The Angband Ladder: Taleth, Human Alchemist by <sdrax@msn.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Taleth                 Age                 20       STR:     40       
 Sex   : Male                   Height              65       INT:     40       
 Race  : Human                  Weight             180       WIS:     38       
 Class : Alchemist              Social Class        22       DEX:     38       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     40       
                                                                               
 + To Melee Hit          41 Level             45    Max Hit Points      2823   
 + To Melee Damage       35 Experience   3230047    Cur Hit Points      2823   
 + To Ranged Hit         43 Max Exp      3230047    Max SP (Mana)        601   
 + To Ranged Damage       9 Exp to Adv.  3510000    Cur SP (Mana)        601   
   AC                 24+87 Gold        15476874                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  35d7+245  
 Stealth     : Superb       Magic Device: Legendary[32]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have brown eyes, straight black hair, and          
          a dark complexion.                                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 39 (1950')
        Maze: Level 30 (1500')
        Orc Cave: Level 19 (950')
        Erebor: Level 62 (3100')
        The Old Forest: Level 14 (700')
        Moria: Level 39 (1950')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 55th Hrive of the 2890th year of the third age.
 It now is 123 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +++.+.....+.....            
        Add Int   : ....++..........            
        Add Wis   : .+...+..........            
        Add Dex   : .+..+...........            
        Add Con   : +++.............            
        Add Chr   : .++.++..........            
        Add Stea. : ....+..+...+....            
        Add Sear. : ..+.............            
        Add Infra : ....+...........            
        Add Tun.. : ..............+.            
        Add Speed : .+..+......+....            
        Add Blows : ...+............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+.++........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+..+........            
        Sust Chr  : ....+...........            
        Invisible : +....+..........            
        Mul life  : +...+...........            
        Imm Acid  : .......+........            
        Imm Elec  : .......+........            
        Imm Fire  : ..+...+.........            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+..+........            
        Hold Life : +...+...........            
        Res Acid  : ....+.++........            
        Res Elec  : ....+...+.......            
        Res Fire  : ....+...........            
        Res Cold  : ....+..+........            
        Res Pois  : ....+..+........            
        Res Fear  : ....+....+......            
        Res Lite  : ....+...........            
        Res Dark  : +...+...........            
        Res Blind : ....++...+......            
        Res Conf  : ....+..+........            
        Res Sound : ....+.++..+.....            
        Res Shard : ....+....+......            
        Res Neth  : ....+..+.+......            
        Res Nexus : ....+....+......            
        Res Chaos : ....+..+........            
        Res Disen : .....+...+......            
        Aura Fire : +...............            
        Aura Elec : ........+.......            
        Easy Know : ....++..........            
        Hide Type : ..+.......++....            
        Show Mods : ++..+.....+...+.            
        Insta Art : ..+.............            
        Levitate  : ....+......+....            
        Lite      : .+..+......+....            
        See Invis : +.+.+...........            
        Digestion : ....+...........            
        Regen     : +...+...........            
        Xtra Shots: .+..............            
        Ign Acid  : +++++.++.+.+..+.            
        Ign Elec  : +++++.++++....+.            
        Ign Fire  : ++++++++.+.+..+.            
        Ign Cold  : +++++.++.+....+.            
        Activate  : ..+.............            
        Fly       : ..+.+...........            
        Dragon.ESP: +...+...........            
        Giant.ESP : +...+...........            
        Demon.ESP : +...+...........            
        Undead.ESP: +...+...........            
        Evil.ESP  : +...............            
        TLord.ESP : ..+.+...........            
        Good.ESP  : +...+...........            
        Nlive.ESP : +...+...........            

 Corruption list:

Skills (points left: 4)
 - Combat                                        18.850 [0.700]
	  . Weaponmastery                               30.800 [0.700]
 . Sneakiness                                    01.900 [0.900]
 - Magic                                         49.737 [0.900]
	  . Magic-Device                                49.750 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  01.500 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   07.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  01.450 [0.500]
	  . Corpse-preservation                         08.000 [0.800]

 One of your companion(s) has been killed.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 5 princesses.

 You have defeated 22656 enemies.


  [Fates]

You are fated to find a Parchment - More Deep Thoughts on level 1.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to meet a Phantom warrior on level 6.
You may meet a Clear worm mass on level 16.
You may find an Essence of Cold on level 1.
You may find a Rod Tip of Trap Location on level 1.


  [Character Equipment]

a) The Slaughter Axe of Drax's Might (Exp:1539236) (5d7) (+10,+8)(120%) (+6)
    It increases your strength, constitution and luck by 6.  It increases 
    your hit points by 120%.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It fights against evil with 
    holy fury.  It is especially deadly against natural creatures.  It
    makes you invisible.  It provides resistance to life draining and dark.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of dragons, giants, demons, undead, evil beings, good beings 
    and non-living things.  It speeds your regenerative powers.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
d) The Heavy Crossbow 'Vanath' (x4) (+12,+9) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity, constitution, charisma and speed by 5.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Archon on level 62 of Erebor.
f) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
k) The Amulet of Nature's Sustenance (Exp:568541) (+0,+0)(80%) (+4 to speed)
    It provides light (radius 5) forever.  It increases your strength,
    intelligence, dexterity, charisma, stealth, infravision and speed 
    by 4.  It increases your hit points by 80%.  It sustains your strength,
    intelligence, wisdom, dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison,
    light, dark, blindness, confusion, sound, shards, nether, nexus and
    chaos.  It allows you to levitate.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of dragons, giants, demons, undead, thunderlords, good beings and
non-living
    things.  It slows your metabolism.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Feanorian Lamp of the Magi (+5)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It increases your intelligence, wisdom 
    and charisma by 5.  It makes you invisible.  It provides resistance
    to blindness and disenchantment.  It cannot be harmed by fire.  
    You made it yourself.
n) The Hard Leather Armour 'Aladril' (-1) [6,+16]
    It sustains your intelligence.  It provides immunity to fire.  It 
    provides resistance to acid and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Linuvie' [1,+9] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence and
    constitution.  It provides immunity to acid, electricity and cold.
    It provides immunity to paralysis.  It provides resistance to acid,
    cold, poison, confusion, sound, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
p) a Large Metal Shield of Electricity [5,+9]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by electricity.  
    You made it yourself.
s) a Dragon Helm [8,+18]
u) a Set of Leather Gloves of Power (+1,+4) [1,+9] (+8)
    It increases your strength by 8.  It provides resistance to sound.
    
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+9)
    It provides light (radius 1) forever.  It increases your stealth and
    speed by 9.  It allows you to levitate.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (1d2) (+7,+8) (+7)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) a Holy Tome of Eru Iluvatar
b) a Runestone {Self->Life}
c) a Runestone {Elemental Power Surge}
d) a Runestone {Identify - 50 mana}
e) The Gem of Ice (charging)
    It can be activated for summon pet.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) The Gem of Wisdom
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black wraith on level 60 of Erebor.
g) 4 Scrolls of *Identify*
h) 98 Scrolls of Satisfy Hunger {@r0}
i) a Mithril Rod of the Istari of Recall (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Restoration (400/400)
k) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) The Ring of Eleguin [+12]
    It sustains your strength and constitution.  It provides resistance
    to acid, fire, confusion, nexus and disenchantment.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town 
    of Gondolin .
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 61
    of Erebor.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    60 of Erebor.
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
v) Climbing Set
w) 21 Essences of Extra Life


  [Home Inventory - Bree ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
b) 6 Wands of Manathrust[1|15] (85 charges)
c) a Wand of Noxious Cloud[4|30] (46 charges)
d) 2 Wands of Dig[1|1] (308 charges)
e) a Wand of Teleport Away[6|27] (176 charges)
f) 6 Wands of Confuse[1|20] (113 charges)
g) a Fireproof Staff of Remove Curses[2|22] (179 charges)
h) a Staff of Reveal Ways[1|25] (7952 charges)
i) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and dexterity by 2.  It makes you invisible.
    It provides resistance to blindness, shards and disenchantment.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
j) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your constitution by 3.  It makes you invisible.  It 
    provides immunity to paralysis.  It provides resistance to electricity.
    It allows you to levitate.  It allows you to see invisible monsters.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 41 of 
    Illusory Castle.
k) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your dexterity and charisma. 
    It provides resistance to confusion and shards.  It allows you to 
    levitate.  It allows you to see invisible monsters.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 60 of Erebor.
l) The Ring 'Hadiondo' (+3% of critical hits)
    It increases your strength, infravision and ability to score critical
    hits by 3.  It sustains your strength.  It makes you completely fearless.
    It provides resistance to sound and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
m) The Claymore of Finarthil (2d8) (+5,+4) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from fire.
    It produces chaotic effects.  It is very sharp and can cut your foes.
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 60 of
    Erebor.
n) The Club 'Ethalaman' (1d4) (+16,+4) (+3 attacks)
    It increases your constitution, ability to tunnel and attack speed 
    by 3.  It does extra damage from frost.  It drains life from your 
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    61 of Erebor.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Emperor wight in the town of Bree
    .
p) The Mage Staff of Halenwe (1d4) (+10,+8)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It can be used to store a spell.  It sustains your intelligence.  It
    provides immunity to paralysis.  It allows you to fly.  It allows 
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 60 of
    Erebor.
q) 99 Essences of Cold
r) 55 Essences of Fire
s) 30 Essences of Acid
t) 39 Essences of Light
u) 99 Essences of Chaos
v) 81 Essences of Time
w) 88 Essences of Darkness
x) 95 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 62 of Erebor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
d) 7 Sprigs of Athelas
e) a Silver Rod of Frost Bolts (100/100)
f) a Golden Rod of Perception (125/125)
g) a Rod Tip of Lightning Balls (50 Mana to cast)
h) The Ring of Lastir (+4)
    It increases your constitution, charisma, stealth and infravision 
    by 4.  It sustains your strength.  It provides resistance to acid.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
i) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
j) an Amulet of Weaponmastery (+4,+3) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Black Market.
k) 2 Dwarven Lanterns of Fearlessness
    It provides light (radius 2) forever.  It makes you completely fearless.
    It cannot be harmed by fire.  
    You made it yourself.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Hard Studded Leather of Nasalion (-1) [7,+5]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to poison, confusion, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 30 of Moria.
n) a Dwarven Steel Helm of Water Breathing [6,+7] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides 
    resistance to fire.  It allows you to breath underwater.  It allows
    you to sense the presence of trolls and dragons.  It cannot be harmed
    by acid.  
    You found it in the remains of a Mature gold dragon on level 62 of
    Erebor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) The Dagger of Nedan (1d4) (+3,+11) (+2 attacks)
    It increases your wisdom, dexterity, charisma and attack speed by 2.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61
    of Erebor.
q) The Sickle of Drax's Might (Exp:196422) (2d3) (+25,+16)(120%)
    It increases your hit points by 120%.  It does extra damage from acid,
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against giants.  It sustains your strength.  It provides resistance
    to life draining and fire.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 
    of Erebor.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 39 of Moria.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 61
    of Erebor.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61
    of Erebor.
v) a Harp of the Eldar (+4)
    It can be activated for singing a godness song if it is being worn.
    It increases your charisma by 4.  It provides resistance to acid. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
w) a Mature multi-hued dragon corpse
x) 7 Essences of Magic


  [Home Inventory - Minas Anor ]

a) a Runestone {Cold Sphere}
b) 2 Runes [Holding]
c) a Rune [Mind]
d) 2 Runes [Knowledge]
e) Kenault's Cantrip Generator
    It can be activated for teleport level.  
    You found it lying on the ground on level 16 of Mirkwood.
f) Raal's Tome of Unconventional Warfare
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven druid on level 32 of Mirkwood.
g) 7 Scrolls of Remove Curse
h) a Rod Tip of Recall (80 Mana to cast)
i) 4 Wands of Essence of Speed[1|10] (30 charges)
j) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Erebor.
l) a Ring of Nether Resistance
    It provides resistance to life draining and nether.  
    You found it in the remains of a Young bronze dragon in a hill.
m) a Ring of Nexus Resistance
    It provides resistance to nexus.  
    You made it yourself.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Erebor.
o) White Dragon Scale Mail (-2) [30,+10]
p) The Bar Chain Mail 'Niphrin' (-2) [18,+9]
    It provides immunity to acid and cold.  It provides resistance to
electricity,
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
q) Elven Mithril Plate Mail of Resist Cold (-3) [35,+8] (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to acid,
electricity,
    fire, cold and confusion.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to life draining.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Mace of Noron (2d4) (+7,-9) (+4)
    It can be wielded two-handed.  It increases your strength, intelligence,
    constitution and charisma by 4.  It produces chaotic effects.  It 
    is a great bane of dragons.  It is especially deadly against giants.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in a mountain chain.
u) a Radiation eye corpse


  [Home Inventory - Lothlorien ]

a) 2 Runes [Self]
b) 2 Runes [Power Surge]
c) a Runestone {Armageddon Chaos}
d) 3 Runes [Lightning]
e) a Rune [Element]
f) 3 Runes [Gravity]
g) a Rune [Knowledge]
h) Mordekainen's Pocket Magician
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hill orc Shaman on level 38 of Moria.
i) 8 Sprigs of Athelas
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
k) The Ring 'Mithrecth' (+5)
    It increases your constitution by 5.  It sustains your constitution.
    It provides resistance to fire, cold, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Illusory Castle.
l) 2 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient bronze dragon on level 60
    of Erebor.
m) a Ring of Critical Hits (+10% of critical hits)
    It increases your ability to score critical hits by 10.  
    You made it yourself.
n) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
p) Elven Blue Dragon Scale Mail of Defense (-2) [30,+29] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It sustains your
    intelligence.  It provides resistance to acid, electricity, fire, cold,
    poison, light and dark.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
q) The Chain Mail 'Paliondil' (-2) [14,+6]
    It sustains your dexterity.  It provides immunity to acid and electricity.
    It makes you completely fearless.  It provides resistance to dark,
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 28 of Maze.
r) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 28 of Maze.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
v) an Ancient white dragon corpse
w) an Ancient red dragon corpse
x) an Ancient black dragon corpse


  [The Mathom-house Inventory - Bree ]

a) a Magic Trap Set
b) The Wooden Torch of Hantarth (with 1194 turns of light) (+4 to infravision)
    It provides light (radius 3) when fueled.  It increases your infravision 
    by 4.  It provides resistance to dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
c) The Dwarven Lantern of Cirien (+4 to infravision)
    It provides light (radius 3) forever.  It increases your infravision 
    by 4.  It provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Dwarven Lantern of Auglad
    It provides light (radius 5) forever.  It prevents teleportation. 
    It drains experience.  It aggravates nearby creatures.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 61 of Erebor.
f) The Ribbed Plate Armour of Siloron (-3) [28,+11]
    It sustains your intelligence and constitution.  It provides immunity
    to acid and cold.  It provides resistance to poison, sound and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 60 of Erebor.
g) The Robe of Elende [2,+5]
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to electricity, fire, nether, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
h) The Hard Studded Leather of Naragliri (-1) [7,+8]
    It sustains your strength.  It provides immunity to electricity and
    fire.  It makes you completely fearless.  It provides resistance to
    electricity, fire and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature white dragon in a hill.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Hauruil [9,+12]
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to acid, fire, cold and shards.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
k) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to sense the presence of good beings.
    It cannot be harmed by acid, cold, lightning or fire.  
l) The Cloak of Mimicry [Serpent] of Quelyarwe [1,+8] (+2 to stealth)
    It increases your stealth by 2.  It provides immunity to paralysis.
    It provides resistance to fire, cold, poison, light, sound and shards.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
m) The Metal Cap of Onduin [3,+15]
    It provides light (radius 5) forever.  It sustains your charisma. 
    It provides immunity to paralysis.  It provides resistance to acid,
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
n) a Steel Helm of the Noldor [6,+8] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
o) a Set of Gauntlets of Combat (+1,+2) [2,+7] (+2)
    It increases your strength and constitution by 2.  It makes you completely
    fearless.  It drains life.  It aggravates nearby creatures.  It cannot
    be harmed by acid.  
    You found it in the remains of a Black ogre on level 61 of Erebor.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of
    Erebor.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    61 of Erebor.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
s) The Lochaber Axe 'Celeb' (3d8) (+22,+13) (+6)
    It can be wielded two-handed.  It increases your charisma by 6.  It
    does extra damage from acid and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 60 of Erebor.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the ground on level 61 of Erebor.
u) a Bluesteel Blade of Westernesse (1d6) (+22,+19) (+3)
    It increases your strength, dexterity and constitution by 3.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    orcs, trolls and giants.  
    You made it yourself.
v) The Spear of Himor (1d6) (+25,+13) (+1)
    It increases your intelligence by 1.  It does extra damage from acid.
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is very sharp and make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 61 of
    Erebor.
w) The Pike 'Til-i-arc' (2d5) (+2,+3) [+2] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    7 of Barrow-Downs.
x) a Spectral Halberd of Fury (3d5) (+10,+13) [-19] (+2)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your strength 
    and attack speed by 2.  It strikes at undead with holy wrath.  It 
    makes you completely fearless.  It provides resistance to life draining.
    It allows you to see invisible monsters.  It drains mana and life.
    It aggravates nearby creatures.  It cannot be harmed by acid.  It 
    cannot be harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    62 of Erebor.
y) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) The Short Bow 'Eglina' (x3) (+9,+18) (+1)
    It increases your strength, intelligence and dexterity by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
{) Bloodfang, the Wolf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bloodfang, the Wolf on level 10 of 
    Barrow-Downs.
|) a Mean-looking mercenary corpse
}) a Wild rabbit corpse
~) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
) an Aranea skeleton



Posted on 30.1.2003 08:06
Last updated on 10.2.2003 03:56

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7121. on the Ladder (of 19090)
1239. on the ToME Ladder (of 3155)

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On 10.2.2003 03:56 sdrax@msn.com wrote:
My favorite character to play yet in a *band variant. Just got out of a special level!

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