The Angband Ladder: Asdodian, Thunderlord Sorceror by <Makkoan@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Asdodian               Age                 18       STR! 18/170       
 Sex   : Male                   Height             178       INT! 18/210       
 Race  : Thunderlord            Weight             207       WIS! 18/***       
 Class : Sorceror               Social Class        69       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -85 Level             50    Max Hit Points       705   
 + To Melee Damage      -54 Experience  25884571    Cur Hit Points       705   
 + To Ranged Hit        -45 Max Exp     25884571    Max SP (Mana)       2215   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2215   
   AC                37+132 Gold         1947374    Piety              43002   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4-378   
 Stealth     : Bad          Magic Device: Legendary[35]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a spirit of forest and river.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 57 (2850')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 19306 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Hrive of the 2890th year of the third age.
 You have been adventuring for 106 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....3......            
        Add Int   : ..........3..3..            
        Add Wis   : ........5....3..            
        Add Dex   : .........3.5.3..            
        Add Con   : ...35....3......            
        Add Chr   : ...3....5..5.3..            
        Mul Mana  : +.........+.....            
        Mul SPower: +...............            
        Add Sear. : ...35...5.......            
        Add Speed : .**.............            
        Add Blows : .............3..            
        Slay Orc  : .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ......+..+......            
        Sust Int  : ......+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+.+.++......            
        Sust Con  : .........+.+....            
        Sust Chr  : ....+...+..+....            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........++....            
        Hold Life : ......++........            
        Res Acid  : ........++.....+            
        Imm Elec  : ......+*+.+....*            
        Imm Fire  : .+.*..*.........            
        Imm Cold  : .......*.+.....+            
        Res Pois  : ..........+....+            
        Res Fear  : .........+......            
        Res Lite  : ................            
        Res Dark  : ........+++.....            
        Res Blind : ....+...........            
        Res Conf  : ......+....+....            
        Res Sound : ....+...........            
        Res Shard : ......++........            
        Res Neth  : ...........+....            
        Res Nexus : ....+....+......            
        Res Chaos : ....+......+....            
        Res Disen : ........+.......            
        Levitate  : ..........+....+            
        Lite      : .....+..+.......            
        See Invis : ...++...........            
        Digestion : .........+......            
        Activate  : .+.+....+.++....            
        Fly       : ...+...........+            
        Dragon.ESP: ...............+            
        TLord.ESP : ...+............            
        Full ESP  : .+..............            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.850 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-20,-22)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Ring of Speed (+17)
    It increases your speed by 17.  
    You bought it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Amulet 'Armed' (+5)
    
    It increases your constitution and searching by 5.  It sustains your 
    dexterity and charisma.  It provides resistance to blindness, sound, 
    nexus and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Metal Scale Mail 'Felend' (-63,-12) [13,+18](40%)
    It
    increases your hit points by 40%.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to fire.  It
    provides resistance to life draining, electricity, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
o) The Fur Cloak 'Annarair' [3,+14]
    It provides
    immunity to electricity and cold.  It provides resistance to life
    draining and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 69 of The Sacred
    Land Of Mountains.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
    It can be activated for remove fear and cure poison
    every 5 turns if it is being worn. It increases your dexterity and 
    charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
z) (nothing)
{) The Bolt of Belen (1d5) (+17,+7) (+3 attacks)
    It increases your intelligence, wisdom, dexterity, charisma and 
    attack speed by 3.  It does extra damage from acid, electricity and 
    fire.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 85 of Angband.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Eternal Flame {@m6}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m7}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {@m4}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m3}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) a Fireproof Tome of the Tree {@m8}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
h) a Fireproof Tome of Knowledge {@m2}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Time {@m0}
    It cannot be harmed by fire.  
    
    You found it lying on the ground on level 30 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {@m9}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
k) Bigby's Big Book of Brutality {geno 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) Agannazar's Altruistic Assassin {mass geno 1000}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
m) 12 Potions of Healing {25% off}
n) 7 Potions of *Healing*
o) 14 Potions of Restore Mana
p) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 116
    of Angband.
r) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It provides resistance to nexus.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Staff of Genocide[1|13] (0 charges)
b) a Staff of Mana[5|27] (0 charges)
c) an Amulet of Doom [-5] (-6)
    It decreases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 6.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it lying on the floor of a special level.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Erebor.
e) The Ring Mail of Arahtar (-47,-4) [12,+13](20%)
    It
    increases your hit points by 20%.  It provides immunity to paralysis.  
    It provides resistance to electricity, fire, confusion, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, poison, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
g) The Robe 'Anwen' [2,+15]
    
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to acid, poison
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
h) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must
    be wielded two-handed.  It increases your strength, constitution and 
    ability to tunnel by 3.  It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
k) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Bag of Tricks {heal 700 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black ooze on level 30 of The Sandworm
    lair.
b) a Staff of Healing[2|20] (4 charges)
c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fur Cloak of the Magi (-5,-4) [3,+11] (+1)
    It 
    increases your intelligence, stealth and speed by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
k) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to dark and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It makes you completely
    fearless.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) a Lance of Greater Life (2d8) (+19,+15)(20%)
    It
    must be wielded two-handed.  It increases your hit points by 20%.  It
    provides resistance to life draining.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
s) a Mage Staff of Power (1d4) (-12,-16) (+10)


  [Home Inventory - Minas Anor ]

a) The Grail of Kenault {geno 500}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) 99 Potions of Water Curing {quest}
c) The Ring of Carfin (+4)
    It 
    increases your strength, dexterity, constitution and charisma by 4.  
    It sustains your intelligence and dexterity.  It provides resistance 
    to poison, light, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 67 of Dol Guldur.
f) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150)
    every 1000 turns if it is being worn. It provides light (radius 1)
    forever.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to fire, cold, poison, light and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Istir (-2) [14,+16]
    It sustains your 
    constitution and charisma.  It provides resistance to cold, light, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Leather Scale Mail 'Galduwaer' (-1) [11,+0]
    It sustains your 
    intelligence and wisdom.  It provides immunity to acid.  It provides
    resistance to cold, light, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Large Metal Shield of Reflection [5,+16]
    It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Dragon Shield of Preservation (-9,-6) [8,+38]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, blindness, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon on level 72 of Erebor.
p) an Iron Helm of Water Breathing [5,+12]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of The
    Sacred Land Of Mountains.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 40 of Paths of
    the Dead.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 67 of Dol
    Guldur.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) Baalzebub's All-seeing Servant (charging) {cure insanity}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Crumpled Scroll of Mass Resurrection
d) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Staff of Genocide[1|11] (4 charges)
f) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 86 of Mount Doom.
h) The Phial of Undeath (-5) {cursed}
i) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Scale Mail of Estiris (-8,-68) [13,+8](20%)
    It increases your 
    hit points by 20%.  It makes you completely fearless.  It provides
    resistance to cold, poison, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) an Elven Cloak [4,+10] (+2 to stealth)
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns
     if it is being worn. It grants you the power of magic missile if it
    is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 88 of
    Mount Doom.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}



Posted on 31.12.2003 19:42
Last updated on 4.1.2004 19:17

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1223. on the Ladder (of 18973)
509. on the ToME Ladder (of 3151)
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On 31.12.2003 19:42 Makkoan@hotmail.com wrote:
This ones gonna make it!!!!
I've never found the One Ring or the Blood of Life or a scroll of craftmanship before!!!
I have all resists, three immunities, wis maxed, con maxed. I hope to find aromor that gives +40% life and a bolt that gives me some good stuff. What should I use the scroll of craftsmanship on? Any suggestions/tips welcom :P

On 31.12.2003 19:44 Makkoan@hotmail.com wrote:
Also, check out the RoS +17!!!

On 31.12.2003 21:55 Makkoan@hotmail.com wrote:
Got the gauntlets of eol, they rock! Also found my last two spellbooks.

On 1.1.2004 23:49 Makkoan@hotmail.com wrote:
Destroyed the ring, first time ever :)

On 4.1.2004 19:17 Makkoan@hotmail.com wrote:
Woohooo!!!!!! First win!!!

On 5.1.2004 06:49 Erik wrote:
Congratulations.

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