The Angband Ladder: Onigoldric, Hobbit Alchemist by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Onigoldric Age 32 STR! 35 Sex : Neuter Height 29 INT! 40 Race : Hobbit Weight 56 WIS! 30 Class : Alchemist Social Class 12 DEX! 36 Body : Player CON! 35 God : Eru Iluvatar CHR! 33 + To Melee Hit -45 Level 43 Hit Points 768/ 768 + To Melee Damage -81 Experience 2830534 Spell Points 27113/ 27113 + To Ranged Hit -41 Max Exp 2830534 Sanity 478/ 478 + To Ranged Damage 12 Exp to Adv. 2940000 Piety 13914 AC 30+111 Gold 1765961 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-324 Stealth : Superb Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are a well-liked child. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 69 (3450') Illusory Castle: Level 52 (2600') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 1600 enemies. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Str : ...34.....7..... Add Int : ....4..4........ Add Wis : ...............+ Add Dex : .4.............. Add Con : ...34........... Add Chr : ...3............ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ....4..4...7.... Add Sear. : ...3.4.4........ Add Tun.. : ..............*. Add Speed : .4.....4...7.... Sust Str : ................ Sust Int : .......+........ Sust Wis : ................ Sust Dex : ...............+ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .......+........ Hold Life : ......+......... Res Acid : .+......+....... Res Elec : .+......+....... Imm Fire : .+.*..+.+....... Res Cold : .+..+...+....... Res Pois : ......+......... Res Fear : ......+.+....... Res Light : ........+....... Res Dark : ........+....... Res Blind : ..+............. Res Conf : ......+......... Res Sound : ......+......... Res Shard : ................ Res Neth : ....+........... Res Nexus : ..........+..... Res Chaos : ......+......... Res Disen : ....+........... Levitate : ...........+.... Lite : .........+...... See Invis : +..+............ Activate : ...+.+...+...... Fly : ...+............ TLord.ESP : ...+............ Full ESP : ....+........... Skills (points left: 11) - Combat 01.000 [0.700] . Weaponmastery -00.300 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 47.190 [0.900] . Magic-Device 02.800 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 47.400 [0.800] - Spirituality 15.680 [0.800] . Prayer 45.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You may meet a Red worm mass on level 33. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:435342) (1d4) (+7,-23)(4060%) (+203) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 203. It increases your mana capacity by 4060%. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Ring of Blindness Resistance It provides resistance to blindness. You made it yourself. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 52 of Illusory Castle. k) The Amulet of Oromir (+4 to stealth) It increases your strength, intelligence, constitution and stealth by 4. It provides resistance to cold, nether and disenchantment. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Leather Jacket of Megon (-66,-49) [12,+10](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to life draining, fire, poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) an Elven Cloak of the Magi (-3,-3) [4,+15] (+4) It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) a Set of Leather Gloves of Power (+5,+4) [1,+10] (+7) It increases your strength by 7. It provides resistance to nexus. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+7) It increases your stealth and speed by 7. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) (nothing) |) a Magical Pick of Digging (+10) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) Benetar's Portable Plague {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 22 of The Sandworm lair. f) 6 Potions of Restore Mana {100% off} g) a Scroll of Teleportation h) 3 Scrolls of Satisfy Hunger i) a Mithril Rod of Simplicity of Recall (160/160) You made it yourself. j) an Adamantite Rod of Simplicity of Disarming (200/200) You found it lying in a vault on level 30 of The Sandworm lair. k) 33 Essences of Life {!k} l) 14 Essences of Time {!k} m) 24 Essences of Magic {!k} n) 4 Essences of Extra Life {!k} o) 9 Essences of Darkness {!k} p) 7 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Potions of Restore Mana {100% off} b) a Set of Leather Gloves [1,+0] c) 73 Essences of Poison d) 95 Essences of Explosion {!k} e) 66 Essences of Cold f) 35 Essences of Fire g) 40 Essences of Acid h) 78 Essences of Life {!k} i) 14 Essences of Confusion {!k} j) 13 Essences of Light k) 12 Essences of Chaos l) 16 Essences of Time {!k} m) 16 Essences of Extra Life {!k} n) 99 Essences of Darkness {!k} o) 74 Essences of Darkness {!k} p) 52 Essences of Darkness {!k} q) 99 Essences of Lightning [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas {100% off} b) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. c) an Elven Cloak of Air [4,+8] (+3 to stealth) It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. |
Posted on 7.9.2008 01:23
7603. on the Ladder (of 19090)
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