[ToME 2.2.1 Character Dump] Name : Veinidd Age 19 STR! 40 Sex : Male Height 183 INT! 40 Race : Thunderlord Weight 257 WIS! 40 Class : Sorceror Social Class 83 DEX! 40 Body : Player CON: 40 God : Nobody CHR! 40 + To Melee Hit 30 Level 50 Max Hit Points 664 + To Melee Damage -31 Experience 25289707 Cur Hit Points 1328 + To Ranged Hit 44 Max Exp 25289707 Max SP (Mana) 1512 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 1512 AC 39+102 Gold 1999803 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-124 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 1250 feet Tactic: coward Explor: brisk (Character Background) You are one of many Manwe Maia. Your eagle is splendid. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 127 of Angband. You have defeated 6914 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : ..23.....*...... Add Int : ..232..2.*...... Add Wis : ..232..25*...... Add Dex : ..23.....*4..... Add Con : ..23.....*...... Add Chr : ..23...25*...... Mul Mana : ....+........... Add Stea. : ..2....2...2.... Add Sear. : .....4..5....... Add Infra : .........*...... Add Tun.. : ..............2. Add Speed : ..23...2.....0.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: .............+.. Impact : ..............+. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ...+............ Sust Int : ..+.+.+......... Sust Wis : ..+.+...+....... Sust Dex : ...+....+....... Sust Con : ...+............ Sust Chr : ..+...+.+....... Invisible : .......+........ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ..++..+...+..... Hold Life : ..+++........... Res Acid : ......+++++....+ Imm Elec : ...*..*.++.....* Imm Fire : ......*+.+...... Imm Cold : ..*...++.+.....+ Res Pois : ...+..+..+.....+ Res Fear : ................ Res Lite : ......+..+...... Res Dark : ......+.++...... Res Blind : ..+............. Res Conf : ......+..+...... Res Sound : ......+......... Res Shard : ................ Res Neth : ......+..+...... Res Nexus : .........+...... Res Chaos : ......+......... Res Disen : ...+..+++....... Levitate : ...+...........+ Lite : ....+...++...... See Invis : ..++.....+...... Digestion : ...++........... Regen : ...++........... Activate : ..++.+.++.+..... Cursed : .........+...... Hvy Curse : ....+....+...... Prm Curse : .........+...... Fly : ...............+ Dragon.ESP: ...............+ Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+......+...... Skills (points left: 0) - Sneakiness 03.700 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 35.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 22.500 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 05.050 [0.500] . Symbiosis 31.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Green mold on level 1. You may find a Ring of Stupidity on level 18. You are fated to find Padded Armour on level 17. You are fated to meet a Jackal on level 17. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+6,-13)(100%) (+5) d) The Long Bow of Bard (x5) (+17,+19) (+2) e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Double Chain Mail 'Ilingrost' (-16,-41) [16,+9](20%) It increases your hit points by 20%. It sustains your intelligence and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to acid, cold, poison, light, dark, confusion, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 33 of Mirkwood. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 84 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 98 of Angband. x) a Pair of Soft Leather Boots of Stealth [2,+2] (+2 to stealth) z) a Greater draconic quylthulg (3000 hp) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 90 of Angband. |) a Magical Pick of Earthquakes (1d3) (+14,+13) (+2) [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Library. c) a Tome of the Blowing Wind d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. g) a Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time It cannot be harmed by fire. It was given to you as a reward. j) a Fireproof Tome of Meta Spells k) a Tome of the Mind l) The Gem of Rage (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Marilith on level 46 of Mordor. m) Baalzebub's Tormented Skullcap It can be activated for cure insanity. You found it in the remains of a Hell knight on level 60 of Mordor. n) Tenser's Torch of Spontaneous Combustion It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master lich on level 87 of Angband. o) a Potion of Life p) 3 Potions of Restore Mana q) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 76 of Angband. r) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Shield of Deflection of Sulkas [10,+20] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Khazad-dum . t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Hatchet (2d6) {good} v) a Mighty Hammer (9d9) w) (nothing) [Home Inventory - Bree ] a) Gamenlon's Summoning Manual It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Grave wight in the town of Bree . b) The Wand Construction Kit It can be activated for Destruction. You found it in the remains of a Dark elven druid on level 32 of Mirkwood. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Dark elven warlock on level 43 of Mordor. d) 5 Sprigs of Athelas e) 13 Potions of Cure Serious Insanity f) 4 Potions of Cure Insanity g) 4 Scrolls of Dispel Undead h) a Rod Tip of Recall (80 Mana to cast) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) k) The Stone of Lore l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak of Thorongil [1,+10] o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 72 of Angband. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 66 of Mordor. s) The Dagger of Rilia (2d4) (+4,+3) t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) v) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) b) a Fireproof Tome of the Time It cannot be harmed by fire. It was given to you as a reward. c) Mordekainen's Pocket Magician (charging) It can be activated for acquirement. You found it lying on the ground on level 58 of Mordor. d) Raistlin's Ready Ranger It can be activated for curing. You found it in the remains of a Vampire lord on level 46 of Mordor. e) a Potion of Cure Insanity f) The Crumpled Scroll of Mass Resurrection g) a Ring of Speed (+10) h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. i) The Amulet of Carlammas (+2) j) The Amulet of Ingwe (+3) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. l) The Star of Elendil (+1) m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 70 of The Sacred Land Of Mountains. n) The Augmented Chain Mail of Orthir (-2) [16,+14] It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, electricity, poison, light, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 84 of Angband. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) r) The Feathers Cloak of Aedrin [1,+8] It sustains your strength. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, fire, light and shards. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 80 of Angband. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Steel Helm 'Lebohaum' [20,+80] v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. b) The Ring of Antareth (+10) c) a Ring of Speed (+13) d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Metal Scale Mail 'Orost' (-2) [13,+14] It sustains your wisdom. It provides immunity to acid, fire and cold. It provides resistance to dark, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 90 of Angband. f) The Chain Mail of Huntaren (-70,-65) [14,+0](20%) It increases your hit points by 20%. It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) The Small Metal Shield of Geldan [3,+8] It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, light, sound and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) i) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. j) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] l) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)