The Angband Ladder: Rearen, Thunderlord Alchemist by <iax@tiscali.it>

  [ToME 2.1.2 Character Dump]

 Name  : Rearen                 Age                 17       STR: 18/***       
 Sex   : Neuter                 Height             178       INT: 18/***       
 Race  : Thunderlord            Weight             253       WIS: 18/***       
 Class : Alchemist              Social Class        54       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          38 Level             50    Max Hit Points      3912   
 + To Melee Damage       45 Experience  99999999    Cur Hit Points      3912   
 + To Ranged Hit         53 Max Exp     99999999    Max SP (Mana)        379   
 + To Ranged Damage      20 Exp to Adv.    *****    Cur SP (Mana)        379   
   AC                73+203 Gold        32772497                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Legendary[7] Blows/Round:  47        
 Bows/Throw  : Heroic       Searching   : Legendary[15]Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  188d4+2115
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
           ou are one of many Manwe maia. Your eagle looks very good.          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 65 (3250')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Quelle of the 2891st year of the third age.
 It now is 57 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +.+.+.++........            
        Add Int   : +......+........            
        Add Wis   : +...+..++.......            
        Add Dex   : +......+........            
        Add Con   : +.+....+........            
        Add Chr   : ...++.+++.......            
        Add Stea. : +......+........            
        Add Sear. : .....+.++.......            
        Add Tun.. : +.............+.            
        Add Speed : ....+..+...+....            
        Add Blows : ++++............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +..+...+........            
        Sust Int  : .......+........            
        Sust Wis  : +......++.......            
        Sust Dex  : +......++.+.....            
        Sust Con  : +.+....+........            
        Sust Chr  : +......++.......            
        Invisible : +.+....+........            
        Mul life  : +......+........            
        Imm Acid  : +...............            
        Imm Elec  : +..............+            
        Imm Fire  : +...............            
        Imm Cold  : +...............            
        Sens Fire : ................            
        Reflect   : .......+........            
        Free Act  : +......+........            
        Hold Life : +......+........            
        Res Acid  : +.....+.+.+....+            
        Res Elec  : +..+..+.+......+            
        Res Fire  : +...+.+...+.....            
        Res Cold  : +.....+........+            
        Res Pois  : +...+.....+....+            
        Res Fear  : +...+...........            
        Res Lite  : +...............            
        Res Dark  : +.....+.+.......            
        Res Blind : +...............            
        Res Conf  : +..+............            
        Res Sound : +...............            
        Res Shard : .......+..+.....            
        Res Neth  : .......+........            
        Res Nexus : .......+........            
        Res Chaos : ......+.........            
        Res Disen : ...++.+.+.......            
        Aura Fire : .......+........            
        Hide Type : .++.+++.+..+....            
        Show Mods : ++.....+......+.            
        Insta Art : ....++..........            
        Levitate  : +..............+            
        Lite      : ........+.......            
        See Invis : +......+........            
        Digestion : +.+....+........            
        Regen     : +......+........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : +++++++++++.....            
        Ign Elec  : +++++++++++.....            
        Ign Fire  : +++++++++++.....            
        Ign Cold  : +++++++++++.....            
        Activate  : +..++++.++......            
        Cursed    : ..+++...........            
        Fly       : ...............+            
        Orc.ESP   : +.....++........            
        Troll.ESP : +......+........            
        Dragon.ESP: +......+.......+            
        Giant.ESP : +......+........            
        Demon.ESP : +......+........            
        Undead.ESP: +......+........            
        Evil.ESP  : +......+........            
        Animal.ESP: +......+........            
        Good.ESP  : +......+........            
        Nlive.ESP : +......+........            
        Full ESP  : .......+........            

 Corruption list:

Skills (points left: 20)
 - Combat                                        50.000 [0.700]
	  . Weaponmastery                               50.000 [0.700]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         06.924 [0.900]
	  . Magic-Device                                21.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   01.400 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  21.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  03.700 [0.500]
	  . Corpse-preservation                         12.000 [0.800]
	  . Symbiosis                                   01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved 12 princesses.

 You have defeated 31134 enemies.


  [Fates]

You are fated to die on level 17.
You may find a Ring of Weakness on level 11.
You may meet Fang, Farmer Maggot's dog on level 11.
You may meet a Giant pink frog on level 1.
You are fated to find a Wand of Slow Monster on level 1.
You are fated to die on level 12.
You are fated to find a Bolt on level 1.
You may meet a Blubbering idiot on level 12.
You may meet a Mangy-looking leper on level 2.
You may find a Potion of Sleep on level 14.
You are fated to find a Scroll of Identify on level 1.
You are fated to find a Potion of Resist Cold on level 17.
You are fated to find Padded Armour on level 16.
You may meet a Large white snake on level 10.
You may meet an Agent of the black market on level 5.
You are fated to find a Broken Sword on level 12.
You may meet a Novice warrior on level 14.
You are fated to meet a Scrawny cat on level 17.
You may find a Scroll of Phase Door on level 13.
You may find a Club on level 6.
You are fated to find something special on level 16.
You may find a Rod Tip of Fire Balls on level 66.
You may find a Flask of oil on level 13.
You may find a Scroll of Darkness on level 5.


  [Character Equipment]

a) The Shadow Blade 'Lomegil' (4d4) (+2,+1)(120%) (+6 attacks)
    It can be activated for elemental breath (300) every 500 turns if 
    it is being worn. It provides light (radius 3) forever.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, stealth,
    ability to tunnel and attack speed by 6.  It increases your hit points 
    by 120%.  It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It drains life from your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It sustains
    your strength, wisdom, dexterity, constitution and charisma.  It provides
    immunity to acid, electricity, fire and cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to life draining, acid, electricity, fire, cold, poison, light, dark,
    blindness, confusion and sound.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings,
    animals, good beings and non-living things.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You made it yourself.
d) The Heavy Crossbow of Challenge (Exp:21313294) (x34) (+17,+20) (+30)
    It increases your attack speed by 30.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Menyatata (+4) {cursed}
    It increases your strength, constitution and attack speed by 4.  It
    makes you invisible.  It sustains your constitution.  It slows your
    metabolism.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
f) The Ring of Belduing [+15] (+3 attacks) {cursed}
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It increases your charisma and attack speed by 3.
    It sustains your strength.  It provides resistance to electricity,
    confusion and disenchantment.  It is cursed.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 
    of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level
    71 of Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
o) The Elven Cloak of Io (+0,+0) [4,+11](180%) (+9 to speed)
    It provides light (radius 3) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma, stealth, searching,
    speed and luck by 9.  It increases your hit points by 180%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, dexterity,
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, shards, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.
    It slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 72 of Erebor.
u) The Set of Leather Gloves 'Dolmorgil' (+7) [1,+16]
    It sustains your dexterity.  It provides resistance to acid, fire,
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+20) {!m!m!m}
    It increases your speed by 20.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Pick (1d3) (+3,+5) (+1)


  [Character Inventory]

a) a Runestone {identify @m1}
b) a Potion of *Healing* {!k!d!v!m}
c) 44 Scrolls of Nothing {@m7!d!k!v}
d) 51 Essences of Teleport
e) 32 Essences of Life
f) 5 Essences of Confusion
g) 4 Essences of Darkness
h) 2 Essences of Knowledge
i) 34 Essences of Force
j) an Essence of Mana
k) 18 Empty Bottles {@m8}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Sustain Constitution {25% off}
    It sustains your constitution.  
    You bought it from the Black Market.
b) an Indestructible Ring of Sustain Dexterity
    It sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
c) The Ring of Turth (+4 to infravision)
    It increases your intelligence, dexterity and infravision by 4.  It
    makes you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to poison and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 50 
    of Moria.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    64 of Erebor.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Chain Mail 'Arand' (-2) [14,+12]
    It sustains your wisdom.  It provides immunity to acid, electricity 
    and fire.  It makes you completely fearless.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, chaos and disenchantment.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
l) a Shield of Deflection [10,+17] {50% off}
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Stone troll on level 33 of Moria.
n) The Set of Gauntlets of Ulienwe (+1) [2,+17]
    It provides resistance to life draining and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns 
    if it is being worn. It increases your dexterity and charisma by 5.
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 30 of Moria.
q) 6 Daggers of Urthal (1d4) (+11,+2)
    It produces chaotic effects.  It is especially deadly against giants.
    It strikes at demons with holy wrath.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot 
    be harmed by acid, cold, lightning or fire.  
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It can't
    attack.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 50 of Moria.
s) The Shadow Blade Becoming (Exp:0) (4d4) (-5,+2) [+14] (+6 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 6.
    It poisons your foes.  It sustains your constitution.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison,
    dark and confusion.  It allows you to levitate.  It allows you to 
    see invisible monsters.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 3 Shadow Blades (4d4) (-2,+2) (+1 to stealth)
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.


  [Home Inventory - Gondolin ]

a) 20 Potions of *Enlightenment*
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) 77 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
g) 16 Rings of Nothing {@m9}
    
h) The Amulet of Gunumin (+4)
    It increases your strength, intelligence, dexterity and constitution 
    by 4.  It sustains your wisdom.  It provides resistance to acid and
    electricity.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) an Amulet of Weaponmastery (+6,+6) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You made it yourself.
j) The Shield of Deflection of Cargel [10,+26]
    It sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to light.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
l) a Dragon Helm of Water Breathing [8,+19]
    It makes you completely fearless.  It provides resistance to shards.
    It allows you to breath underwater.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) a Set of Leather Gloves of Slaying (+6,+6) [1,+9]
    
    You made it yourself.
n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision 
    by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire, light and blindness.  It gives telepathic
    powers.  It speeds your regenerative powers.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    72 of Erebor.
o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
p) The Sling 'Perot' (x5) (+9,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence 
    and speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 50
    of Moria.
q) Climbing Set
r) 99 Essences of Time
s) 38 Essences of Time
t) 52 Essences of Magic
u) 99 Essences of Extra Life
v) 2 Essences of Extra Life


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 64 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 72 of Erebor.
c) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your infravision and attack speed by 2.  It makes you
    invisible.  It provides resistance to fire, confusion, sound and shards.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Adunaphel the Quiet on level 71 of 
    Erebor.
d) The Ring of Power of Akhorahil the Blind (+1)
    It increases your dexterity and charisma by 1.  It makes you invisible.
    It sustains your intelligence and wisdom.  It provides resistance to
    light, nether, nexus and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of 
    Erebor.
e) The Ring of Vastarin (+3 to stealth)
    It increases your wisdom, dexterity, stealth and infravision by 3.
    It sustains your strength and dexterity.  It provides resistance to
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 49 
    of Moria.
f) The Ring 'Hanru' (+5)
    It increases your strength, intelligence and dexterity by 5.  It sustains
    your wisdom.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 72 of
    Erebor.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 72 of Erebor.
h) The Ribbed Plate Armour of Earandir (-42,-1) [28,+9](40%)
    It increases your hit points by 40%.  It sustains your constitution.
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to acid, poison, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
i) 3 Filthy Rags [1,-1]
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    72 of Erebor.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
l) The Set of Cesti of Ezelch [5,+9] {cursed}
    It provides resistance to confusion, sound, shards and nether.  It
    drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72
    of Erebor.
m) a Slaughter Axe of *Slay Evil* (5d7) (+13,+15) (+2)
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
q) The Dagger 'Nimthanc' (E:73, L:3) (1d4) (+7,+7)
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 30 of Moria.
u) The Scimitar of Earethil (2d5) (-6,+10) (+4)
    It increases your intelligence and charisma by 4.  It does extra damage
    from electricity.  It produces chaotic effects.  It is very sharp 
    and can cut your foes.  It is especially deadly against dragons.  It
    is a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength by 2.  It does extra damage from fire. 
    It poisons your foes.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.
    It provides immunity to paralysis.  It provides resistance to fire 
    and poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Erebor.
w) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) Agannazar's Altruistic Assassin
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Glabrezu on level 50 of Moria.
b) a Ring of Sustain Intelligence
    It sustains your intelligence.  
    You bought it from the Black Market.
c) a Ring of Poison Resistance
    It provides resistance to poison.  
    You bought it from the Black Market.
d) a Ring of Sound Resistance
    It provides resistance to sound.  
    You found it in the remains of a Young red dragon on level 34 of Moria.
e) a Ring of Shard Resistance
    It provides resistance to shards.  
    You found it lying on the ground on level 34 of Moria.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 34 of Moria.
g) an Amulet of Doom [-3] (-6)
    It decreases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 6.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it lying on the ground on level 50 of Moria.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 50 of Moria.
i) The Rhino Hide Armour of Norion (-67,-35) [8,+4](20%)
    It increases your hit points by 20%.  It sustains your intelligence 
    and charisma.  It provides immunity to fire.  It provides resistance
    to acid and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
j) Portable hole
k) 6 Essences of Teleport
l) 25 Essences of Confusion


  [The Mathom-house Inventory - Bree ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for confusion.  
    You found it in the remains of a Master mindcrafter on level 50 of
    Moria.
b) Mordekainen's Sneaking Eye
    It can be activated for cure hallucination.  
    You found it in the remains of a Half-orc on level 47 of Moria.
c) Raal's Tome of Unconventional Warfare
    It can be activated for summon pet.  
    You found it in the remains of a Headless ghost on level 72 of Erebor.
d) a Parchment titled ``Magic for the Layman''
    It can be activated for acquirement.  
    You found it in the remains of an Emperor wight on level 72 of Erebor.
e) Baalzebub's Tormented Skullcap
    It can be activated for experience loss.  
    You found it in the remains of a Nether wraith on level 50 of Moria.
f) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it in the remains of a Mind flayer on level 49 of Moria.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 50 of Moria.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
i) Portable hole
j) a Parchment - Adventurer's Guide to Middle-earth



Posted on 16.6.2003 19:32
Last updated on 21.6.2003 01:04

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69. on the Ladder (of 19092)
3. on the ToME Ladder (of 3155)

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On 16.6.2003 19:40 iax@tiscali.it wrote:
So another alchemist in the ladder...
This should convince DarkGod to decrease the power of alchemists, I hope.
Have a look at the cloak. It is a wonderful +9 luck!!!
I had to exterminate entire populations of innocent rabbits to make that...
It is not too difficult if you have the sword of the king of angmar (it clones monster : )
I will try also with the sword of the dawn...
for mow I'm making the crossbow grow to a high pval , but it requires LOTS of XP. Hope I'll make to a hundred xtra attack anyway...

On 16.6.2003 19:57 erikmesoy@yahoo.antispam.com wrote:
You dropped an acquirement in the Mathom-House????
They can be activated for artifacts!!!!

On 16.6.2003 19:57 erikmesoy@yahoo.antispam.com wrote:
You dropped an acquirement in the Mathom-House????
They can be activated for artifacts!!!!

On 17.6.2003 10:05 iax@tiscali.it wrote:
no problem for the aquirement, it is not so useful for an alchemist, for my artifacts are |REALLY better than every one I can obtain from that... (not considering that it recharges slowly, and in the meantime I can empower my own *Aquirement* Scroll)

The true problem is: I dropped the Phial of Undeath, which only later I discovered is ythe only one artifact that can give "safe" access to the nether realms, where I wanna go... Nasty huh?!

I dont know if I'll make it through hell w/o it. Hope so

On 17.6.2003 12:34 arjen5@hotmail.com wrote:
If you wanna life in nether realms, go for a lot of HP. Then you can hold it in there some longer.

On 17.6.2003 20:05 iax@tiscali.it wrote:
for now I'm far from that. I'll think about HP later. I have to finish my Crossbow with lots of attacks firat...

On 19.6.2003 18:33 iax@tiscali.it wrote:
Here we are, back with another jump of experience.
After wandering around, moving erratically from one dungeon to anothe, I found my way: Greater Draconic Quylthulg's quest in angband... Just wait until they call for their BIG friends (Sky drakes and others funny things like that) and you have lots of living XP in front of you!
Ok actually I can't finish the quest having let them evoke all that, so I'll have to come back later a second time for that (making more attention) but for now I just won't leave the level until I have LOTS of XP...

On 19.6.2003 20:15 iax@tiscali.it wrote:
I made some other XP before exiting, enough to pass someone else.. So I updated again today.

On 20.6.2003 23:42 iax@tiscali.it wrote:
Done with another bunch of XP, and Xtra Attaacks...

On 21.6.2003 01:04 iax@tiscali.it wrote:
MAXED XP!!! This took som time, but I've reached that, now I'll go for an artifact of HP... Jumping into Sky Drakes crowds can be dangerous with so few life!

On 21.6.2003 07:13 dzhang@its.caltech.edu wrote:
Heya,

Good going. I think you need to power up rings of Accuracy or Slaying though... your To-Hit bonus is really low.

Also, you probably should get the "of Slaying" modifier on a weapon to increase it's damage dice. Can you kill Greater Balrogs in 1 hit yet? A Vampiric Slaughter Axe of Slaying (1 -handed) could, with your current +attacks.

You haven't found any +stealth artifacts yet!? Your stealth is "poor"... mine is "legendary[32]".

On 21.6.2003 07:18 dzhang@its.caltech.edu wrote:
Oh yeah, regarding Phial of Undeath... 3 things:

1. It has ancient Morgothian curse, which is really nasty, so I'd say good riddance on getting rid of it.

2. "Deep breath" modifier can also be found on (1) Ring of Flare, as well as (2) items found in Black Market, such as "Dragon Helm of Deep Breath."

3. If you have a "Vampiric" weapon, and sufficient HP and +speed, then you don't really need "Deep Breath" modifier, because you can leech HP more than the suffocation damages you.

Though you will need a lot higher +to hit if you want to actually do damage to the things in the Nether Realm...

On 21.6.2003 12:33 iax@tiscali.it wrote:
Thank you, but I spent some time in making XP and not artifacts...Just to get to the top before a friend of mine (he's coming to the top too but slowly forr he has a "normal character")
Anyway don't you remember saying to someone "you can't pass me but if you get to +150 xtra attacks I'll count that as a win"? the name "of Challenge" actually means something.
Have a look also at the rigs in Gondolin.
I'm glad that the Phial of Undeath is not so important, it was annoying thinking that I threw away what could save my life...
The next artifact will probably be a pair of gloves of Slaying. I'll go for a lot of HP.
I'm not sure I'll change the weapon, when you have enough attacks you can use even Broken Swords...
For now I will play less this character than the other so I'll improve my artifacts slowly.
Finally: I've already said that alchemists were too strong (and they still are in the 2.2.0), I'm glad to see that DarkGod cosiders them xperimental. Anyway I think that also thunderlords should be marked xperimental or have doubled XP malus. The two powers "straight road" and, even more than that, "back home" make them too easy...


On 21.6.2003 14:13 dzhang@its.caltech.edu wrote:
Actually, I think the Alchemist is even *MORE* broken in 2.20 after I downloaded it and tried it with debug mode...

Because of the new adventurer reward to increase you skill of anything up to 0.500, you can actually get an alchemist up to 0.5 in Thaum, and even after the 140 points in getting artifact creation, you still have enough level to get up to max in Thaum. Personally, I think the ability to be a God of one-on-one fighting should *not* be compounded with God of Kill Everything in Sight.

But, that's just me... Since DG made it this way, I'll just go make an alchemist in 2.2.0 with mad Thaum abilities :-D

Yeah, I guess I won't be powering Ammila for a bit then.

Just you watch! Wytham (the alchemist-thaum that I'm going to make) will be the most kick-ass character ever!


On 21.6.2003 15:11 iax@tiscali.it wrote:
You're right, anyway the kind of alchemist being a warrior is quite strange. I really look forward to see a mage alchemist, go on with the new thauma-alchemist.
Suggest you use a Thunderlord. If you don't mid being too strong. The two abilities of teleport and immediate recall can be REALLY useful.

For me I'm tired about so strong chara: I'm going to play a maia... Hope You'll see in the ladder too.

On 21.6.2003 15:20 dzhang@its.caltech.edu wrote:
lol... I tried a straight out thaum, but he's died many times now. The main disappointment is the low HP. I mean, with alchemist, you can get weapon of greater life fairly early, and that allows you to survive quite a while.

As for race, everyone has their fave, eh? You like thunderlord, Arjen likes Ents...

I've been trying several, but I think my fave is RohanKnight... early + to speed is really useful. Though for the thaum-alchemist, I'm doing Dark Elf, for the + to magic.

On 7.9.2003 10:37 blixtar@op.pl wrote:
.... wow!!!! you usedm milions scroll of magic:-)

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