[ToME 2.2.0 Character Dump] Name : King Cabbage Age 15 STR! 18/*** Sex : Neuter Height 173 INT! 18/200 Race : Thunderlord Weight 288 WIS! 18/200 Class : Alchemist Social Class 72 DEX! 18/210 Body : Player CON! 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 237 Level 44 Max Hit Points 1656 + To Melee Damage 268 Experience 9983160 Cur Hit Points 1656 + To Ranged Hit 58 Max Exp 9983160 Max SP (Mana) 306 + To Ranged Damage 14 Exp to Adv. 10320000 Cur SP (Mana) 304 AC 57+121 Gold 14412925 Piety 42411 (Miscellaneous Abilities) Fighting : Legendary[125Perception : Superb Blows/Round: 9 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 342d16+241 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: aggressive Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 3 (150') Illusory Castle: Level 52 (2600') Dol Guldur: Level 60 (3000') A lost temple: Level 50 (2500') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 5878 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : 5.2.4.....2..... Add Int : 5............... Add Wis : 5...4........... Add Dex : 5.......4....... Add Con : 5.2.......2..... Add Chr : ..2.4........... Add Stea. : 5......6........ Add Sear. : .....4.6........ Add Tun.. : ..............6. Add Speed : .*.*4......*.... Add Blows : 5............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +.+.....+....... Sust Int : +............... Sust Wis : ................ Sust Dex : +.......+....... Sust Con : ..+...+.+....... Sust Chr : ..+............. Invisible : ........+....... Mul life : +............... Sens Fire : ................ Reflect : ......+......... Free Act : +.....+.+.+..... Hold Life : +.+.....+....... Res Acid : +.+............+ Res Elec : +..............+ Res Fire : ++..+........... Res Cold : +.+............+ Res Pois : +...+..........+ Res Fear : +...+........... Res Lite : ................ Res Dark : +.+............. Res Blind : .......+........ Res Conf : .+....+......... Res Sound : ......+......... Res Shard : +.....+......... Res Neth : +.+............. Res Nexus : ................ Res Chaos : +.+............. Res Disen : +...+........... Aura Fire : ........+....... Levitate : +.......+......+ Lite : +........+...... See Invis : +............... Digestion : +............... Regen : +............... Activate : ++..+++..+...... Drain Exp : ..+............. Aggravate : ..+............. Blessed : +............... Cursed : +.+.+........... Hvy Curse : ..+.+...+....... Fly : ......+........+ Orc.ESP : +............... Troll.ESP : +............... Dragon.ESP: +..............+ Giant.ESP : +............... Demon.ESP : +............... Undead.ESP: +............... Evil.ESP : +.+............. Animal.ESP: +............... Skills (points left: 80) - Combat 23.750 [0.700] . Weaponmastery 35.000 [0.700] . Sneakiness 01.000 [0.900] - Magic 04.008 [0.900] . Magic-Device 21.000 [1.250] - Geomancy 00.000 [0.500] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 46.600 [0.800] - Spirituality 01.000 [0.800] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Spread blows [Fates] You may meet a Village idiot on level 8. You may meet a Soldier ant on level 2. You are fated to meet a Cave lizard on level 12. You are fated to die on level 1. You may find a Scroll of Door/Stair Location on level 46. [Character Equipment] a) an Elemental Dark Sword of Extra Attacks (38d16) (+189,+225) [+3](100%) (+5 att It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It generates an antimagic field. It increases your strength, intelligence, wisdom, dexterity, constitution , stealth and attack speed by 5. It increases your hit points by 100% . It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, shards, nether, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants, demons, undead, evil beings and animals. It slows your metabolism. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It is cursed. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. e) The Ring of Durin (+2) {@w0} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of The King in Yellow on level 57 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Dol Guldur. n) The Bronze Dragon Scale Mail 'Erdar' (-2) [30,+21] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to confusion, sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) an Elven Cloak of Aman [4,+15] (+6 to stealth) It increases your stealth, searching and luck by 6. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Illusory Castle. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of Dol Guldur. x) a Pair of Hard Leather Boots of Speed [3,+14] (+17) It increases your speed by 17. You made it yourself. z) (nothing) {) 67 Bolts (1d5) {average} |) a Pick of Digging (1d3) (+0,+0) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Character Inventory] a) Baalzebub's All-seeing Servant {special} It can be activated for Destruction . You found it lying in a vault on level 57 of Dol Guldur. b) The Devil's Pentagram It can be activated for cure confusion. You found it in the remains of a Hell knight on level 60 of Dol Guldur. c) Raal's Tormented Spirits It can be activated for gain corruption. You found it in the remains of a Hezrou on level 60 of Dol Guldur. d) A parchment titled ''Immortality For Dummies'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 60 of Dol Guldur. e) 14 Rations of Food f) 7 Potions of Corruption g) 11 Potions of Healing h) a Mithril Rod of Quickness of Disarming (160/160) It can cast spells faster. You found it in the remains of Barney the Dinosaur on level 52 of Illusory Castle. i) an Adamantite Rod of Quickness of Healing (200/200) It can cast spells faster. You made it yourself. j) an Adamantite Rod of Enlightenment (200/200) k) an Adamantite Rod of Charging of Acid Balls (200/200) It regenerates its mana faster. You found it lying in a vault on level 69 of Dol Guldur. l) an Adamantite Rod of Quickness of Detection (200/200) It can cast spells faster. You made it yourself. m) a Wand of Noxious Cloud[8|44] (34 charges) n) a Staff of Genocide[1|9] of Plenty (0 charges) You found it lying in a vault on level 60 of Dol Guldur. o) a Ring of Extra Attacks (+3 attacks) {@w0} It increases your attack speed by 3. You made it yourself. p) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Dol Guldur. q) Polished Law Dragon Scale Mail (-2) [30,+18] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Dol Guldur. r) The Golden Crown of Angir [0,+14] It sustains your strength and constitution. It provides resistance to fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Dol Guldur. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 60 of Dol Guldur. t) The Set of Leather Gloves 'Herindir' (+10) [1,+6] It sustains your charisma. It provides resistance to life draining, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 60 of Dol Guldur. u) a Set of Cesti of Combat (+3,+5) [5,-3] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 60 of Dol Guldur. v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 60 of Dol Guldur. w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 60 of Dol Guldur. [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 99 Potions of Water Curing c) 24 Scrolls of *Identify* d) a Rod Tip of Speed (100 Mana to cast) e) Mithril Plate Mail (-3) [35,+0] f) 3 Filthy Rags [1,-1] g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. h) an Acidic Blade of Chaos (6d5) (+11,+9) It does extra damage from acid. It produces chaotic effects. It provides resistance to acid and chaos. It cannot be harmed by acid. You found it in the remains of Mephistopheles, Lord of Hell on level 69 of Dol Guldur. i) a Venomous Great Hammer of Slaying (17d10) (+176,+165) [+3] (+2 attacks) It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, stealth and attack speed by 2. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, shards, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 30 Essences of Poison k) 63 Essences of Teleport l) 97 Essences of Cold m) 92 Essences of Fire n) 94 Essences of Acid o) 85 Essences of Confusion p) 99 Essences of Chaos q) 13 Essences of Time r) 27 Essences of Magic s) 43 Essences of Extra Life t) 63 Essences of Darkness u) 65 Essences of Lightning [Home Inventory - Gondolin ] a) the Eye of Vecna (charging) It can be activated for acquirement. You found it in the remains of an Old Sorcerer on level 59 of Dol Guldur. b) 3 Sprigs of Athelas c) 50 Potions of Corruption d) 3 Potions of Enlightenment e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 57 of Dol Guldur. f) a Dwarven Lantern g) Polished Pseudo Dragon Scale Mail (-2) [30,+19] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides resistance to light and dark. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Dol Guldur. h) Law Dragon Scale Mail (-2) [30,+18] i) a Feathers Cloak of Air [1,+14] It allows you to breathe without air. You found it lying on the ground on level 68 of Dol Guldur. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. k) The Light War Axe of Aellum (2d5) (+4,-4) (+1 attack) It increases your wisdom, dexterity, constitution and attack speed by 1. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. l) a Blade of Chaos (6d5) (+6,+4) m) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 59 of Dol Guldur. n) Climbing Set o) a Mature multi-hued dragon corpse p) an Ancient blue dragon corpse q) 21 Essences of Poison r) 3 Essences of Explosion s) 65 Essences of Chaos t) 26 Essences of Time u) 99 Essences of Magic v) 6 Essences of Extra Life [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 52 of Illusory Castle. b) a Scroll of *Identify* {25% off} c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 52 of Illusory Castle. d) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your charisma, stealth and attack speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of Illusory Castle. e) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your wisdom, dexterity, searching and infravision by 4. It makes you invisible. It sustains your intelligence. It provides resistance to sound and disenchantment. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 70 of Dol Guldur. g) an Amulet of Anti-Magic {cursed} It produces an anti-magic shell. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 50 of A lost temple. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of Mirkwood. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 57 of Dol Guldur. l) Polished Bronze Dragon Scale Mail of Defense (-2) [30,+28] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Dol Guldur. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 52 of Illusory Castle. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 70 of Dol Guldur. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 10 of A lost temple. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 59 of Dol Guldur. r) The Light Crossbow 'Helod' (x5) (+5,+6) (+2) It increases your strength, intelligence and wisdom by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith.