The Angband Ladder: Alannon, Thunderlord Sorceror by <rickynumber24@jesnetplus.com>
[ToME 2.3.3 Character Sheet] Name : Alannon Age 16 STR! 32 Sex : Female Height 132 INT! 40 Race : Thunderlord Hermit Weight 245 WIS! 40 Class : Sorceror Social Class 72 DEX! 29 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -71 Level 50 Hit Points 753/ 753 + To Melee Damage -32 Experience 27914945 Spell Points 2049/ 2049 + To Ranged Hit -41 Max Exp 27914945 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 115388 AC 28+105 Gold 4664134 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 12d4-128 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 82 (4100') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 30 (1500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 32956 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 81 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 42nd Hrive of the 2890th year of the third age. You have been adventuring for 110 days. adefkmnopsuxz{|@ Add Str : ..3........3.... Add Int : 3...2....1...... Add Wis : 3..42..........+ Add Dex : .2.............. Add Con : ..34......43.... Add Chr : ..3............. Mul Mana : +...+..........+ Mul SPower: +........+...... Add Stea. : .......3........ Add Sear. : ..3....3........ Add Infra : 3............... Add Tun.. : ..............6. Add Speed : .....3.....3.... Sust Str : ......+......... Sust Int : +...+....+...... Sust Wis : +...+.+......... Sust Dex : ........+....... Sust Con : ..........+..... Sust Chr : ......+......... Invisible : ................ Mul life : ......+........+ Sens Fire : +............... Reflect : ........+....... Free Act : .+....+......... Hold Life : ....+++......... Imm Acid : ......*+.+.....+ Imm Elec : ...+...+.+.....* Imm Fire : ..*...**.+...... Imm Cold : *..+..+..++....+ Res Pois : ...+..+.+......+ Res Fear : ...........+.... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : +............... Res Conf : .....+.++..+.... Res Sound : ...+..+......... Res Shard : ...+.....+...... Res Neth : ......+++....... Res Nexus : ......++........ Res Chaos : .....+.++....... Res Disen : ........+....... Aura Elec : .......+........ Auto Curse: ....+........... Levitate : ...+...........+ Lite : ....+........... See Invis : +.+..+...+...... Digestion : ....+........... Regen : ....+.....+..... Xtra Might: .+.............. Activate : ..+..+....+..... Hvy Curse : ....+........... Fly : ..+............+ Climb : ...........+.... Orc.ESP : .....+.......... Dragon.ESP: .+.............+ Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Skills (points left: 62) . Combat 01.300 [0.400] - Sneakiness 04.400 [0.900] . Stealth -13.000 [0.400] . Disarming 01.100 [0.000] - Magic 50.000 [1.000] . Magic-Device 26.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 14.400 [0.900] - Spirituality 08.150 [0.550] . Prayer 10.000 [0.500] - Monster-lore 03.500 [0.500] . Summoning 03.200 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Pitiful-looking beggar on level 2. You are fated to find a Scroll of Object Detection on level 19. You may meet an Aimless-looking merchant on level 1. You may meet a Novice ranger on level 4. You may meet a Boil-covered wretch on level 4. You may find a Potion of Slowness on level 2. You are fated to meet a Giant green frog on level 13. You may meet an Agent of the black market on level 1. You are fated to find an Essence of Cold on level 16. You may find a Cloak on level 1. You may meet a Giant white mouse on level 1. You may meet a Jackal on level 17. You may find a Staff of Reveal Ways on level 17. You are fated to meet a Newt on level 13. You may meet a Cave bear on level 1. You are fated to find a Lembas on level 1. You are fated to find something special on level 17. You are fated to find a Wooden Rod of Nothing on level 1. You may meet a Boil-covered wretch on level 4. You may find a Ring of Nothing on level 7. You may meet a Dark elven druid on level 15. You are fated to find a Potion of Cure Light Insanity on level 1. You may find a Small Wooden Boomerang on level 9. You are fated to meet a Blubbering idiot on level 7. You may find a Scroll of Nothing on level 1. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-9,-5)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 60 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. f) The Ring of Ivrithar (+4) It increases your wisdom and constitution by 4. It provides resistance to electricity, cold, poison, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. n) The Chain Mail of Mordantir (-54,-9) [14,+10](40%) It increases your hit points by 40%. It sustains your strength, wisdom and charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to life draining, cold, poison, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Paths of the Dead. o) The Elven Cloak 'Thrimbar' [4,+12] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides immunity to fire. It provides resistance to acid, electricity, nether , nexus and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. p) The Small Leather Shield of Ressin [2,+12] It sustains your dexterity. It provides resistance to poison, nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 52 of Paths of the Dead. s) a Golden Crown of the Magi [0,+14] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. z) a Skull druj (1400 hp) {) (nothing) |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 48 of Moria. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. It was given to you as a reward. b) 2 Tomes of the Eternal Flame c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. f) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. h) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Black Market. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Gem of Knowledge It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 32 of The Land Of Rhun. l) The Tome of Elven Household Magic It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven sorcerer on level 43 of Mordor. m) The Crystal Ball of The Witch-King of Angmar It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 34 of Cirith Ungol. n) a Potion of Cure Critical Wounds o) 26 Potions of Healing p) 15 Potions of Restore Mana q) 20 Potions of Curing r) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to cold and poison. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 67 of Angband. s) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your intelligence and dexterity by 4. It makes you invisible. It provides resistance to fire, poison and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Angband. t) The Ring of Power of Ren the Unclean (+5) It increases your strength by 5. It makes you invisible. It sustains your strength. It provides resistance to fire, poison, confusion and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 43 of Paths of the Dead. u) The Ring of Power of Ren the Unclean (+2 to searching) It increases your intelligence and searching by 2. It makes you invisible. It sustains your wisdom. It provides resistance to acid, electricity, sound and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 65 of The Sacred Land Of Mountains. v) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Angband. w) The Ring of Erandan (+1) It increases your intelligence by 1. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to cold, dark and blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 80 of Angband. [Home Inventory - Bree ] a) 3 Fireproof Tomes of Magical Energy It cannot be harmed by fire. It was given to you as a reward. b) 8 Tomes of the Eternal Flame c) 2 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) 3 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) 3 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. f) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. g) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. h) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Black Market. i) 5 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) 6 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) a Fireproof Holy Tome of Eru Iluvatar l) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. m) The Tome of Alannon It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Parchment titled ``Magic for the Layman'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Gnome mage on level 21 of Mirkwood. o) Raistlin's Ready Ranger (charging) It can be activated for light absorption every 80 turns. You found it lying on the ground on level 26 of The Sandworm lair. p) Agannazar's Altruistic Assassin It can be activated for Destruction every 100 turns. You found it lying on the ground on level 42 of Paths of the Dead. q) Tenser's Top-Heavy Teaspoon It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. r) a Golden Rod of the Istari of Nothing (250/250) s) an Adamantite Rod of Simplicity of Nothing (200/200) You found it in the remains of a Nightwing on level 56 of Paths of the Dead. t) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 59 of Dol Guldur. v) The Large Metal Shield of Elmar [5,+9] It sustains your strength. It provides immunity to electricity. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Angband. [Home Inventory - Gondolin ] a) The Ring 'Ornona' (+2) It increases your strength and dexterity by 2. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 39 of The Land Of Rhun. b) a Ring of Speed (+5) c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Ring of Lordly Protection [+19] {25% off} It provides immunity to paralysis. It provides resistance to life draining, poison, dark and disenchantment. You bought it from the Jewelry Shop. e) The Ring of Dinaxe (+5) It can be used to store a spell. It increases your intelligence by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Helcaraxe. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. h) The Bar Chain Mail of Guned (-71,-54) [18,+11](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity, constitution and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 40 of Moria. i) The Full Plate Armour of Andor (-48,-22) [25,+12](40%) It increases your hit points by 40%. It sustains your charisma. It provides resistance to dark, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 66 of Mordor. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Large Metal Shield of Earth [5,+10] It sustains your strength and wisdom. It provides immunity to acid and cold. It provides resistance to life draining, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 37 of The Land Of Rhun. m) The Large Metal Shield of Ohtarnas [5,+4] It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 34 of A lost temple. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 24 of Mirkwood. o) The Steel Helm of Celennath [6,+9] It provides light (radius 3) forever. It sustains your dexterity. It provides resistance to fire, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Submerged Ruins. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. q) a Short Bow of Lothlorien (x4) (+21,+16) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 32 of Moria. s) The Light Crossbow of Amragon (x3) (+18,+6) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 60 of Mordor. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. u) The Bolt of Ering (1d5) (+12,+15) (+5) It increases your strength and dexterity by 5. It does extra damage from fire. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of A lost temple. v) a Fiery Small Metal Boomerang of Westernesse (3d4) (+7,+11) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It cannot be harmed by fire. You bought it from the Weaponsmith. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Mordor. x) a Drum of Power (+5) It increases your strength and charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Helcaraxe. [Home Inventory - Minas Anor ] a) 10 Potions of Cure Insanity b) 50 Potions of Healing c) 16 Potions of *Healing* {25% off} d) 2 Potions of Life e) 22 Potions of Restore Mana f) a Potion of Augmentation g) 10 Potions of Resistance h) 26 Potions of Curing i) a Potion of Invulnerability j) 12 Scrolls of Reset Recall k) 2 Fireproof Scrolls of *Destruction* l) 9 Scrolls of *Destruction* m) 2 Fireproof Scrolls of Genocide It cannot be harmed by fire. You bought it from the Black Market. n) 2 Scrolls of Genocide o) 3 Scrolls of Mass Genocide p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. q) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Long Bow 'Nathirth' (x6) (+15,+13) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Angband. u) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 74 of Angband. v) The Mage Staff 'Telmith' (1d4) (-2,-9)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. b) The Amulet of Handorn (+4) It increases your strength and charisma by 4. It sustains your intelligence. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. c) The Amulet 'Hyavar' (+3) It increases your strength, dexterity, searching and infravision by 3. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Amulet of Andan (+1) It can be used to store a spell. It increases your charisma by 1. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Partial Plate Armour 'Thebrolor' (-53,-11) [22,+7](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides resistance to cold, poison, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Cloak of Mist of Air [1,+11] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. m) The Large Metal Shield of Angbarimo [5,+8] It sustains your wisdom and constitution. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining, fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 51 of Paths of the Dead. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 79 of Angband. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Paths of the Dead. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 73 of Angband. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 48 of The Sacred Land Of Mountains. v) a Mage Staff of Power (1d4) (-8,-20) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of The Land Of Rhun. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 37 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Rune [Sphere] 'Aedhron' It cannot be harmed by acid, cold, lightning or fire. e) The Bag of Tricks It can be activated for poison. You found it in the remains of a Spectre on level 32 of The Land Of Rhun. f) Kenault's Cantrip Generator It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Hill orc on level 19 of Orc Cave. g) The Deck of Wild Magic It can be activated for experience loss. You found it in the remains of a Ghoul on level 37 of Maze. h) Baalzebub's Tormented Box It can be activated for cure blindness every 100 turns. You found it lying on the floor of a special level. i) Baalzebub's All-seeing Servant It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) The Gem of Fire It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. k) The Gem of Ice It can be activated for cuts. You found it in the remains of a Hill orc on level 37 of Moria. l) The Gem of Venom It can be activated for experience loss. You found it in the remains of a Gelatinous cube on level 32 of The Helcaraxe. m) The Gem of Knowledge It can be activated for cure insanity every 200 turns. You found it in the remains of a Half-orc on level 49 of Cirith Ungol. n) The Gem of Knowledge It can be activated for cure insanity every 200 turns. You found it in the remains of a Bullywug on level 40 of Submerged Ruins. o) The Gem of Rage It can be activated for death. You found it in the remains of a Mimic on level 52 of Mordor. p) The Gem of Hate It can be activated for decreasing Dexterity. You found it lying on the ground on level 14 of Mirkwood. q) The Gem of Hate It can be activated for decreasing Dexterity. You found it in the remains of a White wraith on level 56 of Paths of the Dead. r) The Gem of Wisdom It can be activated for poison. You found it lying in a vault on level 29 of The Sandworm lair. s) The Gem of Ghosts It can be activated for decreasing Intelligence. You found it in the remains of a Hezrou on level 53 of Mordor. t) The Shrunken Head of Nightmares It can be activated for cure confusion every 500 turns. You found it in the remains of a Ghoul on level 20 of Mirkwood. u) Raal's Voodoo Doll of Revenge It can be activated for decreasing Wisdom. v) The Mirror of Alternate Dimensions It can be activated for decreasing Strength. You found it in the remains of a Skeleton Dark elven warlock on level 32 of The Land Of Rhun. w) The Ebon Cube of Darkness It can be activated for blindness. You found it in the remains of a Dark elven priest on level 64 of Mordor. x) The Diamond Prism of Light It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 26 of The Land Of Rhun. a) Gruumsh's Bottle of Death It can be activated for create hunger. You found it lying in a vault on level 30 of The Sandworm lair. b) The Devil's Pentagram It can be activated for decreasing Wisdom. You found it in the remains of a Dread on level 43 of Mordor. c) The Devil's Pentagram It can be activated for decreasing Wisdom. You found it lying in a vault on level 50 of Cirith Ungol. d) Mordekainen's Sneaking Eye It can be activated for stat loss. You found it lying on the ground on level 30 of The Sandworm lair. e) Kelek's Practical Joke It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Black wraith in the town of Gondolin . f) Kelek's Wormhole Machine It can be activated for death. You found it in the remains of a Hell knight on level 63 of Mordor. g) Tenser's Alteration Manual It can be activated for stun. You found it in the remains of an Ice skeleton on level 23 of The Helcaraxe. h) Raal's Tome of Unconventional Warfare It can be activated for confusion. You found it in the remains of an Emperor wight in the town of Bree . i) The Tome of Collected Weird Magic It can be activated for cure stun every 100 turns. You found it in the remains of a Dreadlord on level 54 of Mordor. j) The Pendulum of Orcus It can be activated for blindness. You found it lying on the ground on level 14 of Orc Cave. k) Mordekainen's Pocket Magician It can be activated for cuts. You found it in the remains of a Dread on level 35 of The Helcaraxe. l) Benetar's Death Ray Experiment It can be activated for cure hallucination every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. m) Valdarbon's Automatic Alchemist It can be activated for confusion. You found it in the remains of a Priest on level 64 of Mordor. n) Lloth's Ceremonial Dagger It can be activated for decreasing Wisdom. You found it lying on the ground on level 32 of The Land Of Rhun. o) a Parchment titled ``Demigods and their Uses'' It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. p) a Parchment titled ``Magic for the Layman'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Forest wight on level 70 of Paths of the Dead. q) The Skull of Ancient Wisdom It can be activated for decreasing Strength. You found it in the remains of a Dreadlord on level 67 of The Sacred Land Of Mountains. r) Benetar's Mana Battery It can be activated for decreasing Constitution. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. s) Benetar's Portable Plague It can be activated for high experience loss. You found it lying on the ground on level 32 of The Land Of Rhun. t) Gamenlon's Summoning Manual It can be activated for poison. You found it in the remains of a Mummified human on level 32 of The Helcaraxe. u) Gamenlon's Summoning Manual It can be activated for poison. You found it in the remains of a Ghoul on level 40 of Paths of the Dead. v) Balrilbon's Soulgem It can be activated for decreasing Strength. You found it in the remains of a Hezrou on level 46 of Moria. w) The Lost Works of Kenault It can be activated for cure hallucination every 100 turns. You found it in the remains of an Acidic cytoplasm on level 32 of The Helcaraxe. x) The Crystal Ball of Godly Sights It can be activated for cure insanity every 200 turns. You found it in the remains of a Shade on level 65 of Mordor. a) The Crystal Ball of Godly Sights It can be activated for cure insanity every 200 turns. You found it in the remains of a Grave wight on level 60 of Erebor. b) The Box of Many Wonders It can be activated for paralyze. You found it lying on the ground on level 25 of The Old Forest. c) Baalzebub's Tormented Skullcap It can be activated for cure stun every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. d) The Jester's Cap of Insanity It can be activated for something weird every 5 turns. You found it in the remains of a Death quasit on level 39 of Mordor. e) The Bottomless Bottle It can be activated for something weird every 5 turns. You found it in the remains of a Gelatinous cube on level 32 of The Helcaraxe. f) a Parchment titled ``Planar Travel Made Easy'' It can be activated for death. You found it in the remains of a Priest on level 64 of Mordor. g) The Wand Construction Kit It can be activated for confusion. You found it in the remains of an Acidic cytoplasm on level 32 of The Helcaraxe. h) The Clay Tablets of Antiquity It can be activated for Ruination. You found it in the remains of a Skeleton Novice mage on level 40 of The Land Of Rhun. i) Boccob's Magical Mish-mash It can be activated for summon pet every 101 turns. You found it lying on the ground on level 29 of The Sandworm lair. j) Boccob's Magical Mish-mash It can be activated for summon pet every 101 turns. You found it in the remains of a Bullywug on level 40 of Submerged Ruins. k) The Grail of Kenault It can be activated for high experience loss. You found it lying on the ground on level 31 of The Helcaraxe. l) a Parchment titled ``Household Magic'' It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 43 of Mordor. m) The Hand of Vecna It can be activated for decreasing Charisma. You found it in the remains of a Master lich on level 40 of The Helcaraxe. n) The Skull of Vecna It can be activated for high stat loss. You found it in the remains of a Master vampire on level 39 of The Land Of Rhun. o) The Eye of Vecna It can be activated for cure poison every 100 turns. You found it in the remains of a Half-orc on level 42 of Mordor. p) The Crystal Ball of The Witch-King of Angmar It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. q) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for decreasing Wisdom. You found it in the remains of a Zombie Priest on level 46 of Moria. r) The Medallion of Good Will It can be activated for summon monster. You found it in the remains of a Mind flayer on level 48 of Mordor. s) The Medallion of Good Will It can be activated for summon monster. You found it in the remains of a Dread on level 61 of Erebor. t) The Immortal Skull of Benetar It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 23 of The Sandworm lair. u) The Immortal Skull of Benetar It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Headless ghost on level 54 of Paths of the Dead. v) Heward's Excellent Experimental Earmuffs It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 40 of The Land Of Rhun. w) The Cunning Plan of Zog It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Ghoul on level 44 of Moria. x) a Parchment titled ''Immortality For Dummies'' It can be activated for hallucination every 10 turns. You found it lying in a vault on level 29 of The Sandworm lair. a) a Parchment titled ''Immortality For Dummies'' It can be activated for hallucination every 10 turns. You found it in the remains of a Dreadmaster on level 57 of The Sacred Land Of Mountains. b) Mordenkainen's Mysterious Mind-Masher It can be activated for decreasing Dexterity. You found it lying on the ground on level 21 of The Helcaraxe. c) Jor's Buckler of Missile Attraction It can be activated for gain corruption every 10 turns. You found it in the remains of a Snaga Shaman on level 22 of A lost temple. d) Agannazar's Antique Acorn It can be activated for cure stun every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) Cathal's Corrupting Cymbal It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 25 of The Old Forest. f) Pytar's Portable Pandemonium It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 46 of Moria. g) The Toenail of Vecna It can be activated for confusion. You found it in the remains of a Grave wight in the town of Bree . h) Jor's Book of Impossible Occurences It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. i) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Death quasit on level 47 of Mordor. j) Olive's Omnipotent Ostrich It can be activated for decreasing Dexterity. You found it lying on the ground on level 30 of The Sandworm lair. k) 98 Potions of Water Curing {quest} l) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 54 of Mordor. m) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. n) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your strength and speed by 4. It makes you invisible. It sustains your strength and charisma. It provides resistance to light, blindness and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 67 of Dol Guldur. p) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your infravision and attack speed by 3. It makes you invisible. It provides resistance to cold and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of Paths of the Dead. q) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, fire, light and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. r) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your dexterity and attack speed by 2. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, light, confusion and sound. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 56 of Paths of the Dead. s) The Ring of Power of Adunaphel the Quiet (+2) It increases your intelligence, dexterity and charisma by 2. It makes you invisible. It provides resistance to poison. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Paths of the Dead. t) The Ring of Power of Hoarmurath of Dir (+4 to infravision) It increases your strength and infravision by 4. It makes you invisible. It provides immunity to paralysis. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. u) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your dexterity, charisma and stealth by 2. It makes you invisible. It provides resistance to electricity and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 59 of Paths of the Dead. v) The Ring of Power of Adunaphel the Quiet (+4) It increases your strength by 4. It makes you invisible. It provides resistance to poison, dark and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Paths of the Dead. w) The Ring of Power of Adunaphel the Quiet (+1 to searching) It increases your strength and searching by 1. It makes you invisible. It sustains your intelligence. It provides resistance to acid, electricity and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 35 of The Helcaraxe. x) The Ring of Power of Hoarmurath of Dir (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your strength. It provides resistance to fire, light, dark, blindness and sound. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. a) The Ring of Power of Ren the Unclean (+1) It increases your dexterity by 1. It makes you invisible. It provides resistance to cold, poison, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 56 of Paths of the Dead. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your constitution. It provides resistance to electricity, poison and light. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Akhorahil the Blind It makes you invisible. It makes you completely fearless. It provides resistance to light, confusion and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 56 of Paths of the Dead. d) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 67 of Angband. e) The Ring of Nieng (+1 attack) It increases your intelligence, searching and attack speed by 1. It provides resistance to electricity, fire, poison and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 57 of The Sacred Land Of Mountains. f) The Ring 'Rhorie' (+1 to searching) It increases your searching and infravision by 1. It sustains your wisdom, dexterity and charisma. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 70 of Angband. g) The Ring of Aidras (+9 to accuracy) (+2) It increases your constitution and stealth by 2. It sustains your charisma. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Helcaraxe. h) The Ring of Valia It makes you completely fearless. It provides resistance to poison, blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 32 of Maze. i) The Ring of Hithel (+1 to stealth) It increases your stealth and infravision by 1. It sustains your dexterity and charisma. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 60 of Mordor. j) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Ring 'Umirin' (+3% of critical hits) It can be used to store a spell. It increases your strength and ability to score critical hits by 3. It sustains your constitution and charisma. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 61 of The Sacred Land Of Mountains. l) The Amulet of Fearamir (+3 to infravision) It increases your infravision by 3. It sustains your intelligence and dexterity. It provides resistance to acid and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient dragon turtle on level 42 of Submerged Ruins. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 67 of Dol Guldur. o) The Amulet of Hunar (+2) It increases your strength and dexterity by 2. It sustains your wisdom and constitution. It allows you to see invisible monsters. It slows your metabolism. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Paths of the Dead. p) The Amulet of Thmor (+4 to searching) It increases your searching by 4. It makes you completely fearless. It provides resistance to cold, blindness, confusion and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 42 of Mordor. q) The Amulet 'Earet' (+1 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and searching by 1. It provides resistance to poison, blindness, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. t) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Green Dragon Scale Mail of Rhuia (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to electricity, poison, confusion, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Rusty Chain Mail 'Eglost' (-14,-31) [14,-3](20%) It increases your hit points by 20%. It sustains your dexterity and charisma. It provides resistance to nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 33 of The Small Water Cave. x) The Ring Mail of Dilmaegor (-2 to accuracy) [12,+15] It sustains your intelligence and dexterity. It provides resistance to acid, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. a) The Metal Scale Mail of Denglorth (-54,-28) [13,+12](20%) It increases your hit points by 20%. It sustains your constitution. It provides resistance to cold, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 39 of The Land Of Rhun. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Priest on level 34 of Moria. d) The Augmented Chain Mail 'Nirin' (-2 to accuracy) [16,+12] It sustains your dexterity. It provides resistance to fire, light, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 72 of Erebor. e) The Augmented Chain Mail 'Niendir' (-2 to accuracy) [16,+15] It provides immunity to acid. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 58 of Dol Guldur. f) The Bar Chain Mail of Amros (-22,-56) [18,+8](40%) It increases your hit points by 40%. It sustains your strength , intelligence, wisdom, dexterity and constitution. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining, fire, poison, light, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 60 of Erebor. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. h) The Metal Brigandine Armour 'Nivras' (-3 to accuracy) [19,+11] It provides resistance to fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. i) The Splint Mail of Thalach (-2 to accuracy) [19,+12] It sustains your strength and constitution. It provides immunity to fire . It makes you completely fearless. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 53 of Mordor. j) The Partial Plate Armour of Eguin (-3 to accuracy) [22,+18] It provides immunity to acid and electricity. It provides resistance to nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Angband. k) The Partial Plate Armour of Eledhelor [22,+10] It sustains your constitution. It provides resistance to light. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 57 of The Sacred Land Of Mountains. l) The Metal Lamellar Armour of Vinquen (-3 to accuracy) [23,+17] It provides immunity to electricity and fire. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Mithril Plate Mail 'Eldost' (-3 to accuracy) [35,+10] It sustains your strength, dexterity and constitution. It provides resistance to electricity, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Erebor. p) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred Land Of Mountains. q) The Robe of Gliengil [2,+11] It sustains your strength and charisma. It provides resistance to acid, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Soft Studded Leather of Galiengil [5,+3] It provides resistance to acid and chaos. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 33 of Mirkwood. u) The Hard Leather Armour of Orodrique (-67,-11) [6,+13](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 41 of Mordor. v) The Cord Armour of Horoth [6,+13] It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, electricity, fire, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. w) The Leather Scale Mail of Bredh (-1 to accuracy) [11,+11] It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to acid, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 49 of Mordor. x) The Leather Jacket of Arwaeras (-1 to accuracy) [12,+8] It sustains your intelligence. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Maze. a) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Thunderlord Coat 'Garmog' [9,+11] It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 67 of The Sacred Land Of Mountains. c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of The Sacred Land Of Mountains. d) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of Angband. e) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Cloak of Dorecth [1,+8] It sustains your constitution. It provides immunity to electricity. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. g) The Cloak of Anaelmar [1,+17] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence, wisdom, dexterity and constitution. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. h) The Small Metal Shield of Tilmen [3,+10] It sustains your intelligence and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 66 of Erebor. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 48 of Submerged Ruins. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Angband. k) The Iron Crown of Marodreb [0,+10] It sustains your wisdom, dexterity, constitution and charisma. It provides resistance to fire, poison, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 67 of Dol Guldur. l) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 63 of Paths of the Dead. m) The Hard Leather Cap of Palad [2,+5] It sustains your strength. It provides resistance to acid, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 39 of The Land Of Rhun. n) The Metal Cap of Cirim [3,+11] It sustains your constitution. It makes you completely fearless. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 36 of Mordor. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. p) The Dragon Helm of Thrain [8,+10] It sustains your wisdom and constitution. It provides resistance to cold , light and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of Paths of the Dead. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . t) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 36 of Mordor. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 54 of Paths of the Dead. v) The Pair of Metal Shod Boots 'Errion' [6,+4] It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 46 of Cirith Ungol. w) The Cleaver of Farwe (2d4) (+7,+6) (+3 to speed) It increases your speed by 3. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. x) The Cleaver of Mahiathol (2d4) (+8,+7) (+2) It increases your strength by 2. It does extra damage from frost. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 32 of Cirith Ungol. a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. c) The Broad Axe of Queloth (2d6) (+18,+8) (+1) It can be wielded two-handed. It increases your intelligence, dexterity and charisma by 1. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 67 of Dol Guldur. d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. e) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. f) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 52 of Mordor. g) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. h) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Rapier of Ranya (1d6) (+11,+13) (+1) It increases your intelligence by 1. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . k) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 24 of Mirkwood. l) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Small Sword (*Defender*) (1d6) (+3,-2) [+10] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, confusion and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 37 of Moria. n) The Small Sword 'Serath' (1d6) (+4,+7) It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloaker on level 15 of Orc Cave. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 36 of Maze. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nether. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 48 of Moria. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 37 of Moria. v) The Long Sword of Aukar (2d5) (+8,+12) (+5) It provides light (radius 1) forever. It increases your strength by 5. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . x) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10 . It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 36 of Moria. b) The Scimitar of Culkas (2d5) (+12,+15) (+5) It increases your wisdom and constitution by 5. It is very sharp and can make your foes bleed. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of The Sacred Land Of Mountains. c) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 34 of Mordor. d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 58 of Dol Guldur. e) The Bastard Sword 'Gothil' (3d4) (+13,+21) (+2 attacks) It can be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 49 of Mordor. f) The Claymore of Dilmarth (2d8) (+27,+10) (+2 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 2 . It does extra damage from fire. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 69 of Paths of the Dead. g) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. h) The Two-Handed Sword of Nendor (3d6) (+9,+17) (+1) It must be wielded two-handed. It increases your wisdom and charisma by 1. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 64 of Paths of the Dead. i) The Two-Handed Sword of Ibinion (3d6) (+15,+19) (+4) It must be wielded two-handed. It increases your constitution by 4. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Paths of the Dead. j) The Flamberge of Elegil (3d7) (+2,+5) (+1 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 1. It does extra damage from acid and electricity. It is very sharp and can cut your foes. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. l) The Executioner's Sword of Ranrunta (4d5) (+5,+14) (+2 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, charisma and attack speed by 2. It does extra damage from acid and frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Green Thunderlord in a plain of grass. m) The Executioner's Sword of Elebrin (4d5) (+13,+20) (+1 attack) It must be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Zweihander of Gandorith (4d6) (+6,+6) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Mage on level 50 of Moria. o) The Zweihander 'Lumende' (4d6) (+18,+15) (+4) It must be wielded two-handed. It increases your wisdom by 4. It does extra damage from electricity and fire. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 56 of Paths of the Dead. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) a Venomous Dark Sword of Aman (3d7) (+6,+10) [+1] (+1) It generates an antimagic field. It increases your wisdom by 1. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Forest troll on level 37 of The Land Of Rhun. r) The Dark Sword of Elingros (3d7) (+5,+16) (+2) It generates an antimagic field. It increases your strength, intelligence and dexterity by 2. It does extra damage from fire. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 43 of Mordor. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 39 of The Land Of Rhun. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 32 of The Land Of Rhun. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3 . It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 43 of Mordor. w) a Guisarme of Westernesse (2d5) (+13,+11) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying on the ground on level 35 of The Land Of Rhun. x) The Lance of Eglorgor (2d8) (+11,+2) (+3 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your charisma and speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Erebor. a) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 59 of Paths of the Dead. b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. c) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 69 of Angband. d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of The Land Of Rhun. e) The Lochaber Axe of Loros (3d8) (+8,+6) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of Mordor. f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. h) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. i) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 58 of The Sacred Land Of Mountains. j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. k) a Quarterstaff (Defender) (1d9) (+4,+7) [+2] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Ball-and-Chain of Halalad (2d4) (-9,+0) (-6) {cursed} It can be wielded two-handed. It decreases your intelligence by 6. It does extra damage from electricity. It produces chaotic effects. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. n) The War Hammer 'Agorim' (3d3) (+19,+2) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and ability to tunnel by 5. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The War Hammer of Anden (3d3) (+20,+13) (+1) It can be wielded two-handed. It increases your intelligence and wisdom by 1 . It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and chaos. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 35 of Maze. q) The Lucerne Hammer of Varos (2d5) (+21,+8) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 5. It does extra damage from electricity. It drains life from your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. r) a Lucerne Hammer (Defender) (2d5) (+7,+11) [+7] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of The Land Of Rhun. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 48 of Mordor. t) The Lead-Filled Mace of Sernostir (3d4) (+12,-9) (+3 attacks) It can be wielded two-handed. It increases your wisdom, ability to tunnel and attack speed by 3. It does extra damage from electricity. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. u) The Lead-Filled Mace of Estan (3d4) (+20,+7) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from frost. It poisons your foes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. w) The Two-Handed Flail of Fuilmar (3d6) (+40,+13) (+2 to speed) It must be wielded two-handed. It increases your strength, speed and attack speed by 2. It does extra damage from fire. It produces chaotic effects. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 67 of Paths of the Dead. x) The Bolt 'Gelingil' (1d5) (+20,+16) It does extra damage from acid and electricity. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. a) The Arrow 'Mingwe' (1d4) (+16,+6) It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 57 of Mordor. c) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. d) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. e) The Small Wooden Boomerang of Lornath (1d4) (+14,+12) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 69 of Paths of the Dead. f) The Wooden Boomerang 'Andori' (1d8) (+14,+7) It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 46 of Cirith Ungol. g) The Small Metal Boomerang of Ekkast (3d4) (+7,+7) It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 45 of Cirith Ungol. h) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Metal Boomerang of Daruing (4d5) (+18,+15) It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 69 of The Sacred Land Of Mountains. j) The Metal Boomerang of Sulim (4d5) (+19,+13) It does extra damage from electricity and frost. It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. k) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of Paths of the Dead. l) The Mage Staff of Lieneth (1d4) (-4,-4) [+4](20%) It can be wielded two-handed. It increases your mana capacity by 20%. It sustains your wisdom. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Mage Staff 'Nenya' (1d4) (+7,+10)(20%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Mage Staff of Belamo (1d4) (-2,-4) [+2](60%) It can be wielded two-handed. It provides light (radius 1) forever. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Mage Staff of Rimrancar (1d4) (+8,+10) (+0) It can be wielded two-handed. It can be used to store a spell. It decreases your intelligence and spell power by 0. It allows you to see invisible monsters. It drains experience. It induces random teleportation. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Cirith Ungol. |
Posted on 1.6.2006 09:24
1072. on the Ladder (of 19090)
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