME (2.3.5) by <RoboStephen@gmail.com> (95%) Seen 783 times. |