The Angband Ladder: Nils, Thunderlord Alchemist by <nemoa5000@gmail.com>
[ToME 2.3.2 Character Sheet] Name : Nils Age 18 STR! 40 Sex : Male Height 45 INT! 40 Race : Thunderlord Weight 240 WIS! 40 Class : Alchemist Social Class 100 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 226 Level 50 Hit Points 32191/ 32191 + To Melee Damage 157 Experience 99999999 Spell Points 382/ 382 + To Ranged Hit 212 Max Exp 99999999 Sanity 930/ 930 + To Ranged Damage 37 Exp to Adv. ***** Piety 300000 AC 36+125 Gold 1126047785 Speed Fast (+350) (Miscellaneous Abilities) Fighting : Legendary[142Perception : Legendary[182Blows/Round: 367 Bows/Throw : Legendary[95]Searching : Legendary[180Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 7340d7+576 Stealth : Legendary[32]Magic Device: Legendary[5] Infra-Vision: 1040 feet Tactic: coward Explor: slug-like (Character Background) ���Ȃ��̓}���E�F�Ɏd����}�C�A�̒��ł�悭�m��ꂽ���݂� ���B���Ȃ��͔��ɗ��h�Șh�ɏ��Ă��܂��B���Ȃ��͂��Ēm �b����Ñ�̏����҂Ƃ��Ēn��ɏZ�܂��Ă��܂����B [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 20 (1000') You have done something experimental. Your body was a Player. You have defeated 187068 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 82 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 66th Hrive of the 2890th year of the third age. Your adventure lasted 134 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can use thunderlords powers. You can sense what is beyond walls. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. adefkmnopsuxz{|@ Add Str : ....4.........*+ Add Int : ..............*. Add Wis : *...4........4*. Add Dex : ..............*. Add Con : .............4*+ Add Chr : ....4.........*. Add Stea. : .......*......*. Add Sear. : .......*...4..*. Add Infra : .......*...4..*. Add Tun.. : .......*...4..*. Add Speed : *.**4..**.....*. Add Blows : *.**...**.....*. Vampiric : +............... Slay Anim.: +............... Slay Evil : +............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ++++...++.....+. Sust Int : ++++...++.....+. Sust Wis : ++++...++.+...+. Sust Dex : ++++...++.....+. Sust Con : ++++..+++.+...+. Sust Chr : ++++...++.+...+. Invisible : ................ Mul life : ......+++.....++ Sens Fire : ................ Reflect : ++++...++.....+. Free Act : ++++...++.+...+. Hold Life : ++++...++.....+. Imm Acid : ****...**.+...*+ Imm Elec : ****...**.+...** Imm Fire : ****+.+**.....*. Imm Cold : ****..+**.....*+ Res Pois : +++++..++.+...++ Res Fear : +++++..++.+...+. Res Light : ++++...++.....+. Res Dark : ++++...++.....+. Res Blind : ++++...++.....+. Res Conf : ++++..+++.....+. Res Sound : ++++...++.+...+. Res Shard : ++++...++.....+. Res Neth : ++++...++.+...+. Res Nexus : ++++...++.....+. Res Chaos : ++++...++.....+. Res Disen : +++++..++.+...+. WraithForm: ++++...++.....+. Levitate : ++++...++.....++ Lite : ++++.+.+++....+. See Invis : ++++...++.....+. Digestion : ++++...++.....+. Regen : ++++...++.....+. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....+....+...... Aggravate : ......+......... Blessed : +............+.. Fly : ++++...++.....++ Climb : ...........+.... Orc.ESP : +.............+. Troll.ESP : +.............+. Dragon.ESP: +.............++ Giant.ESP : +.............+. Demon.ESP : +.............+. Undead.ESP: +.............+. Evil.ESP : +.............+. Animal.ESP: +.............+. TLord.ESP : +.............+. Good.ESP : +.............+. Nlive.ESP : +.............+. Unique.ESP: +.............+. Spider ESP: +.............+. Full ESP : +.............+. Skills (points left: 40) - Combat 25.150 [0.700] . Weaponmastery 50.000 [0.700] . Archery 00.500 [0.000] - Sneakiness 04.000 [0.900] . Stealth -16.000 [0.400] . Disarming 00.600 [0.000] - Magic 07.338 [0.900] . Magic-Device 34.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.000 [0.400] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.700 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 09.280 [0.800] . Prayer 32.000 [0.500] . Mindcraft 05.200 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting * Spread blows [Character Equipment] a) The Slaughter Axe �sJason's�t�Ƃ������� (Exp:84709396) (20d7) (+48,+42) (+70 to It provides light (radius 5) forever. It increases your wisdom, speed and attack speed by 70. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow �sLeft Arm�t�Ƃ������� (Exp:99999999) (x250) (+34,+37) It provides light (radius 5) forever. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring �sChuck's�t�Ƃ������� (Exp:95728323) (+23,+0) (+70) It provides light (radius 5) forever. It increases your speed and attack speed by 70. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring �sNancy's�t�Ƃ������� (Exp:98324647) (+23,+0) (+70) It provides light (radius 5) forever. It increases your speed and attack speed by 70. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. n) The Thunderlord Coat of �G�]���E�F (+68,+58) [9,+12](-40%) It decreases your hit points by 40%. It sustains your constitution. It provides resistance to fire, cold and confusion. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 127 of Angband. o) The Shadow Cloak �sMiss Doronjo's�t�Ƃ������� (Exp:99999999) (+10,+10) [6,+12]( It provides light (radius 5) forever. It increases your stealth, searching, infravision, ability to tunnel, speed, attack speed and ability to score critical hits by 50. It increases your hit points by 1000%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection �sMinofske Barrier�t�Ƃ������� (Exp:99999999) (+10,+10 It provides light (radius 5) forever. It increases your speed and attack speed by 50. It increases your hit points by 1000%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves of �G�C���f�B (+10,+10) [1,+16] It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 127 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+12] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 99 Seeker Bolts '�L�A�X' (4d5) (+12,+13) (+4) It increases your wisdom and constitution by 4. It does extra damage from electricity. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Shovel �sMiss Bridie's�t�Ƃ������� (Exp:99999999) (+0,+0)(1000%) (+50 to sp It provides light (radius 5) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, searching, infravision, ability to tunnel, speed, attack speed and ability to score critical hits by 50. It increases your hit points by 1000%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. b) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. c) 2 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You made it yourself. d) a Runestone {Chaos Ball} It cannot be harmed by acid, cold, lightning or fire. e) a Runestone {Fire Ball} It cannot be harmed by acid, cold, lightning or fire. f) �����X�̋V��p�_�K�[ It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Master vampire on level 36 of Mordor. g) 10 Scrolls of Summon Never-Moving Pet h) 22 Scrolls of Nothing i) an Adamantite Rod of the Istari of Home Summoning (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 70 of Dol Guldur. j) 28 Rings of Speed (+10) k) 50 Rings of Speed (+9) l) 58 Rings of Speed (+8) m) 57 Rings of Speed (+7) n) 45 Rings of Speed (+6) o) 32 Rings of Speed (+5) p) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Power on level 127 of Angband. q) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) The Augmented Chain Mail '�K�E�A�^���X' (+47 to damage) [16,+15](-80%) It decreases your hit points by 80%. It makes you completely fearless. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. s) 99 Essences of Life t) 99 Essences of Magic u) 18 Essences of Extra Life v) 99 Essences of Knowledge w) 3 Empty Bottles [Home Inventory - Bree ] a) 99 Potions of Water Curing {quest} b) a Rapier of Nothingness (1d6) (+37,+88) It can't attack. It can re-curse itself. You found it in the remains of a Death drake on level 52 of Illusory Castle. c) an Ice elemental raw meat d) a Demilich raw meat e) 95 Essences of Poison f) 99 Essences of Explosion g) 88 Essences of Teleport h) 76 Essences of Cold i) 80 Essences of Fire j) 65 Essences of Acid k) 99 Essences of Life l) 99 Essences of Confusion m) 23 Essences of Light n) 92 Essences of Chaos o) 99 Essences of Time p) 99 Essences of Magic q) 99 Essences of Extra Life r) 99 Essences of Darkness s) 99 Essences of Knowledge t) 90 Essences of Force u) 60 Essences of Lightning v) 73 Essences of Mana [Home Inventory - Gondolin ] a) 5 Potions of Cure Insanity b) 70 Potions of Enlightenment c) 90 Potions of Experience d) 99 Potions of Experience e) 78 Scrolls of Mass Genocide f) 99 Scrolls of *Acquirement* g) 56 Scrolls of Artifact Creation h) 99 Scrolls of Nothing i) 99 Rod Tips of Nothing (1 Mana to cast) j) a Fireproof Staff of Healing[5|40] of Plenty (21 charges) It cannot be harmed by fire. You found it in the remains of a Barbazu on level 127 of Angband. k) 2 Rings of Speed (+19) l) 99 Rings of Speed (+6) It increases your speed by 6. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. m) 6 Rings of Extra Attacks (+3 attacks) It increases your attack speed by 3. You made it yourself. n) 8 Rings of Extra Attacks (+2 attacks) o) 22 Rings of Nothing p) 23 Amulets of Nothing q) 95 Thunderlord Coats [9,+0] r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. s) 3 Essences of Teleport t) 65 Essences of Time u) 99 Essences of Extra Life v) 99 Essences of Knowledge [Home Inventory - Minas Anor ] a) 3 Rings of Fear Resistance b) 2 Rings of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of an Ancient gold dragon on level 70 of Dol Guldur. c) 2 Rings of Nether Resistance d) 7 Rings of Nexus Resistance e) 3 Rings of Sound Resistance f) 4 Rings of Confusion Resistance g) 3 Rings of Shard Resistance h) 5 Rings of Chaos Resistance It provides resistance to confusion and chaos. You found it in the remains of a Spectral Ancient red dragon on level 70 of Dol Guldur. i) 64 Essences of Poison j) 6 Essences of Explosion k) 53 Essences of Teleport l) 10 Essences of Time [Home Inventory - Lothlorien ] a) The Blood of Life You found it in the remains of a Revenant on level 127 of Angband. b) The Potion of Learning It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 127 of Angband. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. d) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. e) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Metal Scale Mail of �����i���O (+51,+38) [13,+14](-80%) It decreases your hit points by 80%. It sustains your strength. It provides resistance to light and disenchantment. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. h) The Augmented Chain Mail of �g�� (+13,+19) [16,+15](-40%) It decreases your hit points by 40%. It provides resistance to poison. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 127 of Angband. i) The Splint Mail '���@���}�[��' (+68,+7) [19,+16](-40%) It decreases your hit points by 40%. It provides immunity to cold. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 127 of Angband. j) The Partial Plate Armour of �J�����i�[�� (+66,+55) [22,+16](-100%) It decreases your hit points by 100%. It sustains your constitution. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 127 of Angband. k) The Metal Lamellar Armour of �W�� (+71,+29) [23,+16](-100%) It decreases your hit points by 100%. It provides resistance to nexus . It drains experience. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 127 of Angband. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. n) The Rhino Hide Armour of ���h (+61,+62) [8,+11](-40%) It decreases your hit points by 40%. It sustains your wisdom. It provides resistance to shards and nether. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 127 of Angband. p) a Wolf Pelt of Air [1,+20] It allows you to breathe without air. You found it lying in a vault on level 127 of Angband. q) The Set of Cesti of ���f���}�[�� (+10 to accuracy) [5,+19] It sustains your constitution. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 127 of Angband. r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. s) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 127 of Angband. t) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. u) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) The Mage Staff of �V�� (1d4) (+8,+13) [+3](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 127 of Angband. w) a Mage Staff of Wizardry (1d4) (+24,+26)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it in the remains of a Lesser black reaver on level 67 of Angband. [Home Inventory - Khazad-dum ] a) The Ring of Power �Ӗڂ̎ҁw�A�z���q���x�� (+4 to speed) It increases your dexterity and speed by 4. It makes you invisible. It provides resistance to electricity and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 127 of Angband. b) The Ring of Power �w�A���O�}�[���̖����x�� (+1 attack) It increases your wisdom, stealth and attack speed by 1. It makes you invisible. It sustains your intelligence, dexterity and constitution. It provides resistance to electricity. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 127 of Angband. c) The Ring of Power �ł̎��w�W=�C���h�D�A�x�� (+1 attack) It increases your intelligence and attack speed by 1. It makes you invisible. It provides resistance to poison and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 127 of Angband. d) The Ring of Power �s��Ȃ�ҁw�����x�� (+1 attack) It increases your attack speed by 1. It makes you invisible. It provides resistance to acid, cold, shards, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 127 of Angband. e) The Ring of Power �������w�n���[���x�� (+5) It increases your dexterity by 5. It makes you invisible. It sustains your intelligence, dexterity and constitution. It provides resistance to shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 127 of Angband. f) The Ring of Power �E�H�E�Y�̌����w�h���[���x�� (+1% of critical hits) It increases your constitution, charisma, infravision and ability to score critical hits by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. g) The Ring of Power �R���w�E���@�T�x�� (+2 to infravision) It increases your strength, dexterity and infravision by 2. It makes you invisible. It sustains your strength. It provides resistance to poison and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power �f�B�A�́w�z�A�������X�x�� It makes you invisible. It sustains your intelligence. It provides resistance to acid, electricity and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. i) The Ring of Power �ÂȂ�ҁw�A�h�D�i�t�F���x�� It makes you invisible. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to dark and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 127 of Angband. j) The Ring �sO'Rourke's�t�Ƃ������� (Exp:29269307) (+17,+15)(200%) (+10 to speed) It increases your speed and attack speed by 10. It increases your hit points by 200%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , poison, light, dark, blindness, confusion, sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Power Dragon Scale Mail of �q�V�� (-3 to accuracy) [40,+29] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid and fire. It provides resistance to electricity, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. l) The Shadow Cloak �sGolden Bat's�t�Ƃ������� (Exp:28458818) (+5,+5) [6,+12](200% It can be used to store a spell. It increases your intelligence, stealth, speed and attack speed by 10. It increases your hit points by 200%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Mouse Fur '�W�^' [1,+0] It sustains your charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. o) The Dragon Helm �R�̉��̉��X���C���� [8,+10] It sustains your intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to poison, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. q) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. t) The Mace of Disruption �sChupa Chups�t�Ƃ������� (Exp:22788893) (20d8) (+44,+44 It must be wielded two-handed. It increases your wisdom, speed and attack speed by 5. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Short Bow �sHOPE LIGHTS�t�Ƃ������� (Exp:16236598) (x17) (+36,+34)(300%) (+ It increases your dexterity, speed and attack speed by 15. It increases your hit points by 300%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Silver Arrow �sHOPE LIGHTS�t�Ƃ������� (Exp:16852998) (3d4) (+34,+32)(300%) It increases your speed and attack speed by 15. It increases your hit points by 300%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Mage Staff of ���� (1d4) (+6,+0) [+8](60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 126 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 127 of Angband. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 70 of Dol Guldur. e) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. f) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 150 of The Void. g) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 118 of Angband. h) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. j) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 127 of Angband. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of Mordor. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 36 of Mordor. t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of Dol Guldur. u) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 46 of Mordor. v) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. w) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of Dol Guldur. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. c) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 48 of Mordor. d) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. i) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Dol Guldur. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Dol Guldur. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Angband. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 31 of Mirkwood. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 51 of Mordor. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. v) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. w) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Dol Guldur. x) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Mordor. a) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. b) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. c) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. d) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. g) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. k) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. m) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 127 of Angband. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Angband. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. u) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. v) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Wyrm of Law on level 70 of Dol Guldur. a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. b) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. c) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. d) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. e) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. f) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. l) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 51 of Mordor. m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Dol Guldur. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of Mordor. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 48 of Mordor. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 127 of Angband. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 70 of Dol Guldur. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of Dol Guldur. x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Mordor. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 48 of Mordor. c) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. d) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 70 of Dol Guldur. e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. g) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, chaos and disenchantment. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Dol Guldur. h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. i) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. k) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Mordor. l) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Dol Guldur. o) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Dol Guldur. p) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 50 of Mordor. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. v) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. x) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. b) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. c) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 46 of Mordor. d) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. e) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. f) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 70 of Dol Guldur. g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. i) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. j) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. k) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and shards. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 41 of Mordor. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. q) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Dol Guldur. r) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. s) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. t) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 118 of Angband. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. a) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. d) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 94 of Angband. e) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 127 of Angband. f) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 105 of Angband. g) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 125 of Angband. h) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Mordor. j) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Dol Guldur. l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. m) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of Dol Guldur. n) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 126 of Angband. o) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. p) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. q) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 125 of Angband. s) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 125 of Angband. t) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Dol Guldur. u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 24.11.2011 13:15
160. on the Ladder (of 19090)
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