The Angband Ladder: Taleth, Human Alchemist by <sdrax@msn.com>
[ToME 2.2.0(CVS) Character Dump] Name : Taleth Age 20 STR: 40 Sex : Male Height 65 INT: 40 Race : Human Weight 180 WIS: 38 Class : Alchemist Social Class 22 DEX: 38 Body : Player CON: 40 God : Nobody CHR: 40 + To Melee Hit 41 Level 45 Max Hit Points 2823 + To Melee Damage 35 Experience 3230047 Cur Hit Points 2823 + To Ranged Hit 43 Max Exp 3230047 Max SP (Mana) 601 + To Ranged Damage 9 Exp to Adv. 3510000 Cur SP (Mana) 601 AC 24+87 Gold 15476874 (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 7 Bows/Throw : Superb Searching : Poor Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 35d7+245 Stealth : Superb Magic Device: Legendary[32]Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 39 (1950') Maze: Level 30 (1500') Orc Cave: Level 19 (950') Erebor: Level 62 (3100') The Old Forest: Level 14 (700') Moria: Level 39 (1950') Death fate: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 55th Hrive of the 2890th year of the third age. It now is 123 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +++.+.....+..... Add Int : ....++.......... Add Wis : .+...+.......... Add Dex : .+..+........... Add Con : +++............. Add Chr : .++.++.......... Add Stea. : ....+..+...+.... Add Sear. : ..+............. Add Infra : ....+........... Add Tun.. : ..............+. Add Speed : .+..+......+.... Add Blows : ...+............ Slay Anim.: +............... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ....+........... Sust Int : ....+.++........ Sust Wis : ....+........... Sust Dex : ....+........... Sust Con : ....+..+........ Sust Chr : ....+........... Invisible : +....+.......... Mul life : +...+........... Imm Acid : .......+........ Imm Elec : .......+........ Imm Fire : ..+...+......... Imm Cold : .......+........ Sens Fire : ................ Reflect : ................ Free Act : ....+..+........ Hold Life : +...+........... Res Acid : ....+.++........ Res Elec : ....+...+....... Res Fire : ....+........... Res Cold : ....+..+........ Res Pois : ....+..+........ Res Fear : ....+....+...... Res Lite : ....+........... Res Dark : +...+........... Res Blind : ....++...+...... Res Conf : ....+..+........ Res Sound : ....+.++..+..... Res Shard : ....+....+...... Res Neth : ....+..+.+...... Res Nexus : ....+....+...... Res Chaos : ....+..+........ Res Disen : .....+...+...... Aura Fire : +............... Aura Elec : ........+....... Easy Know : ....++.......... Hide Type : ..+.......++.... Show Mods : ++..+.....+...+. Insta Art : ..+............. Levitate : ....+......+.... Lite : .+..+......+.... See Invis : +.+.+........... Digestion : ....+........... Regen : +...+........... Xtra Shots: .+.............. Ign Acid : +++++.++.+.+..+. Ign Elec : +++++.++++....+. Ign Fire : ++++++++.+.+..+. Ign Cold : +++++.++.+....+. Activate : ..+............. Fly : ..+.+........... Dragon.ESP: +...+........... Giant.ESP : +...+........... Demon.ESP : +...+........... Undead.ESP: +...+........... Evil.ESP : +............... TLord.ESP : ..+.+........... Good.ESP : +...+........... Nlive.ESP : +...+........... Corruption list: Skills (points left: 4) - Combat 18.850 [0.700] . Weaponmastery 30.800 [0.700] . Sneakiness 01.900 [0.900] - Magic 49.737 [0.900] . Magic-Device 49.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 01.500 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 07.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 01.450 [0.500] . Corpse-preservation 08.000 [0.800] One of your companion(s) has been killed. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 5 princesses. You have defeated 22656 enemies. [Fates] You are fated to find a Parchment - More Deep Thoughts on level 1. You are fated to meet a Mean-looking mercenary on level 1. You are fated to find a Potion of Cure Light Insanity on level 1. You are fated to meet a Phantom warrior on level 6. You may meet a Clear worm mass on level 16. You may find an Essence of Cold on level 1. You may find a Rod Tip of Trap Location on level 1. [Character Equipment] a) The Slaughter Axe of Drax's Might (Exp:1539236) (5d7) (+10,+8)(120%) (+6) It increases your strength, constitution and luck by 6. It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons, giants, demons, undead, evil beings, good beings and non-living things. It speeds your regenerative powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Heavy Crossbow 'Vanath' (x4) (+12,+9) (+5 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 62 of Erebor. f) an Indestructible Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Amulet of Nature's Sustenance (Exp:568541) (+0,+0)(80%) (+4 to speed) It provides light (radius 5) forever. It increases your strength, intelligence, dexterity, charisma, stealth, infravision and speed by 4. It increases your hit points by 80%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragons, giants, demons, undead, thunderlords, good beings and non-living things. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Feanorian Lamp of the Magi (+5) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 5. It makes you invisible. It provides resistance to blindness and disenchantment. It cannot be harmed by fire. You made it yourself. n) The Hard Leather Armour 'Aladril' (-1) [6,+16] It sustains your intelligence. It provides immunity to fire. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak 'Linuvie' [1,+9] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence and constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to acid, cold, poison, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. p) a Large Metal Shield of Electricity [5,+9] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You made it yourself. s) a Dragon Helm [8,+18] u) a Set of Leather Gloves of Power (+1,+4) [1,+9] (+8) It increases your strength by 8. It provides resistance to sound. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+9) It provides light (radius 1) forever. It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel of Digging (1d2) (+7,+8) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Holy Tome of Eru Iluvatar b) a Runestone {Self->Life} c) a Runestone {Elemental Power Surge} d) a Runestone {Identify - 50 mana} e) The Gem of Ice (charging) It can be activated for summon pet. You found it in the remains of a Master mindcrafter in the town of Gondolin . f) The Gem of Wisdom It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black wraith on level 60 of Erebor. g) 4 Scrolls of *Identify* h) 98 Scrolls of Satisfy Hunger {@r0} i) a Mithril Rod of the Istari of Recall (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) an Adamantite Rod of the Istari of Restoration (400/400) k) an Adamantite Rod of the Istari of Disarming (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) The Ring of Eleguin [+12] It sustains your strength and constitution. It provides resistance to acid, fire, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 61 of Erebor. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Erebor. o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) Climbing Set w) 21 Essences of Extra Life [Home Inventory - Bree ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) 6 Wands of Manathrust[1|15] (85 charges) c) a Wand of Noxious Cloud[4|30] (46 charges) d) 2 Wands of Dig[1|1] (308 charges) e) a Wand of Teleport Away[6|27] (176 charges) f) 6 Wands of Confuse[1|20] (113 charges) g) a Fireproof Staff of Remove Curses[2|22] (179 charges) h) a Staff of Reveal Ways[1|25] (7952 charges) i) The Ring of Power of Uvatha the Horseman (+2) It increases your wisdom and dexterity by 2. It makes you invisible. It provides resistance to blindness, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power of Adunaphel the Quiet (+3) It increases your constitution by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 41 of Illusory Castle. k) The Ring of Power of Ren the Unclean It makes you invisible. It sustains your dexterity and charisma. It provides resistance to confusion and shards. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Erebor. l) The Ring 'Hadiondo' (+3% of critical hits) It increases your strength, infravision and ability to score critical hits by 3. It sustains your strength. It makes you completely fearless. It provides resistance to sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. m) The Claymore of Finarthil (2d8) (+5,+4) (+3 attacks) It increases your attack speed by 3. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 60 of Erebor. n) The Club 'Ethalaman' (1d4) (+16,+4) (+3 attacks) It increases your constitution, ability to tunnel and attack speed by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 61 of Erebor. o) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . p) The Mage Staff of Halenwe (1d4) (+10,+8) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your intelligence. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 60 of Erebor. q) 99 Essences of Cold r) 55 Essences of Fire s) 30 Essences of Acid t) 39 Essences of Light u) 99 Essences of Chaos v) 81 Essences of Time w) 88 Essences of Darkness x) 95 Essences of Lightning [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 62 of Erebor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. d) 7 Sprigs of Athelas e) a Silver Rod of Frost Bolts (100/100) f) a Golden Rod of Perception (125/125) g) a Rod Tip of Lightning Balls (50 Mana to cast) h) The Ring of Lastir (+4) It increases your constitution, charisma, stealth and infravision by 4. It sustains your strength. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) an Indestructible Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) an Amulet of Weaponmastery (+4,+3) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. k) 2 Dwarven Lanterns of Fearlessness It provides light (radius 2) forever. It makes you completely fearless. It cannot be harmed by fire. You made it yourself. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Hard Studded Leather of Nasalion (-1) [7,+5] It sustains your strength, dexterity and constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 30 of Moria. n) a Dwarven Steel Helm of Water Breathing [6,+7] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to breath underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. You found it in the remains of a Mature gold dragon on level 62 of Erebor. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. p) The Dagger of Nedan (1d4) (+3,+11) (+2 attacks) It increases your wisdom, dexterity, charisma and attack speed by 2. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Erebor. q) The Sickle of Drax's Might (Exp:196422) (2d3) (+25,+16)(120%) It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against giants. It sustains your strength. It provides resistance to life draining and fire. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 60 of Erebor. s) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 39 of Moria. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 61 of Erebor. u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 61 of Erebor. v) a Harp of the Eldar (+4) It can be activated for singing a godness song if it is being worn. It increases your charisma by 4. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Mature multi-hued dragon corpse x) 7 Essences of Magic [Home Inventory - Minas Anor ] a) a Runestone {Cold Sphere} b) 2 Runes [Holding] c) a Rune [Mind] d) 2 Runes [Knowledge] e) Kenault's Cantrip Generator It can be activated for teleport level. You found it lying on the ground on level 16 of Mirkwood. f) Raal's Tome of Unconventional Warfare It can be activated for summon monster. You found it in the remains of a Dark elven druid on level 32 of Mirkwood. g) 7 Scrolls of Remove Curse h) a Rod Tip of Recall (80 Mana to cast) i) 4 Wands of Essence of Speed[1|10] (30 charges) j) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Erebor. l) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Young bronze dragon in a hill. m) a Ring of Nexus Resistance It provides resistance to nexus. You made it yourself. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Erebor. o) White Dragon Scale Mail (-2) [30,+10] p) The Bar Chain Mail 'Niphrin' (-2) [18,+9] It provides immunity to acid and cold. It provides resistance to electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) Elven Mithril Plate Mail of Resist Cold (-3) [35,+8] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Mace of Noron (2d4) (+7,-9) (+4) It can be wielded two-handed. It increases your strength, intelligence, constitution and charisma by 4. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in a mountain chain. u) a Radiation eye corpse [Home Inventory - Lothlorien ] a) 2 Runes [Self] b) 2 Runes [Power Surge] c) a Runestone {Armageddon Chaos} d) 3 Runes [Lightning] e) a Rune [Element] f) 3 Runes [Gravity] g) a Rune [Knowledge] h) Mordekainen's Pocket Magician It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hill orc Shaman on level 38 of Moria. i) 8 Sprigs of Athelas j) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. k) The Ring 'Mithrecth' (+5) It increases your constitution by 5. It sustains your constitution. It provides resistance to fire, cold, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Illusory Castle. l) 2 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient bronze dragon on level 60 of Erebor. m) a Ring of Critical Hits (+10% of critical hits) It increases your ability to score critical hits by 10. You made it yourself. n) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. p) Elven Blue Dragon Scale Mail of Defense (-2) [30,+29] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold, poison, light and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Chain Mail 'Paliondil' (-2) [14,+6] It sustains your dexterity. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to dark, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 28 of Maze. r) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 28 of Maze. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. v) an Ancient white dragon corpse w) an Ancient red dragon corpse x) an Ancient black dragon corpse [The Mathom-house Inventory - Bree ] a) a Magic Trap Set b) The Wooden Torch of Hantarth (with 1194 turns of light) (+4 to infravision) It provides light (radius 3) when fueled. It increases your infravision by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) The Dwarven Lantern of Cirien (+4 to infravision) It provides light (radius 3) forever. It increases your infravision by 4. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Dwarven Lantern of Auglad It provides light (radius 5) forever. It prevents teleportation. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 61 of Erebor. f) The Ribbed Plate Armour of Siloron (-3) [28,+11] It sustains your intelligence and constitution. It provides immunity to acid and cold. It provides resistance to poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 60 of Erebor. g) The Robe of Elende [2,+5] It sustains your strength. It provides immunity to acid. It provides resistance to electricity, fire, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. h) The Hard Studded Leather of Naragliri (-1) [7,+8] It sustains your strength. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to electricity, fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in a hill. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Thunderlord Coat of Hauruil [9,+12] It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Erebor. k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak of Mimicry [Serpent] of Quelyarwe [1,+8] (+2 to stealth) It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light, sound and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Metal Cap of Onduin [3,+15] It provides light (radius 5) forever. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) a Steel Helm of the Noldor [6,+8] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Dracolisk on level 62 of Erebor. o) a Set of Gauntlets of Combat (+1,+2) [2,+7] (+2) It increases your strength and constitution by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Black ogre on level 61 of Erebor. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Erebor. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Erebor. s) The Lochaber Axe 'Celeb' (3d8) (+22,+13) (+6) It can be wielded two-handed. It increases your charisma by 6. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 60 of Erebor. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. u) a Bluesteel Blade of Westernesse (1d6) (+22,+19) (+3) It increases your strength, dexterity and constitution by 3. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You made it yourself. v) The Spear of Himor (1d6) (+25,+13) (+1) It increases your intelligence by 1. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 61 of Erebor. w) The Pike 'Til-i-arc' (2d5) (+2,+3) [+2] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 7 of Barrow-Downs. x) a Spectral Halberd of Fury (3d5) (+10,+13) [-19] (+2) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength and attack speed by 2. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It drains mana and life. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Erebor. y) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) The Short Bow 'Eglina' (x3) (+9,+18) (+1) It increases your strength, intelligence and dexterity by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. {) Bloodfang, the Wolf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bloodfang, the Wolf on level 10 of Barrow-Downs. |) a Mean-looking mercenary corpse }) a Wild rabbit corpse ~) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. ) an Aranea skeleton |
Posted on 30.1.2003 08:06
7121. on the Ladder (of 19090)
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