The Angband Ladder: Fictious Warpotion, Thunderlord Alchemist by <andrew.rowan@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Fictious Warpotion     Age                 20       STR:     35       
 Sex   : Neuter                 Height             173       INT:     40       
 Race  : Thunderlord            Weight             242       WIS!     32       
 Class : Alchemist              Social Class        86       DEX!     30       
 Body  : Player                                              CON:     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit          -2 Level             44    Hit Points      914/   914 
 + To Melee Damage      -29 Experience   9248256    Spell Points   1217/  1217 
 + To Ranged Hit         30 Max Exp      9248256    Sanity          533/   533 
 + To Ranged Damage      14 Exp to Adv. 10320000    Piety                86303 
   AC                20+108 Gold         2903901    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-116   
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the one of the most famous Manwe Maia.  Your eagle           
          is splendid.  In the past you dwelt on earth in the form of          
          a spirit of forest and river.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 8298 enemies.
 You have completed 49 princess quests.
 You have completed 49 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4.......            
        Add Int   : ....2.46.6......            
        Add Wis   : ..1.2...........            
        Add Con   : ...3..4.4..3....            
        Add Chr   : ...3............            
        Mul Mana  : +...+...........            
        Mul SPower: +........+......            
        Add Stea. : ......46...3....            
        Add Sear. : ...3...6........            
        Add Infra : ..1.............            
        Add Tun.. : ..............5.            
        Add Speed : .*...346...3....            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ....+..+.+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : ..+.........+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .......++.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ..+...+.*+.....+            
        Res Elec  : ......+..+.....+            
        Imm Fire  : .+.*..*..+......            
        Res Cold  : ......+..+.....+            
        Res Pois  : ..+............+            
        Res Fear  : ................            
        Res Light : .....+....+.....            
        Res Dark  : ..+..+..........            
        Res Blind : ................            
        Res Conf  : ..+..+..+.......            
        Res Sound : ........+.......            
        Res Shard : ..+.....+.......            
        Res Neth  : .........+......            
        Res Nexus : ..+...+.........            
        Res Chaos : ..+..+..+.......            
        Res Disen : ..+.............            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ...............+            
        Lite      : ....+.....+.....            
        See Invis : .+.+.+..........            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+.+.+....+.....            
        Hvy Curse : ....+...........            
        Fly       : ...+..+........+            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+..+.........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 129)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        02.200 [0.700]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -16.000 [0.400]
          . Disarming                            00.600 [0.000]
 - Magic                                         22.800 [0.900]
          . Magic-Device                         12.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Divination                           04.500 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              48.200 [0.800]
 - Spirituality                                  11.600 [0.800]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Magelock] (1d4) (-15,-19)(140%) (+7)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 7.  It increases your mana capacity by 
    140%.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Ernaxe (+1 to infravision)
    It increases your wisdom and infravision by 1.  It makes you
    invisible.  It sustains your strength, dexterity and charisma.  It
    provides resistance to acid, poison, dark, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-2,-2) [4,+12] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
s) a Golden Crown of the Magi [0,+5] (+6)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 6.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of the Everrunning Wave {!k!v!d}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Tree {!k!v!d}
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Forest Tome of Yavanna {!k!v!d}
    It cannot be harmed by fire.  
    You made it yourself.
e) 14 Potions of Detonations
f) 4 Potions of Healing
g) 15 Potions of Enlightenment
h) 6 Scrolls of Teleportation
i) 30 Scrolls of Identify
j) 12 Scrolls of *Identify*
k) an Adamantite Rod of the Istari of Detection (400/400) {z@4}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Perception (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Enlightenment (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
o) The Glaive of Pain (E:45, L:3) (9d6) (+2,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 69 of Angband.
p) 65 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Scrolls of Mass Genocide
b) a Wand of Essence of Speed[1|22] (434 charges)
c) 57 Essences of Poison
d) 49 Essences of Teleport
e) 56 Essences of Cold
f) 97 Essences of Fire
g) 36 Essences of Acid
h) 99 Essences of Life
i) 71 Essences of Life
j) 89 Essences of Confusion
k) 99 Essences of Chaos
l) 3 Essences of Time
m) 99 Essences of Magic
n) 17 Essences of Magic
o) 99 Essences of Magic
p) 12 Essences of Extra Life
q) 23 Essences of Darkness
r) 5 Essences of Knowledge
s) 70 Essences of Force
t) 37 Essences of Lightning
u) 60 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) Raal's Black Candle
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 41 of Mordor.
d) 2 Potions of *Healing*
e) a Potion of Life
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 55 of Mordor.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 30 of
    Mirkwood.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 67 of Angband.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 52 of Mordor.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Tulwar 'Lorin' (2d4) (+6,+15) (+3 to speed)
    It increases your strength, speed and attack speed by 3.  It does
    extra damage from electricity.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 41 of Mordor.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of
    Mirkwood.
v) The Heavy Crossbow of Huorn (x7) (+13,+10) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and dexterity by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .


  [Home Inventory - Minas Anor ]

a) a Staff of Genocide[1|5] (0 charges)
b) The Amulet of Carlammas (+2)
c) The Amulet of Ingwe (+3)
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 68 of Angband.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 45 of Moria.
    
f) The Mithril Chain Mail 'Obedarad' (-47,-37) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) an Elven Cloak [4,+11] (+4 to stealth)
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Nargion (+2 to infravision)
    It increases your intelligence, charisma and infravision by 2.  It
    sustains your wisdom.  It provides resistance to dark, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Ring 'Oionas' (+4 to speed)
    It increases your stealth and speed by 4.  It sustains your charisma.  
    It provides resistance to life draining and nether.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 69 of Paths
    of the Dead.
d) The Ring 'Melen' (+4)
    It increases your strength by 4.  It sustains your wisdom and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to electricity, confusion, shards and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood.
h) The Ring Mail of Imril (-24,-68) [12,+0](40%)
    It increases your hit points by 40%.  It provides immunity to
    paralysis.  It provides resistance to life draining and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 32 of Mirkwood.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 69 of Paths of the Dead.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Two-Handed Flail 'Sarech' (3d6) (+23,+10)
    It must be wielded two-handed.  It produces chaotic effects.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 4.9.2008 21:54
Last updated on 5.9.2008 12:24

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7184. on the Ladder (of 19090)
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On 4.9.2008 21:54 andrew.rowan@gmail.com wrote:
My attempt at a magic-based Alchemist. Credit to Frank on the ToME forums for the idea.

On 4.9.2008 21:56 andrew.rowan@gmail.com wrote:
Oh yeah, extra geek points to anyone who recognises the character name :)

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