The Angband Ladder: Erygann, Thunderlord Sorceror by <ryuuko@shaw.ca>
[ToME 2.2.3 Character Dump]
Name : Erygann Age 18 STR! 18/***
Sex : Male Height 216 INT! 18/***
Race : Thunderlord LostSoul Weight 258 WIS! 18/***
Class : Sorceror Social Class 62 DEX! 18/***
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18/***
+ To Melee Hit -144 Level 50 Max Hit Points 814
+ To Melee Damage -145 Experience 34702058 Cur Hit Points 814
+ To Ranged Hit -106 Max Exp 34702058 Max SP (Mana) 2399
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2399
AC 40+109 Gold 739003 Piety 102108
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Good Blows/Round: 4
Bows/Throw : Very Bad Searching : Superb Shots/Round: 1
Saving Throw: Legendary[2] Disarming : Superb Mel.dmg/Rnd: 4d4-580
Stealth : Bad Magic Device: Heroic Infra-Vision: 1430 feet
Tactic: coward
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a
beneficent but unseen force.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 20 (1000')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 44 (2200')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 69 (3450')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 31 (1550')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 10769 enemies.
You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 13th Quelle of the 2890th year of the third age.
You have been adventuring for 27 days.
adefkmnopsuxz{|@
Add Str : ...2.....*....6.
Add Int : *..22....*......
Add Wis : *..22....*......
Add Dex : ...2...4.*4.....
Add Con : ...2.....*......
Add Chr : *..2.....*......
Mul Mana : +...+...........
Mul SPower: +...............
Add Stea. : ...2...4........
Add Sear. : ..............6.
Add Infra : *........*....6.
Add Tun.. : ..............6.
Add Speed : .**2.3..........
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ........+.......
Sust Int : ...++...........
Sust Wis : ...++...........
Sust Dex : ................
Sust Con : ......+.+..+....
Sust Chr : ...+..+.........
Invisible : .......+........
Mul life : ......+.........
Sens Fire : ................
Reflect : ........+.......
Free Act : .+.+...+..++....
Hold Life : ..++++..........
Imm Acid : +......*.++...++
Imm Elec : +.......++.....*
Imm Fire : *+.......+.+....
Imm Cold : +..*.....+.+...+
Res Pois : .........+.....+
Res Fear : ......+.........
Res Lite : .....+...+......
Res Dark : .....++.++....+.
Res Blind : ...+............
Res Conf : ......+..+......
Res Sound : ........+..+....
Res Shard : ...........+....
Imm Neth : .........+.+....
Res Nexus : ........++......
Res Chaos : .....+..........
Res Disen : ..............+.
WraithForm: ..+.............
Levitate : ..........+....+
Lite : ....+....+......
See Invis : +.++.+.+.+.....+
Digestion : ....+...........
Regen : ..+.+...........
Activate : ++.+.+....+...+.
Drain Exp : ..+.............
Cursed : ..+......+......
Hvy Curse : ..+.+....+......
Prm Curse : .........+......
No blows : +...............
Precogn. : +...............
Fly : ...........+...+
Orc.ESP : .....+........+.
Dragon.ESP: ...............+
Demon.ESP : +...............
Evil.ESP : +...+...........
Good.ESP : ....+...........
Full ESP : ...+.....+......
Skills (points left: 0)
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
- Magic 50.000 [1.000]
. Magic-Device 22.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 08.400 [0.700]
. Divination 02.100 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 05.400 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 05.400 [0.900]
- Spirituality 45.000 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 02.200 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 05.200 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to find a Mushroom of Sickness on level 8.
You may meet a Mean-looking mercenary on level 9.
You are fated to meet a Jackal on level 7.
You may find a Mushroom of Paranoia on level 1.
You may find a Scroll of Blessing on level 16.
[Character Equipment]
a) The Long Sword of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
(charging
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity, fire and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 696 of
Nether Realm.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!v!s!k}
It can be activated for fire branding of bolts every 999
turns if it is being worn. It increases your speed by 10. It provides
immunity to paralysis. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Phasing (+15 to speed) {cursed}
It grants
you the power of teleport if it is being worn. It increases your
speed and luck by 15. It provides immunity to nether. It provides
resistance to life draining and nether. It renders you incorporeal.
It allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!v!s!k}
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants
you the power of restore life if it is being worn. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your intelligence, wisdom and luck by 2. It increases your mana
capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*!*!*!*}
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 96 of Halls of Mandos.
n) The Metal Scale Mail of Emmor (-57,-44) [13,+10](40%)
It
increases your hit points by 40%. It sustains your constitution and
charisma. It makes you completely fearless. It provides resistance
to dark and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
o) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity and stealth by 4. It
makes you invisible. It provides immunity to acid. It provides
immunity to paralysis. It allows you to breathe underwater. It
allows you to climb mountains. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 101 of Angband.
p) The Shield of Deflection of Ilion [10,+26]
It sustains your
strength and constitution. It provides resistance to electricity,
dark, sound and nexus. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 95 of
Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of Mordor.
x) The Pair of Metal Shod Boots of Aglos [6,+10]
It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to fire, cold, sound, shards and nether. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) a Master quylthulg (2954 hp)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {!d!v!s!k}
It can be activated for stone to
mud every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {@0!d!v!s!k}
It cannot
be harmed by fire.
You found it in the remains of an Enchantress on level 63 of Mordor.
b) a Fireproof Tome of the Eternal Flame {@1!d!v!s!k}
It
cannot be harmed by fire.
You found it in the remains of a Hezrou on level 97 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind {@2!d!v!s!k}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Gnome mage on level 96 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {@3!d!v!s!k}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Hezrou on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {@4!d!v!s!k}
It cannot be harmed by fire.
You found it lying on the ground on level 98 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@5!d!v!s!k}
It
cannot be harmed by fire.
You found it in the remains of an Archlich on level 98 of Halls of Mandos.
g) a Fireproof Tome of the Tree {@6!d!v!s!k}
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 98 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {@7!d!v!s!k}
It cannot be harmed by fire.
You found it lying on the ground on level 96 of Halls of Mandos.
i) a Fireproof Tome of the Time {@8!d!v!s!k}
It
cannot be harmed by fire.
You found it lying on the ground on level 97 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells {!d!v!s!k}
It
cannot be harmed by fire.
You found it in the remains of Sauron, the Sorcerer on level 100 of
Angband.
k) a Fireproof Tome of the Mind {@9!d!v!s!k}
It cannot be harmed by fire.
You found it in the remains of a Hezrou on level 98 of Halls of Mandos.
l) a Fireproof Holy Tome of Manwe Sulimo {!d!v!s!k}
It cannot be harmed by fire.
You bought it from the Library.
m) Jor's Book of Impossible Occurences
It can be activated for Destruction.
You found it lying in a vault on level 669 of Nether Realm.
n) a Potion of Cure Light Insanity
o) 23 Potions of Healing
p) 13 Potions of *Healing*
q) 3 Potions of Life
r) a Potion of Restore Mana {25% off}
s) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!d!v!s!k}
You found it lying on the ground on level 97 of Halls of Mandos.
t) The Ring of Flare (+3) {!d!v!s!k}
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound and chaos. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
v) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 127 of
Angband.
b) The Wand of Digging of Thrain (19 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
c) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 56 of
Mordor.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 69 of Angband.
e) The Jewel 'Evenstar' (+3) {!d!v!s!k}
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
f) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It allows you to see
invisible monsters. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Steel Helm 'Lebohaum' [20,+80]
It can be activated
for sing a cheerful song every 3 turns if it is being worn. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
i) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It
increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold
. It provides resistance to nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 32 of
Mirkwood.
l) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
It can be activated for dispel monsters (300) every 200+d200
turns if it is being worn. It increases your strength by 3. It is
especially deadly against natural creatures. It sustains your
strength. It provides resistance to shards and nexus. It allows you
to levitate. It drains life. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity
and speed by 2. It is very sharp and can cut your foes. It is very
sharp and make your foes bleed. It fights against evil with holy
fury. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution
by 5. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to disenchantment
. It allows you to sense the presence of dragons and demons. It
drains life. It aggravates nearby creatures. It is heavily cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature multi-hued dragon on level 55 of
Mordor.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence
by 3. It does extra damage from fire. It is especially deadly
against natural creatures. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated
for terrify every 10+d50 turns if it is being worn. It increases your
searching and infravision by 2. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to disenchantment. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Angband.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ethereal dragon on level 59 of Mordor.
[Home Inventory - Gondolin ]
a) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
b) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever.
It increases your strength, dexterity, constitution, infravision and
speed by 3. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 74 of
Angband.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns
if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak Priest in the town of Gondolin .
d) The Hard Leather Armour of Himring [6,+15]
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Many Colours on level 73 of
Angband.
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5
. It sustains your intelligence, constitution and charisma. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, cold, blindness, confusion and nexus. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It drains mana. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
f) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life levels every
450 turns if it is being worn. It has a spell stored inside. It
increases your intelligence, wisdom, charisma, stealth, speed and luck
by 2. It makes you invisible. It provides resistance to acid, fire,
cold and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 70 of
Angband.
j) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It
increases your constitution by 3. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It fights against evil with holy fury. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 84 of
Angband.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if
it is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed
by 2. It does extra damage from electricity. It is very sharp and
can cut your foes. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
electricity, light and dark. It allows you to see invisible monsters.
It aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It gives telepathic
powers. It slows your metabolism. It speeds your regenerative
powers. It drains life. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
u) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your foes
. It provides resistance to light, dark, blindness, confusion and
nether. It allows you to sense the presence of good beings. It
drains mana and life. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 84 of Angband.
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 74 of
Angband.
[Home Inventory - Minas Anor ]
a) The Tome of Erygann
It cannot be harmed by acid, cold, lightning or fire.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is well-hidden. It rearms itself.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 101 of Angband.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Star of Elendil (+1)
It can be activated
for light (dam 2d15) & map area every 50+d50 turns if it is being
worn. It grants you the power of detect curses if it is being worn.
It provides light (radius 4) forever. It increases your speed by 1.
It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Greater basilisk on level 40 of Mordor.
f) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Phoenix on level 49 of Mordor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold,
poison, dark and disenchantment. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of Mordor.
i) The Robe of Incanus [2,+20] (+3)
It grants you the
power of weigh magic if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom and searching by 3. It
sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire and cold
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
stealth and speed by 3. It provides resistance to acid and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to poison, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and sound. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear
in every direction if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and constitution by 4.
It provides resistance to acid, electricity, fire, cold, light and
blindness. It allows you to see invisible monsters. It allows you to
sense the presence of dragons and thunderlords. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 101 of Angband.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It can be used to store a spell. It increases your constitution by 4.
It sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest wight in the town of Bree .
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 41 of Mordor.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It
can be activated for sing a cheerful song every 3 turns if it is being
worn. It increases your luck by 3. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Novice ranger on level 39 of
Mordor.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for heal 4d8 & wounds every 3+d3 turns if
it is being worn. It increases your strength and dexterity by 1. It
is especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 41 of Mordor.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It
can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 54 of Mordor.
v) The Mace 'Taratol' (3d4) (+12,+12)
It can be
wielded two-handed. It can be activated for speed (dur 20+d20) every
250 turns if it is being worn. It does extra damage from electricity.
It is a great bane of dragons. It provides immunity to electricity.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for
alter reality every 100 turns if it is being worn. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is a great
bane of demons. It is a great bane of undead. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It gives telepathic powers. It
produces an anti-magic shell. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 43 of
Mordor.
[Home Inventory - Lothlorien ]
a) a Rod Tip of Havoc (90 Mana to cast)
b) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 101 of Angband.
c) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
d) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Palantir of Orthanc (+2)
It can be
activated for clairvoyance every 100+d100 turns if it is being worn.
It provides light (radius 2) forever. It increases your intelligence,
wisdom, searching and infravision by 2. It provides resistance to
blindness. It allows you to see invisible monsters. It gives
telepathic powers. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 94 of Halls of Mandos.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can
be activated for star ball (150) every 1000 turns if it is being worn.
It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, confusion, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Khim, Son of Mim on level 23 of Mirkwood.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It can be
activated for heal 1000 hit points every 888 turns if it is being
worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases
your stealth and searching by 4. It provides resistance to acid,
electricity, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity
and constitution by 4. It does extra damage from frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, nether and chaos. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 92 of
Angband.
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded two-handed. It increases your strength,
charisma and infravision by 4. It does extra damage from fire. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire, nether and chaos. It allows you to see invisible monsters.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 94 of Angband.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 90 of Angband.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated
for word of recall every 200 turns if it is being worn. It increases
your dexterity and charisma by 3. It does extra damage from fire and
frost. It provides immunity to paralysis. It provides resistance to
fire, cold and light. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 90 of Angband.
s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a
great bane of dragons. It provides resistance to acid, electricity,
fire, cold and poison. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 100 of Angband.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases
your dexterity and attack speed by 3. It poisons your foes. It is
very sharp and can cut your foes. It is especially deadly against
orcs. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to poison. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 95 of
Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 94 of Angband.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 90 of Angband.
[Home Inventory - Khazad-dum ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It
decreases your charisma by 5. It allows you to see invisible
monsters. It allows you to sense the presence of demons. It slows
your metabolism. It speeds your regenerative powers. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 97 of Halls
of Mandos.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 66 of Mordor.
c) The Ring of Durin (+2) {cursed}
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 97 of Halls of Mandos.
e) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth
and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 69 of Dol Guldur.
i) The Large Metal Shield of Anarion [5,+20]
It sustains
your strength, intelligence, wisdom, dexterity, constitution and
charisma. It provides resistance to acid, electricity, fire, cold and
shards. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
j) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
k) The Dragon Helm of Thrain [8,+11]
It sustains your intelligence. It provides resistance to acid,
electricity, poison and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and
dexterity by 3. It provides immunity to fire and cold. It provides
immunity to paralysis. It provides resistance to poison, nether and
disenchantment. It drains mana. It induces random teleportation. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Half-orc on level 35 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
Guldur.
n) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4
turns if it is being worn. It poisons your foes. It is especially
deadly against orcs. It provides resistance to poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 70 of The Sacred
Land Of Mountains.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be
activated for berserker and +10 to speed (50) every 100+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength and constitution by 3. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides resistance to acid
. It drains mana. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 50 of Moria.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can
be wielded two-handed. It increases your searching, infravision and
ability to tunnel by 10. It is especially deadly against giants. It
fights against evil with holy fury. It makes you completely fearless.
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 65 of Mordor.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of The
Sacred Land Of Mountains.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be
activated for destruction every 200+d200 turns if it is being worn. It
increases your strength, infravision and ability to tunnel by 5. It
does extra damage from electricity. It poisons your foes. It is a
great bane of dragons. It is especially deadly against natural
creatures. It provides resistance to blindness, sound and nexus. It
produces an anti-magic shell. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and
constitution by 4. It provides resistance to nether. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 54 of The Sacred
Land Of Mountains.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2.
It provides resistance to electricity, fire and cold. It speeds your
regenerative powers. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol
Guldur.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns
if it is being worn. It increases your strength and constitution by 2
. It provides resistance to electricity, light, dark and blindness.
It fires missiles with extra might. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[The Mathom-house Inventory - Bree ]
a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is well-hidden. It rearms itself. It
can teleport monsters to you. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Angband.
b) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases
your strength, dexterity and constitution by 5. It provides immunity
to paralysis. It allows you to levitate. It allows you to see
invisible monsters. It gives telepathic powers. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 110 of Angband.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated
for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
used to store a spell. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 125 of Angband.
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It
increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to poison. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from frost. It provides resistance to cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 110 of Angband.
g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides
light (radius 1) forever. It increases your searching by 4. It does
extra damage from electricity. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It makes you completely fearless. It provides
resistance to electricity, fire and blindness. It allows you to sense
the presence of orcs, trolls and giants. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 110 of Angband.
h) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides
light (radius 1) forever. It decreases your intelligence, dexterity
and infravision by 2. It does extra damage from fire. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It strikes at demons with holy wrath. It is especially deadly
against natural creatures. It provides resistance to fire and light.
It allows you to sense the presence of spiders and demons. It speeds
your regenerative powers. It drains life. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 110 of Angband.
|
Posted on 27.10.2003 22:07
750. on the Ladder (of 19323)
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