The Angband Ladder: Nature Boy, Thunderlord Sorceror by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Nature Boy             Age                 17       STR! 18/180       
 Sex   : Male                   Height             175       INT! 18/***       
 Race  : Thunderlord Hermit     Weight             273       WIS! 18/***       
 Class : Sorceror               Social Class        92       DEX! 18/170       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          13 Level             50    Hit Points      992/   992 
 + To Melee Damage      -28 Experience  42796921    Spell Points   4514/  5272 
 + To Ranged Hit         54 Max Exp     42796921    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety               141490 
   AC                25+187 Gold        11079077    Speed           Fast (+78) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-112   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a wise and             
          ancient counsellor.                                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        The Old Forest: Level 24 (1200')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 11622 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Quelle of the 2890th year of the third age.
 Your adventure lasted 44 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can restore lost life forces.
You can use thunderlords powers.
The Blood of Life flows through your veins.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ........43.3....            
        Add Int   : *...2.62..3.....            
        Add Wis   : *...2..2.......+            
        Add Dex   : .2.......3......            
        Add Con   : .2......43.3....            
        Add Chr   : *......2........            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +.....+.........            
        Add Stea. : .......2........            
        Add Sear. : ......6.........            
        Add Infra : *...............            
        Add Tun.. : ..............3.            
        Add Speed : ..**.3.2...3.0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : .+.+....+.+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : +......+*+.....+            
        Imm Elec  : +.........+....*            
        Imm Fire  : *+.+...+........            
        Res Cold  : +......+.+.....+            
        Res Pois  : ..........+....+            
        Res Fear  : .........+.+....            
        Res Light : .....+..........            
        Res Dark  : .....+.+.++.....            
        Res Blind : ......+.........            
        Res Conf  : .....++.+.......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Imm Neth  : ..*+.......+....            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : ...+............            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ..........+....+            
        Lite      : ....+...........            
        See Invis : +.+..++.........            
        Digestion : ....+....+......            
        Regen     : ..+.+...........            
        Xtra Might: .+..............            
        Activate  : +....+.+..+.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.+...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .+.............+            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -12.600 [0.500]
          . Disarming                            01.100 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              10.100 [0.700]
          . Mana                                 50.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         50.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             35.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               50.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          09.900 [0.900]
 - Spirituality                                  18.050 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Book of Beginner Cantrips on level 9.
You are fated to find a Whip on level 16.
You are fated to find a Ration of Food on level 6.
You may find a Rune [Protection] on level 81.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-16,-19)(240%) (+12 to infravision) {!*}
    It is part of the trinity of the ultimate weapons.  It can be
    wielded two-handed.  It can be activated for restore mana every 666
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, infravision, luck and 
    spell power by 12.  It increases your mana capacity by 240%.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    allows you to sense the presence of demons and evil beings.  It can't
    attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and 
    luck by 2.  It provides immunity to paralysis.  It provides resistance 
    to fire.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
e) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Lostir (+18) {Spd,RNthDis}
    
    It increases your speed and ability to score critical hits by 18.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos' [Disarm](40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w1 !*}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 85 of Mount Doom.
n) The Filthy Rag of the Wight [1,+12] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Teleportation] [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [See the Music] [3,+15](60%) (+3) {@m3@b3}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 86 of
    Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  
    It makes you completely fearless.  It provides resistance to nether.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Red jelly (933 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It 
    decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Magical Dwarven Pick (+3) {!*}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m7@b7 !k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Tree {@m5@b5 !k}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of Knowledge {@m9@b9 !k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Time {@m6@b6 !k}
    It
    cannot be harmed by fire.  
    You stole it from the Library.
e) a Fireproof Unholy Tome of the Hellflame {@m0@b0 !k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Book of Beginner Cantrips {@m1@b1 !k}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
g) The Tome of Short Stories {@m2@b2}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) 4 Potions of Cure Insanity {!*}
    
i) 16 Potions of *Healing* {!*}
    
j) 16 Potions of Life {!*}
    
k) 22 Potions of Restore Mana
    
l) 17 Scrolls of *Identify* {25% off}
    
m) a Silver Rod of the Istari of Nothing (200/200) {!k}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
n) a Silver Rod of the Istari of Nothing (200/200) {!k}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
o) a Mithril Rod of the Istari of Home Summoning (320/320) {@z1 !*}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
p) an Adamantite Rod of the Istari of Speed (400/400) {@z0 !k}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 39 of Mordor.
q) The Ring of Avannas (+10)
    It increases your 
    infravision, speed and attack speed by 10.  It sustains your 
    constitution.  It provides resistance to confusion.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
r) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
s) The Anchor of Space-Time {@w3 !*}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) The Dragon Shield of Sulin [8,+27]
    It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to electricity and fire.  It provides resistance to life
    draining, sound and shards.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 670 of Nether Realm.
u) The Set of Leather Gloves 'Tumel' [1,+1]
    It provides
    resistance to life draining, acid, fire, confusion, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
v) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 689 of Nether Realm.
w) The Mage Staff of Forochel (3d4) (+11,+10)(60%) (+3 to infravision)
    It can
    be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Bree ]

a) a Fireproof Spellbook of Disarm {@m8@b8 !k}
    It cannot be harmed
    by fire.  
    You bought it from the Book Store.
b) 5 Sprigs of Athelas
c) 2 Scrolls of Reset Recall {!*}
    
d) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
e) The Amulet 'Gilwarfin' (+1 to infravision) {reflect}
    
    It increases your strength and infravision by 1.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison, dark, sound and shards.  It allows you to levitate.  It allows
    you to see invisible monsters.  It slows your metabolism.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Cirim (-46,-14) [9,+10](40%) {ImC,RChsDis}
    It increases your 
    hit points by 40%.  It sustains your charisma.  It provides immunity 
    to cold.  It provides resistance to acid, fire, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Fallen angel on level 39 of Mordor.
i) The Cloak 'Holcolleth' [1,+10] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Cloak 'Colluin' [1,+20] {EspGood}
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
k) an Elven Cloak [4,+11] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Large Metal Shield of Anarion [5,+20] {Sust,EspEvil,RDis}
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
m) a Jewel Encrusted Crown of Might [0,+7] (+3)
    It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Small Metal Boomerang of Westernesse (3d4) (+6,+8) (+1) {!*}
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Simplicity of Nothing (160/160)
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Ring 'Vathim' (+4) {Nex}
    It 
    increases your intelligence, charisma and ability to score critical
    hits by 4.  It makes you invisible.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
e) a Dwarven Lantern of the Magi [Stone Skin] (+2) {@w2 !k}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
g) The Wolf Pelt 'Elwen' [1,+13] {ImA}
    It sustains your wisdom, dexterity and constitution.  It
    provides immunity to acid.  It provides resistance to dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 64 of Mordor.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
k) The Set of Gauntlets 'Paurnimmen' [Noxious Cloud] [2,+15] (+4) {@m2@b2}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It has a spell stored inside.  It increases your constitution by 4.  
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 63 of
    Mordor.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Mount Doom.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 71 of Angband.
u) a Mage Staff of Power (1d4) (-4,-3) (+12) {!*}
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 12.  
    You found it in the remains of a Fallen angel on level 86 of Mount Doom.
v) a Mage Staff of Power (1d4) (-19,+7) (+10) {!k}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) a Mage Staff (1d4) (+0,+0) {!*}


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k}
    It
    cannot be harmed by fire.  
b) a Fireproof Tome of the Blowing Wind {@m2@b2 !k}
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {@m6@b6 !k}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
d) a Fireproof Tome of the Everrunning Wave {@m1@b1 !k}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of Translocation {@m8@b8 !k}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Death quasit on level 89 of Mount Doom.
f) 2 Tomes of Meta Spells
g) a Holy Tome of Eru Iluvatar {@m3@b3 !k}
h) 3 Potions of Cure Critical Insanity
    
i) The Golden Horn of the Thunderlords (4 charges) {100% off}
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
k) The Amulet of Anfarth (+4 to infravision) {reflect}
    It increases 
    your wisdom and infravision by 4.  It sustains your strength and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, blindness and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
l) The Leather Jacket 'Estel' (-17,-27) [12,+17](40%) {ImA,RPoiNthChs}
    It increases your hit points by 40%
    .  It sustains your wisdom.  It provides immunity to acid.  It
    provides resistance to poison, confusion, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 97 of Mount
    Doom.
m) The Shadow Cloak of Tuor [6,+12] (+4) {ImA,wb}
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sarko, rider of gold Foronth on level 97 of
    Mount Doom.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders and undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 97 of
    Mount Doom.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Mount Doom.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
t) a Mage Staff of Power (1d4) (+5,+6) (+12) {!*}
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your spell power by 12.  
    You found it in the remains of a Nightwalker on level 89 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 692 of Nether Realm.
b) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 85
    of Mount Doom.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
e) The Star of Elendil (+1) {@w1}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 46 of Mordor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Tarrasque on level 85 of Mount Doom.
i) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 685 of Nether Realm.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison
    every 5 turns if it is being worn. It increases your dexterity and 
    charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {aquirement}
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {orc cave 22}
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and ability to tunnel by 5.  It does extra damage from 
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains 
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 685 of Nether Realm.
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 143 of The Void.
u) The Light Crossbow 'Ibilwen' (x3) (+13,+12) (+5)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 5.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
v) a Wooden Boomerang (Defender) (1d8) (+9,+14) [+8] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Mount Doom.
x) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 3.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 68 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 59 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of
    Mordor.



Posted on 13.12.2005 13:40
Last updated on 20.12.2005 09:41

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516. on the Ladder (of 19090)
205. on the ToME Ladder (of 3155)
5. for this player (

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On 13.12.2005 13:40 veryfoobar-tome@yahoo.com wrote:
A sorceror, so I manage to find Narsil in the Orc Caves, and a scroll of acquirement in the Sandworm Lair gives me Aranruth.

On 16.12.2005 09:37 veryfoobar-tome@yahoo.com wrote:
FF was supposed to give me Mimicry, but he didn't offer it once, and I've only got Angband left. I've got enough points saved even if I only get a .4 mod, but I'd like to put some points into Magic.

Maybe if I never get Mimicry I'll just throw 50 points into Air.

On 19.12.2005 13:50 veryfoobar-tome@yahoo.com wrote:
Seemed like FF showed up pretty frequently this game, but in the end I only got Mimicry once. So much for the two SoP+12.

So, I decided to go with Air at 50 for the void, take some Temporal speed, and max Magic. Morgoth was easy at speed 60, I just hit him with Manathrust, and flipped through a void gate to genocide when he summoned, or when he got close. He hit me with the Hand of Doom once, but Healing (665 HP) took care of that.

I'd think about wearing Celebrimbor but Hammerhand is my only source of RNexus.

On 19.12.2005 20:23 HektorLorenzo@web.de wrote:
Any Particular reason to choose Sorceror as class not Mage? I am curious. :-)

On 19.12.2005 23:33 veryfoobar-tome@yahoo.com wrote:
The Sorceror has better skill modifiers (1.0 instead of .9) in nearly every skill. The only thing a Mage is better at is Combat, I think. Plus I get Sorcery with a .7 mod instead of .2.

I raised Sorcery to 10 because that gives me essential spells, with just a 10% HP penalty, instead of 50%. Plus, raising Mana past 35 gives an SP boost.


On 20.12.2005 09:41 veryfoobar-tome@yahoo.com wrote:
Found the Potion of Learning in the nether realm, but even with massive luck (was "incredibly lucky" and then on top of that wore the Robe using the HS rod) I only got 5 points. I dumped them into Thaum, but didn't get anything useful.

Went straight back to the void through the nether realm without taking a detour to Lothlorien. Fireflashed at 150 to make some fertile soil, and grew trees. Used LOS tricks in the trees to manathrust Melkor to oblivion. He dropped some goofy gloves.

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