The Angband Ladder: Veinidd, Thunderlord Sorceror by <fido245@yandex.ru>

  [ToME 2.2.1 Character Dump]

 Name  : Veinidd                Age                 19       STR!     40       
 Sex   : Male                   Height             183       INT!     40       
 Race  : Thunderlord            Weight             257       WIS!     40       
 Class : Sorceror               Social Class        83       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          30 Level             50    Max Hit Points       664   
 + To Melee Damage      -31 Experience  25289707    Cur Hit Points      1328   
 + To Ranged Hit         44 Max Exp     25289707    Max SP (Mana)       1512   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)       1512   
   AC                39+102 Gold         1999803                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-124   
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a beneficent           
          but unseen force.                                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 127 of Angband.
 You have defeated 6914 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23.....*......            
        Add Int   : ..232..2.*......            
        Add Wis   : ..232..25*......            
        Add Dex   : ..23.....*4.....            
        Add Con   : ..23.....*......            
        Add Chr   : ..23...25*......            
        Mul Mana  : ....+...........            
        Add Stea. : ..2....2...2....            
        Add Sear. : .....4..5.......            
        Add Infra : .........*......            
        Add Tun.. : ..............2.            
        Add Speed : ..23...2.....0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Impact    : ..............+.            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.+.+.........            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+............            
        Sust Chr  : ..+...+.+.......            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++..+...+.....            
        Hold Life : ..+++...........            
        Res Acid  : ......+++++....+            
        Imm Elec  : ...*..*.++.....*            
        Imm Fire  : ......*+.+......            
        Imm Cold  : ..*...++.+.....+            
        Res Pois  : ...+..+..+.....+            
        Res Fear  : ................            
        Res Lite  : ......+..+......            
        Res Dark  : ......+.++......            
        Res Blind : ..+.............            
        Res Conf  : ......+..+......            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ......+..+......            
        Res Nexus : .........+......            
        Res Chaos : ......+.........            
        Res Disen : ...+..+++.......            
        Levitate  : ...+...........+            
        Lite      : ....+...++......            
        See Invis : ..++.....+......            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : ..++.+.++.+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ...............+            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 - Sneakiness                                    03.700 [0.900]
	  . Disarming                                   01.000 [0.300]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                35.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  22.500 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  05.050 [0.500]
	  . Symbiosis                                   31.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Green mold on level 1.
You may find a Ring of Stupidity on level 18.
You are fated to find Padded Armour on level 17.
You are fated to meet a Jackal on level 17.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+6,-13)(100%) (+5)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
e) The Ring of Power 'Nenya' (+9,+9) (+2)
        It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Double Chain Mail 'Ilingrost' (-16,-41) [16,+9](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence and charisma.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to acid, cold, poison, light, dark, confusion, sound, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Mirkwood.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 98 of
    Angband.
x) a Pair of Soft Leather Boots of Stealth [2,+2] (+2 to stealth)
z) a Greater draconic quylthulg (3000 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
|) a Magical Pick of Earthquakes (1d3) (+14,+13) (+2)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Tome of the Blowing Wind
d) a Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    It was given to you as a reward.
j) a Fireproof Tome of Meta Spells
k) a Tome of the Mind
l) The Gem of Rage (charging)
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Marilith on level 46 of Mordor.
m) Baalzebub's Tormented Skullcap
    It can
    be activated for cure insanity.  
    You found it in the remains of a Hell knight on level 60 of Mordor.
n) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master lich on level 87 of Angband.
o) a Potion of Life
p) 3 Potions of Restore Mana
q) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
r) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Shield of Deflection of Sulkas [10,+20]
    It sustains your 
    intelligence.  It provides immunity to electricity and cold.  It
    provides resistance to electricity and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Khazad-dum .
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) a Hatchet (2d6) {good}
v) a Mighty Hammer (9d9)
w) (nothing)


  [Home Inventory - Bree ]

a) Gamenlon's Summoning Manual
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) The Wand Construction Kit
    It
    can be activated for Destruction.  
    You found it in the remains of a Dark elven druid on level 32 of Mirkwood.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 43 of Mordor.
d) 5 Sprigs of Athelas
e) 13 Potions of Cure Serious Insanity
f) 4 Potions of Cure Insanity
g) 4 Scrolls of Dispel Undead
h) a Rod Tip of Recall (80 Mana to cast)
i) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
k) The Stone of Lore
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cloak of Thorongil [1,+10]
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
s) The Dagger of Rilia (2d4) (+4,+3)
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) a Fireproof Tome of the Time
    
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) Mordekainen's Pocket Magician (charging)
    It can be activated for acquirement.  
    You found it lying on the ground on level 58 of Mordor.
d) Raistlin's Ready Ranger
    It can be
    activated for curing.  
    You found it in the remains of a Vampire lord on level 46 of Mordor.
e) a Potion of Cure Insanity
f) The Crumpled Scroll of Mass Resurrection
g) a Ring of Speed (+10)
h) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
i) The Amulet of Carlammas (+2)
j) The Amulet of Ingwe (+3)
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
l) The Star of Elendil (+1)
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
n) The Augmented Chain Mail of Orthir (-2) [16,+14]
    It sustains your constitution.  It
    provides immunity to acid.  It provides resistance to life draining, 
    electricity, poison, light, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
p) The Robe of Great Luck [-30,-20] (+60)
    It increases 
    your luck by 60.  It provides immunity to paralysis.  It drains mana
     and life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 84 of Angband.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
r) The Feathers Cloak of Aedrin [1,+8]
    
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, fire, light
     and shards.  It allows you to fly.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 80 of Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Steel Helm 'Lebohaum' [20,+80]
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Antareth (+10)
c) a Ring of Speed (+13)
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Scale Mail 'Orost' (-2) [13,+14]
    It sustains your 
    wisdom.  It provides immunity to acid, fire and cold.  It provides
    resistance to dark, confusion, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Angband.
f) The Chain Mail of Huntaren (-70,-65) [14,+0](20%)
    
    It increases your hit points by 20%.  It sustains your strength and 
    wisdom.  It provides immunity to acid.  It provides resistance to 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Small Metal Shield of Geldan [3,+8]
    It sustains your charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    light, sound and shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
i) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
j) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
l) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)



Posted on 30.7.2003 17:05

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1281. on the Ladder (of 19090)
528. on the ToME Ladder (of 3155)
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