The Angband Ladder: Froedon, Thunderlord Sorceror by <kyi22@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Froedon                Age                 19       STR!     40       
 Sex   : Female                 Height             145       INT!     40       
 Race  : Thunderlord            Weight             241       WIS!     36       
 Class : Sorceror               Social Class        56       Dex!     36     39
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     38       
                                                                               
 + To Melee Hit         -30 Level             50    Max Hit Points       813   
 + To Melee Damage        6 Experience  28674213    Cur Hit Points       523   
 + To Ranged Hit        -22 Max Exp     28674213    Max SP (Mana)       1511   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)       1188   
   AC                27+131 Gold          865250    Piety              95296   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  5         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  5d4+30    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 5 (250')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 10710 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : .41.....43.3..6.            
        Add Int   : .41.2...........            
        Add Wis   : ..1.2....3...1..            
        Add Dex   : .41.......4.....            
        Add Con   : ..1.....43.3.1..            
        Add Chr   : ..1.............            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..1*.3...3.3....            
        Add Blows : .............1..            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ....+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+....++.+.....            
        Hold Life : ....++.+........            
        Imm Acid  : ........*.+...++            
        Imm Elec  : ......++.+.....*            
        Imm Fire  : ..*...+*.+......            
        Res Cold  : .........+.....+            
        Res Pois  : ...............+            
        Res Fear  : ..+........+....            
        Res Lite  : .....++..+......            
        Res Dark  : .....+.+......+.            
        Res Blind : +........+......            
        Res Conf  : .........+.+....            
        Res Sound : ......+.++......            
        Res Shard : .......++.......            
        Res Neth  : ..+.............            
        Res Nexus : .........+......            
        Res Chaos : .....+.+++......            
        Res Disen : ..............+.            
        Aura Elec : .......+........            
        Levitate  : ..........+....+            
        Lite      : +...+....+......            
        See Invis : ..+..+...+......            
        Digestion : ....+...........            
        Regen     : ..+.+....+......            
        Xtra Shots: .+..............            
        Activate  : ..+..+...++...+.            
        Cursed    : +++.+...........            
        Hvy Curse : +...+...........            
        Fly       : +..............+            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 . Combat                                        01.700 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           05.400 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.850 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  04.350 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Mage Staff of Thirest (1d4) (+9,+9) [+9](100%) (+5) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It provides resistance to 
    blindness.  It allows you to fly.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
d) The Long Bow of Elegosse (x3) (+13,+10) (+4) {cursed}
    It increases your 
    strength, intelligence and dexterity by 4.  It fires missiles
    excessively fast.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Speed (+14) {100% off}
    It increases your 
    speed by 14.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
n) The Ring Mail of Rielmahil (-60,-13) [12,+4](40%)
    
    It increases your hit points by 40%.  It provides resistance to 
    electricity, fire, light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Mordor.
o) The Wolf Pelt 'Tarondol' [1,+10] (+4 to stealth)
    It 
    increases your stealth by 4.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, dark, shards and chaos.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to confusion.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
z) a Master quylthulg (2626 hp)
{) The Bolt of Tureglas (1d5) (+24,+12) (+1 attack)
    It increases your 
    wisdom, constitution and attack speed by 1.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) a Fireproof Tome of the Time
j) a Fireproof Tome of Meta Spells
k) a Fireproof Tome of the Mind
l) Raal's Voodoo Doll of Revenge
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 68 of Dol Guldur.
m) Baalzebub's Tormented Skullcap
    It can be
    activated for teleport level.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
n) The Jester's Cap of Insanity
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 2 of A lost temple.
o) 15 Potions of Cure Insanity
p) 19 Potions of Healing {50% off}
q) 7 Potions of *Healing*
r) 3 Potions of Life
s) 7 Potions of Restore Mana
t) a Golden Rod of the Istari of Healing (152/250)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Holy Tome of Manwe Sulimo
b) 6 Sprigs of Athelas
c) a Golden Rod of the Istari of Detection (250/250)
d) a Golden Rod of the Istari of Nothing (250/250)
e) The Ring 'Tuorolor' (+3 to infravision)
    It 
    increases your strength, intelligence and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
i) The Anchor of Space-Time
j) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Ribbed Plate Armour of Celon (-3) [28,+6]
    It
    sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison, confusion, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 86 of
    Angband.
l) The Robe of Aryarri [2,+16]
    It provides immunity to acid and fire.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) The Mouse Fur 'Tanas' [1,+8] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your intelligence.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , fire, poison and sound.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) a Jewel Encrusted Crown of Telepathy [0,+10]
s) The Iron Helm of Dundilor [5,+6]
    It
    sustains your constitution.  It provides resistance to fire, dark, 
    confusion and shards.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 25 of Mirkwood.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
b) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
d) The Leather Scale Mail of Oladuril (-1) [11,+11]
    It sustains your 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to electricity and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
e) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Small Leather Shield of Reflection [2,+16]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Dragon Helm of Cardalad [8,+21]
    It
    provides light (radius 3) forever.  It sustains your strength.  It
    provides resistance to electricity, poison, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 55 of Mordor.
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring of Vangwedh (+4 to infravision)
    
    It increases your intelligence and infravision by 4.  It sustains your 
    strength and wisdom.  It provides resistance to fire, cold and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
e) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Ring of Lordly Protection [+22]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, nether and 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
h) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 78 of
    Angband.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
l) The Chain Mail 'Gaerog' (-2) [14,+8]
    It sustains your strength and charisma.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    life draining, acid and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 43 of
    Mordor.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 37 of
    Mordor.
o) Adamantite Plate Mail of Immunity (-4) [40,+16]
    It provides immunity to cold.  It cannot be harmed by acid.  It
    cannot be harmed by cold.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
p) The Robe of Galas (-39,-52) [2,+10](20%)
    
    It increases your hit points by 20%.  It provides resistance to 
    electricity, dark, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
q) The Rhino Hide Armour 'Cabar' (-1) [8,+10]
    
    It sustains your strength, dexterity and charisma.  It provides
    immunity to acid and electricity.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 79 of
    Angband.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Feathers Cloak of Serendor [1,+16]
    It sustains your 
    constitution.  It provides immunity to electricity.  It provides
    resistance to cold, poison, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 45 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) the Medallion of Good Will
    It can be activated for cure insanity.  
    You found it lying on the ground on level 57 of Dol Guldur.
b) a Potion of New Life
c) The Amulet of Fearun (+2 to infravision)
    It 
    increases your intelligence and infravision by 2.  It sustains your 
    wisdom and dexterity.  It provides resistance to acid, electricity, 
    fire, cold, shards, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) Elven Blue Dragon Scale Mail (-2) [30,+13] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Hard Leather Armour of Eloroth (-43,-67) [6,+13](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom, constitution and charisma
    .  It provides immunity to electricity.  It provides resistance to 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Small Metal Shield of Cilgalin [3,+16]
    It sustains your strength and dexterity.  
    It provides resistance to poison, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Erebor.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
j) The Set of Gauntlets of Thorothil (+3) [2,+10]
    It
    sustains your strength and wisdom.  It provides resistance to cold, 
    poison, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 15.12.2003 23:19
Last updated on 20.12.2003 02:06

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1020. on the Ladder (of 19090)
432. on the ToME Ladder (of 3155)
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On 20.12.2003 02:06 kyi22@hotmail.com wrote:
Yay! my first winner! Mt Doom was easier than expected after the horror stories thanks to recall swap and then killed sauron on level after.

On 20.12.2003 19:38 erikmesoyATyahoo.com wrote:
I must congratulate you, aslo on the timing. 4 Winners appeared in one day.
Are you gonna have fun TELLING horror stories?

On 21.12.2003 08:57 kyi22@hotmail.com wrote:
Ah, cool. I think in it's infinite evilness the RNG decided to be nice so I'd study less for finals. Maybe the same applies to them :)

I did get an easy end-game though. No nasty druj/Q quests late, and quite a few FF I could just dive past. Closest moments were on Dim Gates and Nameless since I'm so used to teleport/recall. Sitting there surrounded by a couple GWoP and other great wyrms and wondering if you'll kill them before they summon again ...

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