The Angband Ladder: King Cabbage, Thunderlord Alchemist by <jellyba@webmail.co.za>

  [ToME 2.2.0 Character Dump]

 Name  : King Cabbage           Age                 15       STR! 18/***       
 Sex   : Neuter                 Height             173       INT! 18/200       
 Race  : Thunderlord            Weight             288       WIS! 18/200       
 Class : Alchemist              Social Class        72       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit         237 Level             44    Max Hit Points      1656   
 + To Melee Damage      268 Experience   9983160    Cur Hit Points      1656   
 + To Ranged Hit         58 Max Exp      9983160    Max SP (Mana)        306   
 + To Ranged Damage      14 Exp to Adv. 10320000    Cur SP (Mana)        304   
   AC                57+121 Gold        14412925    Piety              42411   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[125Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  342d16+241
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 3 (150')
        Illusory Castle: Level 52 (2600')
        Dol Guldur: Level 60 (3000')
        A lost temple: Level 50 (2500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5878 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.2.4.....2.....            
        Add Int   : 5...............            
        Add Wis   : 5...4...........            
        Add Dex   : 5.......4.......            
        Add Con   : 5.2.......2.....            
        Add Chr   : ..2.4...........            
        Add Stea. : 5......6........            
        Add Sear. : .....4.6........            
        Add Tun.. : ..............6.            
        Add Speed : .*.*4......*....            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.+.....+.......            
        Sust Int  : +...............            
        Sust Wis  : ................            
        Sust Dex  : +.......+.......            
        Sust Con  : ..+...+.+.......            
        Sust Chr  : ..+.............            
        Invisible : ........+.......            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.....+.+.+.....            
        Hold Life : +.+.....+.......            
        Res Acid  : +.+............+            
        Res Elec  : +..............+            
        Res Fire  : ++..+...........            
        Res Cold  : +.+............+            
        Res Pois  : +...+..........+            
        Res Fear  : +...+...........            
        Res Lite  : ................            
        Res Dark  : +.+.............            
        Res Blind : .......+........            
        Res Conf  : .+....+.........            
        Res Sound : ......+.........            
        Res Shard : +.....+.........            
        Res Neth  : +.+.............            
        Res Nexus : ................            
        Res Chaos : +.+.............            
        Res Disen : +...+...........            
        Aura Fire : ........+.......            
        Levitate  : +.......+......+            
        Lite      : +........+......            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ++..+++..+......            
        Drain Exp : ..+.............            
        Aggravate : ..+.............            
        Blessed   : +...............            
        Cursed    : +.+.+...........            
        Hvy Curse : ..+.+...+.......            
        Fly       : ......+........+            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: +..............+            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +.+.............            
        Animal.ESP: +...............            

Skills (points left: 80)
 - Combat                                        23.750 [0.700]
	  . Weaponmastery                               35.000 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         04.008 [0.900]
	  . Magic-Device                                21.000 [1.250]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.100]
	 	  . Water                                     00.000 [0.100]
	 	  . Air                                       00.000 [0.100]
	 	  . Earth                                     00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     46.600 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Village idiot on level 8.
You may meet a Soldier ant on level 2.
You are fated to meet a Cave lizard on level 12.
You are fated to die on level 1.
You may find a Scroll of Door/Stair Location on level 46.


  [Character Equipment]

a) an Elemental Dark Sword of Extra Attacks (38d16) (+189,+225) [+3](100%) (+5
att
        It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It generates an antimagic field.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , stealth and attack speed by 5.  It increases your hit points by 100%
    .  It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    dark, shards, nether, chaos and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls, dragons, giants, demons, undead, 
    evil beings and animals.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains mana.  It has been blessed by the
    gods.  It is cursed.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
e) The Ring of Durin (+2) {@w0}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of The King in Yellow on level 57 of Dol
    Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    70 of Dol Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
n) The Bronze Dragon Scale Mail 'Erdar' (-2) [30,+21]
    It can be
    activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to confusion, sound and shards.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Elven Cloak of Aman [4,+15] (+6 to stealth)
    It increases your stealth, 
    searching and luck by 6.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Illusory Castle.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Dol
    Guldur.
x) a Pair of Hard Leather Boots of Speed [3,+14] (+17)
    It increases your speed by 17.  
    You made it yourself.
z) (nothing)
{) 67 Bolts (1d5) {average}
|) a Pick of Digging (1d3) (+0,+0) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {special}
    It can be activated for Destruction
    .  
    You found it lying in a vault on level 57 of Dol Guldur.
b) The Devil's Pentagram
    It can be
    activated for cure confusion.  
    You found it in the remains of a Hell knight on level 60 of Dol Guldur.
c) Raal's Tormented Spirits
    
    It can be activated for gain corruption.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
d) A parchment titled ''Immortality For Dummies''
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 60 of Dol Guldur.
e) 14 Rations of Food
f) 7 Potions of Corruption
g) 11 Potions of Healing
h) a Mithril Rod of Quickness of Disarming (160/160)
    It
    can cast spells faster.  
    You found it in the remains of Barney the Dinosaur on level 52 of Illusory
    Castle.
i) an Adamantite Rod of Quickness of Healing (200/200)
    It can cast spells faster.  
    You made it yourself.
j) an Adamantite Rod of Enlightenment (200/200)
k) an Adamantite Rod of Charging of Acid Balls (200/200)
    It regenerates its mana faster.  
    You found it lying in a vault on level 69 of Dol Guldur.
l) an Adamantite Rod of Quickness of Detection (200/200)
    It can cast
    spells faster.  
    You made it yourself.
m) a Wand of Noxious Cloud[8|44] (34 charges)
n) a Staff of Genocide[1|9] of Plenty (0 charges)
    
    You found it lying in a vault on level 60 of Dol Guldur.
o) a Ring of Extra Attacks (+3 attacks) {@w0}
    It increases 
    your attack speed by 3.  
    You made it yourself.
p) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
q) Polished Law Dragon Scale Mail (-2) [30,+18]
    It can be
    activated for breathe sound/shards (230) every 60+d90 turns if it is
    being worn. It provides resistance to sound and shards.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
r) The Golden Crown of Angir [0,+14]
    It sustains 
    your strength and constitution.  It provides resistance to fire, cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Dol Guldur.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of Dol
    Guldur.
t) The Set of Leather Gloves 'Herindir' (+10) [1,+6]
    It sustains your charisma.  It provides resistance to life
    draining, sound, shards, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 60 of Dol Guldur.
u) a Set of Cesti of Combat (+3,+5) [5,-3] (+1)
    
    It increases your strength, constitution and attack speed by 1.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    60 of Dol Guldur.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to life draining, cold and dark.  It allows you to sense the presence 
    of orcs and dragons.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 60 of Dol
    Guldur.
w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    60 of Dol Guldur.


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 99 Potions of Water Curing
c) 24 Scrolls of *Identify*
d) a Rod Tip of Speed (100 Mana to cast)
e) Mithril Plate Mail (-3) [35,+0]
f) 3 Filthy Rags [1,-1]
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
h) an Acidic Blade of Chaos (6d5) (+11,+9)
    It does extra
    damage from acid.  It produces chaotic effects.  It provides
    resistance to acid and chaos.  It cannot be harmed by acid.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 69 of
    Dol Guldur.
i) a Venomous Great Hammer of Slaying (17d10) (+176,+165) [+3] (+2 attacks)
    It can be activated for Unknown! if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, stealth and attack speed
     by 2.  It poisons your foes.  It is very sharp and can cut your foes.
    It is very sharp and make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your strength, dexterity and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, dark, shards, nether and chaos.  It allows you to levitate.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
j) 30 Essences of Poison
k) 63 Essences of Teleport
l) 97 Essences of Cold
m) 92 Essences of Fire
n) 94 Essences of Acid
o) 85 Essences of Confusion
p) 99 Essences of Chaos
q) 13 Essences of Time
r) 27 Essences of Magic
s) 43 Essences of Extra Life
t) 63 Essences of Darkness
u) 65 Essences of Lightning


  [Home Inventory - Gondolin ]

a) the Eye of Vecna (charging)
    It can be activated for acquirement.  
    You found it in the remains of an Old Sorcerer on level 59 of Dol Guldur.
b) 3 Sprigs of Athelas
c) 50 Potions of Corruption
d) 3 Potions of Enlightenment
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 57 of
    Dol Guldur.
f) a Dwarven Lantern
g) Polished Pseudo Dragon Scale Mail (-2) [30,+19]
    It can be activated for breathe light/darkness (200) every
    60+d90 turns if it is being worn. It provides resistance to light and 
    dark.  It allows you to fly.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Dol Guldur.
h) Law Dragon Scale Mail (-2) [30,+18]
i) a Feathers Cloak of Air [1,+14]
    It allows you
    to breathe without air.  
    You found it lying on the ground on level 68 of Dol Guldur.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
k) The Light War Axe of Aellum (2d5) (+4,-4) (+1 attack)
    It increases your wisdom, dexterity, constitution and 
    attack speed by 1.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
l) a Blade of Chaos (6d5) (+6,+4)
m) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 59 of Dol Guldur.
n) Climbing Set
o) a Mature multi-hued dragon corpse
p) an Ancient blue dragon corpse
q) 21 Essences of Poison
r) 3 Essences of Explosion
s) 65 Essences of Chaos
t) 26 Essences of Time
u) 99 Essences of Magic
v) 6 Essences of Extra Life


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 52 of Illusory Castle.
b) a Scroll of *Identify* {25% off}
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 52 of Illusory Castle.
d) The Ring of Power of Adunaphel the Quiet (+1 attack)
    
    It increases your charisma, stealth and attack speed by 1.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Illusory
    Castle.
e) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your wisdom, dexterity, searching and infravision
     by 4.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to sound and disenchantment.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 70 of Dol
    Guldur.
g) an Amulet of Anti-Magic {cursed}
    It produces an anti-magic shell.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 50 of A lost temple.
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
j) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
k) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 57 of
    Dol Guldur.
l) Polished Bronze Dragon Scale Mail of Defense (-2) [30,+28]
    It can be activated for breathe confusion (120) every
    90+d90 turns if it is being worn. It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 52 of Illusory Castle.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Mortis on level 70 of Dol Guldur.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 10 of A lost
    temple.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 59 of Dol
    Guldur.
r) The Light Crossbow 'Helod' (x5) (+5,+6) (+2)
    It increases your strength, intelligence and wisdom by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.



Posted on 24.8.2003 19:50

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7093. on the Ladder (of 18973)
1242. on the ToME Ladder (of 3151)
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On 24.8.2003 19:50 jellyba@webmail.co.za wrote:
Hmmm.. nice no??

On 25.8.2003 17:39 dzhang@its.caltech.edu wrote:
Eh!? Hm... I missed that trick... how do you power up damage dice and +tohits indefinitely? I thought this sort of bug was fixed in 2.1.2, but I guess not.

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