The Angband Ladder: Osmund, High-Elf Sorceror by <c.smith@ucc.ie>

  [ToME 2.1.2 Character Dump]

 Name  : Osmund                 Age                107       STR: 18/160       
 Sex   : Male                   Height             103       INT: 18/***       
 Race  : High-Elf               Weight             190       WIS: 18/***       
 Class : Sorceror               Social Class        68       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         -61 Level             50    Max Hit Points       896   
 + To Melee Damage      -41 Experience  28433257    Cur Hit Points       896   
 + To Ranged Hit         -3 Max Exp     28433257    Max SP (Mana)       1264   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)       1264   
   AC                60+255 Gold        16007849                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4-164   
 Stealth     : Superb       Magic Device: Legendary[42]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are the first child of a          
          Landed Knight.You are a credit to the family.  You have              
          dark brown eyes, straight black hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 38 (1900')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 42nd Quelle of the 2890th year of the third age.
 It now is 56 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can cast magic missiles.
You can restore lost life forces.
The Blood of Life flows through your veins.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                50.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  17.500 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.

 You have defeated 16332 enemies.


  [Fates]

You are fated to meet a Baby white dragon on level 1.
You may meet a Mangy-looking leper on level 16.
You are fated to find a Book of Sound Patterns on level 85.


  [Character Equipment]

a) The Mage Staff called 'Mr Weasley' (1d4) (-22,-17)(60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It can be used to store a spell.  It increases your mana capacity 
    by 60%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Sling 'Amramo' (x2) (+25,+24) (+3 to speed)
    It increases your strength, intelligence, wisdom, constitution and
    speed by 3.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Wyrm of Perplexity on level
    99 of Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your intelligence, wisdom, dexterity, constitution, charisma 
    and stealth by 3.  It makes you invisible.  It sustains your intelligence 
    and constitution.  It makes you completely fearless.  It provides 
    resistance to cold, blindness, shards, nether, chaos and disenchantment.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol
    Guldur.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
n) The Mithril Chain Mail of Ancalas (-67,-38) [28,+10](40%) {C}
    It increases your hit points by 40%.  It sustains your wisdom and dexterity.
    It provides immunity to cold.  It provides resistance to acid and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Mimicry [Fire cloud] of Caran [1,+11] {ACID,FIRE,COLD}
    It provides immunity to acid, fire and cold.  It provides resistance
    to confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of Submerged Ruins.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to confusion, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 98 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Dracolich on level 54 of The Sacred
    Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
z) (nothing)
{) 30 Iron Shots of Venom (1d4) (+11,+8)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m5 !d!k!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadmaster on level 81 of Angband.
b) a Tome of the Eternal Flame {@m2 !d!k!k!v}
    It cannot be harmed by fire.  
c) a Tome of the Blowing Wind {@m3 !d!k!k!v}
    It cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth {@m8 !d!k!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
e) a Tome of the Everrunning Wave {@m1 !d!k!k!v} 
f) a Fireproof Tome of Translocation {@m6 !d!k!k!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
g) a Tome of the Tree {@m0 !d!k!k!v} 
h) a Fireproof Tome of Knowledge {@m7 !d!k!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Tome of the Time {@m4 !d!k!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Tome of Meta Spells {@m9 !d!k!k!v}
    It cannot be harmed by fire.  
k) 7 Sprigs of Athelas 
l) 20 Potions of *Healing* 
m) 3 Potions of Life 
n) 23 Potions of Restore Mana 
o) 14 Scrolls of *Destruction* 
p) 5 Fireproof Scrolls of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
q) 6 Scrolls of Mass Genocide 
r) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis. 
    It allows you to breath underwater.  It allows you to climb mountains.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
s) The Large Metal Shield 'Moromur' [5,+19] {E}
    It sustains your intelligence.  It provides immunity to electricity.
    It provides immunity to paralysis.  It provides resistance to poison,
    confusion, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) a Mage Staff of Wizardry (1d4) (-22,+5)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 3.  It increases your mana capacity 
    by 60%.  
    You found it lying on the ground on level 100 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Eternal Flame {@m2 !d!k!k!v}
    It cannot be harmed by fire.  
b) 2 Tomes of the Blowing Wind {@m3 !d!k!k!v}
    It cannot be harmed by electricity.  
c) 3 Fireproof Tomes of the Impenetrable Earth {@m8 !d!k!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
d) a Tome of the Everrunning Wave {@m1 !d!k!k!v} 
e) a Fireproof Tome of Translocation {@m6 !d!k!k!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
f) 3 Tomes of the Tree {@m0 !d!k!k!v} 
g) 2 Fireproof Tomes of Knowledge {@m7 !d!k!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Tome of Meta Spells {@m9 !d!k!k!v}
    It cannot be harmed by fire.  
i) an Unholy Tome of the Hellflame
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 62 of The Sacred
    Land Of Mountains.
k) a Golden Rod of the Istari of Nothing (250/250)
l) Power Dragon Scale Mail (-3) [40,+22]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
m) The Ring Mail of Lontin (-2) [12,+11] {A,F,C}
    It sustains your wisdom.  It provides immunity to acid, fire and cold.
    It provides resistance to fire, cold, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 86 of Mount Doom.
n) The Bar Chain Mail of Tanglacar (-2) [18,+15] {ACID,COLD}
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides resistance to electricity, light, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Full Plate Armour 'Armel' (-10,-21) [25,+9](40%) {FIRE}
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to fire.  It provides resistance to electricity,
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
p) The Thunderlord Coat of Vorindor (-45,-3) [9,+11](20%) {ELEC,COLD}
    It increases your hit points by 20%.  It sustains your strength and
    dexterity.  It provides immunity to electricity and cold.  It provides
    resistance to fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Monastic lich on level 70 of Angband.
q) The Large Metal Shield of Nathalad [5,+6] {COLD,neth,dark}
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to dark and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 80 of Angband.
s) The Shield of Deflection of Valeb [10,+25] {COLD}
    It sustains your strength, wisdom and charisma.  It provides immunity
    to cold.  It provides resistance to acid and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 80 of Angband.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 74 of
    Angband.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides immunity
    to paralysis.  It provides resistance to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Paths
    of the Dead.
w) Climbing Set


  [Home Inventory - Gondolin ]

a) The Ring 'Doril' [+12] (+5)
    It increases your intelligence and constitution by 5.  It sustains
    your intelligence.  It provides resistance to electricity, dark and
    sound.  It allows you to fly.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 52 of
    Illusory Castle.
b) The Ring 'Glingwaer' [+13] (+2 to searching)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your searching and infravision by 2.  It makes 
    you invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to electricity, cold and blindness.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 98 of Angband.
c) a Ring of Speed (+17)
d) The Ring 'Aenulorin' (+8)
    It increases your strength, constitution and speed by 8.  It makes
    you invisible.  It provides resistance to electricity, poison, sound 
    and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 86 of Mount Doom.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99
    of Mount Doom.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
i) an Indestructible Amulet of Doom [+7] (+8)
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 8.  It cannot be dropped while cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
j) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching) {25% off}
    It can be used to store a spell.  It increases your intelligence and
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) 3 Amulets of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46
    of The Sacred Land Of Mountains.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of The 
    Sacred Land Of Mountains.
o) The Amulet 'Ithre' (+2 to searching)
    It increases your strength and searching by 2.  It sustains your strength,
    intelligence, wisdom, dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to life draining,
electricity,
    blindness, confusion and chaos.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) a Dwarven Lantern of the Magi [Recall] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 2.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire. 
    It was given to you as a reward.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 61 of The
    Sacred Land Of Mountains.
r) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of The Sacred
    Land Of Mountains.
s) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
u) a Mage Staff of Power (1d4) (-3,-6) (+10)
v) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 4.  It increases your mana capacity 
    by 80%.  
    You found it lying on the ground on level 45 of Submerged Ruins.
w) The Mage Staff of Anaron (1d4) (-1,+4) [+4] (+1)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your intelligence and spell power by 1.  It sustains your
    intelligence and wisdom.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 35 of Illusory Castle.
x) a Mage Staff of Mana (1d4) (+5,+5)(60%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  


  [Home Inventory - Minas Anor ]

a) The Chain Mail of Eledh (-21,-68) [14,+5](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to cold, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 43 of Paths
    of the Dead.
b) The Partial Plate Armour of Arufin (-46,-20) [22,+7](40%) {A,C}
    It increases your hit points by 40%.  It sustains your intelligence.
    It provides immunity to acid and cold.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire,
    poison, light, confusion, sound and disenchantment.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 43 of 
    Moria.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, sound and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
d) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
e) The Elven Cloak 'Telluinda' [4,+22] (+2 to stealth) {FIRE}
    It increases your stealth, searching and luck by 2.  It provides immunity
    to fire.  It provides resistance to electricity, light and chaos. 
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
f) The Cloak of Mimicry [Hound] of Cring [1,+14] {ELEC}
    It sustains your constitution.  It provides immunity to electricity.
    It makes you completely fearless.  It provides resistance to life 
    draining, electricity, cold, poison, sound and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 99 of Angband.
g) a Small Leather Shield of Reflection [2,+11]
h) The Large Leather Shield of Celegorm [4,+20] {e,dark,dsch}
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and blindness.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
j) The Iron Crown of Gulien [0,+10]
    It sustains your intelligence and constitution.  It provides immunity
    to paralysis.  It provides resistance to acid, sound, chaos and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) an Iron Crown of Seeing [0,+13] (+5 to searching) {blnd - ESP}
    It increases your searching by 5.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers. 
    You found it in the remains of a Chaos drake on level 57 of The Sacred
    Land Of Mountains.
l) The Jewel Encrusted Crown 'Lindor' [0,+11] {life,lght,soun,chao}
    It makes you completely fearless.  It provides resistance to life 
    draining, light, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Paths of the Dead.
m) a Jewel Encrusted Crown of the Magi [0,+17] (+2) {e,neth}
    It provides light (radius 1) forever.  It can be used to store a spell.
    It increases your intelligence by 2.  It sustains your intelligence.
    It provides resistance to acid, electricity, fire, cold and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to light and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town
    of Gondolin .
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@w0}
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 58 of Dol Guldur.
p) The Metal Cap of Thengel [3,+12] (+3) {conf}
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    48 of The Sacred Land Of Mountains.
r) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Iron Helm of Lendollin [5,+1]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to fire, light, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Dragon Helm of Thrain [8,+15]
    It sustains your constitution.  It provides resistance to light, dark 
    and disenchantment.  It allows you to breath underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Ninorn [5,+20]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
v) a Pair of Soft Leather Boots of Elvenkind [2,+17] (+5)
    It increases your stealth and speed by 5.  It allows you to levitate.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Angband.
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It increases
    your intelligence, dexterity, charisma, stealth, searching and speed 
    by 3.  It provides immunity to paralysis.  It provides resistance to
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree.
b) a Tome of the Mind 
c) Benetar's Mana Battery {Mass Geno / 1000}
    It can be activated for mass genocide every 1000 turns.  
d) The Box of Many Wonders {Genocide / 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
e) Pytar's Portable Pandemonium {Genocide / 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) Agannazar's Altruistic Assassin {Mass Geno / 1000}
    It can be activated for mass genocide every 1000 turns.  
g) 11 Potions of Cure Insanity 
h) 35 Potions of Healing 
i) 9 Scrolls of Reset Recall 
j) 8 Scrolls of Genocide 
k) 3 Fireproof Staffs of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Fireproof Staff of Mana[15|45] (3 charges)
m) a Staff of Mana[20|41] (12 charges) {@u0} 
n) a Staff of Genocide[1|12] (3 charges) {@u1}
o) an Indestructible Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Augmented Chain Mail 'Nionwe' (-54,-52) [16,+15](40%) {E}
    It increases your hit points by 40%.  It provides immunity to electricity.
    It provides resistance to sound, shards, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 99 of Angband.
q) The Mithril Chain Mail of Dirnim (-1) [28,+22] {E}
    It provides immunity to electricity.  It provides resistance to acid,
    electricity, fire, poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) The Mithril Plate Mail of Halad (-36,-27) [35,+16](40%)
    It increases your hit points by 40%.  It provides immunity to cold.
    It makes you completely fearless.  It provides resistance to acid 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire. 
    You bought it from the Black Market.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) a Shield of Deflection of Preservation (-3,-1) [10,+43]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
v) a Two-Handed Sword of Greater Life (3d6) (+14,+21)(60%)
w) The Heavy Crossbow of Tiryath (x6) (+25,+24) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and speed 
    by 2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 86 
    of Angband.
x) 33 Silver Bolts of Frost (3d5) (+15,+13)
    It does extra damage from frost.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    It cannot be harmed by cold.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) Lloth's Ceremonial Dagger {teleport 100/45}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Black ooze on level 24 of The Sandworm
    lair.
b) a Parchment titled ``Tenser's Last Words''
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    You found it lying on the ground on level 22 of The Sandworm lair.
c) the Hand of Vecna
    It can be activated for confusion.  
    You found it in the remains of a Forest wight in the town of Bree.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 58 of Paths
    of the Dead.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient white dragon on level 57
    of Dol Guldur.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .



Posted on 24.5.2003 16:14

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1031. on the Ladder (of 19090)
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On 24.5.2003 16:14 c.smith@ucc.ie wrote:
Well, sorcery is fun ...

Equipment was more imaginative up to the final battle - couldn't resist boosting HP for that ... wimp :-)

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