The Angband Ladder: Giremos, RohanKnight Alchemist by <wfu1008@attglobal.net>
[ToME 2.1.2 Character Dump] Name : Giremos Age 21 STR: 18/*** Sex : Neuter Height 49 INT: 18/177 Race : RohanKnight Weight 69 WIS: 18/173 Class : Alchemist Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Eru Iluvatar CHR: 18/130 + To Melee Hit 90 Level 45 Max Hit Points 3636 + To Melee Damage 80 Experience 6162803 Cur Hit Points 3030 + To Ranged Hit 43 Max Exp 6162803 Max SP (Mana) 394 + To Ranged Damage 14 Exp to Adv. 6750000 Cur SP (Mana) 393 AC 36+129 Gold 1385388 Piety 21886 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Fair Blows/Round: 7 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 21d4+560 Stealth : Legendary[5] Magic Device: Legendary[35]Infra-Vision: 130 feet Tactic: normal Explor: leisurely (Character Background) You are one of several children of a Serf. You have dark brown eyes, wavy brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 34 (1700') Angband: Level 67 (3350') Barrow-Downs: Level 2 (100') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Orc Cave: Level 16 (800') The Old Forest: Level 13 (650') Moria: Level 30 (1500') Dol Guldur: Level 59 (2950') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 22 (1100') A lost temple: Level 12 (600') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 39th Quelle of the 2890th year of the third age. It now is 53 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .........++...+. Add Int : ..+............. Add Wis : +............... Add Dex : ..+......+...... Add Con : ...++....+...... Add Stea. : +.+........+.... Add Infra : +.+............. Add Tun.. : ..............+. Add Speed : .++..+.....+..++ Add Blows : +............... Chaotic : ..............+. Vampiric : +.............+. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Troll: ..............+. Sharpness : ..+............. Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +.............+. Cold Brand: +............... Sust Str : +............... Sust Int : +...+.++........ Sust Wis : +...+...+....... Sust Dex : +............... Sust Con : +...+........... Sust Chr : +......+........ Invisible : ..+............. Mul life : +.+............. Imm Acid : ......+.+....... Imm Elec : ........+....... Imm Fire : .......++....... Imm Cold : .......+........ Sens Fire : ................ Reflect : ..+............. Free Act : +.....+......... Hold Life : +...++.+........ Res Acid : +.....+..+...... Res Elec : +........+...... Res Fire : ++.......+...... Res Cold : +...+....+...... Res Pois : +.....+......... Res Fear : +.+............. Res Lite : +....+...+...... Res Dark : .+..++.......... Res Blind : ..+......+...... Res Conf : +............... Res Sound : ..+............. Res Shard : ..+.....+....... Res Neth : ..+.+........... Res Nexus : +.....+......... Res Chaos : .....+.......... Res Disen : .......+..+..... Hide Type : .+++.+...+++.... Show Mods : +++.......+..++. Insta Art : ....++.......... Levitate : +..........+.... Lite : +...+....+...... See Invis : +....+...+...... Digestion : +............... Regen : +...+........... Ign Acid : ++++++++++.+..+. Ign Elec : ++++++++++....+. Ign Fire : ++++++++++.+..+. Ign Cold : ++++++++++....+. Activate : .+..++...+...... Blessed : +.............+. Fly : ..+............. Orc.ESP : .....+.......... Dragon.ESP: .........+...... Evil.ESP : +............... TLord.ESP : .........+...... Good.ESP : +............... Full ESP : ..+............. Corruption list: Skills (points left: 24) - Combat 24.450 [0.700] . Weaponmastery 50.000 [0.900] . Sneakiness 01.000 [0.900] - Magic 11.793 [0.900] . Magic-Device 49.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 01.400 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 03.240 [0.800] . Prayer 14.000 [0.500] . Monster-lore 00.000 [0.500] You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You have defeated 12989 enemies. [Fates] You may find an Iron Spike on level 6. You may find a Set of Gauntlets on level 15. You may meet a Blue ooze on level 20. You are fated to find a Large Metal Shield on level 27. [Character Equipment] a) The Venomous Katana of Foo-ness (3d4) (+113,+116) [+47](60%) (+3 attacks) It can be wielded two-handed. It provides light (radius 3) forever. It increases your wisdom, stealth, infravision and attack speed by 3. It increases your hit points by 60%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, confusion and nexus. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. e) The Ring of Extremity (Exp:413886) (+0,+0)(200%) (+10) It provides light (radius 3) forever. It increases your intelligence, dexterity, stealth, infravision and speed by 10. It increases your hit points by 200%. It is very sharp and can cut your foes. It makes you invisible. It makes you completely fearless. It provides resistance to blindness, sound, shards and nether. It allows you to fly. It gives telepathic powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) an Indestructible Ring of Constitution (+6) It increases your constitution by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 67 of Angband. n) The Partial Plate Armour of Vorie (-3) [22,+11] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 67 of Angband. o) The Cloak of Mimicry [Giant] of Nimlaquen [1,+15] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. p) The Small Leather Shield of Baran [2,+2] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. u) a Set of Leather Gloves of Power (+4,+4) [1,+8] (+7) {Disenchany} It increases your strength by 7. It provides resistance to disenchantment. You bought it from the Armoury. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Armoury. z) (nothing) {) 95 Bolts (1d5) (+0,+2) |) The Orcish Pick of Edhel (1d3) (+18,+17) (+4 to speed) It increases your strength, ability to tunnel and speed by 4. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) 2 Runes [Power Surge] b) a Runestone {@7 IDball} c) a Runestone {Protection} d) a Rune [Gravity] e) Jor's Book of Impossible Occurences It can be activated for acquirement. You found it lying in a vault on level 30 of Moria. f) 17 Rations of Food g) 5 Potions of *Healing* h) 9 Potions of Enlightenment i) 15 Scrolls of *Identify* j) a Mithril Rod of the Istari of Teleport Other (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Disarming (400/400) {@3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) an Adamantite Rod of the Istari of Trap Location (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of Capacity of Recall (400/400) It can hold more mana. You found it lying in a vault on level 67 of Angband. n) The Glaive of Pain (E:22275, L:23) (9d6) (+19,+36) (+1) It can be wielded two-handed. It increases your charisma by 1. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It allows you to sense the presence of trolls and giants. It drains mana and experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rune [Power Surge] b) 9 Sprigs of Athelas c) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. d) a Ring of Speed (+5) It increases your speed by 5. You found it in the remains of a Nightcrawler on level 67 of Angband. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 67 of Angband. f) The Robe of Great Luck [-30,-8] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 67 of Angband. g) a Blade of Chaos (6d5) (+6,+6) h) Climbing Set i) 79 Essences of Explosion j) 84 Essences of Teleport k) 60 Essences of Cold l) 99 Essences of Fire m) 41 Essences of Acid n) 12 Essences of Life o) 24 Essences of Confusion p) 98 Essences of Chaos q) 72 Essences of Time r) 43 Essences of Magic s) 53 Essences of Darkness t) 63 Essences of Knowledge u) 99 Essences of Force v) 54 Essences of Lightning [Home Inventory - Gondolin ] a) 2 Runes [Self] b) a Rune [Sphere] c) 2 Runes [Armageddon] d) 3 Runes [Element] e) 5 Runes [Chaos] f) 7 Runes [Gravity] g) 3 Runes [Protection] h) 3 Runes [Knowledge] i) 99 Potions of Water Curing j) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your wisdom, charisma and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to dark. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 67 of Angband. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 67 of Angband. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 30 of Moria. m) Blue Dragon Scale Mail of Defense (-2) [30,+23] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. n) Blue Dragon Scale Mail (-2) [30,+18] o) Red Dragon Scale Mail (-2) [30,+15] p) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 67 of Angband. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of Angband. r) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . s) an Elven Cloak of Stealth [4,+11] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. t) The Jewel Encrusted Crown of Teindor [0,+12] It makes you completely fearless. It provides resistance to cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. x) an Ancient red dragon corpse [Home Inventory - Minas Anor ] a) a Golden Rod of Charging of Nothing (125/125) b) a Golden Rod of Simplicity of Nothing (125/125) You found it lying in a vault on level 12 of A lost temple. c) a Golden Rod of Simplicity of Nothing (125/125) d) a Golden Rod of Cheapness of Nothing (125/125) e) a Golden Rod of the Istari of Disarming (250/250) {@z3} f) a Mithril Rod of Capacity of Acid Balls (320/320) It can hold more mana. You made it yourself. g) The Ring of Power of Hoarmurath of Dir (+1 to infravision) It increases your intelligence and infravision by 1. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to poison, light, blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Angband. h) a Ring of Speed (+7) It increases your speed by 7. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. i) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it lying in a vault on level 50 of Moria. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 25 of Cirith Ungol. k) Law Dragon Scale Mail (-2) [30,+18] l) a Filthy Rag [1,-1] m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Cirith Ungol. q) an Ancient white dragon corpse [Home Inventory - Lothlorien ] a) an Indestructible Ring of Speed (+8) b) a Ring of Speed (+6) c) Elven Blue Dragon Scale Mail (-2) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) Chaos Dragon Scale Mail (-2) [30,+14] e) The Cloak of Mimicry [Mana ball] 'Dundol' [1,+9] It sustains your charisma. It provides immunity to acid and cold. It provides resistance to fire, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 67 of Angband. f) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. g) The Large Leather Shield of Mionar [4,+12] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to electricity and cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Angband. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 30 of Moria. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. j) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. k) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 34 of Mordor. l) The Set of Gauntlets of Nionnar [2,+8] It sustains your strength and constitution. It provides resistance to life draining, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and dark. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 45 of The Sacred Land Of Mountains. t) a Drum of the Eldar (+4) It can be activated for singing a knowledge song if it is being worn. It increases your charisma by 4. It provides resistance to acid and fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Khazad-dum ] a) The Crumpled Scroll of Mass Resurrection {!r!r!r!r} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. b) a Mithril Rod of Nothing (160/160) c) The Ring of Ninimahin (+4) It increases your intelligence, stealth, searching and speed by 4. It provides immunity to paralysis. It provides resistance to blindness, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 67 of Angband. d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 67 of Angband. f) Multi-Hued Dragon Scale Mail (-2) [30,+16] g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. i) The Set of Gauntlets of Armen (+8) [2,+1] It sustains your wisdom, dexterity and constitution. It provides resistance to electricity, poison, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. k) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. o) a Blade of Chaos (6d5) (+9,+10) p) a Shadow Blade of Gondolin (4d4) (+11,+16) (+2 to stealth) q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. r) The Short Bow of Ondaguros (x5) (+21,+9) (+3 to speed) It increases your strength, intelligence, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 67 of Angband. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. v) The Player corpse [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Cirith Ungol. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 67 of Angband. c) Baalzebub's All-seeing Servant It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying in a vault on level 67 of Angband. d) The Gem of Knowledge It can be activated for decreasing Dexterity. You found it lying in a vault on level 26 of The Land Of Rhun. e) Raal's Voodoo Doll of Revenge It can be activated for high stat loss. You found it lying on the ground on level 67 of Angband. f) Valdarbon's Automatic Alchemist It can be activated for summon monster. You found it in the remains of a Dreadmaster on level 11 of Mirkwood. g) Benetar's Portable Plague It can be activated for decreasing Constitution. You found it lying in a vault on level 2 of Barrow-Downs. h) Baalzebub's Tormented Skullcap It can be activated for decreasing Wisdom. You found it lying in a vault on level 1 of Barrow-Downs. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your wisdom. It provides resistance to acid, dark and shards. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) an Everburning Torch of Fading (with 0 turns of light) It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it in the remains of a Novice mindcrafter on level 67 of Angband. k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. m) Hard Studded Leather of Vulnerability (-1) [7,-49] It aggravates nearby creatures. You found it in the remains of an Ancient blue dragon on level 2 of Barrow-Downs. n) a Shield of Deflection [10,+12] o) The Iron Helm 'Lothri' [5,+2] {cursed} It provides resistance to dark and sound. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. r) The Sabre of Antel (1d7) (+8,+8) (+2) It increases your dexterity by 2. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. t) The Spear of Gelros (1d6) (+27,+2) (+3 attacks) It increases your dexterity and attack speed by 3. It does extra damage from acid and electricity. It drains life from your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 67 of Angband. w) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . x) an Essence of Force |
Posted on 9.4.2003 01:53
6976. on the Ladder (of 19090)
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