The Angband Ladder: Ganth, Thunderlord Sorceror by <pardoz@io.removethisbit.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Ganth                  Age                 15       STR! 18/140       
 Sex   : Male                   Height             180       INT! 18/***       
 Race  : Thunderlord Hermit     Weight             273       WIS! 18/***       
 Class : Sorceror               Social Class        53       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          41 Level             50    Max Hit Points       547   
 + To Melee Damage       12 Experience  23781194    Cur Hit Points       547   
 + To Ranged Hit         46 Max Exp     23781194    Max SP (Mana)       2329   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)       2329   
   AC                26+218 Gold         1972624    Piety              26974   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+48    
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Lothlorien.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Mul Mana  : +...+...........            
        Mul SPower: +........+......            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Und. : .............+..            
        Slay Drag.: .............+..            
        Fire Brand: .............+..            
        Sust Str  : .......+........            
        Sust Int  : ...++...+.......            
        Sust Wis  : ...++...........            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ...+....+.+.....            
        Hold Life : ...+++..+.......            
        Imm Acid  : ......+.*++....+            
        Imm Elec  : ......+.+......*            
        Imm Fire  : ......*.++......            
        Imm Cold  : ...*..+*.......+            
        Res Pois  : ...............+            
        Res Fear  : ........+.......            
        Res Lite  : .....+..........            
        Res Dark  : .....+.+........            
        Res Blind : ...+............            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : .......++.......            
        Res Nexus : ......+++.......            
        Res Chaos : .....+..........            
        Res Disen : ........++......            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .+..+...........            
        See Invis : ...+.+....+.....            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Shots: .+..............            
        Activate  : ...+.+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ......+........+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                16.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  30.600 [0.900]
	  . Runecraft                                   00.900 [0.900]
	  . Thaumaturgy                                 09.900 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      15.000 [0.500]
 - Monster-lore                                  12.000 [0.500]
	  . Summoning                                   01.000 [0.300]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   01.000 [0.300]

Abilities
 * Perfect casting

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 20 princesses.

 You have defeated 13482 enemies.


  [Fates]

You may find a Mushroom of Blindness on level 11.


  [Character Equipment]

a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+10,+10)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of The Mouth of Sauron on level 84 of Angband.
d) The Short Bow of Lorgion (x2) (+10,+10) (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 70 of Dol Guldur.
e) a Ring of Speed (+20)
    It 
    increases your speed by 20.  
    You bought it from the Black Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak called 'the Greycloak' [4,+11] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It sustains your strength.  It provides immunity to cold.  
    It provides resistance to cold, dark, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Leather Shield of Vienweth [2,+19]
    It sustains your intelligence and dexterity.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, confusion, sound, nether, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 68 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+4)
    It 
    increases your speed by 4.  
    You bought it from the Footwear Shop.
z) a Master quylthulg named George W. Bush (3000 hp)
{) The Seeker Bolt 'Elenn' (4d5) (+10,+1) (+6)
    It increases your constitution by 
    6.  It does extra damage from fire.  It produces chaotic effects.  It
    is especially deadly against dragons.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 88 of
    Angband.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!k!v!v!s!s!d!d}
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) a Tome of the Eternal Flame {!k!k!v!v!s!s!d!d}
c) a Fireproof Tome of the Blowing Wind {!k!k!v!v!s!s!d!d}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!s!d}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You stole it from the Library.
e) a Fireproof Tome of the Everrunning Wave {!k!v!s!d}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 82 of Angband.
f) a Fireproof Tome of Translocation {!k!v!s!d}
    It cannot be
    harmed by fire.  
    You stole it from the Library.
g) a Fireproof Tome of the Tree {!k!v!s!d}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 78 of
    Angband.
h) a Fireproof Tome of Knowledge {!k!v!s!d}
    It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
i) a Fireproof Tome of the Time {!k!v!s!d}
    It cannot be harmed by
    fire.  
    You bought it from the Library.
j) a Tome of Meta Spells {!k!v!s!d}
k) a Fireproof Tome of the Mind {!k!v!s!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
l) a Runestone {Runeball r4/m6 @1 !k!v!s!d}
m) The Shrunken Head of Nightmares {Genocide !k!v!s!d}
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 76 of Angband.
n) The Pendulum of Orcus {Mass Genocide !k!v!s!d}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 47 of Illusory Castle.
o) The Clay Tablets of Antiquity {Genocide !k!v!s!d}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
p) A parchment titled ''Famous Last Words'' {Genocide !k!v!s!d}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 70 of Dol Guldur.
q) 2 Potions of Restore Mana
r) a Scroll of Genocide
s) a Golden Rod of the Istari of Healing (250/250) {100% off}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
t) an Adamantite Rod of Capacity of Disarming (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
u) a Partial Totem of a Greater titan
v) a Partial Totem of a Great Wyrm of Law
w) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It
    grants you the power of change the world if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and spell power by 5.  It increases your mana
    capacity by 100%.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) 5 Runes [Sphere]
b) a Runestone
c) a Runestone
d) a Runestone
e) a Runestone {Runeball r2/m22 !k!v!s!d @1}
f) 6 Runes [Protection]
g) Baalzebub's Tormented Skullcap {Cure Hall.}
    It can be activated for cure
    hallucination.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
h) the Eye of Vecna {R. Fear/Heal 30}
    It can be activated for remove fear & heal 30 hp every 10 turns
    .  
    You found it in the remains of a Guardian naga on level 8 of Barrow-Downs.
i) a Sprig of Athelas
j) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Anti-Magic
l) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Anchor of Space-Time
n) The Chaos Dragon Scale Mail of Silin (-2) [30,+27]
    It can be activated for breathe chaos/disenchant
    (220) every 60+d90 turns if it is being worn. It sustains your 
    dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to electricity, sound, chaos and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
o) The Metal Scale Mail 'Ellar' (-2) [13,+0]
    It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to electricity, poison, light, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if
    it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Leather Scale Mail 'Ndelemmin' (-1) [11,+4]
    It sustains your strength.  It provides immunity to electricity
    .  It makes you completely fearless.  It provides resistance to acid, 
    cold, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 57 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 52 of Mordor.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 25 of The Old
    Forest.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
v) a Mage Staff [Noxious Cloud] (1d4) (+2,+5)


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) The Wand of Digging of Thrain (20 charges)
c) The Amulet 'Barin' [+4] (+2 to infravision)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity and infravision by 2.  It provides
    immunity to paralysis.  It provides resistance to cold, poison, 
    blindness and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young black dragon on level 49 of Moria.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
f) The Robe 'Holaren' [2,+8]
    
    It sustains your dexterity and charisma.  It provides immunity to acid
    .  It makes you completely fearless.  It provides resistance to life
    draining, light, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
g) The Rhino Hide Armour of Lohtareg (-1) [8,+3]
    It sustains your intelligence.  It
    provides immunity to cold.  It provides resistance to poison, shards, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 38 of Moria.
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
i) an Elven Cloak of Stealth [4,+11] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) a Mouse Fur of Air [1,+16]
    It allows you to breathe without air.  
    
    You found it lying in a vault on level 62 of Mordor.
k) The Set of Gauntlets of Apang [2,+15]
    It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to fire, dark, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 62 of
    Mordor.
n) 23 Iron Shots (exploding) (1d4) (+4,+6) {Wall Destruction}
o) a Mage Staff of Power [Noxious Cloud] (1d4) (-16,-20) (+10)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 10.  
    You found it in the remains of a Nightwing on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Masaelth (+1)
    It 
    increases your strength, intelligence, dexterity and constitution by 1
    .  It makes you invisible.  It sustains your intelligence and wisdom.  
    It provides resistance to acid, fire, dark, confusion, nexus and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 38 of Moria.
b) The Amulet of Hauglin (+3)
    It 
    increases your wisdom by 3.  It provides resistance to confusion, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Imp on level 67 of The Sacred Land Of
    Mountains.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 50 of
    Illusory Castle.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
e) The Splint Mail of Tarme (-50,-64) [19,+0](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to electricity, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power
     by 6.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) an Elven Cloak of Stealth [4,+18] (+3 to stealth)
    It increases your stealth, searching and luck by 3
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
h) The Small Leather Shield 'Cuthil' [2,+6]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to electricity, light, confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mummified orc on level 30 of Moria.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    The Land Of Rhun.
j) The Large Metal Shield of Anarion [5,+20]
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Angband.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every
    direction if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 4.  It
    provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
o) The Set of Leather Gloves of Helivil [1,+15]
    
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, light, dark, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 42 of Illusory
    Castle.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 93 of Angband.
s) The Bolt 'Ibuni' (1d5) (+7,-3) (+2 attacks)
    It 
    increases your wisdom, dexterity and attack speed by 2.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Seeker Bolt 'Barmoth' (4d5) (+14,+8) (+1)
    It increases your strength and 
    constitution by 1.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.


  [Home Inventory - Lothlorien ]

a) 9 Sprigs of Athelas
b) 2 Potions of Cure Insanity
c) 41 Potions of Healing
d) 12 Potions of *Healing*
e) 4 Potions of Life
f) 20 Potions of Restore Mana
g) 16 Potions of Curing
h) 3 Scrolls of Genocide
i) 5 Scrolls of Mass Genocide
j) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its
    mana faster.  
    You found it lying on the ground on level 94 of Angband.
k) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of a Nightwalker on level 96 of Angband.
l) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
m) The Ring of Giliel
    It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, cold and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
n) The Ring of Brand (+10)
    It increases your constitution, infravision and 
    speed by 10.  It sustains your charisma.  It provides resistance to 
    acid.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
o) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
p) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Dol Guldur.
q) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 18 of
    A lost temple.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
x) The metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) The Tome of Ganth
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) a Rod Tip of Recall (80 Mana to cast)
c) a True Totem of Eol, the Dark Elf
d) a True Totem of a Player
e) 2 Rings of Invisibility
    It makes you
    invisible.  
    You found it in the remains of Smeagol on level 35 of Illusory Castle.
f) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) a Dwarven Lantern of the Magi [Recovery] (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 2.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
h) Elven Blue Dragon Scale Mail (-2) [30,+17] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) an Elven Robe [2,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue in the town of Bree .
j) The Dragon Helm of Thrain [8,+10]
    It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 10.6.2003 19:02
Last updated on 12.6.2003 21:23

Download this dump

1424. on the Ladder (of 19090)
572. on the ToME Ladder (of 3155)

Comments

Jump to latest

On 10.6.2003 19:02 pardoz@io.removethisbit.com wrote:
Having a lot of fun with this char (my second shot at a sorceror). Currently plowing my way down to the bottom of Angband, stopping for vaults/uniques/unIDed boots, gauntlets, scrolls, staves and magestaves.

Note the RoS in the Lothlorien house...:-)

On 12.6.2003 21:23 pardoz@io.removethisbit.com wrote:
Off to Mount Doom...

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Eonwe, L50 Thunderlord Sorceror winner
670th in ToME (2.1.2(CVS)) by <fzpost@fangs.freeserve.co.uk> (95%)

Misery, L50 Thunderlord Sorceror winner
270th in ToME (2.2.0(CVS)) by <slava@petroms.ru> (95%)

Veinidd, L50 Thunderlord Sorceror winner
528th in ToME (2.2.1) by <fido245@yandex.ru> (95%)

Erygan, L50 Thunderlord Sorceror
424th in ToME (2.2.3) by <ryuuko@shaw.ca> (95%)

Erygann, L50 Thunderlord Sorceror winner
317th in ToME (2.2.3) by <ryuuko@shaw.ca> (95%)

Froedon, L50 Thunderlord Sorceror winner
432nd in ToME (2.2.4) by <kyi22@hotmail.com> (95%)

Felondev, L50 Thunderlord Sorceror winner
229th in ToME (2.2.5) by <artadmin@ameritech.net> (95%)

Asdodian, L50 Thunderlord Sorceror winner
509th in ToME (2.2.4) by <Makkoan@hotmail.com> (95%)

Tenebral, L50 Thunderlord Sorceror winner
98th in ToME (2.2.6) by <randomways2002@yahoo.com> (95%)

Nature Boy, L50 Thunderlord Sorceror winner
205th in ToME (2.3.2) by <veryfoobar-tome@yahoo.com> (95%)

Alannon, L50 Thunderlord Sorceror
452nd in ToME (2.3.3) by <rickynumber24@jesnetplus.com> (95%)



Seen 1852 times.



Submit your dump!