The Angband Ladder: Tenebral, Thunderlord Sorceror by <randomways2002@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Tenebral               Age                 17       STR!     40       
 Sex   : Neuter                 Height             158       INT!     40       
 Race  : Thunderlord Hermit     Weight             226       WIS!     40       
 Class : Sorceror               Social Class        69       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           4 Level             50    Max Hit Points       539   
 + To Melee Damage        6 Experience  59322717    Cur Hit Points       539   
 + To Ranged Hit         23 Max Exp     59322717    Max SP (Mana)       3039   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       3039   
   AC                72+128 Gold         6755756    Piety              79453   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+24    
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a spirit of forest and river.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 25473 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Hrive of the 2890th year of the third age.
 You have been adventuring for 103 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2......*.3..5.            
        Add Int   : 5.2.2....*3.....            
        Add Wis   : ..2.2...5*......            
        Add Dex   : ..2......*......            
        Add Con   : ..2......*.3....            
        Add Chr   : ..2.....5*......            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ..2....4........            
        Add Sear. : ........5....3..            
        Add Infra : .........*...3..            
        Add Tun.. : .............35.            
        Add Speed : .*2*.3.....3....            
        Slay Demon: ..............+.            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Acid Brand: .............++.            
        Sust Str  : ..............+.            
        Sust Int  : ..+.+..+........            
        Sust Wis  : ..+.+..++.......            
        Sust Dex  : ........+.......            
        Sust Con  : .......+........            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : ..+++++.........            
        Imm Acid  : ......+*++.....+            
        Imm Elec  : ......+.+++....*            
        Imm Fire  : .+....+*.+......            
        Imm Cold  : ..*...+..+.....+            
        Res Pois  : ......++.++....+            
        Res Fear  : ...........+....            
        Res Lite  : .....++..+....+.            
        Res Dark  : .....++.+++...+.            
        Res Blind : +.+...+.........            
        Res Conf  : +.....+..+......            
        Res Sound : .+....+.........            
        Res Shard : ......+.........            
        Imm Neth  : ......+..+.+....            
        Res Nexus : ......+..+......            
        Res Chaos : .....++.......+.            
        Res Disen : ......+.+.......            
        WraithForm: ...+............            
        Levitate  : ......+...+....+            
        Lite      : +...+...++....+.            
        See Invis : +.++.+...+......            
        Digestion : ....+...........            
        Regen     : ...++.+.........            
        Activate  : .++..++.+.+...+.            
        Drain Exp : ...+............            
        Cursed    : +..+.....+......            
        Hvy Curse : ...++....+......            
        Prm Curse : .........+......            
        Fly       : ......++.......+            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Dragon.ESP: ......+........+            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 02.400 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       01.400 [0.700]
                   . Air                         01.400 [0.700]
                   . Earth                       01.400 [0.700]
          . Meta                                 01.400 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           01.400 [0.700]
          . Temporal                             01.400 [0.700]
          . Mind                                 01.400 [0.700]
          . Nature                               01.400 [0.700]
          . Necromancy                           04.500 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          01.800 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  14.300 [0.500]
          . Summoning                            21.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.700 [0.500]

Abilities
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You may find a Lembas on level 10.
You are fated to find a Lead-Filled Mace on level 14.
You are fated to meet a Small kobold on level 1.
You may find a Rod Tip of Nothing on level 1.
You are fated to find a Broad Sword on level 51.
You may find a Fumes Trap Set on level 18.
You are fated to find a Potion of Resist Cold on level 16.
You are fated to find a Wand of Manathrust on level 1.


  [Character Equipment]

a) The Mage Staff called 'DrakeStave' [Greater Identify] (1d4) (-6,-1)
[+4](100%) 
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 65 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
f) The Ring of Phasing (+15 to speed)
    It grants you
    the power of teleport if it is being worn.  It increases your speed
     and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos' [Banishment](40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of The Sacred Land Of
    Mountains.
n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35]
    It is the ultimate armor.  It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, blindness, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Fur Cloak of 'Areridan' [3,+3] (+4 to stealth)
    It increases your stealth by 4.  
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid and fire.  It provides resistance to poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets of Eol [Stone Prison] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 686 of
    Nether Realm.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  
    It makes you completely fearless.  It provides resistance to nether.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 666 of Nether Realm.
z) Chaugnar Faugn, Horror from the Hills (2000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 82 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It
    can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 92 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    68 of The Sacred Land Of Mountains.
b) 2 Fireproof Books of Beginner Cantrips {@bb@mb!k!d!v}
    It cannot be harmed by fire.  
c) a Spellbook of Vision
d) a Spellbook of Identify
e) a Spellbook of Fireflash {25% off}
f) Raal's Voodoo Doll of Revenge {heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
g) The Devil's Pentagram {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 52 of The
    Sacred Land Of Mountains.
h) The Tome of Collected Weird Magic {genocide}
    It can be activated for genocide every 500
    turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
i) a Parchment titled ``Planar Travel Made Easy'' {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 71 of Erebor.
j) Tenser's Mechanical Magician {genocide}
    It can be
    activated for genocide every 500 turns.  
k) 32 Potions of Healing {100% off}
l) 13 Potions of *Healing* {100% off}
m) 6 Potions of Life {100% off}
n) 4 Potions of Restore Mana {100% off}
o) 65 Scrolls of Summon Never-Moving Pet {75% off}
p) a Fireproof Scroll of Acquirement
    It cannot be harmed by fire.  
    
    You found it in the remains of a Ghoul on level 60 of Dol Guldur.
q) 3 Scrolls of Acquirement
r) a Scroll of *Acquirement* {100% off}
s) a Mithril Rod of the Istari of Speed (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Erebor.
t) The Wand of Digging of Thrain (69 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) a Partial Totem of a Great Wyrm of Power
v) The Guisarme of Normen (2d5) (+11,+2) (+3 to speed)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Mithril Rod of Capacity of Healing (320/320)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 62 of The Sacred Land
    Of Mountains.
c) The Ring of Estir (+10)
    It increases your speed by 10.  It makes you invisible.  
    It provides resistance to shards.  It prevents teleportation.  It 
    drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
i) The Adamantite Plate Mail of Lormen (-38,-59) [40,+12](40%)
    It
    increases your hit points by 40%.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, cold, confusion, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Naugril' [1,+12]
    It sustains your dexterity.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, poison and nexus.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Dragon Shield 'Gisil' [8,+25]
    It provides immunity to electricity, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to blindness, confusion, sound, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 139 of The
    Void.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Erebor.
q) The Horn of Helm (+2)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) a Mage Staff of Wizardry [Greater Identify] (1d4) (+2,+3)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 5.  It increases your mana capacity
     by 100%.  
    You found it in the remains of a Gnome mage on level 71 of Erebor.


  [Home Inventory - Gondolin ]

a) Olive's Omnipotent Ostrich (charging) {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Dark elven mage on level 72 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
c) a Mithril Rod of the Istari of Disarming (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 41 of
    Mordor.
d) a Wand of Stone Prison[2|7] (8 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) a Partial Totem of a Great Wyrm of Balance
g) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  
    It can teleport monsters to you.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Ring of Power of Akhorahil the Blind (+5 to speed)
    It increases your intelligence, 
    constitution, speed and ability to score critical hits by 5.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    dark, blindness and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of Erebor.
i) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Augmented Chain Mail 'Anahiach' (-6,-32) [16,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your strength and charisma.  It
    provides immunity to acid and cold.  It provides resistance to 
    electricity and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Robe of Valachol [2,+16]
    It sustains your strength, 
    intelligence, constitution and charisma.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to acid, poison, 
    dark, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black reaver on level 97 of Angband.
m) The Robe of Gabluinin [2,+17]
    
    It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) a Mouse Fur of Air [1,+12]
    It allows you to breathe without air.  
    It was given to you as a reward.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) a Steel Helm of Water Breathing [6,+12]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) Climbing Set


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
b) a Tome of the Blowing Wind
c) a Tome of the Impenetrable Earth {100% off}
d) a Fireproof Tome of Translocation
e) a Tome of the Tree
f) a Tome of Knowledge
g) a Tome of the Time
h) a Tome of Meta Spells
i) The Ring of Raugloth (+6)
    It increases your intelligence, constitution and 
    charisma by 6.  It provides resistance to fire, poison, light and dark
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Crystal drake on level 59 of The Sacred
    Land Of Mountains.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of The Sacred Land
    Of Mountains.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Bar Chain Mail 'Iarnin' (-27,-61) [18,+13](40%)
    
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It provides resistance to life draining, electricity, 
    poison, dark, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
n) The Hard Leather Armour of Aurung (-1 to accuracy) [6,+5]
    
    It provides immunity to acid, electricity and fire.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
o) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield 'Aelvan' [4,+0]
    It sustains your strength and 
    constitution.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to fire, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    The Sacred Land Of Mountains.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire, sound and chaos.  It
    allows you to see invisible monsters.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Colour out of space on level 62 of The
    Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 139 of The Void.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 60 of The
    Sacred Land Of Mountains.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 72 of Erebor.
w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 673 of
    Nether Realm.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 46 of The Sacred
    Land Of Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) The Demonhorn of Gothmog [2,+13] (-5)
d) 7 Potions of Corruption
e) 13 Potions of Curing {25% off}
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lord of Change on level 68 of The Sacred
    Land Of Mountains.
h) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
i) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Soft Leather Armour of Untir [4,+21]
    It sustains your constitution.  It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 100 of
    Angband.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) a Pair of Metal Shod Boots of Speed [6,+3] (+6)
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 678 of
    Nether Realm.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed
     by 2.  It produces chaotic effects.  It drains life from your foes.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of The Sacred
    Land Of Mountains.
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 688 of Nether
    Realm.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
w) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. 
    It can only be set off by demons.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
b) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    
    It increases your speed by 3.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to electricity, 
    confusion, shards, nether and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 61 of Erebor.
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your charisma, stealth and speed by 2.  It makes you
    invisible.  It provides resistance to poison, nether and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 79 of Angband.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    
    It increases your intelligence, wisdom and infravision by 4.  It makes
    you invisible.  It provides resistance to confusion.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
e) The Ring of Power of Uvatha the Horseman (+2 to searching)
    
    It increases your constitution and searching by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to light.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to electricity, poison, light, 
    dark and confusion.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of Mordor.
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bull Gates on level 58 of The Sacred Land
    Of Mountains.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders and undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 64 of Erebor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 72 of
    Erebor.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 65 of Erebor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 68 of The
    Sacred Land Of Mountains.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every
    200 turns if it is being worn. It increases your dexterity by 4.  It
    is especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 72 of Erebor.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It
    can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and nexus.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  



Posted on 23.4.2004 07:31

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297. on the Ladder (of 18973)
98. on the ToME Ladder (of 3151)
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On 23.4.2004 07:31 randomways2002@yahoo.com wrote:
What a sorcerer with 500 hp can do with a GWoP totem;-)

On 1.4.2005 08:45 ryuuko@shaw.ca wrote:
Nice to see another Thunderlord Sorc beat Morgoth MKII. The void/Nether realms were fun weren't they :)

On 30.1.2006 23:17 jgilmore@glycou.com wrote:
What? You're carring a book of cantrips and a tome of the wave and NO other spellbooks? What's up with that?

On 30.1.2006 23:48 randomways2002@yahoo.com wrote:
Hmmm? Beginner's Cantrips gives me manathrust (for good and natural creatures unaffected by fireflash), phase door and ent's potion. Wave gives me tidal wave for pushing back groups. I also had spellbooks of Vision (for all my seeing needs), Identify (for broad ID powers) and Fireflash (primary damage dealer). My wielded items had: Greater ID on my mage staff, banishment on the Blue Stone (sometimes useful to clear an area when things get hot), and Stone Prison on my Gauntlets of Eol (extremely useful to trap enemies and cut off line of sight in the Void, and one of the reasons I could survive on 500 HP -- using it liberally kept me safe from breathers and ranged magic attacks as well as prevented summons near me.)

A sorcerer, I've found, is most successful when s/he concentrates on a few essential spells and devises an adventuring strategy revolving around those. As a thunderlord, I could move about at will, so I didn't need conveyance that much. So I relied on the high damage die of manathrust and fireflash, used Vision to keep track of what was around me, and hurled stone prisons at enemies as soon as they came within lrange...which stopped most and bought me a round out of line of sight for the burrowers like Balrogs (hint -- cast it in front of them, not around them. If they're making a bee-line right toward you, that means you'll get 3 rounds of reprieve -- one to dig through the far wall, one to cross the space, and one to dig through the near wall. By then, you've had the opportunity to cast another stone prison, teleported away, or (since I had a GWoP totem) summoned a couple GWoP to go after the burrowers then surround myself with a stone prison.)

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